Flame Grate
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FLAME GRATE | ||
Building Description | A grid on the ground that emits flames when enemies walk over top of it. | |
Building Type | Special Event Only // Rogue Faction Controlled | |
Building Group | Non Player Controlled Building | |
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Building Function
- The Flame Gates produces a periodic burst of Flame from beneath each gate.
- There will be 3 states in which the Flame Grate may be in:
- An " OFF " state that's just a metal grid.
- An " ON " state that has some glowing red indication that the Flame Grate is ready to unload its flames (serves as a warning).
- An " ACTIVE " state in which it's emitting flames.
- Ground Units passing over the Flame Gates during the " ACTIVE " state will sustain Damage from the Fire
- Additionally Ground Units passing over the Flame Gates during the " ACTIVE " state will exposed to the Status Effect : Napalm ( ).
- Ground Units may pass safely over a Flame Grate when its in both an " OFF " or " ON " state without sustaining any Damage.
Disabling Building Function
The Flame Grate may be disabled to prevent them from becoming " ON " or " ACTIVE " making it safe for Units to pass over.
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Flame Grate Controller |
States of Repair
Normal | Damaged | Destroyed |
100% - 50% Health | 49% - 1% Health | 0% Health |
Appearance History
Flame Grate Special Event Appearance History | ||
Appearance | Appearance Info | |
Operation: Inferno | Found in various Event Bases | |
Appears Only During Special Events Listed. |
Additional Facts
- The Flame Grates are often found in rows containing several gates side by side to form a line of "Fire" when active.
- The Flame Grates are commonly found blocking attack paths Ground Units would normally follow during an assault such as entrances to otherwise walled areas.
In-Game Quotes
Click Expand to View Additional Quotes
“ | A grid on the ground that emits flames when enemies walk over top of it. | ” |
— Operation: Inferno - Forum Thread [src] |
Related Pages
Animated Gallery
Gallery
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Video
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Buildings • Rogue Factions • Special Event |