Template:Full Schematic Slot - Class - Punisher - Baldur
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( E ) | ▼ CLASS SLOT - ORDERS ▼ | ( C ) |
420 | CAUTION ORDER ( Limited Tech ) : Increased Damage Done & Decrease Damage Taken ( CONDITIONAL ) ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
CAUTION ORDER : Level Description | |||||||||
1 | + 2% Damage to All • - 2% Damage Taken from All ( Condition - While Heath Above 50% ) - 2% Damage to All • + 2% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 1% | ||||||||
2 | + 4% Damage to All • - 4% Damage Taken from All ( Condition - While Heath Above 50% ) - 4% Damage to All • + 4% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 2% | ||||||||
3 | + 6% Damage to All • - 6% Damage Taken from All ( Condition - While Heath Above 50% ) - 6% Damage to All • + 6% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 3% | ||||||||
4 | + 8% Damage to All • - 8% Damage Taken from All ( Condition - While Heath Above 50% ) - 8% Damage to All • + 8% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 4% | ||||||||
5 | + 10% Damage to All • - 10% Damage Taken from All ( Condition - While Heath Above 50% ) - 10% Damage to All • + 10% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 5% | ||||||||
6 | + 15% Damage to All • - 15% Damage Taken from All ( Condition - While Heath Above 50% ) - 15% Damage to All • + 15% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 6% | ||||||||
459 | GO COMMANDO ( Limited Tech ) : Increase Movement Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 6% Movement Speed | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 7% Movement Speed | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 8% Movement Speed | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 9% Movement Speed | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 10% Movement Speed | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 12% Movement Speed | |
513 | STORM THE FRONT ( Limited Tech ) : Conditionally Increases Unit's Damage ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 4,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 8,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
STORM THE FRONT : Level Description | |||||||||
1 | Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target ) | ||||||||
2 | Increases Equipped Unit's Damage by 10% - 35% ( Increases the Nearer the Unit is to the Target ) | ||||||||
3 | Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target ) | ||||||||
4 | Increases Equipped Unit's Damage by 10% - 45% ( Increases the Nearer the Unit is to the Target ) | ||||||||
5 | Increases Equipped Unit's Damage by 10% - 50% ( Increases the Nearer the Unit is to the Target ) | ||||||||
6 | Increases Equipped Unit's Damage by 10% - 60% ( Increases the Nearer the Unit is to the Target ) | ||||||||
115 | ( R ) HEROIC ZOMBIFIER ( Rare Limited Tech ) : Allows Hero to Infect Buildings & Units With Zombie Plague ( Edit ) | ||||||||
Status Effect Weapon : Plague | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 500 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
( R ) HEROIC ZOMBIFIER : Level Description | |||||||||
1 | Adds Tiny Chance To Raise Fallen Enemies As Zombies | ||||||||
2 | Adds Small Chance To Raise Fallen Enemies As Zombies | ||||||||
3 | Adds Medium Chance To Raise Fallen Enemies As Zombies | ||||||||
4 | Adds Large Chance To Raise Fallen Enemies As Zombies | ||||||||
5 | Adds Giant Chance To Raise Fallen Enemies As Zombies | ||||||||
6 | Adds Gigantic Chance To Raise Fallen Enemies As Zombies | ||||||||
( E ) | ▼ CLASS SLOT - LOADOUT ▼ | ( C ) |
422 | M205 LAUNCHER ( Limited Tech ) : Adds Under Barrel Grenade Launcher / Slows Fire Rate ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
3 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
4 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
5 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
6 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
M205 LAUNCHER : Level Description | |||||||||
1 | Adds Mortar Weapon • - 50% Fire Rate • - 50% Reload Time • Increases Unit's Storage Cost by 1% | ||||||||
2 | Adds Mortar Weapon • - 45% Fire Rate • - 45% Reload Time • Increases Unit's Storage Cost by 2% | ||||||||
3 | Adds Mortar Weapon • - 40% Fire Rate • - 40% Reload Time • Increases Unit's Storage Cost by 3% | ||||||||
4 | Adds Mortar Weapon • - 35% Fire Rate • - 35% Reload Time • Increases Unit's Storage Cost by 4% | ||||||||
5 | Adds Mortar Weapon • - 30% Fire Rate • - 30% Reload Time • Increases Unit's Storage Cost by 5% | ||||||||
6 | Adds Mortar Weapon • - 25% Fire Rate • - 25% Reload Time • Increases Unit's Storage Cost by 6% | ||||||||
