Elite Bounty Hunter

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Bounty Hunter   Elite Bounty Hunter   Omega Bounty Hunter   Bounty Hunter Schematic

EliteBountyHunter-MainPic.png
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CLASS FACTION UPGRADE PRODUCTION
Infantry INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Survivors SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Academy UNIVERSAL UPGRADE - All instances ( Produced or Not Produced ) of this unit are upgraded simultaneously via the use of Resources ( Metal, Oil, Thorium ) over a period of time including 5 Second Thorium upgrades. Barracks
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
BURST BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. 120 ( 3 sec ) 2 27,000,000 95 ( 2.375 ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. YES
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
40 Elite Bounty Hunter Scrap Parts 500 Maximum Unlocks : 1
( T ) • ( C ) Unique-ICON-Small.png UNIQUE UNIT Unique-ICON-Small.png
A powerful unit with a Production Limit of 1    For more information see Unique Unit

Stat Progression

Level Upgrade Cost Upgrade
Time
Academy Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
11 150,000,000 150,000,000 25,000,000 Instant 4.5 143,000,000 600 6,697,674 18,000,000
12 150,000,000 150,000,000 0 5d 4.5 144,100,000 600 7,069,767 19,000,000
13 150,000,000 150,000,000 0 5d 4.5 145,200,000 600 7,441,860 20,000,000
14 150,000,000 150,000,000 0 5d 4.5 146,300,000 600 7,813,953 21,000,000
15 150,000,000 150,000,000 0 5d 4.5 147,400,000 600 8,186,047 22,000,000
16 150,000,000 150,000,000 0 5d 4.5 148,500,000 600 8,559,140 23,000,000
17 150,000,000 150,000,000 0 5d 4.5 149,600,000 600 8,930,233 24,000,000
18 150,000,000 150,000,000 0 5d 4.5 150,700,000 600 9,302,326 25,000,000
19 150,000,000 150,000,000 0 5d 4.5 151,800,000 600 9,674,419 26,000,000
20 150,000,000 150,000,000 0 5d 4.5 152,900,000 600 10,046,512 27,000,000
Total 1,350,000,000 1,350,000,000 25,000,000 45d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.