Kara Schematic
Jump to navigation
Jump to search
Kara | Kara Schematic |
( T ) | KARA SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry • S.F. | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Kara • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
Rank 1-20 : 3,500 • Promoted : 6,000 | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< PREV | CATEGORY PAGE | T | UNIT CUSTOMIZATION | NEXT >> |
Basic Info
The Kara Schematic has
- 1 Command Slot containing 4 Upgradable Components.
- 1 Tactics Slot containing 5 Upgradable Components.
- 2 Custom Slots with 1 Sub-Slots that may equipped from a pool of 1 Upgradable Components.
- 3 Class Slots with 7 Sub-Slots that may equipped from a pool of 33 Upgradable Components.
Schematic Summary
KARA SCHEMATIC SUMMARY ( T ) | ||
Command | Tactics | Custom |
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Command
( E ) | ▼ COMMAND SLOT - COMMAND ▼ | ( C ) |
427 | TAKE COVER ( Limited Tech ) : Equipped Unit Takes Reduced Damage But Moves Slower After ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
TAKE COVER : Level Description | |||||||||
1 | Fireteam Takes 25% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 1% | ||||||||
2 | Fireteam Takes 30% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 2% | ||||||||
3 | Fireteam Takes 35% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 3% | ||||||||
4 | Fireteam Takes 40% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 4% | ||||||||
5 | Fireteam Takes 45% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 5% | ||||||||
6 | Fireteam Takes 50% Less Splash Damage • Fireteam is Slowed By 50% For 5 Seconds After Taking Splash Damage • Increases Unit's Storage Cost by 6% | ||||||||
433 | LEAD THE CHARGE ( Limited Tech ) : Equipped Leader Gains Damage Resistance For Members of Team ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
LEAD THE CHARGE : Level Description | |||||||||
1 | Equipped Unit takes 1.0% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 1% | ||||||||
2 | Equipped Unit takes 1.5% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 2% | ||||||||
3 | Equipped Unit takes 2.0% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 3% | ||||||||
4 | Equipped Unit takes 2.5% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 4% | ||||||||
5 | Equipped Unit takes 3.0% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 5% | ||||||||
6 | Equipped Unit takes 4.0% Less Damage For Each Living Special Forces Member of their Team Increases Unit's Storage Cost by 6% | ||||||||
491 | BATTLE ADRENALINE ( Limited Tech ) : Conditionally Increases Team's Damage & Reduces Damage Taken ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
BATTLE ADRENALINE : Level Description | |||||||||
1 | • Members Damage is Increased by 14% While They Are Under 25% Health • Members Take 9% Less Damage While They Are Under 25% Health | ||||||||
2 | • Members Damage is Increased by 17% While They Are Under 25% Health • Members Take 11% Less Damage While They Are Under 25% Health | ||||||||
3 | • Members Damage is Increased by 20% While They Are Under 25% Health • Members Take 13% Less Damage While They Are Under 25% Health | ||||||||
4 | • Members Damage is Increased by 23% While They Are Under 25% Health • Members Take 15% Less Damage While They Are Under 25% Health | ||||||||
5 | • Members Damage is Increased by 26% While They Are Under 25% Health • Members Take 17% Less Damage While They Are Under 25% Health | ||||||||
6 | • Members Damage is Increased by 30% While They Are Under 25% Health • Members Take 20% Less Damage While They Are Under 25% Health | ||||||||
527 | PRESS THE ATTACK ( Limited Tech ) : Team's Damage is Increased ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 4% Team Damage | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 6% Team Damage | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 8% Team Damage | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 10% Team Damage | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 12% Team Damage | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 15% Team Damage | |
Tactics
( E ) | ▼ TACTICS SLOT - TACTICS ▼ | ( C ) |
426 | CONCUSSION GRENADE ( Limited Tech ) : Grants Concussion Grenade Tactic to Equipped Unit ( Edit ) | ||||||||
TACTICAL COMPONENT | |||||||||
REPLICABLE COMPONENT | |||||||||
Status Effect Weapon : Concussion | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 0 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
CONCUSSION GRENADE : Level Description | |||||||||
1 | Equipped Unit Throws a Grenade That Deals 50,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 4.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
2 | Equipped Unit Throws a Grenade That Deals 54,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 4.5 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
3 | Equipped Unit Throws a Grenade That Deals 58,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 5.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
