Template:Icon damage-type multi/testcases

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This is the template test cases page for the sandbox of {{Icon damage-type multi}}.

Basic

Main

{{Icon damage-type multi}}

Unknown


Sandbox

{{Icon damage-type multi/sandbox}}

Unknown

Sustain and area

Main

{{Icon damage-type multi|sustain|area}}

Sustain - Fast rate of fire, but low damage per projectile.    Area - Big area of effect.


Sandbox

{{Icon damage-type multi/sandbox|sustain|area}}

Sustain - Fast rate of fire, but low damage per projectile.    Area - Big area of effect.

Sustain and plasma

Main

{{Icon damage-type multi|sustain|plasma}}

Sustain - Fast rate of fire, but low damage per projectile.    Plasma - More damage over longer distances.


Sandbox

{{Icon damage-type multi/sandbox|sustain|plasma}}

Sustain - Fast rate of fire, but low damage per projectile.    Plasma - More damage over longer distances.

Burst and energy

Main

{{Icon damage-type multi|burst|energy}}

Burst - Slow rate of fire, but high damage per projectile.    Energy - ...


Sandbox

{{Icon damage-type multi/sandbox|burst|energy}}

Burst - Slow rate of fire, but high damage per projectile.    Energy - ...

All

Main

{{Icon damage-type multi|sustain|area|burst|plasma|fire|energy}}

Sustain - Fast rate of fire, but low damage per projectile.    Area - Big area of effect.    Burst - Slow rate of fire, but high damage per projectile.    Plasma - More damage over longer distances.    Fire - More effective against certain enemy types.    Energy - ...


Sandbox

{{Icon damage-type multi/sandbox|sustain|area|burst|plasma|fire|energy}}

Sustain - Fast rate of fire, but low damage per projectile.    Area - Big area of effect.    Burst - Slow rate of fire, but high damage per projectile.    Plasma - More damage over longer distances.    Fire - More effective against certain enemy types.    Energy - ...

No damage 1 argument

Main

{{Icon damage-type multi|none}}

This unit doesn't deal damage.


Sandbox

{{Icon damage-type multi/sandbox|none}}

This unit doesn't deal damage.