Barracks
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BARRACKS | ||||
BUILDING DESCRIPTION | The Barracks main function is the Producing and Dismissing of all Infantry Units. | |||
EFFECTS OF UPGRADE | Upgrading the Barracks reduces the time it takes to Produce and Repair Infantry Units & the TEX cost of Infantry Token Crafting. | |||
REQUIREMENTS | NONE | |||
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Upgrade Progression
Level | Upgrade Cost | Upgrade Time |
Command Center |
Infantry Time Reductions | TEX Discount |
War Prod. Unlocking | ||
Metal | Oil | Production | Repair | |||||
1 | N / A | N / A | N / A | 1 | 0% | 0% | - 2 | - |
2 | 5,800 | 2,320 | 8m | 1 | 5% | 5% | - 4 | - |
3 | 16,000 | 6,400 | 31m | 2 | 10% | 10% | - 6 | - |
4 | 44,000 | 17,600 | 1h 34m | 2 | 15% | 15% | - 8 | - |
5 | 121,000 | 48,400 | 3h 36m | 3 | 20% | 20% | - 10 | - |
6 | 334,000 | 133,600 | 6h 58m | 3 | 25% | 25% | - 12 | - |
7 | 920,000 | 368,000 | 12h | 4 | 30% | 30% | - 14 | - |
8 | 2,500,000 | 1,000,000 | 12h | 4 | 35% | 35% | - 16 | - |
9 | 7,000,000 | 2,800,000 | 12h | 5 | 40% | 40% | - 18 | - |
10 | 19,000,000 | 7,600,000 | 12h | 5 | 45% | 45% | - 20 | - |
11 | 150,000,000 | 150,000,000 | 12h | 13 | 46% | 46% | - 24 | - |
12 | 187,500,000 | 187,500,000 | 12h | 13 | 47% | 47% | - 28 | - |
13 | 225,000,000 | 225,000,000 | 12h | 13 | 48% | 48% | - 32 | - |
14 | 300,000,000 | 300,000,000 | 12h | 13 | 49% | 49% | - 36 | - |
15 | 356,250,000 | 356,250,000 | 12h | 13 | 50% | 50% | - 40 | - |
16 | 500,000,000 | 500,000,000 | 12h | 14 | 51% | 51% | - 40 | |
17 | 525,000,000 | 525,000,000 | 12h | 14 | 52% | 52% | - 40 | |
18 | 550,000,000 | 500,000,000 | 12h | 14 | 53% | 53% | - 40 | |
19 | 575,000,000 | 550,000,000 | 1d 6h | 14 | 54% | 54% | - 40 | • |
20 | 600,000,000 | 600,000,000 | 2d | 14 | 55% | 55% | - 40 | •• |
21 | 625,000,000 | 625,000,000 | 2d 18h | 15 | 55% | 55% | - 40 | |
22 | 650,000,000 | 650,000,000 | 3d 12h | 15 | 55% | 55% | - 40 | |
23 | 675,000,000 | 675,000,000 | 4d 6h | 15 | 55% | 55% | - 40 | |
24 | 700,000,000 | 700,000,000 | 5d | 16 | 55% | 55% | - 40 | •• |
Total | 6,648,690,800 | 6,630,726,320 | 29d 18h 47m | All above Time Reductions & Discounts apply to Infantry Only. |
Upgrade Experience (XP)
Experience Points Awarded per Upgrade Level ( T ) | |||||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
N / A | 1,241 | 3,367 | 8,970 | 25,957 | 48,609 | 182,875 | 478,802 | 1,348,724 | 3,669,958 |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 | Level 16 | Level 17 | Level 18 | Level 19 | Level 20 |
? | ? | ? | ? | ? | 142,510,800 | 200,010,800 | 210,010,800 | 220,027,000 | 230,043,200 |
Level 21 | Level 22 | Level 23 | Level 24 | Level 25 | Total Experience Points = ? xp | ||||
? | ? | ? | 275,098,280 | N / A | |||||
For More information on this see Experience Points. |
Appearance Progression
Barracks Appearance Progression | ||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 |
LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 - 14 |
LEVEL 15 | LEVEL 16 - 24 | |||
States of Repair
Click Expand to View This Section
Barracks Damaged Appearance | ||||
LEVEL 1 | LEVEL 2 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
LEVEL 3 | LEVEL 4 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
LEVEL 5 | LEVEL 6 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
LEVEL 7 | LEVEL 8 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
LEVEL 9 | LEVELS 10 to 14 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
LEVEL 15 | LEVELS 16 to 23 | |||
49% to 1% Health | 0% Health | 49% to 1% Health | 0% Health | |
File:Barracks16.damaged.png | File:Barracks16.destroyed.png | |||
Total Repair Time : 30 sec | Total Repair Time : 30 sec | |||
Building Function
Infantry Unit Training
The Barracks is where the creation and removal of Infantry Units is preformed. It also gives vital information about each Infantry Unit available to the Commander.
- Unit Availability - Shows the available Units for Training. It also show the number of each that currently are not in a Platoon or Defending the Base.
- Unit Info - Shows vital info about each Unit Type: Production Cost & Time, Stats and Space required.
- Overall Land & Vehicle Capacity - Show the total Used & Available space for adding Units. Space Available is determined by the Storage Building.
- Unit Training - Show the Time remaining on the current Unit being trained and the production order of the units waiting to be trained.
- Barracks Level - Shows current level of the barracks and the Unit Training (build) and Repair Time Bonus for that level. Also gives the same info for the Next Level if applicable.
Infantry Unit Dismissal
The Barracks is also where the Commander may dismiss any Infantry Unit that is not in a Platoon or Defending the Base to free up space for alternative Units both Infantry and Land Vehicles.