4 | Equipped Unit Throws a Grenade That Deals 62,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 5.5 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
5 | Equipped Unit Throws a Grenade That Deals 66,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 6.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
6 | Equipped Unit Throws a Grenade That Deals 70,000 Damage to All In Blast Radius Enemy Infantry In Blast Radius Are Concussed for 7.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
432 | SHOCK GRENADE ( Limited Tech ) : Grants Shock Grenade Tactic to Equipped Unit ( Edit ) | ||||||||
TACTICAL COMPONENT | |||||||||
REPLICABLE COMPONENT | |||||||||
Status Effect Weapon : Shock | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 0 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
SHOCK GRENADE : Level Description | |||||||||
1 | Equipped Unit Throws a Grenade That Deals 50,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 4.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
2 | Equipped Unit Throws a Grenade That Deals 54,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 4.5 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
3 | Equipped Unit Throws a Grenade That Deals 58,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 5.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
4 | Equipped Unit Throws a Grenade That Deals 62,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 5.5 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
5 | Equipped Unit Throws a Grenade That Deals 68,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 6.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
6 | Equipped Unit Throws a Grenade That Deals 70,000 Damage to All In Blast Radius Vehicles & Buildings In Blast Radius Are Shocked for 7.0 Seconds Increases Unit's Storage Cost by 15% • Restock Time : 6 Hours | ||||||||
448 | SPRINT ( Limited Tech ) : Grants Sprint Tactic to Equipped Unit ( Edit ) | ||||||||
TACTICAL COMPONENT | |||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 0 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
SPRINT : Level Description | |||||||||
1 | The Equipped Unit's Squad gains 95% Movement Speed for 4 Seconds. After Sprint, Speed is decreased by 25% for 2 Sec • Restock Time : 12 Minutes | ||||||||
2 | The Equipped Unit's Squad gains 100% Movement Speed for 4 Seconds. After Sprint, Speed is decreased by 25% for 2 Sec • Restock Time : 11 Minutes | ||||||||
3 | The Equipped Unit's Squad gains 105% Movement Speed for 4 Seconds. After Sprint Speed is decreased by 25% for 2 Sec • Restock Time : 10 Minutes | ||||||||
4 | The Equipped Unit's Squad gains 110% Movement Speed for 4 Seconds. After Sprint, Speed is decreased by 25% for 2 Sec • Restock Time : 9 Minutes | ||||||||
5 | The Equipped Unit's Squad gains 115% Movement Speed for 4 Seconds. After Sprint, Speed is decreased by 25% for 2 Sec • Restock Time : 8 Minutes | ||||||||
6 | The Equipped Unit's Squad gains 125% Movement Speed for 4 Seconds. After Sprint, Speed is decreased by 25% for 2 Sec • Restock Time : 6 Minutes | ||||||||
432 | HE GRENADE ( Limited Tech ) : Grants HG Grenade Tactic to Equipped Unit ( Edit ) | ||||||||
TACTICAL COMPONENT | |||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 0 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
HE GRENADE : Level Description | |||||||||
1 | Equipped Unit Throws a Grenade That Deals 100,000 Damage to All Enemies in the Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
2 | Equipped Unit Throws a Grenade That Deals 114,000 Damage to All Enemies in the Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
3 | Equipped Unit Throws a Grenade That Deals 128,000 Damage to All Enemies in the Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
4 | Equipped Unit Throws a Grenade That Deals 142,000 Damage to All Enemies in the Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
5 | Equipped Unit Throws a Grenade That Deals 156,000 Damage to All In Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
6 | Equipped Unit Throws a Grenade That Deals 170,000 Damage to All Enemies in the Blast Radius Increases Unit's Storage Cost by 15% • Restock Time : 12 Hours | ||||||||
785 | ( R ) FIRE GRENADE ( Rare Limited Tech ) : Grants Fire Grenade Tactic to Equipped Unit ( Edit ) | ||||||||
TACTICAL COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 0 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 00 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 0 | SEE BELOW | |
( R ) FIRE GRENADE : Level Description | |||||||||
1 | Equipped Unit Throws a Grenade That Deals 5,000 Fire Damage Max Ammo : 3 • Reload Time : 15 min | ||||||||
2 | Equipped Unit Throws a Grenade That Deals 5,400 Fire Damage Max Ammo : 3 • Reload Time : 15 min | ||||||||
3 | Equipped Unit Throws a Grenade That Deals 5,800 Fire Damage Max Ammo : 3 • Reload Time : 15 min | ||||||||
4 | Equipped Unit Throws a Grenade That Deals 6,200 Fire Damage Max Ammo : 4 • Reload Time : 15 min | ||||||||
5 | Equipped Unit Throws a Grenade That Deals 6,600 Fire Damage Max Ammo : 4 • Reload Time : 15 min | ||||||||
