Lead Preserver
Jump to navigation
Jump to search
Lead Preserver | Lead Preserver Schematic |
<< PREV | LEAD PRESERVER | NEXT >> |
CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Infantry | Veteran Experience | Barracks |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
NO | 200 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | PURCHASE RESTRICTIONS |
Sniper • Level 8 Academy | 1 pack per Unlock • Maximum 16 Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
---|---|---|
Stat Progression
Rank | ICON | Upgrade Cost | Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience | Metal | Oil | |||||||
1 | N / A | 8 | 3,125,000 | 3,125,000 | 1.3 | 119,400 | 450 | 4,765 | |
2 | 50,000 | 8 | N / A | N / A | 1.3 | 125,300 | 450 | 4,976 | |
3 | 90,000 | 8 | N / A | N / A | 1.3 | 131,500 | 450 | 5,224 | |
4 | 140,000 | 8 | N / A | N / A | 1.3 | 138,000 | 450 | 5,471 | |
5 | 200,000 | 8 | N / A | N / A | 1.3 | 144,900 | 450 | 5,718 | |
6 | 270,000 | 8 | N / A | N / A | 1.3 | 152,100 | 450 | 6,000 | |
7 | 350,000 | 8 | N / A | N / A | 1.3 | 159,700 | 450 | 6,282 | |
8 | 440,000 | 8 | N / A | N / A | 1.3 | 167,600 | 450 | 6,565 | |
9 | 540,000 | 8 | N / A | N / A | 1.3 | 175,900 | 450 | 6,882 | |
10 | 650,000 | 8 | N / A | N / A | 1.3 | 184,600 | 450 | 7,200 | |
11 | 770,000 | 8 | N / A | N / A | 1.3 | 193,800 | 450 | 7,553 | |
12 | 900,000 | 8 | N / A | N / A | 1.3 | 203,400 | 450 | 7,906 | |
13 | 1,040,000 | 8 | N / A | N / A | 1.3 | 213,500 | 450 | 8,294 | |
14 | 1,190,000 | 8 | N / A | N / A | 1.3 | 224,100 | 450 | 8,682 | |
15 | 1,350,000 | 8 | N / A | N / A | 1.3 | 235,300 | 450 | 9,106 | |
16 | 1,520,000 | 8 | N / A | N / A | 1.3 | 247,000 | 450 | 9,529 | |
17 | 1,700,000 | 8 | N / A | N / A | 1.3 | 259,300 | 450 | 9,988 | |
18 | 1,900,000 | 8 | N / A | N / A | 1.3 | 272,200 | 450 | 10,482 | |
19 | 2,150,000 | 8 | N / A | N / A | 1.3 | 285,800 | 450 | 10,976 | |
20 | 2,500,000 | 8 | N / A | N / A | 1.3 | 300,000 | 450 | 11,506 | |
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit |
Unit Promotion Stats
![]() ![]() | ||||||||
Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | ![]() |
110,000,000 | 110,000,000 | 3d 20h 46m | 1.3 | 450,000 | 450 | 17,259 |
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion |
Unit Highlights
Lead Preservers are a Special Forces Lead Unit for a Special Forces Fireteam.
- Main Function :
- Creates and Manages a Special Forces Fireteam.
- The Fireteam may consist of up to 4 additional members
- Available Fireteam Members : All Non-Leader Special Force Infantry
- The Fireteam may consist of up to 4 additional members
- Creates and Manages a Special Forces Fireteam.
- Primary Attacks :
- Weapon : Large Machine Gun
- Damage Type : Sustain
- Damage Per Round : 1,630 ( At Rank 20 )
- Clip Size : 3
- Fire Rate : 40 / second
- Reload : 0.35 seconds
- Single Target :
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields (
)
- Weapon : Large Machine Gun
- Defense :
- Armored Infantry
- Reduces incoming Damage by a Flat 100 per shot
- Armored Infantry
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Lead Preserver ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 1d 10h 22m | ||||
30 ( P1 ) | N / A | ||||
Repair times may be calculated by adding 5% for each level of Barracks below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Lead Preserver Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 450 | 461 | 1 | 450 | 461 | 1 | 450 | 1 | 1 | 700 | 1 | 450 | 461 | 1 | 461 | 1 |
4 | 475 | 511 | 1 | 475 | 511 | 450 | 475 | 1 | 1 | 700 | 461 | 475 | 511 | 1 | 511 | 1 |
5 | 500 | 548 | 479 | 500 | 561 | 468 | 500 | 1 | 1 | 700 | 498 | 500 | 561 | 479 | 548 | 450 |
6 | 525 | 600 | 479 | 525 | 611 | 468 | 525 | 1 | 1 | 700 | 498 | 525 | 611 | 479 | 548 | 450 |
7 | 550 | 600 | 479 | 550 | 661 | 468 | 550 | 1 | 1 | 700 | 498 | 550 | 661 | 479 | 548 | 450 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 470 | 1 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
LEAD PRESERVER SCHEMATIC SUMMARY ( T ) | ||
Command | Tactics | Custom |
![]() | ||
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Lead Preserver Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
165,000 xp | Revelation |
eXP Sale | ![]() |
53,625 xp | Rapture |
eXP Sale | ![]() |
53,625 xp | Operation: Nighthawk |
eXP Sale | ![]() |
53,625 xp | Operation: Nightmare |
Last Chance eXP Sale • REMOVED | ![]() |
53,625 xp | Operation: Nightfall |
RETURNED • eXP Sale | ![]() |
53,625 xp | Operation: Aftermath |
eXP Sale | ![]() |
53,625 xp | Operation: Remnants |
eXP Sale | ![]() |
25,000 xp | Operation: Descent |
eXP Sale | ![]() |
