Claymore

From War Commander Wiki
Jump to navigation Jump to search
Claymore   Elite Claymore   Claymore Schematic

Claymore-MainPic.png
<< PREV 001 CLAYMORE NEXT >>
CLASS FACTION UPGRADE PRODUCTION
Infantry INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Unknown UKNOWN FACTION - The faction this Unit is a member of is currently unknown. Once this information is released this page will be updated. Academy UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. Barracks
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
SUSTAIN SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. 0 ( 0 sec ) 30 9,240,000 5 ( 0.125 ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
4 Claymore Unlock Techs 500 Maximum Unlocks : 1
( T ) • ( C ) Unique-ICON-Small.png UNIQUE UNIT Unique-ICON-Small.png
A powerful unit with a Production Limit of 1    For more information see Unique Unit
  ( T ) • ( C ) RESTRICTED AVAILABILITY
For More Information On How To Obtain This Item See History of Availability

Stat Progression

Level Upgrade Cost Upgrade
Time
Tech Center Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
1 N / A N / A N / A N / A 6.0 410,000,000 500 73,489,655 8,880,000
2 100,000,000 100,000,000 0 3d 6.0 414,000,000 500 73,820,690 8,920,000
3 100,000,000 100,000,000 0 3d 6.0 416,000,000 500 74,151,724 8,960,000
4 100,000,000 100,000,000 0 3d 6.0 418,000,000 500 74,482,759 9,000,000
5 100,000,000 100,000,000 0 3d 6.0 420,000,000 500 74,813,793 9,040,000
6 100,000,000 100,000,000 0 3d 6.0 422,000,000 500 75,144,828 9,080,000
7 100,000,000 100,000,000 0 3d 6.0 424,000,000 500 75,475,862 9,120,000
8 100,000,000 100,000,000 0 3d 6.0 426,000,000 500 75,806,897 9,160,000
9 100,000,000 100,000,000 0 3d 6.0 428,000,000 500 76,137,931 9,200,000
10 100,000,000 100,000,000 0 3d 6.0 430,000,000 500 76,468,966 9,240,000
Total 900,000,000 900,000,000 0 27d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.