6 | Equipped Unit Throws a Grenade That Deals 7,000 Fire Damage Max Ammo : 5 • Reload Time : 15 min | ||||||||
Custom
( E ) | ▼ CUSTOM SLOT - KARA I ▼ | ( C ) |
584 | DAEDALUS RIFLE ( Limited Tech ) : Adds Corrosion effect and gives Splash Radius ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Corrosion | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 8 | 1,500,000 | 300,000 | 2,000 | SEE BELOW |
2 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 1,500,000 | 300,000 | 2,000 | SEE BELOW | |
3 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 1,500,000 | 300,000 | 2,000 | SEE BELOW | |
DAEDALUS RIFLE : Level Description | |||||||||
1 | Applies Corrosion ( ) for 5 Seconds | ||||||||
2 | Applies Corrosion ( ) for 10 Seconds • Unit's Splash Radius is Increased by 15 | ||||||||
3 | Applies Corrosion ( ) for 20 Seconds • Unit's Splash Radius is Increased by 30 | ||||||||
Class
( E ) ( E ) | ▼ CLASS SLOT - ORDERS ▼ | ( C ) ( C ) |
420 | CAUTION ORDER ( Limited Tech ) : Increased Damage Done & Decrease Damage Taken ( CONDITIONAL ) ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
CAUTION ORDER : Level Description | |||||||||
1 | + 2% Damage to All • - 2% Damage Taken from All ( Condition - While Heath Above 50% ) - 2% Damage to All • + 2% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 1% | ||||||||
2 | + 4% Damage to All • - 4% Damage Taken from All ( Condition - While Heath Above 50% ) - 4% Damage to All • + 4% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 2% | ||||||||
3 | + 6% Damage to All • - 6% Damage Taken from All ( Condition - While Heath Above 50% ) - 6% Damage to All • + 6% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 3% | ||||||||
4 | + 8% Damage to All • - 8% Damage Taken from All ( Condition - While Heath Above 50% ) - 8% Damage to All • + 8% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 4% | ||||||||
5 | + 10% Damage to All • - 10% Damage Taken from All ( Condition - While Heath Above 50% ) - 10% Damage to All • + 10% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 5% | ||||||||
6 | + 15% Damage to All • - 15% Damage Taken from All ( Condition - While Heath Above 50% ) - 15% Damage to All • + 15% Damage Taken from All ( Condition - While Heath Below 50% ) Increases Unit's Storage Cost by 6% | ||||||||
459 | GO COMMANDO ( Limited Tech ) : Increase Movement Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 6% Movement Speed | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 7% Movement Speed | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 8% Movement Speed | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 9% Movement Speed | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 10% Movement Speed | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 12% Movement Speed | |
458 | TAKE AIM ( Limited Tech ) : Increases Damage / Reduces Reload Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
TAKE AIM : Level Description | |||||||||
1 | Equipped Unit's Damage is Increased by 13 • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
2 | Equipped Unit's Damage is Increased by 15% • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
3 | Equipped Unit's Damage is Increased by 17% • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
4 | Equipped Unit's Damage is Increased by 19% • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
5 | Equipped Unit's Damage is Increased by 21% • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
6 | Equipped Unit's Damage is Increased by 24% • Equipped Unit's Reload Speed is Reduced by 20% | ||||||||
513 | STORM THE FRONT ( Limited Tech ) : Conditionally Increases Unit's Damage ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 4,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 8,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
STORM THE FRONT : Level Description | |||||||||
1 | Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target ) | ||||||||
2 | Increases Equipped Unit's Damage by 10% - 35% ( Increases the Nearer the Unit is to the Target ) | ||||||||
3 | Increases Equipped Unit's Damage by 10% - 30% ( Increases the Nearer the Unit is to the Target ) | ||||||||
4 | Increases Equipped Unit's Damage by 10% - 45% ( Increases the Nearer the Unit is to the Target ) | ||||||||
5 | Increases Equipped Unit's Damage by 10% - 50% ( Increases the Nearer the Unit is to the Target ) | ||||||||
6 | Increases Equipped Unit's Damage by 10% - 60% ( Increases the Nearer the Unit is to the Target ) | ||||||||
115 | ( R ) HEROIC ZOMBIFIER ( Rare Limited Tech ) : Allows Hero to Infect Buildings & Units With Zombie Plague ( Edit ) | ||||||||
Status Effect Weapon : Plague | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 500 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 500 | SEE BELOW | |
( R ) HEROIC ZOMBIFIER : Level Description | |||||||||
1 | Adds Tiny Chance To Raise Fallen Enemies As Zombies | ||||||||
2 | Adds Small Chance To Raise Fallen Enemies As Zombies | ||||||||
3 | Adds Medium Chance To Raise Fallen Enemies As Zombies | ||||||||
