Portal:Infantry

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Infantry units are produced in Barracks and can be upgraded in Academy. Infantry units are stored in storage by default after production, can be moved to Armory and can be assigned to platoons or to bunkers[1].


Legend

Faction Logo Trait  
Survivors units benefit from Warlust and Loyalty. Survivors units benefit from Warlust and Loyalty.
Corpus units benefit from Adaptive Defenses and Loyalty. Corpus units benefit from Adaptive Defenses and Loyalty.
Sentinels units benefit from Devotion and Loyalty. Sentinels units benefit from Devotion and Loyalty.
Ryu Kai units take less damage from shells, bullets and missiles when defending. Ryu Kai units take less damage from shells, bullets and missiles when defending.
Eastern Horde units take less damage from fire and can ignite ammunition of units they kill, damaging nearby units. Eastern Horde units take less damage from fire and can ignite ammunition of units they kill, damaging nearby units.
Hell Hounds doesn't have any trait. Hell Hounds don't have any traits.
Highway Zealots units have Iridium armor, taking less damage from most of the sources, except Zealot-killer units. Highway Zealots units have Iridium armor, taking less damage from most of the sources, except Zealot-killer units.
Kane's Forces units take less damage from all damage types, except fire. Kane's Forces units take less damage from all damage types, except fire.
Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units. Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units.
True Believers' infantry take reduced damage from shots while crew of their vehicles survive its destruction. True Believers infantry take reduced damage from shots while crew of their vehicles survive its destruction.
Red Lokust units are immune to shock and resistant to burst. Red Lokust units are immune to shock and resistant to burst.
Verkraft doesn't have any trait. Verkraft don't have any traits.
Onyx units benefit from self repair protocol. Onyx units benefit from self repair protocol.
Descendants units take reduced from most of the damage sources, with the exception of some units including Series I. Descendants units take reduced from most of the damage sources, with the exception of some units including Series I.
This unit does not benefit from any faction trait. Non-faction units don't benefit from any faction trait.
Icon Damage type Description  
Sustain - Fast rate of fire, but low damage per projectile. Sustain Fast rate of fire, but low damage per projectile.
Area - Big area of effect. Area Large area of effect.
Burst - Slow rate of fire, but high damage per projectile. Burst Slow rate of fire, but high damage per projectile.
Fire - More effective against certain enemy types. Fire Effective against certain enemy types.
Plasma - More damage over longer distances. Plasma More damage over longer distances.
Energy - ... Energy ...
This unit doesn't deal damage. None Indicates that the unit doesn't deal damage at all.
Icon Target  
Can target ground infantry, vehicles, and buildings. All ground units and buildings.
Can target ground infantry only. Ground infantry.
Can target airborne units and buildings. All air units and buildings.
Can target high-altitude units and buildings. All high altitude units and buildings.
Can target missiles. All targetable missiles.
Can't target at all. Can't target.
The yellow counterparts of the above icons indicate targeting abilities that are obtainable via customization.
The blue counterparts of the above icons indicate targeting abilities that are gained via unit talents.


Unique

Unit Faction Size Damage Type Targets
Claymore-MainPic.png Claymore
This unit does not benefit from any faction trait.
500
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Nemesis-MainPic.png Nemesis
Corpus units benefit from Adaptive Defenses and Loyalty.
500
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.
BountyHunter-MainPic.png Bounty Hunter
Survivors units benefit from Warlust and Loyalty.
500
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
LegendaryLegion-MainPic.png L. Legion
This unit does not benefit from any faction trait.
500
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Ares-MainPic.png Ares
Corpus units benefit from Adaptive Defenses and Loyalty.
500
Sustain - Fast rate of fire, but low damage per projectile.    Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target high-altitude units and buildings.
ShadowSarkis-MainPic.png Shadow Sarkis
This unit does not benefit from any faction trait.
500
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Adam-MainPic.png Adam
Sentinels units benefit from Devotion and Loyalty.
500
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
SlasherDrone-MainPic.png Slasher Drone
Corpus units benefit from Adaptive Defenses and Loyalty.
50
Area - Big area of effect.
Can target ground infantry only.
Romero-MainPic.png Romero
Survivors units benefit from Warlust and Loyalty.
500
Sustain - Fast rate of fire, but low damage per projectile.    Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Ravager-MainPic.png Ravager
Survivors units benefit from Warlust and Loyalty.
150
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
EliteLegion-MainPic.png E. Legion
This unit does not benefit from any faction trait.
550
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Sarkis-MainPic.png Sarkis
This unit does not benefit from any faction trait.
550
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
EliteViper-MainPic.png E. Viper
This unit does not benefit from any faction trait.
250
Unknown
Can target ground infantry, vehicles, and buildings.
ViperX-MainPic.png Viper X
This unit does not benefit from any faction trait.
250
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.