431 | HEAVY ORDNANCE ( Limited Tech ) : Increase Damage / Reduces Movement Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
HEAVY ORDNANCE : Level Description | |||||||||
1 | Equipped Unit's Damage is Increased by 19% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
2 | Equipped Unit's Damage is Increased by 21% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
3 | Equipped Unit's Damage is Increased by 23% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
4 | Equipped Unit's Damage is Increased by 25% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
5 | Equipped Unit's Damage is Increased by 27% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
6 | Equipped Unit's Damage is Increased by 30% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
434 | ( U ) CHARGED ORDNANCE ( Uncommon Limited Tech ) : Attacks Shock Vehicles & Buildings. Reduces Dam ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Shock | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 1,000,000 | 200,000 | 1,000 | SEE BELOW |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
( U ) CHARGED ORDNANCE : Level Description | |||||||||
1 | Equipped Unit Shocks ( ) for 0.60 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
2 | Equipped Unit Shocks ( ) for 0.65 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
3 | Equipped Unit Shocks ( ) for 0.70 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
4 | Equipped Unit Shocks ( ) for 0.75 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
5 | Equipped Unit Shocks ( ) for 0.80 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
6 | Equipped Unit Shocks ( ) for 0.85 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
478 | EXPLOSIVE ORDNANCE ( Limited Tech ) : Adds to Splash Radius / Reduces Range ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
EXPLOSIVE ORDNANCE : Level Description | |||||||||
1 | Equipped Units Splash Radius is Increased by 9 • Range is Reduced by 5% | ||||||||
2 | Equipped Units Splash Radius is Increased by 11 • Range is Reduced by 5% | ||||||||
3 | Equipped Units Splash Radius is Increased by 13 • Range is Reduced by 5% | ||||||||
4 | Equipped Units Splash Radius is Increased by 15 • Range is Reduced by 5% | ||||||||
5 | Equipped Units Splash Radius is Increased by 17 • Range is Reduced by 5% | ||||||||
6 | Equipped Units Splash Radius is Increased by 20 • Range is Reduced by 5% | ||||||||
487 | SHRAPNEL ORDNANCE ( Limited Tech ) : Increase Damage to Infantry ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
SHRAPNEL ORDNANCE : Level Description | |||||||||
1 | Equipped Units Damage to Infantry Increased by 24% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
2 | Equipped Units Damage to Infantry Increased by 27% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
3 | Equipped Units Damage to Infantry Increased by 30% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
4 | Equipped Units Damage to Infantry Increased by 33% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
5 | Equipped Units Damage to Infantry Increased by 36% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
6 | Equipped Units Damage to Infantry Increased by 40% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
495 | IMPACT ORDNANCE ( Limited Tech ) : Increase Damage to All ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | Increased Damage by 6% | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 7% | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 8% | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 9% | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 10% | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 12% | |
( E ) | ▼ CLASS SLOT - DEFENSE ▼ | ( C ) |
421 | ADAPTIVE CAMOUFLAGE ( Limited Tech ) : Caps Amount of Damage Unit Can Take From Single Shot ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
ADAPTIVE CAMOUFLAGE : Level Description | |||||||||
1 | Unit will NOT take Damage greater than 95% of Total Health • - 25% Movement Speed Increases Unit's Storage Cost by 1% | ||||||||
2 | Unit will NOT take Damage greater than 90% of Total Health • - 25% Movement Speed Increases Unit's Storage Cost by 2% | ||||||||
3 | Unit will NOT take Damage greater than 80% of Total Health • - 15% Movement Speed Increases Unit's Storage Cost by 3% | ||||||||
4 | Unit will NOT take Damage greater than 70% of Total Health • - 10% Movement Speed Increases Unit's Storage Cost by 4% | ||||||||
5 | Unit will NOT take Damage greater than 60% of Total Health • - 5% Movement Speed Increases Unit's Storage Cost by 5% | ||||||||
6 | Unit will NOT take Damage greater than 50% of Total Health • - 5% Movement Speed Increases Unit's Storage Cost by 6% | ||||||||