4 | Adds Large Chance To Raise Fallen Enemies As Zombies | ||||||||
5 | Adds Giant Chance To Raise Fallen Enemies As Zombies | ||||||||
6 | Adds Gigantic Chance To Raise Fallen Enemies As Zombies | ||||||||
( E ) | ▼ CLASS SLOT - LOADOUT ▼ | ( C ) |
422 | M205 LAUNCHER ( Limited Tech ) : Adds Under Barrel Grenade Launcher / Slows Fire Rate ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 500,000 | 100,000 | 500 | SEE BELOW |
2 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
3 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
4 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
5 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
6 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | ||||
M205 LAUNCHER : Level Description | |||||||||
1 | Adds Mortar Weapon • - 50% Fire Rate • - 50% Reload Time • Increases Unit's Storage Cost by 1% | ||||||||
2 | Adds Mortar Weapon • - 45% Fire Rate • - 45% Reload Time • Increases Unit's Storage Cost by 2% | ||||||||
3 | Adds Mortar Weapon • - 40% Fire Rate • - 40% Reload Time • Increases Unit's Storage Cost by 3% | ||||||||
4 | Adds Mortar Weapon • - 35% Fire Rate • - 35% Reload Time • Increases Unit's Storage Cost by 4% | ||||||||
5 | Adds Mortar Weapon • - 30% Fire Rate • - 30% Reload Time • Increases Unit's Storage Cost by 5% | ||||||||
6 | Adds Mortar Weapon • - 25% Fire Rate • - 25% Reload Time • Increases Unit's Storage Cost by 6% | ||||||||
431 | HEAVY ORDNANCE ( Limited Tech ) : Increase Damage / Reduces Movement Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
HEAVY ORDNANCE : Level Description | |||||||||
1 | Equipped Unit's Damage is Increased by 19% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
2 | Equipped Unit's Damage is Increased by 21% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
3 | Equipped Unit's Damage is Increased by 23% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
4 | Equipped Unit's Damage is Increased by 25% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
5 | Equipped Unit's Damage is Increased by 27% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
6 | Equipped Unit's Damage is Increased by 30% • Equipped Unit's Movement Speed is Reduced by 15% | ||||||||
434 | ( U ) CHARGED ORDNANCE ( Uncommon Limited Tech ) : Attacks Shock Vehicles & Buildings. Reduces Dam ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Shock | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / OIl | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 1,000,000 | 200,000 | 1,000 | SEE BELOW |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
( U ) CHARGED ORDNANCE : Level Description | |||||||||
1 | Equipped Unit Shocks ( ) for 0.60 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
2 | Equipped Unit Shocks ( ) for 0.65 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
3 | Equipped Unit Shocks ( ) for 0.70 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
4 | Equipped Unit Shocks ( ) for 0.75 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
5 | Equipped Unit Shocks ( ) for 0.80 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
6 | Equipped Unit Shocks ( ) for 0.85 Seconds Each Attack • Equipped Unit's Damage is Reduced by 40% | ||||||||
478 | EXPLOSIVE ORDNANCE ( Limited Tech ) : Adds to Splash Radius / Reduces Range ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
EXPLOSIVE ORDNANCE : Level Description | |||||||||
1 | Equipped Units Splash Radius is Increased by 9 • Range is Reduced by 5% | ||||||||
2 | Equipped Units Splash Radius is Increased by 11 • Range is Reduced by 5% | ||||||||
3 | Equipped Units Splash Radius is Increased by 13 • Range is Reduced by 5% | ||||||||
4 | Equipped Units Splash Radius is Increased by 15 • Range is Reduced by 5% | ||||||||
5 | Equipped Units Splash Radius is Increased by 17 • Range is Reduced by 5% | ||||||||
6 | Equipped Units Splash Radius is Increased by 20 • Range is Reduced by 5% | ||||||||
487 | SHRAPNEL ORDNANCE ( Limited Tech ) : Increase Damage to Infantry ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
SHRAPNEL ORDNANCE : Level Description | |||||||||
1 | Equipped Units Damage to Infantry Increased by 24% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
2 | Equipped Units Damage to Infantry Increased by 27% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
3 | Equipped Units Damage to Infantry Increased by 30% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
4 | Equipped Units Damage to Infantry Increased by 33% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
5 | Equipped Units Damage to Infantry Increased by 36% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
6 | Equipped Units Damage to Infantry Increased by 40% • Damage to Vehicles & Buildings Reduced by 25% | ||||||||
495 | IMPACT ORDNANCE ( Limited Tech ) : Increase Damage to All ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | Increased Damage by 6% | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 7% | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 8% | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 9% | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 10% | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | Increased Damage by 12% | |
