Operation: Cerberus 2
SPECIAL EVENT # 27 | ||
<< Operation: Cerberus | Special Event Main | Operation: Iron March >> |
Introduction
Operation: Cerberus 2 is the 27th Special Event to be presented in War Commander . <br.>
In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.
Event Information
SCHEDULED OPERATION DATES | ||
EVENT STARTS | June 19, 2014 | Depending on the Sector |
EVENT ENDS | June 25, 2014 | Depending on the Sector |
GENERAL EVENT INFORMATION | ||
EVENT NUMBER | 27 | Currently Special Event Schedule is 1 per month. |
FORMAT | Hybrid | Both Attack and Defense Waves |
ANTAGONIST | Eastern Horde | Commanded by General Mutoto |
DURATION | 6 Days | Event Store open an additional 48 Hours |
NUMBER OF WAVES | Infinite | As many Waves as the Player can Complete |
BONUS eXP WAVES | YES | 3 Stage Fortress Compounds - See below for more info. |
eXP PER WAVE | Progressive | Starting at 600 eXP and Increasing with each successive Wave |
New Event Prizes
New Event Shop Wave Checkpoint Prizes | |||
Prize | Complete Wave | Unlocking Requirements | Classification |
BFG - Unique | Wave 61 | Mega Tank | Vehicle |
Vanquisher Schematic | Wave 71 | Vanquisher | Schematic |
Proton Shield | Wave 81 | Vanquisher Schematic | Epic Tech |
Rupture Rounds | Wave 91 | Vanquisher Schematic | Epic Tech |
Cerberus 2 Trophy | Wave 151 | None | War Trophy |
Sale & Checkpoint of Previous Event Prizes | ||||
Prize | Reg eXP Cost | Sale eXP Cost | Unlocking Requirements | Classification |
Drone Silo | 12,500 xp | 9,375 xp | Airfield | Building |
Reaper Drone | 15,000 xp | 7,500 xp | Cobra | Aircraft |
Plasma Turret | 22,500 xp | 16,875 xp | Level 6 Defense Lab | Turret |
Mega Tank - Elite | 34,000 xp | 17,000 xp | Mega Tank | Vehicle |
Warhawk Schematic | 35,000 xp | 17,500 xp | Warhawk | Schematic |
Hover Tank | 40,000 xp | 20,000 xp | Mega Tank | Vehicle |
Hellfire | Complete Wave 06 | Challenger | Vehicle | |
Hellfire - Elite | Complete Wave 11 | Hellfire | Vehicle | |
Mortar Team - Elite | Complete Wave 16 | Mortar Team | Infantry | |
Laser Tank Schematic | Complete Wave 21 | Laser Tank | Schematic | |
Hellfire Schematic | Complete Wave 31 | Hellfire | Schematic | |
Laser Cannons | Complete Wave 51 | Hercules Schematic | Epic Tech |
Last Chance Sale! ( Removed from Event Shop at end of Event ) | ||||
Prize | Reg eXP Cost | Last eXP Cost | Unlocking Requirements | Classification |
Widowmaker Prime | 50,000 xp | 60,000 xp | Mega Tank | Vehicle |
Past Prizes Unavailable This Event: |
Banshee // Banshee Schematic // Banshee Wingman |
Blitz Shells // Brimstone Targeting System // Devastator Barrel // Double Barrel Launcher |
Dual Missile Payload // Gold Core Battery // Guardian Plating |
Missile Barrage // Optimized Assault Barrel // Peacekeeper Warhead // Wingman |
Event HUD
Pre-Event | During the Event | Post-Event |
Countdown to Start | Time, Wave, XP & Bonus Info | USE IT OR LOSE IT |
Detailed Play Information
Defense Waves
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Attack Waves - Underground Bases
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Attack Waves - Island Bases
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Fortress Waves
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Experience Point Bonus.
- XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
- XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
- XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
- XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
Ending of a Special Event.
A Special Event ends in one of two ways:
- The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
- The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
Event Shop
Event Experience Points (eXP)
- The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
Special Event Prizes
- The Event Shop may only be accessed while inside the Player's Base.
- As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
- Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
- The Event Shop is split into two seperate sections:
- Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
- Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
Use It Or Lose It
Following the conclusion of the Special Event:
- The Event Shop will remain open for 48 Hours.
- Any unused eXP at the time the Event Shop closes will be lost.
- If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
Event Base & Fortress Compound Layouts
Underground Layouts | ||||
Wave | Layout | Wave | Layout | |
4 | 54 | |||
14 | 64 | |||
24 | 74 | |||
34 | 84 | |||
44 | 94 |
Island Layouts | ||||
Wave | Layout | Wave | Layout | |
7 | 57 | |||
17 | 67 | |||
27 | 77 | |||
37 | 87 | |||
47 | 97 |
Fortress Compound Layouts | ||||
Wave | Satellite 1 | Satellite 2 | Core | |
10 | ||||
20 | ||||
30 | ||||
40 | ||||
50 | ||||
60 | ||||
70 | ||||
80 | ||||
90 | ||||
100 |
Wave Attack / Defense Breakdown
NOTE: Numbers for first 100 Waves.
