Omega Adam

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Adam   Elite Adam   Omega Adam   Adam Schematic

OmegaAdam-MainPic.png
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CLASS FACTION UPGRADE PRODUCTION
Infantry INFANTRY - Infantry are individually weak, but show up in large numbers. This makes them very susceptible to Area Damage, but strong against slow firing attackers that can't divide their damage. Sentinels SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image. Academy UNIVERSAL / TRAINING TOKEN UPGRADE - All instances ( Produced or Not Produced ) of this Unit are simultaneously upgraded via a combination of both Timed/Resource Upgrades ( Levels 2 - 10 ) and Instant/Faction Training Token Upgrades ( Levels 11 - 20 ). Barracks
DAMAGE TYPE RELOAD CLIP DAM / SHOT FIRE RATE TARGETS SPLASH
BURST BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. 200 ( 5.0 sec ) 1 62,000,000 1 ( 0.025 ) NO LAND TARGETS - Unit is UNABLE to Target and Fire upon any Ground Units including Infantry and Vehicles. Unit is also UNABLE to target and Fire upon any ground Structures such as Buildings, Turrets and Barricades. NO AIRBORNE TARGETS - Unit is UNABLE to Target and Fire upon any Airborne Units including Aircraft and Airborne Infantry. Unit is also UNABLE to target and Fire upon any Airborne Structures such as the Floating Heavy Platform NO HIGH ALTITUDE TARGETS - Unit is UNABLE to Target and Fire upon any High Altitude Units such as the Herald. ( Only units that are unable to fire upon Land Targets have the ability to fire upon High Altitude units ) NO MISSILE TARGETS - Unit is UNABLE to Target and Fire upon any Missiles launched from the Missile Silo. NO
UNLOCK REQUIREMENTS SIZE UNLOCK RESTRICTIONS
80 Omega Adam Scrap Parts    Lv 20 Elite Adam 500 Maximum Unlocks : 1
( T )  •  ( C ) OMEGA ENHANCEMENTS
Aura deals Increased Damage overtime
( T ) • ( C ) Unique-ICON-Small.png UNIQUE UNIT Unique-ICON-Small.png
A powerful unit with a Production Limit of 1    For more information see Unique Unit

Stat Progression

Level Upgrade Cost Upgrade
Time
Academy Speed Health Range Damage
Metal Oil Thorium Per Sec Per Shot
21 200,000,000 200,000,000 100,000,000 Instant 4.5 120,000,000 500 10,600,000 53,000,000
22 200,000,000 200,000,000 0 7d 4.5 121,000,000 500 10,800,000 54,000,000
23 200,000,000 200,000,000 0 7d 4.5 122,000,000 500 11,000,000 55,000,000
24 200,000,000 200,000,000 0 7d 4.5 123,000,000 500 11,200,000 56,000,000
25 200,000,000 200,000,000 0 7d 4.5 124,000,000 500 11,400,000 57,000,000
26 200,000,000 200,000,000 0 7d 4.5 125,000,000 500 11,600,000 58,000,000
27 200,000,000 200,000,000 0 7d 4.5 126,000,000 500 11,800,000 59,000,000
28 200,000,000 200,000,000 0 7d 4.5 127,000,000 500 12,000,000 60,000,000
29 200,000,000 200,000,000 0 7d 4.5 128,000,000 500 12,200,000 61,000,000
30 200,000,000 200,000,000 0 7d 4.5 129,000,000 500 12,400,000 62,000,000
Total 2,000,000,000 2,000,0000,000 100,000,000 63d Note : Showing Data from Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.