( E ) | ▼ CLASS SLOT - DEFENSE ▼ | ( C ) |
421 | ADAPTIVE CAMOUFLAGE ( Limited Tech ) : Caps Amount of Damage Unit Can Take From Single Shot ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
ADAPTIVE CAMOUFLAGE : Level Description | |||||||||
1 | Unit will NOT take Damage greater than 95% of Total Health • - 25% Movement Speed Increases Unit's Storage Cost by 1% | ||||||||
2 | Unit will NOT take Damage greater than 90% of Total Health • - 25% Movement Speed Increases Unit's Storage Cost by 2% | ||||||||
3 | Unit will NOT take Damage greater than 80% of Total Health • - 15% Movement Speed Increases Unit's Storage Cost by 3% | ||||||||
4 | Unit will NOT take Damage greater than 70% of Total Health • - 10% Movement Speed Increases Unit's Storage Cost by 4% | ||||||||
5 | Unit will NOT take Damage greater than 60% of Total Health • - 5% Movement Speed Increases Unit's Storage Cost by 5% | ||||||||
6 | Unit will NOT take Damage greater than 50% of Total Health • - 5% Movement Speed Increases Unit's Storage Cost by 6% | ||||||||
( E ) | ▼ CLASS SLOT - EQUIPMENT ▼ | ( C ) |
466 | COMPRESSED MAGAZINE ( Limited Tech ) : Increases Reload Speed & Increases Damage Taken. ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
COMPRESSED MAGAZINE : Level Description | |||||||||
1 | Equipped Unit's Reload Speed is Increased by 19% • Equipped Unit Takes 10% More Damage | ||||||||
2 | Equipped Unit's Reload Speed is Increased by 22% • Equipped Unit Takes 10% More Damage | ||||||||
3 | Equipped Unit's Reload Speed is Increased by 25% • Equipped Unit Takes 10% More Damage | ||||||||
4 | Equipped Unit's Reload Speed is Increased by 28% • Equipped Unit Takes 10% More Damage | ||||||||
5 | Equipped Unit's Reload Speed is Increased by 31% • Equipped Unit Takes 10% More Damage | ||||||||
6 | Equipped Unit's Reload Speed is Increased by 35% • Equipped Unit Takes 10% More Damage | ||||||||
475 | BANDOLIER ( Limited Tech ) : Increases Fire Rate / Reduces Movement Speed ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
BANDOLIER : Level Description | |||||||||
1 | Equipped Units Fire Rate is Increased by 19% • Movement Speed is Reduced by 10% | ||||||||
2 | Equipped Units Fire Rate is Increased by 22% • Movement Speed is Reduced by 10% | ||||||||
3 | Equipped Units Fire Rate is Increased by 25% • Movement Speed is Reduced by 10% | ||||||||
4 | Equipped Units Fire Rate is Increased by 28% • Movement Speed is Reduced by 10% | ||||||||
5 | Equipped Units Fire Rate is Increased by 31% • Movement Speed is Reduced by 10% | ||||||||
6 | Equipped Units Fire Rate is Increased by 35% • Movement Speed is Reduced by 10% | ||||||||
( E ) | ▼ CLASS SLOT - GEAR I ▼ | ( C ) |
605 | HIGH-CALIBER AMMO ( Limited Tech ) : Increases Infantry Damage ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 6% Damage To All | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 10% Damage To All | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 14% Damage To All | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 18% Damage To All | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 22% Damage To All | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 30% Damage To All | |
605 | ( U ) HIGH-CALIBER AMMO ( Uncommon Limited Tech ) : Increases Infantry Damage to All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | + 20% Damage To All | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 25% Damage To All | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 30% Damage To All | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 35% Damage To All | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 40% Damage To All | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 50% Damage To All | |
605 | ( R ) HIGH-CALIBER AMMO ( Rare Limited Tech ) : Increases Infantry Damage to All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 1,500 | + 30% Damage To All | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 35% Damage To All | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 40% Damage To All | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 45% Damage To All | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 50% Damage To All | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 60% Damage To All | |
( E ) | ▼ CLASS SLOT - GEAR II ▼ | ( C ) |
730 | INCURSION ROUNDS ( Limited Tech ) : Increases Damage to Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 10% Damage To Buildings | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 15% Damage To Buildings | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 20% Damage To Buildings | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 25% Damage To Buildings | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 30% Damage To Buildings | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 40% Damage To Buildings | |
