Template:Event Tiered Bracket System

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  • ABC Tier System - Players may attempt Objectives from any or all of the 3 Tiers ( A, B, C ) available.
  • Tier Objectives - Each Tier containing 2 to 5 Objectives that must be done in order to complete that Tier. These Tier Objectives may consist of Defensive Waves or an Attack on an Event Base. The Player receives a set amount of eXP for the completion of each Objective. Each Objective of a Tier may only be done once until all Objectives of that Tier have been fully completed.
  • Tier Completion Bonus - A Tier is Complete when each one of that tier's Objectives have been successfully finished. Upon completion of a tier the Player is awarded with an additional eXP amount as a Completion Bonus.
  • Repeatable Tiers - Once any Tier has been FULLY completed it may then be restarted up to 300 Times. For each repeat of a Tier the Player will again receive the eXP for each completed Objective as well as the Completion Bonus when the Tier has once again been fully competed.
  • Simultaneous Tiers - The Player may start one or more Tiers concurrently. Objectives may be preformed from all Active Tiers in any order.
  • Active Attack Bases - The completing of an attack on an Event Base will only award eXP when that Event Base is Active and associated with an Active Tier. Active Bases are indicated by a Purple World Map Icon Base. Non-Active Bases are indicated by a Yellow World Map Icon Base.
  • Limited Attack Time - Players have a Limited Time in which to complete All Event Bases. This Time Limit is determined by the Tier Level it is associated with. The higher the Tier the shorter the Time available to achieve victory with Tier A having the shortest Time Limit. The countdown activates upon the initial attack on a base. If a base in not completed prior to the expiration of the Time Limit countdown that base will be reset back to 100% Health with all new Defending Units. The remaining time may be found on the World Map by "Mousing Over" the Event Base Icon or inside the Base during an active attack.
  • More Information - For more general information see the Tiered Bracket System page.


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 Non-Active Base


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  Active Base


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