Template:( R ) Omega Area Armor

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188 ( R ) OMEGA AREA ARMOR ( Rare Epic Tech ) : Reduces Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken  ( Edit )
OMEGA HYDRA EXCLUSIVE COMPONENT
Techicon-Area Armor.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 Free Free 0 5s 0 0 0 SEE BELOW
2 135,000,000 135,000,000 18,000,000 5s 100,000 100,000 0 SEE BELOW
3 145,000,000 145,000,000 21,000,000 5s 200,000 200,000 0 SEE BELOW
4 155,000,000 155,000,000 24,000,000 5s 300,000 300,000 0 SEE BELOW
5 165,000,000 165,000,000 27,000,000 5s 400,000 400,000 0 SEE BELOW
6 175,000,000 175,000,000 30,000,000 5s 500,000 500,000 0 SEE BELOW
( R ) OMEGA AREA ARMOR : Level Description
1 - 40% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 5% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken
2 - 50% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 10% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken
3 - 60% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 15% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken
4 - 70% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 20% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken
5 - 80% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 25% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken
6 - 90% Area DamageAREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. ) Taken    - 30% Sustain DamageSUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. ) Taken