730 | ( U ) INCURSION ROUNDS ( Uncommon Limited Tech ) : Increases Damage To Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | + 30% Damage To Buildings | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 35% Damage To Buildings | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 40% Damage To Buildings | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 45% Damage To Buildings | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 55% Damage To Buildings | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 70% Damage To Buildings | |
730 | ( R ) INCURSION ROUNDS ( Rare Limited Tech ) : Increases Damage To Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 1,500 | + 40% Damage To Buildings | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 45% Damage To Buildings | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 50% Damage To Buildings | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 55% Damage To Buildings | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 65% Damage To Buildings | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 80% Damage To Buildings | |
( E ) | ▼ CLASS SLOT - GEAR III ▼ | ( C ) |
757 | OPTIMIZED CLIP ( Limited Tech ) : Increases Rate of Fire ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 10% Rate of Fire | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 15% Rate of Fire | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 20% Rate of Fire | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 25% Rate of Fire | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 30% Rate of Fire | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 40% Rate of Fire | |
757 | ( U ) OPTIMIZED CLIP ( Uncommon Limited Tech ) : Increases Rate of Fire ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | + 40% Rate of Fire | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 45% Rate of Fire | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 50% Rate of Fire | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 55% Rate of Fire | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 60% Rate of Fire | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 70% Rate of Fire | |
757 | ( R ) OPTIMIZED CLIP ( Rare Limited Tech ) : Increases Rate of Fire ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 1,500 | + 50% Rate of Fire | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 55% Rate of Fire | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 60% Rate of Fire | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 65% Rate of Fire | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 70% Rate of Fire | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 80% Rate of Fire | |
( E ) | ▼ CLASS SLOT - GEAR IV ▼ | ( C ) |
733 | DRUM MAGAZINE ( Limited Tech ) : Increases Reload Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | + 10% Reload Speed | |
2 | 20,000,000 | 20,000,000 | 3,000,000 | 5s | 500,000 | 100,000 | 500 | + 15% Reload Speed | |
3 | 24,000,000 | 24,000,000 | 6,000,000 | 5s | 500,000 | 100,000 | 500 | + 20% Reload Speed | |
4 | 28,000,000 | 28,000,000 | 9,000,000 | 5s | 500,000 | 100,000 | 500 | + 25% Reload Speed | |
5 | 32,000,000 | 32,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | + 30% Reload Speed | |
6 | 36,000,000 | 36,000,000 | 15,000,000 | 5s | 500,000 | 100,000 | 500 | + 40% Reload Speed | |
733 | ( U ) INCURSION ROUNDS ( Uncommon Limited Tech ) : Increases Reload Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | + 40% Reload Speed | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 45% Reload Speed | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 50% Reload Speed | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 55% Reload Speed | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 65% Reload Speed | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | + 70% Reload Speed | |
733 | ( R ) DRUM MAGAZINE ( Rare Limited Tech ) : Increases Reload Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 1,500 | + 50% Reload Speed | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 55% Reload Speed | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 60% Reload Speed | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 65% Reload Speed | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 70% Reload Speed | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | + 80% Reload Speed | |
( E ) | ▼ CLASS SLOT - GEAR V ▼ | ( C ) |
504 | ADAPTIVE BODY ARMOR ( Limited Tech ) : Damage Taken Is Capped At A Percentage of Max Health ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 4,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
3 | 24,000,000 | 24,000,000 | 8,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
4 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
5 | 32,000,000 | 32,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
6 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 500,000 | 100,000 | 500 | SEE BELOW | |
ADAPTIVE BODY ARMOR : Level Description | |||||||||
1 | Unit Will Not Take Damage Greater Than 51% of Maximum Health | ||||||||
2 | Unit Will Not Take Damage Greater Than 47% of Maximum Health | ||||||||
