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BUNKER - STANDARD
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BUILDING DESCRIPTION
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The Standard Bunker provides Protection for Infantry Units housed inside while increasing their Range vs both Air & Ground Units.
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EFFECTS OF UPGRADE
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Upgrading increases both its Health and Capacity
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REQUIREMENTS
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Level 3 Command Center • Level 2 Barracks
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<< Prev
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( C )
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Defense Building
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( T )
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Next >>
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Upgrade Progression
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Level
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Upgrade Cost
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Upgrade Time
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Command Center
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Barracks Level
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Health
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Max Capacity
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Metal
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Oil
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1
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50,000
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45,000
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5m
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3
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2
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5,000
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100
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2
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200,000
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180,000
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11m 38s
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3
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3
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10,000
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140
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3
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800,000
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720,000
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58m 08s
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4
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3
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20,000
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180
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4
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3,200,000
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2,880,000
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3h 04m 22s
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4
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4
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50,000
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220
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5
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12,800,000
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11,520,000
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7h 10m 11s
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5
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4
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80,000
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260
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6
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27,000,000
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27,000,000
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13h 55m 26s
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6
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8
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100,000
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300
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7
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27,000,000
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27,000,000
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1d
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6
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120,000
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340
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8
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54,000,000
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54,000,000
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1d
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8
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140,000
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380
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9
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54,000,000
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54,000,000
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1d 16h
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8
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360,000
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500
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10
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85,000,000
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85,000,000
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2d 8h
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10
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450,000
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550
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11
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116,000,000
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116,000,000
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3d
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14
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540,000
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600
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12
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147,000,000
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147,000,000
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3d 16h
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14
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650
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13
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178,000,000
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178,000,000
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4d 8h
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14
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720,000
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700
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14
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209,000,000
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209,000,000
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5d
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15
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750
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Total
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914,050,000
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912,345,000
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23d01h24m45s
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Bunker Benefit Comparison
Construction Limits
Bunker Construction Limits Per Command Center Level ( EDIT )
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LEVEL 1
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LEVEL 2
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LEVEL 3
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LEVEL 4
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LEVEL 5
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LEVEL 6
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LEVEL 7
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LEVEL 8
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LEVEL 9
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LEVEL 10-14
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No. of Bunkers
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0
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0
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2
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3
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4
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4
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4
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5
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5
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5
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Upgrade Experience ( XP )
Experience Points Awarded per Upgrade Level ( T )
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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28,710
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51,190
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202,600
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760,002
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3,090,400
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7,932,800
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10,952,000
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10,864,800
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21,794,400
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21,708,000
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Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Total Experience Points = 77,384,902 xp
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?
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?
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?
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N / A
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N / A
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For More information on this see Experience Points.
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Changing Bunker Type
Changing Bunker Type Costs & Time per Standard Bunker Level ( EDIT )
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LEVEL 1
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LEVEL 2
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LEVEL 3
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LEVEL 4
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LEVEL 5
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LEVEL 6
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LEVEL 7
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LEVEL 8
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LEVEL 9-13
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METAL
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N / A
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200,000
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800,000
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3,200,000
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12,800,000
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27,000,000
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54,000,000
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108,000,000
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108,000,000
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OIL
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N / A
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180,000
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720,000
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2,880,000
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11,520,000
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27,000,000
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54,000,000
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108,000,000
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108,000,000
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TIME
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N / A
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5s
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5s
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5s
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5s
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5s
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5s
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5s
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5s
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The Cost remains the same for changing to or from a STANDARD BUNKER, STRONGHOLD or WATCHTOWER
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Housed Infantry
Standard Infantry
Special Forces
- A Level 6 Bunker is required to house Special Forces.
- Hero Units CANNOT be placed into a Bunker of any type
- Placing Special Forces in Bunkers works the exact same way as placing them into Platoons
- A Special Forces non-Hero Lead Unit must be placed into bunker first.
- The Leader's Fireteam may then be filled with other qualified members.
- Hero Unit Buffs
- Buffs from Hero Units outside a Bunker will only be applied to qualified Special Forces once they have spawned from a destroyed bunker.
- All normal Buff restrictions still apply
- All Damage sustained by Special Forces once ejected from a destroyed Bunker is NOT subject to Repair Time.
- Health levels will be 100% each time Special Forces spawn from a destroyed Bunker.
- Earning Veteran Experience Points in Bunkers
- Special Forces DO NOT gain vXP from all Damage dealt while housed in a Bunker.
- Special Forces DO NOT gain vXP for Damage taken after being ejected from a destroyed Bunker
- Controlling ejected Special Forces
- All Special Forces ejected from a destroyed bunker are Fully Controllable by the Player.
Appearance Progression
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BUNKER APPEARANCE PROGRESSION
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Level 13
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Level 14
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File:Bunker14.png
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Hover MOUSE over Icon to view State of Repairs for each level.
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Related Missions
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STANDARD MISSION ( T )
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MISSION
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ICON
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MISSION DESCRIPTION
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COMPLETION AWARDS
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IMAGES
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METAL
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OIL
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Pre
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Post
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Take Cover
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Build a Standard Bunker
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20,000
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15,000
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X
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X
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Some Missions May Not Be Available Until The Completion Of Others.
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Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Standard Bunker reduced Upgrade Times for levels 8 thru 13 in the Game Update of Mar 14, 2019.
- The Standard Bunker gained the ability to be upgraded to Level 14 in the Game Update of Mar 14, 2019.
- The Standard Bunker reduced Upraged Times for all Levels in the Game Update of Jan 16, 2019.
