Power Plant

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Power Plant   Deep Reactor   Fusion Tower

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POWER PLANT
BUILDING DESCRIPTION Produces all the Power needed to operate Buildings & Defense Turrets found on a Base. PowerPlant(Main).png
EFFECTS OF UPGRADE Upgrade the Power Plant to Increase the total Power output to provide for increasing Power needs of a Base.
REQUIREMENTS NONE
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Upgrade Progression

Level Upgrade Cost Upgrade
Time
Command
Center
Health Power Production Overdrive
Production
Metal Oil Thorium
1 2,000 3,000 0 5m 1 5,000 1,000 2,000
2 3,800 5,000 0 6m 1 11,200 2,000 4,000
3 12,500 18,750 0 18m 2 22,500 3,000 6,000
4 31,250 48,785 0 49m 2 35,100 5,000 10,000
5 78,125 117,188 0 1h 50m 3 78,000 7,000 14,000
6 195,313 292,969 0 3h 30m 3 120,900 9,000 18,000
7 488,281 732,422 0 6h 4 244,800 10,500 21,000
8 1,220,703 1,831,055 0 6h 4 379,100 12,000 24,000
9 3,051,758 4,577,637 0 6h 5 726,600 13,500 27,000
10 7,629,395 11,444,092 0 6h 5 1,125,600 15,000 30,000
11 7,650,000 11,500,000 0 6h 8 1,994,400 16,000 32,000
12 35,000,000 35,000,000 0 6h 10 2,280,000 17,000 34,000
13 40,000,000 40,000,000 0 6h 10 2,750,000 18,000 36,000
14 45,000,000 45,000,000 0 6h 10 3,125,000 19,000 38,000
15 50,000,000 50,000,000 0 6h 10 3,780,000 20,000 40,000
16 55,000,000 55,000,000 0 6h 14 4,435,000 21,000 42,000
17 60,000,000 60,000,000 0 6h 14 5,090,000 22,000 44,000
18 65,000,000 65,000,000 0 6h 14 5,745,000 23,000 46,000
19 70,000,000 70,000,000 0 6h 14 6,400,000 24,000 48,000
20 75,000,000 75,000,000 0 17h 14 7,055,000 25,000 50,000
21 80,000,000 80,000,000 0 1d 4h 15 7,710,000 26,000 52,000
22 85,000,000 85,000,000 0 1d 15h 15 8,365,000 27,000 54,000
23 90,000,000 90,000,000 0 2d 2h 15 9,020,000 28,000 56,000
24 95,000,000 95,000,000 0 2d 13h 15 9,675,000 29,000 58,000
25 100,000,000 100,000,000 0 3d 15 10,330,000 30,000 60,000
Total 965,363,125 975,570,988 0 14d 15h 38m

Construction Limits

Power Plant Construction Limits Per Command Center Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 - 15
No. of Oil Storage's 2 2 2 3 3 4 5 5

Upgrade Experience (XP)

Experience Points Awarded per Upgrade Level  ( T )
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
506 1,419 4,092 11,291 27,859 68,930 172,789 434,894 1,076,036 2,687,866
Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
3,832,698 3,851,600 14,21,600 16,108,000 18,043,200 20,054,000 ? ? ? ?
Level 21 Level 22 Level 23 Level 24 Level 25 Total Experience Points = ???,???,??? xp
? ? ? ? ?
For More information on this see Experience Points.

Appearance Progression / States of Repair

LEVELS 1 - 10
NORMAL DAMAGED DESTROYED
100% to 50% Health 49% to 1% Health 0% Health
Power Plant.png Power Plant Damaged.png Power Plant Destroyed.png
LEVEL 11 - 15
NORMAL DAMAGED DESTROYED
100% to 50% Health 49% to 1% Health 0% Health
PowerPlant-Lv-11.png PowerPlant-Lv-11-Damaged.png PowerPlant-Lv-11-Destroyed.png
Power Production = 100% Power Production = 0% Power Production = 0%
TOTAL REPAIR TIME :  30 sec

Related Missions

STANDARD MISSION
MISSION ICON MISSION DESCRIPTION COMPLETION AWARDS IMAGES
METAL OIL Pre Post
Jump-Start MissionIcon-PowerPlant-Lv3.png Upgrade Another Power Plant 2,000 2,000 X X
Power Up MissionIcon-PowerPlant-Lv3.png Upgrade Power Plant to Level 2 6,000 5,000 X X
High Voltage MissionIcon-PowerPlant-Lv3.png Upgrade Power Plant to Level 3 8,000 4,000 X X
Some Missions May Not Be Available Until The Completion Of Others.

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates




  • No Further Updates.

Additional Facts

  • The Power Plants can
    • Produce a Maximum Sustainable Power Output of ???,??? with 5 Level 25 plants.
  • The Power Plant's Power Production
  • When the combined Power Production of all Power Plants on a base drops below the Total Power Consumption
    • All Buildings and Defense Turrets will operate at less than 100% efficiency.
    • All structures operating at less than 100% efficiency are labeled with a Low Power Icon ( LowPower-ICON.png ).
    • The Total Drop in Efficiency is equal to the percentage drop in Produced Power below the Base Power Requirements with a minimum Operating Efficiency of 25%. ( See Pic Below )
  • The Power Plant, when placed into Overdrive produces 100% ( 2x ) more power.
  • The Power Plant does not produce power while being upgraded.
    • However, the Power Plant does produce 1,000 power while being initially constructed.
  • The Power Meter displays
    • The combined total Power Production of all operating Power Plants on a base.
    • The total required Power Consumption of the base to keep everything operating at 100% efficiency.
  • The current Power Consumption of an individual Building or Turret may be found the "Right Click" Menu of each.

Trivia

  • Some Buildings, such as the Barracks, do not consume power when idle.
  • The Power Plant produces Black Smoke when in Overdrive.
  • The Power Plant has a 4 x 4 Footprint.
  • Pixel Sheet Code : 6

Firsts & Records

Quotes

Click Expand to View Additional Quotes



The Power Plant is the heartbeat of base operations, generating energy to all power defenses and maintain production.
  — In-game description 

POWERING UP - Commander, with this Level 5 Power Plant, I now have the juices to keep you satisfied.
  — Level 5 Message [src]

1.21 GIGAWATTS - Excellent work Commander, after building this Level 10 Power Plant, I can feel the power coursing through my circuits. Ahhh that feels good.
  — Level 5 Message [src]



Each Power Plant will receive 2,000 power at level 11, allowing you to maintain full turret damage output with one less max level Power Plant.
 Game Update of Feb 04, 2015 

Feel the power!
  — Level 10 Facebook Post description 

Related Pages

External Links


Animated Gallery

Gallery

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Historical Gallery

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