Template:Schematic Slot Supplement - Class - Orders ( No Take Aim )

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E ) ▼     CLASS SLOT  -  ORDERS     ▼ C )
420 CAUTION ORDER ( Limited Tech ) : Increased Damage Done & Decrease Damage Taken ( CONDITIONAL ) ( Edit )
ComponentReplicator-ICON.png    REPLICABLE COMPONENT    ComponentReplicator-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
CautionOrder-LargePic.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A 1 500,000 100,000 500 SEE BELOW
2 20,000,000 20,000,000 3,000,000 5s 500,000 100,000 500 SEE BELOW
3 24,000,000 24,000,000 6,000,000 5s 500,000 100,000 500 SEE BELOW
4 28,000,000 28,000,000 9,000,000 5s 500,000 100,000 500 SEE BELOW
5 32,000,000 32,000,000 12,000,000 5s 500,000 100,000 500 SEE BELOW
6 36,000,000 36,000,000 16,000,000 5s 500,000 100,000 500 SEE BELOW
CAUTION ORDER : Level Description
1 + 2% Damage to All    - 2% Damage Taken from All ( Condition - While Heath Above 50% )
- 2% Damage to All    + 2% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 1%
2 + 4% Damage to All    - 4% Damage Taken from All ( Condition - While Heath Above 50% )
- 4% Damage to All    + 4% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 2%
3 + 6% Damage to All    - 6% Damage Taken from All ( Condition - While Heath Above 50% )
- 6% Damage to All    + 6% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 3%
4 + 8% Damage to All    - 8% Damage Taken from All ( Condition - While Heath Above 50% )
- 8% Damage to All    + 8% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 4%
5 + 10% Damage to All    - 10% Damage Taken from All ( Condition - While Heath Above 50% )
- 10% Damage to All    + 10% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 5%
6 + 15% Damage to All    - 15% Damage Taken from All ( Condition - While Heath Above 50% )
- 15% Damage to All    + 15% Damage Taken from All ( Condition - While Heath Below 50% )
Increases Unit's Storage Cost by 6%
459 GO COMMANDO ( Limited Tech ) : Increase Movement Speed ( Edit )
ComponentReplicator-ICON.png    REPLICABLE COMPONENT    ComponentReplicator-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon - Go Commando.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A 500,000 100,000 500 + 6% Movement Speed
2 20,000,000 20,000,000 3,000,000 5s 500,000 100,000 500 + 7% Movement Speed
3 24,000,000 24,000,000 6,000,000 5s 500,000 100,000 500 + 8% Movement Speed
4 28,000,000 28,000,000 9,000,000 5s 500,000 100,000 500 + 9% Movement Speed
5 32,000,000 32,000,000 12,000,000 5s 500,000 100,000 500 + 10% Movement Speed
6 36,000,000 36,000,000 15,000,000 5s 500,000 100,000 500 + 12% Movement Speed
513 STORM THE FRONT ( Limited Tech ) : Conditionally Increases Unit's Damage ( Edit )
ComponentReplicator-ICON.png    REPLICABLE COMPONENT    ComponentReplicator-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Storm the Front.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A 500,000 100,000 500 SEE BELOW
2 20,000,000 20,000,000 4,000,000 5s 500,000 100,000 500 SEE BELOW
3 24,000,000 24,000,000 8,000,000 5s 500,000 100,000 500 SEE BELOW
4 28,000,000 28,000,000 12,000,000 5s 500,000 100,000 500 SEE BELOW
5 32,000,000 32,000,000 16,000,000 5s 500,000 100,000 500 SEE BELOW
6 36,000,000 36,000,000 20,000,000 5s 500,000 100,000 500 SEE BELOW
STORM THE FRONT : Level Description
1 Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target )
2 Increases Equipped Unit's Damage by 10% - 35% ( Increases the Nearer the Unit is to the Target )
3 Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target )
4 Increases Equipped Unit's Damage by 10% - 45% ( Increases the Nearer the Unit is to the Target )
5 Increases Equipped Unit's Damage by 10% - 50% ( Increases the Nearer the Unit is to the Target )
6 Increases Equipped Unit's Damage by 10% - 60% ( Increases the Nearer the Unit is to the Target )