25,000 xp | Operation: Isolation |
eXP Sale | ![]() |
25,000 xp | Operation: Retribution |
eXP Sale | ![]() |
25,000 xp | Operation: Omega |
eXP Reduced | ![]() |
30,000 xp | Operation: Stormfront |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
![]() ![]() | |||
AVAILABILITY STATUS | WAVE CHECKPOINT | EVENT | |
1st Appearance | ![]() |
Wave 20 | Wasteland Onslaught |
Only Available For Listed Events |
![]() ![]() | |||
GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | ![]() |
![]() |
September 01, 2015 |
Price Reduced | ![]() |
![]() |
Game Update Mar 24, 2016 ( Unannounced ) |
Price Reduction | ![]() |
![]() |
Game Update of Aug 03, 2016 |
Price Reduction | ![]() |
![]() |
Game Update of Sep 01, 2016 |
Offered in Gear Store Continuously |
![]() ![]() | ||||
AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE | ||
ADDED To Patrol Base Prize Draw | ![]() |
![]() |
Sickle Syndicate Level 95 | Nov 10, 2015 |
Offered via Prize Draw Continuously Except For Otherwise Listed |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Lead Preserver restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Lead Preserver received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Lead Preserver removed all Fireteam Member Eligibility Restrictions in the Game Update of Oct 21, 2015.
- The Lead Preserver added 2 additional members to Fireteam in the Game Update of Oct 21, 2015.
- The Lead Preserver became available to be placed in any Lv 9+ Bunkers in the Game Update of Oct 01, 2015.
- The Lead Preserver became available for Unit Promotion in the Game Update of Sep 14, 2015.
- The Lead Preserver was introduced via the Event Shop during the Special Event : Revelation ( Mar 19, 2015 )
- No Further Updates
Additional Facts
- The Lead Preserver is upgraded via Veteran Experience ( vXP )
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- 10% of Damage Dealt
- ??% of Damage Received
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- The Lead Preserver receives a Flat Damage Reduction of 100 per incoming round.
- If a single rounds Damage is 100 or less the Lead Preserver sustains no Damage.
- The Lead Preserver receives an additional 100 Flat Damage Reduction from the Brother Jeremiah Buff
- When in Brother Jeremiah's Area of Influence Lead Preservers have a total Flat Damage Reduction of 200
- The Lead Preserver may be place in any type of Level 9+ Bunker.
- The Lead Preserver will NOT target and fire upon
- Any Missiles launched from the Missile Silo.
- Any Hellfire Missiles fired from the Hellfire.
- The Lead Preserver WILL target and fire upon
- Any Hellfire Missiles fired from the Hellstorm.
- The Lead Preserver is able to shoot on move ONLY when facing on target.
- For a full comparison with other Special Forces see Special Forces.
Trivia
- The Lead Preserver at Rank 20 requires 1 minute of Repairs for every approximately 7,692 Damage it sustains.
- The Lead Preserver had no HOLD PERIOD in the Event Shop.
- The Lead Preserver was introduced by the Sentinels Rogue Faction.
- Pixel Sheet Code : 136
Firsts & Records
- War Commander First :
- First Unit to be introduced with a Flat Damage Reduction Defense -
- ( 3 Tie ) Lead Preserver, Preserver & Brother Jeremiah
- First Unit to be introduced with a Flat Damage Reduction Defense -
Quotes
Click Expand to View Additional Quotes
“ | Description: Lead Preservers lead a Preserver team. Their armor reduces damage taken by a flat amount per shot (Max Purchases: 11). | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 05/14/15 ) - REVELATION - ( Official ) - Event Briefing
- Kixeye Forum ( 03/09/15 ) - Special Forces - Preview Guide ( Official ) - Preview of Special Forces
- Kixeye Forum ( 03/12/15 ) - Veteran Experience - Guide ( Official ) - Special Forces operational info
- Kixeye Forum ( 08/31/15 ) - Gear Store Update - September ( Official ) - Gear Store Introduction
- Kixeye Forum ( 09/15/15 ) - Unit Promotion has Arrived! ( Official ) - Unit Promotion Info
- Kixeye Forum ( 10/01/15 ) - Bunker Fortifications ( Official ) - Bunker Inclusion
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 11/03/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Game Update Sep 14, 2015
Unit Promotion IntroductionGame Update Oct 01, 2015
Bunker Inclusion
Video
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Special Forces
- Infantry
- Unit
- Veteran Experience Upgraded
- Semi-Unique Unit
- Restricted Availability
- Promotion Available
- Special Forces - Infantry
- Lead Unit
- Special Forces - Preserver
- Anti-Ground
- Anti-Aircraft
- Anti-Invulnerability Shield
- Shoot On The Move
- Special Event Prize
- Gear Store Unit
- A to Z