Series I

Unit Faction Size Damage Type Targets
Bub-MainPic.png Bub
This unit does not benefit from any faction trait.
200
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.
Wastelander-MainPic.png Wastelander
Survivors units benefit from Warlust and Loyalty.
175
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Templar-MainPic.png Templar
Sentinels units benefit from Devotion and Loyalty.
150
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Hoplite-MainPic.png Hoplite      Jenny
Corpus units benefit from Adaptive Defenses and Loyalty.
200
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can be customized to target high-altitude units and buildings.


Generation IV

Unit Faction Size Damage Type Targets
Aggressor-MainPic.png Aggressor
Survivors units benefit from Warlust and Loyalty.
100
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Absolver-MainPic.png Absolver
Sentinels units benefit from Devotion and Loyalty.
300
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Controller-MainPic.png Controller
Survivors units benefit from Warlust and Loyalty.
200
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Devout-MainPic.png Devout    Devin
Sentinels units benefit from Devotion and Loyalty.
100
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.


Generation III

Unit Faction Size Damage Type Targets
Artemis-MainPic.png Artemis
Corpus units benefit from Adaptive Defenses and Loyalty.
250
Area - Big area of effect.
Can target airborne units and buildings.    Can target high-altitude units and buildings.
Buzzsaw-MainPic.png Buzzsaw
Survivors units benefit from Warlust and Loyalty.
250
Sustain - Fast rate of fire, but low damage per projectile.
Can target airborne units and buildings.    Can target high-altitude units and buildings.
Seraph-MainPic.png Seraph
Sentinels units benefit from Devotion and Loyalty.
250
Burst - Slow rate of fire, but high damage per projectile.
Can target airborne units and buildings.    Can target high-altitude units and buildings.
Lancer-MainPic.png Lancer
Survivors units benefit from Warlust and Loyalty.
185
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.
Sentry-MainPic.png Sentry    Laura
Sentinels units benefit from Devotion and Loyalty.
100
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Escort-MainPic.png Escort    Braden
Corpus units benefit from Adaptive Defenses and Loyalty.
185
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Cerberus-MainPic.png Cerberus    Leonard
Corpus units benefit from Adaptive Defenses and Loyalty.
375
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Sharpshooter-MainPic.png Sharpshooter    Malcolm
Survivors units benefit from Warlust and Loyalty.
250
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.


Generation II

Unit Faction Size Damage Type Targets
Breacher-MainPic.png Breacher    Skipjack
Survivors units benefit from Warlust and Loyalty.
75
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can be customized to target airborne units and buildings.
Drakon-MainPic.png Drakon    Santiago
Corpus units benefit from Adaptive Defenses and Loyalty.
250
Plasma - More damage over longer distances.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Chaplain-MainPic.png Chaplain    Burnside
Sentinels units benefit from Devotion and Loyalty.
200
Fire - More effective against certain enemy types.
Can target ground infantry, vehicles, and buildings.
WarDog-MainPic.png War Dog    Max
Survivors units benefit from Warlust and Loyalty.
120
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.