Attack vs Defense Breakdown | ||
Attack Waves | Defense Waves | |
Wave Count | 30 | 70 |
Attack Wave Breakdown | ||
Wave Count | % of Attacks | |
Event Bases | 10 | 33.3 % |
Island Bases | 10 | 33.3 % |
Fortresses | 10 * | 33.3 % |
|
Wave Notes & Highlights
Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes
- Wave 01 - (D) - Demonstration Wave to show the BFG in action. At the conclusion of the wave the Player's is Base is Restored to its original state and they are awarded 600 eXP.
- Wave 02 - (D) - First standard Defensive Wave.
- Wave 04 - (A) - CAVE BASE - First Attack Wave on a Eastern Horde Underground Base.
- Wave 07 - (A) - ISLAND BASE - First Attack Wave on a Eastern Horde Island Base.
- Wave 10 - (A) - FORTRESS COMPOUND - First Attack on a Fortress Compound.
- Wave 14 - (A) - CAVE BASE - Level 3 & 4 Turrets
- Wave 17 - (A) - ISLAND BASE - Level 2 Turrets
- Wave 19 - (D) - Hover Tanks / Turrets / Slayer Drones / Paladins
- Wave 20 - (A) - FORTRESS COMPOUND - Lv 4 Turrets / Lv 3 Watchtowers / Rocket Silo ( Lv 1 - 4 ) / Lv 4 Drone Silo
- Wave 24 - (A) - CAVE BASE - Lv 4 Turrets / 1 Lv 4 Stronghold / Rocket Silo ( Lv 1 - 4 ) / Lv 1 Drone Silo
- Wave 27 - (A) - ISLAND BASE - Level 3 Turrets / Rocket Silo ( Lv 1 - 4 )
- Wave 29 - (D) - Crusader X
- Wave 30 - (A) - FORTRESS COMPOUND - Lv 5 Turrets / Lv 4 Watchtowers / Rocket Silo ( Lv 1 - 4 ) / 2 Lv 5 Drone Silo's
- Wave 31 - (D) - Laser Tanks / Reaper Drones on 4 sides
- Wave 34 - (A) - CAVE BASE - Lv 4 & 5 Turrets / Lv 4 Stronghold / Rocket Silo ( Lv 1 - 4 ) / Lv 1 Drone Silo
- Wave 35 - (D) - Widowmaker X
- Wave 36 - (D) - Viper / Halcyon / Elite Razorbacks / Elite Gatling Trucks
- Wave 37 - (A) - ISLAND BASE -
- Wave 38 - (D) - Flame Assault Vehicles / Elite Razorbacks
- Wave 39 - (D) - Behemoths / Halcyon / Elite Razorbacks / Elite Gatling Trucks
- Wave 40 - (A) - FORTRESS COMPOUND - Lv 1 Blitz / Lv 6 Turrets / Lv 5 Watchtowers / Rocket Silo ( Lv 1 - 4 ) / 2 Lv 5 Drone Silo's
- Wave 41 - (D) - Widowmaker Prime / Behemoths / Flame Assault Vehicles
- Wave 42 - (D) - Widowmaker X / Hover Tanks / Halcyon / Elite Gladiators
- Wave 43 - (D) - Viper / Elite Mega Tanks / Mega Tanks / Hercules / Elite Razorbacks
- Wave 44 - (A) - CAVE BASE - Lv 5 Turrets / 4 Lv 4 Std Bunkers / Rocket Silo ( Lv 5-9 ) / 2 Lv 2 Drone Silo
- Wave 45 - (D) - Vanquishers / Laser Tanks / Reaper Drones
- Wave 46 - (D) -Titan / Havocs / Warhawks / Mega Tanks / Laser Tanks / Elite Gatling Trucks
- Wave 47 - (A) - ISLAND BASE - Level 5 Turrets / 2 Lv 6 Watchtowers / Rocket Silo ( Lv 1 - 4 ) / Lv 6 Drone Silo
- Wave 49 - (D) - Enforcers / Behemoths / Raptors / Thunderbolts / Warhawks / Elite Mortar Teams
- Wave 50 - (A) - FORTRESS COMPOUND - Lv 2 Blitz / Lv 7 Turrets / Lv 6 Watchtowers / Rocket Silo ( Lv 5 - 9 ) / 2 Lv 6 Drone Silo's
- Wave 51 - (D) - Titan / 3 Kondors / Mega Tanks / Shock Tanks / Elite Razorbacks / Missiles
- Wave 52 - (D) - Enforcers / Behemoths / Colossus / Elite Valkyries / Hercules
- Wave 53 - (D) - Elite Vanquishers / Elite Mega Tanks / Behemoths / Paladins / Challengers / Elite Rhino's
- Wave 54 - (A) - CAVE BASE - Lv 6 Turrets / 4 Lv 6 Strongholds / Rocket Silo ( Lv 5-9 ) / 2 Lv 3 Drone Silo
- Wave 55 - (D) - 6 Kondors / Hover Tanks / Flame Assault Vehicles / Warhawks
- Wave 56 - (D) - Elite Gladiators / Vanguards / Colossus / Hercules / Elite Valkyries
