Rupture Rounds
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RAPTURE ROUNDS ( Epic Tech ) ( C ) ( T ) | ||
ASSOCIATED SCHEMATICS | Vanquisher Schematic | |
AVAILABLE FROM | Restricted Availability - See History of Availability | |
PRIMARY BENEFIT | Killed Units Spawn Secondary Splash Explosions | |
ADDITIONAL BENEFITS | NONE | |
COMPONENT CLASS | SCHEMATIC CLASS | COMPONENT SLOT | UPGRADE BUILDING | REQ. WORKSHOP LEVEL |
Epic Tech | Vehicle | 350mm Shells | Workshop | 10 |
Basic Information
- Rupture Rounds require a Level 10 Workshop to be Unlocked.
- Benefits of the Rupture Rounds :
- Shells deal extra Damage & AOE when an Enemy is killed or destroyed.
Stat Progression
333 | RUPTURE ROUNDS ( Epic Tech ) : Shells Deal Extra Damage & AOE When an Enemy is Killed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 10 | 64,000 | 32,250 | 500 | SEE BELOW |
2 | 5,805,000 | 5,805,000 | 1,290,000 | 5s | 10 | 96,750 | 48,375 | 500 | SEE BELOW |
3 | 7,740,000 | 7,740,000 | 1,720,000 | 5s | 10 | 129,000 | 65,500 | 500 | SEE BELOW |
4 | 9,675,000 | 9,675,000 | 2,150,000 | 5s | 10 | 161,250 | 80,625 | 500 | SEE BELOW |
5 | 11,610,000 | 11,610,000 | 2,580,000 | 5s | 10 | 193,500 | 96,750 | 500 | SEE BELOW |
6 | 13,545,000 | 13,545,000 | 3,010,000 | 5s | 10 | 500 | SEE BELOW | ||
RUPTURE ROUNDS : Level Description | |||||||||
1 | Killed Units Spawn Very Tiny Secondary Splash Explosions | ||||||||
2 | Killed Units Spawn Very Small Secondary Splash Explosions | ||||||||
3 | Killed Units Spawn Very Medium Secondary Splash Explosions | ||||||||
4 | Killed Units Spawn Very Large Secondary Splash Explosions | ||||||||
5 | Killed Units Spawn Very Giant Secondary Splash Explosions | ||||||||
6 | Killed Units Spawn Very Giant Secondary Splash Explosions | ||||||||
History of Availability
Rupture Rounds Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION • REMOVED | Wave 91 | Operation: Cerberus 2 | |
RETURNED to Event Shop | 88,000 xp | Operation: Inferno | |
eXp Increase | 341,875 xp | Operation: Scorched Earth | |
eXp Sale | 99,000 xp | Genesis | |
eXp Sale | 99,000 xp | Covenant | |
eXp Sale | 99,000 xp | Revelation | |
eXp Sale | 99,000 xp | Rapture | |
eXp Sale | 99,000 xp | Operation: Nighthawk | |
eXp Sale | 99,000 xp | Operation: Nightmare | |
eXp Sale | 99,000 xp | Operation: Nightfall | |
eXp Sale | 99,000 xp | Operation: Night's End | |
eXp Sale | 99,000 xp | Operation: Wildfire | |
eXp Sale | 99,000 xp | Operation: Frostbite | |
eXp Sale | 99,000 xp | Operation: Aftermath | |
eXp Sale | 99,000 xp | Operation: Remnants | |
Last Chance Sale • REMOVED | 99,000 xp | Operation: Descent | |
Offered in Event Shop Continuously Except Where Otherwise Stated // eXP = Event Experience Points / WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Rupture Rounds were introduced via the Event Shop during Operation: Cerberus 2 - ( June 19, 2014 ).
- No Further Updates.
Additional Information
Quotes
“ | Equipping Rupture Rounds to your Vanquishers causes targeted units to explode, also damaging nearby foes. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 06/19/14 ) - Operation: Cerberus 2 ( Official ) - Relative Information
Gallery
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