Generation I

Unit Faction Size Damage Type Targets
SpartanZK-MainPic.png Spartan ZK    Luke
Corpus units benefit from Adaptive Defenses and Loyalty.
100
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Acolyte-MainPic.png Acolyte
Sentinels units benefit from Devotion and Loyalty.
150
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Detonator-MainPic.png Detonator
Survivors units benefit from Warlust and Loyalty.
75
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.
Liberator-MainPic.png Liberator    Weaver
Survivors units benefit from Warlust and Loyalty.
60
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.


Limited

Unit Faction Size Damage Type Targets
LegendaryDevout-MainPic.png L. Devout
This unit does not benefit from any faction trait.
100
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.


Special Forces

Unit Faction Size Damage Type Targets
Commando-MainPic.png Commando    Lead
This unit does not benefit from any faction trait.
75
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Grenadier-MainPic.png Grenadier    Lead
This unit does not benefit from any faction trait.
75
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.
Infiltrator-MainPic.png Infiltrator    Leader
This unit does not benefit from any faction trait.
60
Area - Big area of effect.    Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Kara-MainPic.png Kara
This unit does not benefit from any faction trait.
350
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Preserver-MainPic.png Preserver    Lead    Brother Jeremiah
This unit does not benefit from any faction trait.
75
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
HeavyOperator-MainPic.png Heavy Operator    Lead
This unit does not benefit from any faction trait.
75
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Operator-MainPic.png Operator    Lead    Sheila
This unit does not benefit from any faction trait.
50
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.


Legacy

Unit Faction Size Damage Type Targets
EliteFlamethrower-MainPic.png E. Flamethrower
This unit does not benefit from any faction trait.
30
Unknown
Can target ground infantry, vehicles, and buildings.
EliteHercules-MainPic.png E. Hercules    Commander
This unit does not benefit from any faction trait.
80
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Wraith-MainPic.png Wraith    Commander
This unit does not benefit from any faction trait.
100
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
EliteMortarTeam-MainPic.png E. Mortar Team
This unit does not benefit from any faction trait.
25
Unknown
Can target ground infantry, vehicles, and buildings.
EliteValkyrie-MainPic.png E. Valkyrie
This unit does not benefit from any faction trait.
50
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
EliteGladiator-MainPic.png E. Gladiator
This unit does not benefit from any faction trait.
100
Unknown
Can target ground infantry, vehicles, and buildings.
EliteHeavyGunner-MainPic.png E. Heavy Gunner
This unit does not benefit from any faction trait.
20
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Vanguard-MainPic.png Vanguard
This unit does not benefit from any faction trait.
100
Unknown
Can target ground infantry, vehicles, and buildings.
EliteRifleman-MainPic.png E. Rifleman
This unit does not benefit from any faction trait.
10
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.    Can target missiles.
Stinger-MainPic.png Stinger
This unit does not benefit from any faction trait.
50
Unknown
Can target airborne units and buildings.    Can target high-altitude units and buildings.    Can target missiles.
Colossus-MainPic.png Colossus
This unit does not benefit from any faction trait.
35
Unknown
Can target ground infantry, vehicles, and buildings.
ShockTrooper-MainPic.png Shock Trooper
This unit does not benefit from any faction trait.
50
Unknown
Can target ground infantry, vehicles, and buildings.
AttackDog-MainPic.png Attack Dog
This unit does not benefit from any faction trait.
15
Unknown
Can target ground infantry only.
Sniper-MainPic.png Sniper
This unit does not benefit from any faction trait.
50
Unknown
Can target ground infantry, vehicles, and buildings.    Can be customized to target airborne units and buildings.    Can be customized to target missiles.
SuicideBomber-MainPic.png Suicide Bomber
This unit does not benefit from any faction trait.
20
Unknown
Can target ground infantry, vehicles, and buildings.