3 | Unit Will Not Take Damage Greater Than 43% of Maximum Health | ||||||||
4 | Unit Will Not Take Damage Greater Than 39% of Maximum Health | ||||||||
5 | Unit Will Not Take Damage Greater Than 35% of Maximum Health | ||||||||
6 | Unit Will Not Take Damage Greater Than 30% of Maximum Health | ||||||||
504 | ( U ) ADAPTIVE BODY ARMOR ( Uncommon Limited Tech ) : Damage Taken Is Capped At A % of Max Health ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | SEE BELOW | |
( U ) ADAPTIVE BODY ARMOR : Level Description | |||||||||
1 | Unit Will Not Take Damage Greater Than 41% of Maximum Health | ||||||||
2 | Unit Will Not Take Damage Greater Than 37% of Maximum Health | ||||||||
3 | Unit Will Not Take Damage Greater Than 33% of Maximum Health | ||||||||
4 | Unit Will Not Take Damage Greater Than 29% of Maximum Health | ||||||||
5 | Unit Will Not Take Damage Greater Than 25% of Maximum Health | ||||||||
6 | Unit Will Not Take Damage Greater Than 20% of Maximum Health | ||||||||
504 | ( R ) ADAPTIVE BODY ARMOR ( Rare Limited Tech ) : Damage Taken Is Capped At A % of Max Health ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
( R ) ADAPTIVE BODY ARMOR : Level Description | |||||||||
1 | Unit Will Not Take Damage Greater Than 31% of Maximum Health | ||||||||
2 | Unit Will Not Take Damage Greater Than 27% of Maximum Health | ||||||||
3 | Unit Will Not Take Damage Greater Than 23% of Maximum Health | ||||||||
4 | Unit Will Not Take Damage Greater Than 19% of Maximum Health | ||||||||
5 | Unit Will Not Take Damage Greater Than 15% of Maximum Health | ||||||||
6 | Unit Will Not Take Damage Greater Than 10% of Maximum Health Immune to Corrosion ( ) • Immune to Cryo ( ) • Immune to Napalm ( ) | ||||||||
( E ) | ▼ CLASS SLOT - GEAR VI ▼ | ( C ) |
507 | M4GX GRENADE LAUNCHER ( Limited Tech ) : Fires a High-Damage Grenade Every 3 Seconds ( Edit ) | ||||||||
REPLICABLE COMPONENT | |||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 500,000 | 100,000 | 500 | Grenade Damage : 4,600 | |
2 | 20,000,000 | 20,000,000 | 4,000,000 | 5s | 500,000 | 100,000 | 500 | Grenade Damage : 4,900 | |
3 | 24,000,000 | 24,000,000 | 8,000,000 | 5s | 500,000 | 100,000 | 500 | Grenade Damage : 5,200 | |
4 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 500,000 | 100,000 | 500 | Grenade Damage : 5,500 | |
5 | 32,000,000 | 32,000,000 | 16,000,000 | 5s | 500,000 | 100,000 | 500 | Grenade Damage : 5,800 | |
6 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 500,000 | 100,000 | 500 | Grenade Damage : 6,300 | |
507 | ( U ) M4GX GRENADE LAUNCHER ( Uncommon Limited Tech ) : Fires a High-Damage Grenade Every 3 Seconds ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 8,200 | |
2 | 32,500,000 | 32,500,000 | 5,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 8,700 | |
3 | 39,000,000 | 39,000,000 | 10,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 9,200 | |
4 | 45,500,000 | 45,500,000 | 15,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 9,700 | |
5 | 52,000,000 | 52,000,000 | 20,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 10,200 | |
6 | 58,500,000 | 58,500,000 | 25,000,000 | 5s | 1,000,000 | 200,000 | 1,000 | Grenade Damage : 11,000 | |
507 | ( R ) M4GX GRENADE LAUNCHER ( Rare Limited Tech ) : Fires a High-Damage Grenade Every 3 Seconds ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 35,000,000 | 5,000,000 | 1,500 | Grenade Damage : 9,200 | |
2 | 50,000,000 | 50,000,000 | 8,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | Grenade Damage : 9,800 | |
3 | 60,000,000 | 60,000,000 | 16,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | Grenade Damage : 10,400 | |
4 | 70,000,000 | 70,000,000 | 24,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | Grenade Damage : 11,000 | |
5 | 80,000,000 | 80,000,000 | 32,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | Grenade Damage : 11,600 | |
6 | 90,000,000 | 90,000,000 | 40,000,000 | 5s | 1,500,000 | 300,000 | 1,500 | SEE BELOW | |
( R ) M4GX GRENADE LAUNCHER : Level Description | |||||||||
6 | Grenade Damage : 12,600 • Applies Large Fire ( Naplam ) Effect ( ) | ||||||||
516 | TOXIC OFFENDER ( Limited Tech ) : Unit Becomes A Wrathful Zombie On Death ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 8 | 1,500,000 | 300,000 | 2,000 | SEE BELOW |
2 | 28,000,000 | 28,000,000 | 12,000,000 | 5s | 1,500,000 | 300,000 | 2,000 | SEE BELOW | |
3 | 36,000,000 | 36,000,000 | 20,000,000 | 5s | 1,500,000 | 300,000 | 2,000 | SEE BELOW | |
TOXIC OFFENDER : Level Description | |||||||||
1 | Zombie Health : 400,000 • Zombie Damage Per Hit : 30,000 | ||||||||
2 | Zombie Health : 600,000 • Zombie Damage Per Hit : 40,000 | ||||||||
3 | Zombie Health : 800,000 • Zombie Damage Per Hit : 50,000 | ||||||||
Slot Compatibility
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Kara Schematic gained the ( R ) Heroic Zombifier via a WCP during Zombie Invasion ( Oct 13, 2016 )
- The Kara Schematic gained the ( R ) Fire Grenade via a WCP during Thor Galore Onslaught ( Sep 08, 2016 )
- The Kara Schematic gained the ( R ) High-Caliber Ammo via ....
