Corrosion

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Corrosion

  • Causes an Increase in all subsequent Incoming Damage caused by any and all weapons for the duration of the Effect.
  • Once applied the Corrosion Effect causes its own Time Released Damage of the duration of the Effect.
  • Targets must be Directly Hit or Splashed to be affected, no Area of Effect ( AoE ) is created.
  • Size = Intensity ( Rate Damage is Applied )
  • Size = Intensity ( The percentage of additional Damage caused buy subsequent hits form any and all weapons )
  • Once applied the Corrosion Effect will remain active for 2 minutes.
  • Additional Hits to a already affected Target have NO additional effects on the Target.

More info for each Status Effect can be found on the Status Effects page.

Navigation

STATUS EFFECTS  ( C ) ( T )
Busted BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended.    Confusion    Concussion CONCUSSION STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    Corrosion CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect.    Cryo CRYO STATUS EFFECT : Affected Targets experience a Decreases in Movement Speed for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself.    Marked MARKED STATUS EFFECT: Causes all affected Units to receive an Increase in Damage taken from All Sources while the Duration of the Effect is active • Marked itself causes NO damage to affected units.    Napalm NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect.    Plague PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker.    Scramble SCRAMBLE STATUS EFFECT : Renders all affected Units unable to Fire Weapons for the duration of the Effect.    Shock SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect.    Smoked SMOKED STATUS EFFECT : Affected Targets experience a Reduction in RANGE as well as an increase in all DAMAGE received for the duration of the Effect. • No direct Damage to the Target is caused by this Effect itself. • Depending on the Unit applying the effect, Smoke may also apply for the Cryo Status and negate any Auras generated by units such as the Darkstorm.    Trapped TRAPPED STATUS EFFECT: Renders affected Unit(s) unable to move for a set duration of time.    Turbulence Debuff-ICON.png    Turncoat TURNCOAT STATUS EFFECT: Causes all affected Units to turn and attack non-affected allied units for the duration of the effect. • Turncoat itself causes NO damage to affected units, however, any damage they take while the unit is under the influence of Turncoat is equally shared with the unit which applied the effect to them.