Take Cover
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TAKE COVER ( Limited Tech ) ( C ) ( T ) | ||
ASSOCIATED SCHEMATICS | For Full List See Associated Schematics Below | |
AVAILABLE FROM | See History of Availability | |
PRIMARY BENEFIT | Equipped Unit takes reduced AoE damage | |
ADDITIONAL BENEFITS | None | |
COMPONENT CLASS | SCHEMATIC CLASS | COMPONENT SLOT | UPGRADE BUILDING | REQ. WORKSHOP LEVEL |
Limited Tech | Infantry | Command | Workshop | Level 1 |
( T ) • ( C ) | REPLICABLE COMPONENT | |
Basic Information
- The Take Cover requires a Level 1 Workshop to be Unlocked.
- Benefits of the Take Cover :
- Fireteam takes up to 50% less Splash Damage
- Fireteam is slowed a maximum of 50% for up to 5 seconds at max level.
- Fireteam takes up to 50% less Splash Damage
- Disadvantages of the Take Cover :
- Increases equipped Unit's Storage Cost
Stat Progression
427 | TAKE COVER ( Limited Tech ) : Equipped Unit Takes Reduced Damage But Moves Slower After ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
TAKE COVER : Level Description | |||||||||
1 | Fireteam Takes 25% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 1% | ||||||||
2 | Fireteam Takes 30% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 2% | ||||||||
3 | Fireteam Takes 35% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 3% | ||||||||
4 | Fireteam Takes 40% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 4% | ||||||||
5 | Fireteam Takes 45% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 5% | ||||||||
6 | Fireteam Takes 50% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 6% | ||||||||
Replication
Take Cover Replication Cost ( T ) | |||||
COMPONENT TYPE | METAL COST | OIL COST | RESEARCH DURATION | UNLOCK REQ. | |
Command | 42,500,000 | 42,500,000 | 3d 0h | YES | |
All Replication Requires a Level 11 Workshop • For More Information On This Topic See : Workshop Component Replicator |
Associated Schematics
LIST OF ASSOCIATED SCHEMATICS ( T ) |
Brother Jeremiah • Infiltrator Leader • Kara • Lead Heavy Operator • Lead Operator • Lead Preserver • Marksman Leader • Sheila |
Negative Effects Comparison
NEGATIVE EFFECT OF TAKE COVER COMPARISON ( Maximum Tech Level Only ) | |||||
UNIT EQUIPPED | UNIT'S STORAGE COST ( + 6% ) | UNIT'S REPAIR COSTS ( None ) | |||
BEFORE | AFTER | BEFORE | AFTER | ||
Brother Jeremiah • Kara • Sheila | 350 | 371 | 4h 57m | N / A | |
Lead Heavy Operator | 250 | 265 | 1h 00m | N / A | |
Lead Operator • Lead Preserver | 200 | 212 | 38m 59s | N / A | |
Calculated with Level 10 War Factory & Barracks • Numbers have been Rounded Up |
History of Availability
Take Cover Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | 145,000 xp | Revelation | |
eXP Sale | 29,000 xp | Rapture | |
eXP Sale | 29,000 xp | Operation: Nighthawk | |
eXP Sale | 29,000 xp | Operation: Nightmare | |
eXP Sale | 29,000 xp | Operation: Nightfall | |
Last Chance • REMOVED | 145,000 xp | Operation: Retribution | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Take Cover was added to the Component Replicator in the Game Update of Aug 27, 2015
- The Take Cover reduced the Upgrade Times for all levels in the G. U. of Jun 25, 2015.
- The Take Cover removed the Repair Costs for all levels in the G. U. of
- The Take Cover reduced the Repair Costs for all levels in the G. U. of Jun 02, 2015.
- The Take Cover was introduced via the Event Shop during Revelation - ( May 21, 2015 )
- No Further Updates.
Additional Information
- The Take Cover adds to the equipped unit's Capacity Cost.
- Insufficient available Land Unit Capacity will prevent this component from being equipped.
- The Customization Icons of Units equipped with a Limited Tech Components have a Red Glow ( ).
Trivia
- When Take Cover slows the Fireteam after taking Splash Damage the Cryo ( ) icon is displayed above all members of the Team.
Quotes
“ | Allows a Leader and its team to "take cover" when they would take Area Damage, greatly reducing that damage, but temporarily reducing speed. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 05/14/15 ) - REVELATION - ( Official ) - Event Briefing
- Kixeye Forum ( 08/27/15 ) - Reverse Engineering - ( Official ) - Replication Info
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Insuficiant Space In Storage
Equip Component
Video
Categories:
- Schematic Component
- Limited Tech
- Replicable Component
- Component - Command Slot
- Special Event Prize
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