Rogue & Single Use

Unit Faction Size Damage Type Targets
Buckler-MainPic.png Buckler
target parameters not recognized
Unknown
This unit doesn't deal damage.
Can't target at all.
Bayonet-MainPic.png Bayonet
target parameters not recognized
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.
M.O.L-MainPic.png M.O.L
Descendants units take reduced from most of the damage sources, with the exception of some units including Series I.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
EnshinMk.I-MainPic.png Enshin Mk. I
Ryu Kai units take less damage from shells, bullets and missiles when defending.
Unknown
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Lightning-MainPic.png Lightning
Hell Hounds doesn't have any trait.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target airborne units and buildings.    Can target high-altitude units and buildings.
Surge-MainPic.png Surge
Hell Hounds doesn't have any trait.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.
IndoctrinatedSheila-MainPic.png Indoctrinated Sheila
Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units.
Unknown
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
SarkisBoss-MainPic.png Sarkis Boss
Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
ShadowGuard-MainPic.png Shadow Guard
Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
ShadowSoldier-MainPic.png Shadow Soldier
Shadow Alliance units take less damage from fire, and use smoke frequently to reduce range of enemy units.
Unknown
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
FlyingDevil-MainPic.png Flying Devil
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Archdeacon-MainPic.png Archdeacon
True Believers' infantry take reduced damage from shots while crew of their vehicles survive its destruction.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
FlamingZombie-MainPic.png Flaming Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
LeapingZombie-MainPic.png Leaping Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
Stalker-MainPic.png Stalker
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
ZombieNemesis-MainPic.png Zombie Nemesis
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
UnknownZombie-MainPic.png Unknown Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
SleepwalkerZombie-MainPic.png Sleepwalker Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
SleeperZombie-MainPic.png Sleeper Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
FreshZombie-MainPic.png Fresh Zombie     Crawler
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
PatientZero-MainPic.png Patient Zero
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
WalkerZombie-MainPic.png Walker Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
Deacon-MainPic.png Deacon
True Believers' infantry take reduced damage from shots while crew of their vehicles survive its destruction.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Fireman-MainPic.png Fireman
Eastern Horde units take less damage from fire and can ignite ammunition of units they kill, damaging nearby units.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.
RocketZombie-MainPic.png Rocket Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target airborne units and buildings.    Can target high-altitude units and buildings.
CAL-5-MainPic.png CAL-5
Verkraft doesn't have any trait.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target airborne units and buildings.    Can target high-altitude units and buildings.
CHRG-R-MainPic.png CHRG-R
Verkraft doesn't have any trait.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
TrueAcolyte-MainPic.png True Acolyte
True Believers' infantry take reduced damage from shots while crew of their vehicles survive its destruction.
Unknown
Burst - Slow rate of fire, but high damage per projectile.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
Archer-MainPic.png Archer
Highway Zealots units have Iridium armor, taking less damage from most of the sources, except Zealot-killer units.
Unknown
Unknown
Can target airborne units and buildings.    Can target high-altitude units and buildings.
Militia-MainPic.png Militia
Highway Zealots units have Iridium armor, taking less damage from most of the sources, except Zealot-killer units.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
ZombieDog-MainPic.png Zombie Dog
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
RunnerZombie-MainPic.png Runner Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
Survivor-MainPic.png Survivor
Survivors units benefit from Warlust and Loyalty.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
ArmoredZombieBoss-MainPic.png Armored Zombie Boss
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.
ZombieSpitter-MainPic.png Zombie Spitter
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.    Can target airborne units and buildings.
ZombieBoss-MainPic.png Zombie Boss
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.
ZombieBoomer-MainPic.png Zombie Boomer
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Area - Big area of effect.
Can target ground infantry, vehicles, and buildings.
StrongZombie-MainPic.png Strong Zombie   Crawler
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Unknown
Can target ground infantry, vehicles, and buildings.
Zombie-MainPic.png (Berserker) Zombie
Kane's Forces units take less damage from all damage types, except fire.
Unknown
Sustain - Fast rate of fire, but low damage per projectile.
Can target ground infantry, vehicles, and buildings.


Notes

  1. Some of the infantries can't be placed in bunkers, including all of the uniques and heroes.