- The Kara Schematic gained the ( U ) High-Caliber Ammo via ....
- The Kara Schematic gained the ( R ) Optimized Clip via ....
- The Kara Schematic gained the ( U ) Optimized Clip via ....
- The Kara Schematic gained the Optimized Clip via the Gear Store in the Game Update of Aug 03, 2016.
- The Kara Schematic gained the ( R ) Incursion Rounds via ....
- The Kara Schematic gained the ( U ) Incursion Rounds via ....
- The Kara Schematic gained the ( R ) Drum Magazine via ....
- The Kara Schematic gained the ( U ) Drum Magazine via ....
- The Kara Schematic gained the Incursion Rounds via the Gear Store in the Game Update of Jul 06, 2016.
- The Kara Schematic gained the Drum Magazine via the Gear Store in the Game Update of Jul 06, 2016.
- The Kara Schematic gained the High-Caliber Ammo via the Event Shop during Operation: Descent - ( Mar 17, 2016 )
- The Kara Schematic reorganized various Sub-Slots in the Game Update of Mar 01, 2016.
- The Kara Schematic renamed the Utility Slot to Class Slot in the Game Update of Mar 01, 2016.
- The Kara Schematic gained the Daedalus Rifle component via the Event Shop during Remnants ( Feb 18, 2016 )
- The Kara Schematic gained the ( R ) M4GX Grenade Launcher component via Shadow Ops Cycle 20 ( Jan 29, 2016 )
- The Kara Schematic gained the ( R ) Adaptive Body Armor component via Shadow Ops Cycle 20 ( Jan 29, 2016 )
- The Kara Schematic gained the ( U ) M4GX Grenade Launcher component via Shadow Ops Cycle 20 ( Jan 29, 2016 )
- The Kara Schematic gained the ( U ) Adaptive Body Armor component via Shadow Ops Cycle 20 ( Jan 29, 2016 )
- The Kara Schematic gained 2 Custom Slots in the Game Update of Jan 28, 2016.
- The Kara Schematic raised its Capacity to 3,500 in the Game Update of Jan 28, 2016.
- The Kara Schematic gained the Storm The Front component via Shadow Ops Cycle 17 ( Oct 30, 2015 )
- The Kara Schematic gained the Press The Attack component via Shadow Ops Cycle 17 ( Oct 30, 2015 )
- The Kara Schematic gained the Toxic Offender component during Operation: Night's End ( Oct 22, 2015 )
- The Kara Schematic gained the M4GX Grenade Launcher component during Operation: Nightfall ( Sep 24, 2015 )
- The Kara Schematic gained the Adaptive Body Armor component during Operation: Nightfall ( Sep 24, 2015] )
- The Kara Schematic gained the Battle Adrenaline component via Shadow Ops Cycle 15 ( Aug 28, 2015 )
- The Kara Schematic gained the Impact Ordnance component via Shadow Ops Cycle 15 ( Aug 28, 2015 )
- The Kara Schematic gained the Shrapnel Ordnance component during Operation: Nightmare ( Aug 20, 2015 )
- The Kara Schematic gained the Explosive Ordnance component Shadow Ops Cycle 14 ( Jul 31, 2015 )
- The Kara Schematic gained the Bandolier component Shadow Ops Cycle 14 ( Jul 31, 2015 )
- The Kara Schematic gained the Compressed Magazine component during Operation: Nighthawk ( Jul 23, 2015 )
- The Kara Schematic gained the Sprint component in the Game Update of Jun 30, 2015.
- The Kara Schematic gained the Take Aim component in the Game Update of Jun 30, 2015.
- The Kara Schematic gained the Go Commando component via Shadow Ops Cycle 13 on Jun 26, 2015.
- The Kara Schematic was introduced via the Workshop during Rapture ( Jun 18, 2015 )
- No Further Updates.
Additional Information
- The Kara Schematic has NO Lost Tech Components.
- The Kara Schematic has NO Epic Tech Components
- The Kara Schematic has 43 Limited Tech Components.
- Including 7 Uncommon Limited Tech.
- Including 8 Rare Limited Tech.
Trivia
- The Kara Schematic is available in Workshop upon unlocking Kara.
- The Kara Schematic has NO native Components, all component's Availability is Restricted.
- The Kara Schematic contains 2 components in the Class • Orders slot which are NOT found on every schematic that share this slot.
- These 2 components are Take Aim & Heroic Zombifier.
Related Pages
External Links
- Kixeye Forum ( 06/01/15 ) - Component Repair Changes ( Official ) - Component Repair adjustment reduced
- Kixeye Forum ( 03/24/16 ) - WrongThinker Thinks #06 - Components: Building a Better Unit (Part II) - ( Official )
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||