Nemesis
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Nemesis | Nemesis Schematic |
<< PREV | 001 | NEMESIS | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Corpus | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | 40 ( 1 sec ) | 3 | 6700000 | 80 ( 2 secs ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
8 Nemesis Scrap Parts | 500 | Maximum Unlocks : 1 |
( T ) • ( C ) | DEFENSIVE UNIQUE UNIT | |
Unit may ONLY be used on Defense • Unit has a Production Limit of 1 • For more information see Defensive Unique Unit | ||
( T ) • ( C ) | STATUS EFFECT WEAPON : CONFUSION | |
Causes affected Unit(s) to move in a random direction for a set duration. | ||
( T ) • ( C ) | STATUS EFFECT WEAPON : NAPALM | |
Sets Targets On Fire Causing Additional Time Released Damage Over Duration of Effect | ||
( T ) • ( C ) | STATUS EFFECT WEAPON : SMOKED | |
Produces a Smoke Cloud which Reduces the Range of any Unit caught within for a duration of time • AoE Weapon | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 3.0 | 105,000,000 | 700 | 2,400,000 | 4,000,000 | |
2 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 110,000,000 | 700 | 2,580,000 | 4,300,000 | |
3 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 115,000,000 | 700 | 2,760,000 | 4,600,000 | |
4 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 120,000,000 | 700 | 2,940,000 | 4,900,000 | |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 125,000,000 | 700 | 3,120,000 | 5,200,000 | |
6 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 130,000,000 | 700 | 3,300,000 | 5,500,000 | |
7 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 135,000,000 | 700 | 3,480,000 | 5,800,000 | |
8 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 140,000,000 | 700 | 3,660,000 | 6,100,000 | |
9 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 145,000,000 | 700 | 3,840,000 | 6,400,000 | |
10 | 100,000,000 | 100,000,000 | 0 | 2d | 3.0 | 150,000,000 | 700 | 4,020,000 | 6,700,000 | |
Total | 900,000,000 | 900,000,000 | 0 | 18d | Note : Showing Data from Non-Customized Unit | |||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Build & Repair Information
Build & Repair Times For Nemesis ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 10 | 8d 4h 21m | 70,000,000 | ??h ??m | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the icon above. |
Unit Highlights
- The Nemesis is a Infantry • Defensive Unique ( ) for the Corpus ( ) Faction.
- OFFENSIVE HIGHLIGHTS:
- Mortar:
- A mechanized Infantry, the Nemesis is integrated with a Mortar weapon.
- Capable of laucnhing high velocity, arching Shells that deals Burst Damage ( ) on impact.
- The Shell of the Mortar Weapon produces a Splash Radius of ??.
- The type of Shell may be configured by customizing the Nemesis via the Workshop, with 3 options available inherently:
- Additional Information can be found here.
- Fire Shells:
- Shells now leave a Napalm Pool on impact, applying Napalm ( ) to those caught within.
- The Napalm Pool lasts for ?? seconds.
- Shells now leave a Napalm Pool on impact, applying Napalm ( ) to those caught within.
- Gas Shells:
- Smoke Shells:
- A mechanized Infantry, the Nemesis is integrated with a Mortar weapon.
- Mortar:
- DEFENSIVE HIGHLIGHTS :
- General Immunity -
- The Nemesis is immune to the following Status Effects : • • Confusion • • •
- General Immunity -
Schematic Summary
Template:Nemesis Schematic Summary
History of Availability
Nemesis Arms Cache History | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE | ||
INTRODUCED | Nemesis Base | January 22, 2021 | ||
Offered Continuously While Bases Are Available Except For Otherwise Listed • See Listed Bases for Spawn Schedule |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Nemesis was introduced via the Nemesis Base in the Game Update of Jan 22, 2021
- No Further Updates
Additional Information
- The Nemesis is a Defensive Unique Unit, therefore:
- Has a Produciton Limit of ONE.
- Is solely for use in Defense of a Base or Platoon :
- The Nemesis may be placed in the Base Defenders Platoon for use in defending a Player's Base.
- The Nemesis may be deployed into a Holdout Base for the defense of that base during a Holdout event.
- The Nemesis may be placed into any Standard Platoon or PvP Platoon for the defense of that platoon.
- Nemesis Scrap Parts are or have been available via the following :
- The arms cache of the Nemesis Base. - INTRODUCTION
- The Nemesis has a ?.? Platoon Speed on the World Map.
Trivia
- Nemesis at Level 1 requires 1 minute of Repairs for approximately every ??,??? Damage it sustains. ().
- Nemesis at Level 10 requires 1 minute of Repairs for approximately every ??,??? Damage it sustains. ().
- The Nemesis is the 8th overall Defensive Unique Unit to be introduced.
- The Nemesis is the 3rd Defensive Unique Unit to be introduced for the Corpus Faction.
- Pixel Sheet Code: 658 & 658.dead
First and Records
- War Commander First :
Quotes
“ | Shell your enemies into oblivion with the Nemesis Defensive Unique! With 3 different types of ammunition, the Nemesis can make her main cannon burn, blind, or poison any attacker.
| ” |
— 11.03 RELEASE NOTES [src] |
Related Pages
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External Links
- Kixeye Forum ( 01/22/2021 ) - 11.03 RELEASE NOTES - ( Official ) - Introduction Thread
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Nemesis-UnitDetails.png
Unit Details
Academy - Nemesis-UnlockMessage.png
Unlock Message
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Categories:
- Infantry
- Ground Unit
- Burst Damage Weapon
- Unit
- Faction Unit
- Corpus - Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Corpus - Faction Infantry
- Defensive Unique Unit
- Status Effect Weapon
- Status Effect - Confusion
- Status Effect - Napalm
- Status Effect - Smoked
- Restricted Availability