- The Standard Bunker reduced Upgrade Times for Levels 5 through 10 in the Game Update of Aug 15, 2018.
- The Standard Bunker reduced Bunker Type Swapping times to 5s for all levels in the Game Update of Aug 15, 2018.
- The Standard Bunker gained the ability to be upgraded to Level 13 in the Game Update of Aug 15, 2018.
- The Standard Bunker removed All Power Usage for all Levels in the Game Update of Apr 18, 2018.
- The Standard Bunker restructured its Upgrade Times for all levels in the Game Update of Dec 22, 2016.
- The Standard Bunker reduced the Level requirement to Lv 6 for housing Infantry S.F. in the G. U. of Aug 25, 2016
- The Standard Bunker became susceptible to the affects of the Busted Status Effect in the G. U. of Jun 08, 2016
- The Standard Bunker received the ability to be upgraded to Level 10 in the Game Update of May 31, 2016.
- The Standard Bunker ( Lv 9 ) gained the ability to house some Infantry Special Forces in the G. U. of Oct 01, 2015
- The Standard Bunker received the ability to be upgraded to Level 9 in the G. U. of Oct 01, 2015
- The Standard Bunker received the ability to be upgraded to Levels 7 & 8 in the G. U. of Feb 04, 2015
- The Standard Bunker increased its Construction Limit by 1 to a max of 5 in the G. U. of Feb 04, 2015
- The Standard Bunker adjusted its Attack Range to the edge of the bunker in the G. U. of Feb 12, 2014
- The Standard Bunker received type specific Range & Damage Bonuses in the G. U. of Jan 22, 2013
- The Bunker became the Standard Bunker with the intro of Strategic Bunkers in the G. U. of Jan 22, 2013
- The Bunker adjusted Command Center Level Construction Limits in the G. U. of Jan 22, 2013
- The Bunker gained the ability to be filled directly from the Storage in the G. U. of Jan 09, 2013
- The Bunker received an increase in Health at all Levels in the G. U. of Jan 09, 2013
- The Bunker received the ability to be upgraded to Level 6 in the G. U. of Jan 09, 2013
- The Bunker increased its Construction Limit by 1 in the Game Update of Nov 20, 2012
- The Bunker was introduced in the Game Update of Nov 03, 2011
Additional Info
- The Standard Bunker has both a Command Center & Barracks Level Requirement prior to being Constructed & Upgraded.
- The Standard Bunker may house any Non-Mech, ground based Infantry Unit.
- The Infantry Units NOT allowed in are :
- The Standard Bunker may only be filled with Infantry Units that are at 100% Health.
- The Standard Bunker must be at least Level 2 prior to changing it to another Strategic Bunker type.
- The Standard Bunker is the most universal of the three in terms of bonuses vs both Air and Ground Units.
- The Standard Bunker is filled with Unit directly from Storage.
- Therefore the Units housed in Bunkers do NOT take up space in your Base Defender Platoon.
- All Infantry housed within a Standard Bunker may be Stunned by any Concussion ( ) Status Effect weapon.
- The Standard Bunker will NOT eject any of its housed units upon destruction if the Busted ( ) Status Effect has been applied.
Trivia
- Infantry housed in a Bunker CANNOT be issued commands via Combat Controls.
- However when ejected they retain the last command they were given while in a Platoon.
Ejected Infantry retain the last Command ( Combat Controls ) they were given while in a Platoon
- With 5 Level 10 Standard Bunkers essentially gains an additional 2,750 capacity which is NOT counted toward the Base Defender Platoon capacity.
- Special Forces became available for placing in a Bunker with the release of the Level 9 Bunkers.
- Prior to the 2/12/2014 patch, the bunker bonus was instead of the AA bonus. It is now in addition to it.
- Building Pixel Sheet Code : 22.v4
In-Game Quotes
Click Expand to View Additional Quotes
“ | Troops rely on a bunker as a rally point when the going gets tough. Upgrading this defensive structure increases its capacity and defense. | ” |
| — In-Game description |
“ | The Standard Bunker is unchanged, it gives all units within a 40% increase in range and a 20% increase in damage to all attackers (infantry, vehicle and air) | ” |
| — Kixeye description |
“ | PILLBOX - Commander, you now have a place to house your troops and their big guns. | ” |
| — Level 1 Message |
“ | HERE FOR THE LONG HALL - Great work Commander, your Bunker is now Level 5. Perhaps you could join the troops there and let me handle the battles? | ” |
| — Level 5 Message |
“ | HEAVILY FORTIFIED - Excellent work Commander, your Bunker is now Level 6. Your Troops will laugh at your enemy's feeble attempts from behind their impenetrable stronghold. | ” |
| — Level 6 Message |
“ | Picking off enemy units -- one speeding bullet at a time. | ” |
| — Level 5 Facebook Message |
“ | Picking off enemy units while sipping tea. | ” |
| — Level 6 Facebook Message |
Related Pages
FAQ
Hit Expand to View This Section
- Will bunkers be getting any sort of update?
- We have some twists on the idea of turret platforms coming out in the next few months. Bunker updates are an idea we’ve kicked around for after that. What kind of update or improvements would you like to see? - AMA with WC Design Team ( Aug 26, 2014 )
External Links
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Bunker Type Change Requirement
Game Update : Oct 01, 20145
Level 9 Introduction
Gallery - Historical
Images may have been resized to fit in the page. Click on an image to view actual size.
Original Bunker Design
Damaged
Original Bunker Design
Destroyed
Video
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