EMP Missile
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( T ) • ( C ) | STATUS EFFECT WEAPON : SHOCK | |
Renders All Affected Units Unable to Move or Fire Weapons | ||
---|---|---|
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Defense Lab | Production Cost | Prod Time |
Health | Blast Radius | Damage | |||
Metal | Oil | Metal | Oil | Thorium | |||||||
1 | 10,000,000 | 10,000,000 | 3h 24m | 8 | 35,000,000 | 35,000,000 | 500,000 | 5s | Untargetable | 150 | 20,000 |
2 | 15,000,000 | 15,000,000 | 6h 24m | 8 | 37,500,000 | 37,500,000 | 750,000 | 5s | Untargetable | 150 | 22,500 |
3 | 20,000,000 | 20,000,000 | 13h 36m | 8 | 50,000,000 | 50,000,000 | 1,000,000 | 5s | Untargetable | 150 | 25,000 |
4 | 25,000,000 | 25,000,000 | 20h 24m | 8 | 50,000,000 | 50,000,000 | 1,250,000 | 5s | Untargetable | 150 | 27,500 |
5 | 30,000,000 | 30,000,000 | 1d 3h 12m | 8 | 50,000,000 | 50,000,000 | 1,500,000 | 5s | Untargetable | 150 | 30,000 |
6 | 31,000,000 | 31,000,000 | 1d 10h 0m | 8 | 50,000,000 | 50,000,000 | 1,750,000 | 5s | Untargetable | 150 | 32,500 |
7 | 32,000,000 | 32,000,000 | 1d 16h 48m | 8 | 50,000,000 | 50,000,000 | 2,000,000 | 5s | Untargetable | 150 | 35,000 |
8 | 33,000,000 | 33,000,000 | 1d 23h 36m | 8 | 50,000,000 | 50,000,000 | 2,250,000 | 5s | Untargetable | 150 | 37,500 |
9 | 34,000,000 | 34,000,000 | 2d 6h 24m | 8 | 50,000,000 | 50,000,000 | 2,500,000 | 5s | Untargetable | 150 | 40,000 |
10 | 35,000,000 | 35,000,000 | 2d 13h 12m | 11 | 50,000,000 | 50,000,000 | 2,750,000 | 5s | Untargetable | 150 | 42,500 |
11 | 45,000,000 | 45,000,000 | 2d 20h | 11 | 50,000,000 | 50,000,000 | 3,000,000 | 5s | Untargetable | 150 | 45,000 |
TOTAL | 310,000,000 | 310,000,000 | 18d 4h 25m |
Launch Stat Progression
Level | Launch # | Travel Time | Cooldown Time |
1 | 1 | 05s | 30s |
2 | 1 | 05s | 30s |
3 | 1 | 05s | 30s |
4 | 1 | 05s | 30s |
5 | 3 | 05s | |
6 | 3 | 05s | |
7 | 3 | 05s | 24s |
8 | 3 | 05s | 15s |
9 | 3 | 05s | |
10 | 3 | 05s | |
11 | 3 | 05s | |
Appearance Progression
EMP APPEARANCE PROGRESSION per LEVEL | ||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 |
LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
LEVEL 11 | ||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The EMP Missile increased Production & Capacity Cost in the Game Update of Mar 29, 2016.
- The EMP Missile reduced Production Times in the Game Update of Mar 29, 2016.
- The EMP Missile was introduced in the Game Update of Dec 15, 2015 .
- No Additional Updates
Additional Facts
- The EMP Missile is a Stealth Missile making it Untargetable and Unable to be shot down by Base Defenses.
- The EMP Missile applies the Shock ( ) Status Effect to all qualified target it hits.
- The Shock effect has an active duration of 12.0 Seconds.
- The Shock effect is deactivated when the attack in which it is applied is ended.
- Any additional application of the Shock effect will reset the duration clock.
Trivia
- Unit Pixel Sheet Code : 166
Quotes
Click Expand to View Additional Quotes
“ | The EMP is a Stealth Missile that shocks everything in a moderate area for up to 12 seconds while dealing a moderate amount of damage. | ” |
— In-Game Description |
“ | Insert text here, without quotes. | ” |
— Level 5 Message [src] |
“ | Insert text here, without quotes. | ” |
— Level 10 Message [src] |
Related Pages
External Links
- Kixeye Forum ( 12/15/15 ) - Stealth Missiles Update ( Official ) - New Stealth Missile & Improved existing Stealth Missiles
Gallery
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Gallery - Historical
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Game Update : Mar 29, 2016
Production & Capacity Update
Video
MISSILES ( C ) • ( T ) |
Atlas • Burner • Corrosion • Deadeye • Griffin • Peacekeeper • Shock • Skybolt • Tomahawk |
Bullseye • EMP • Maverick • True Sight • Zombie Missile |
DEFENSIVE ROCKETS |
Achilles • Achilles GS • Earthshatter • Icarus • Patriot |
MISSILE / ROCKET RELATED PAGES |
Defense Lab • Missile Silo • Rocket Silo |
Categories:
- Missile
- Status Effect Weapon
- Status Effect - Shock
- Stealth Missile
- A to Z