Infantry Unit Repair
The Barracks Level determines the percentage of Repair and Build Time reduction for all Infantry Units. Example: Fifty-Five Level Riflemen takes 2m 45s to repair with a Level 1 Barracks. The same Units with a Barracks Level 10 only take 1m 31s to repair due to the 45% reduction in Repair Times afforded to that Level of Barracks.
Unfortunately, although being set by the Barracks, Repair time info is not found there nor is that where the actual Repairs take place. Repairs take place in the Platoon Main Panel and is where the above info is taken from.
War Production
War Production is the ability to produce and spawn spacific units to aid in Defense while the base is under attack.
- AVAILABILITY :
- War Production becomes available at Level 16 of the Barracks.
- The Infantry available for War Produciton are determined by the current level of the production building.
- Up to 11 different Infantry may be unlocked for War Produciton.
- Players may choose one Infantry at a time from any of the previously Unlocked Infantry.
- Each Infantry will spawn at the Same Level the player has that unit upgraded too.
- If an Infantry has yet to be unlokced by the player it will spawn at Level 1.
- FUNCTION :
- Upon the start of an attack on the a player base the Barracks will begin War Produciton.
- One instance of the previously selected Infantry is produced every ? seconds.
- Once an Infantry has spawned it is initially set to Fire at Will and will attack the closest enemy unit.
- However, Infantry may be selected and fully controlled by the player at any time.
- The Barracks will continuously produce a new Infantry at a set intervals until the Barracks is destroyed.
- The Barracks will stop producing any new Infantry when the Maximum amount of 30 Units is present and alive.
- Upon the start of an attack on the a player base the Barracks will begin War Produciton.
- SELECTION :
- The War Production interface is accessable via the Barracks's "Left-Click" Menu.
- The War Prodciton interface allows for the following :
- The viewing of all available Infantry both Unlocked and Locked.
- The viewing of stats for all available Unlocked Infantry.
- The selecting of an Infantry for War Produciton.
- The compairing of stats between the currenlty selected Infantry and other unlocked ones.
- The disabling of War Production.
Template:War Production Pictures - Barracks
Related Missions
STANDARD MISSION ( T ) | ||||||
MISSION | ICON | MISSION DESCRIPTION | COMPLETION AWARDS | IMAGES | ||
METAL | OIL | Pre | Post | |||
Training Day | Train 5 units of any kind | 3,000 | 3,000 | X | X | |
Some Missions May Not Be Available Until The Completion Of Others. |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Barracks gained the ability to be upgraded to Level 24 in the Game Update of Sep 13, 2019.
- The Barracks reduced Upgrade Times for all levels in the Game Update of Mar 14, 2019.
- The Barracks gained the ability to be upgraded to Level 23 in the Game Update of Mar 14, 2019.
- The Barracks gained the War Production function starting at Level 16 in the Game Update of Aug 15, 2018.
- The Barracks gained the ability to be upgraded to Level 20 in the Game Update of Aug 15, 2018.
- The Barracks reduced Upgrade Costs & Times for Levels 11-15 in the Game Update of Aug 15, 2018.
- The Barracks removed All Power Usage for all Levels in the Game Update of Apr 18, 2018.
- The Barracks began providing Token Crafting TEX cost reductions in the Game Update of Apr 11, 2018.
- The Barracks reduced Upgrade Times for Levels 8 to 10 in the Game Update of Mar 07, 2018.
- The Barracks gained the ability to be upgraded to Level 15 in the Game Update of Mar 07, 2018.
- The Barracks restructured its Upgrade Times for all levels in the Game Update of Dec 22, 2016.
- The Barracks had its Repair Time reduced to 30 seconds in the Game Update of Jul 26, 2013.
- The Barracks received new Level Dependent Art in the Game Update of July 11, 2013.
- The Barracks had its art size and Footprint reduced in the Game Update of July 11, 2013.
- The Barracks was introduced with the Official Public Beta release of War Commander on Sept 08, 2011.
- No Further Updates.
Additional Info
- The Barracks houses all Infantry Units not in a Platoon or on Base Defense.
- The Barracks can not be accessed while Damaged.
- The Barracks pauses all Infantry Unit Training while Damaged or being Upgraded.
Trivia
- The Barracks is one of the Original 7 Structures that are per-existing on the Player's Base when a starting War Commander
- The Barracks use the same image for levels 16 through 20.
- The Barracks has a Structure Footprint of 6 x 6.
- Building Pixel Sheet Code : 29
Firsts & Records
- War Commander Records :
Quotes
“ | Infantry units get produced faster and they're hungrier than ever for a kill. | ” |
— Level 10 Upgrades posted on Facebook |
Related Pages
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External Links
- Kixeye Forum ( 07/11/13 ) - 7/11 - Maintenance Notes ( Official ) - Footprint Reduced & Art Updated.
- Kixeye Forum ( 12/22/16 ) - WrongThinker Thinks #09 - Building Upgrade Times: Revisited ( Official )
- Kixeye Forum ( 03/07/18 ) - Command Center 13 Briefing ( Official ) - Level 13 CC Introduction.
- Kixeye Forum ( 08/15/18 ) - CC14 Mega Briefing - ( Official ) - Full Lv 14 Update Information
- Kixeye Forum ( 08/15/18 ) - 8.33 & CC14 Mega Discussion - ( Official ) - Discussion of Lv 14 Update
- Kixeye Forum ( 03/15/19 ) - CC15 Briefing - ( Official ) - New Upgrade Level
- Kixeye Forum ( 09/13/19 ) - CC16 Briefing - ( Official ) - Level 24 Added
Gallery
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Gallery - Historical
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