Template:( U ) Blast Frame

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1391 BLAST FRAME ( Epic Tech ) : Reduces Area Damage taken and increases Damage dealt ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Blast Frame.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal/Oil Thor
1 N / A N / A N / A N / A 5 500,000 100,000 500 SEE BELOW
2 10,000,000 10,000,000 - 12h 0m 8 500,000 100,000 500 SEE BELOW
3 10,000,000 10,000,000 - 15h 0m 10 500,000 100,000 500 SEE BELOW
4 60,000,000 60,000,000 30,000,000 5s 10 500,000 100,000 500 SEE BELOW
5 60,000,000 60,000,000 30,000,000 5s 10 500,000 100,000 500 SEE BELOW
6 60,000,000 60,000,000 30,000,000 5s 10 1,000,000 200,000 500 SEE BELOW
( U ) BLAST FRAME : Level Description
1 Equipped Unit takes 5% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +5% damage boost
2 Equipped Unit takes 10% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +10% damage boost
3 Equipped Unit takes 15% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +15% damage boost
4 Equipped Unit takes 20% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +20% damage boost
5 Equipped Unit takes 25% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +25% damage boost
6 Equipped Unit takes 30% less Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )    As the unit takes damage, it gains +30% damage boost