- Wave 57 - (A) - ISLAND BASE - Level 5 Turrets / 4 Lv 6 Watchtowers / Rocket Silo ( Lv 5 - 9 ) / 2 Lv 10 Drone Silo
- Wave 58 - (A) - Enforcers / Elite Gatling Trucks / Elite Razorbacks / Cobra's / Halcyons
- Wave 59 - (D) - 6 Kondors / Elite Mega Tanks / Paladins / Gatling Trucks / Elite Razorbacks / Missiles
- Wave 60 - (A) - FORTRESS COMPOUND - Lv 3 Blitz / Lv 7 Turrets / Lv 6 Watchtowers / Rocket Silo ( Lv 5 - 9 ) / 2 Lv 7 Drone Silo's
- Wave 61 - (D) - BFG / Banshee's / Elite Vanquishers / Reaper Drones
- Wave 62 - (D) - Hover Tanks / Halcyons / Havocs / Warhawks
- Wave 63 - (D) - Elite Vanquishers / Elite Laser Tanks / Elite Gatling Trucks / Suicide Trucks
- Wave 64 - (A) - CAVE BASE - Lv 7 Turrets / 8 Lv 6 Strongholds / Rocket Silo ( Lv 5-9 ) / 3 Lv 5 Drone Silos
- Wave 65 - (D) - Elite Vanquishers / Banshee's
- Wave 66 - (D) - Widowmaker / Viper / Hover Tanks / Missiles
- Wave 67 - (A) - ISLAND BASE - Level 7 Turrets / 6 Lv 6 Watchtowers / Rocket Silo ( Lv 5 - 9 ) / 3 Lv 10 Drone Silo
- Wave 68 - (D) - Titan / Widowmaker Prime / Banshee's
- Wave 69 - (D) - Widowmaker / Reaper Drones / Challengers / Elite Razorbacks / Missiles
- Wave 70 - (A) - FORTRESS COMPOUND - Lv 5 Blitz / Lv 7 Turrets / 8 Lv 6 Watchtowers / Rocket Silo ( Lv 5 - 9 ) / 3 Lv 7 Drone Silo's
- Wave 71 - (D) - Elite Vanquishers
- Wave 72 - (D) - Titan / Widowmaker / Widowmaker Prime / Widowmaker X /Viper /Viper X / Crusader / Crusader X / Missiles
- Wave 73 - (D) - Viper / Viper X / Hercules / Elite Laser Tanks
- Wave 74 - (A) - CAVE BASE -
- Wave 75 - (D) - Elite Vanquishers / Reaper Drones / Missiles
- Wave 76 - (D) - Titan / Elite Vanquishers / Widowmaker Prime / Missiles
- Wave 77 - (A) - ISLAND BASE -
- Wave 78 - (D) - Widowmaker Prime / Banshee's / Missiles
- Wave 79 - (D) - Elite Vanquishers / Banshee's
- Wave 80 - (A) - FORTRESS COMPOUND -
Additional Information
- Operation: Cerberus 2 combines the Island & Caves Bases introduced in Operation: Floodgate and the Fortress Compounds introduced in Operation: Cerberus.
- Operation: Cerberus 2 Event Bases did not have the same Command Centers seen in Operation: Cerberus, instead they had a standard Command Center.
- The event briefing video mostly features the Elite Vanquisher .
Related Pages
External Links
- R.U.B.I.'s Facebook : Operation: Cerberus 2 - (Official)
- Kixeye Forum : Operation: Cerberus 2 Preview (06/06) - (Official) - Preview Thread
- Kixeye Forum : Operation: Cerberus 2 - (Official) - Event Thread
Quotes
Click Expand to View Additional Quotes
“ | Operation: Cerberus 2 begins in less than 24 hours! Fight through General Mutoto's Fortress Compounds and the BFG could be yours. Prepare your forces for war. | ” |
— Pre-Event Description #3 |
Known Event Issues
Hit Expand to View This Section
Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved. Existing Known Bugs :
- Humvee - Move and Shoot
- Currently under review
- It is recommended that you do not use this Vehicle for the time being.
- Currently under review
- Hover Tank - Move and Shoot
- Currently under review although It has been seen working.
- It is recommended that you do not use this Vehicle for the time being.
- Currently under review although It has been seen working.
Resolved Bugs :
- 1
- 2
Forum Discussion Links :
Animated Photo
Gallery
- Cerberus-FortressCompound-Core-Background.jpg
Fortress Compound Core Base Background