Viper
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Viper | Elite Viper |
<< PREV | 067 | UNIT NAME | NEXT >> |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD | |||
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Infantry | Academy | Barracks | |||
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
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YES | 250 | GOOD | GOOD | CAN'T HIT | BEST | 0.6 |
UNLOCK REQUIREMENTS |
Level 10 Academy |
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( T ) • ( C ) | ![]() ![]() |
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A powerful unit with a Production Limit of 1 • For more information see Unique Unit | ||
( T ) • ( C ) | ![]() ![]() |
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Increases The Amount Of All Incoming Damage • Causes Additional Damage Over Time ( DoT ) | ||
( T ) | UNIT CURRENTLY NOT AVAILABLE | |
Unit Is Currently Unavailable for Unlocking • For More Info See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
1 | N / A | N / A | N / A | N / A | 10 | 35,000,000 | 35,000,000 | 3.5 | 42,900 | 180 | 2,333 |
2 | 22,000,000 | 22,000,000 | 0 | 5d | 10 | 35,500,000 | 35,500,000 | 3.5 | 46,500 | 200 | 2,667 |
3 | 24,000,000 | 24,000,000 | 0 | 6d | 10 | 36,000,000 | 36,000,000 | 3.5 | 50,100 | 220 | 3,000 |
4 | 28,000,000 | 28,000,000 | 0 | 7d | 10 | 36,500,000 | 36,500,000 | 3.5 | 53,700 | 240 | 3,333 |
5 | 32,000,000 | 32,000,000 | 500,000 | 5s | 10 | 37,000,000 | 37,000,000 | 5.0 | 57,300 | 260 | 3,667 |
6 | 36,000,000 | 36,000,000 | 750,000 | 5s | 10 | 37,500,000 | 37,500,000 | 5.0 | 90,900 | 280 | 4,000 |
7 | 38,000,000 | 38,000,000 | 1,000,000 | 5s | 10 | 38,000,000 | 38,000,000 | 5.0 | 97,050 | 300 | 4,333 |
8 | 40,000,000 | 40,000,000 | 1,500,000 | 5s | 10 | 38,500,000 | 38,500,000 | 5.0 | 73,200 | 320 | 4,667 |
9 | 42,000,000 | 42,000,000 | 2,000,000 | 5s | 10 | 39,000,000 | 39,000,000 | 5.0 | 83,790 | 340 | 5,000 |
10 | 45,000,000 | 45,000,000 | 2,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 105,000 | 350 | 5,333 |
11 | 45,000,000 | 45,000,000 | 2,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 115,500 | 350 | 6,400 |
12 | 45,000,000 | 45,000,000 | 2,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 126,000 | 350 | 6,400 |
13 | 45,000,000 | 45,000,000 | 4,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 136,500 | 350 | 6,933 |
14 | 45,000,000 | 45,000,000 | 4,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 147,000 | 350 | 7,467 |
15 | 45,000,000 | 45,000,000 | 4,000,000 | 5s | 10 | 40,000,000 | 40,000,000 | 5.0 | 157,500 | 350 | 8,000 |
16 | 67,500,000 | 67,500,000 | 4,000,000 | 7d | 10 | 40,000,000 | 40,000,000 | 5.0 | 168,000 | 350 | 8,533 |
Total | 532,000,000 | 532,000,000 | 23,750,000 | 25d | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Thorium Technology Advantage | Level : 5 | The Viper Receives a 43% Increase in Speed |
Build Times & Repair Information
Level 10 Barracks Build & Repair Times Per Viper Level ( T ) | ||||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10+ | |
BUILD | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | 2d 5h 59m | ||
REPAIR | 16h 12m | 16h 12m | 16h 12m | 16h 12m | 16h 12m | 16h 12m | 16h 12m | 16h 12m | ||
Level 10 Barracks Repair Costs Per Viper Level | ||||||||||
METAL | 10,500,000 | 10,650,000 | 10,800,000 | 10,950,000 | 11,100,000 | 11,250,000 | 11,400,000 | 11,550,000 | ||
OIL | 10,500,000 | 10,650,000 | 10,800,000 | 10,950,000 | 11,100,000 | 11,250,000 | 11,400,000 | 11,550,000 | ||
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10. |
Effective Levels vs Turrets
Turret Level | Level of Viper Required to Out Range Each Turret Type | ||||||||||
Blitz | Cryo | Hellfire | Ion | Laser | Machine | Mortar | Napalm | Plasma | Rocket | Shock | |
1 | 361 | 355 | 387 | 400 | 8 | 8 | 364 | 400 | 355 | 361 | 350 |
2 | 411 | 379 | 400 | 425 | 8 | 8 | 394 | 425 | 379 | 411 | 375 |
3 | 461 | 410 | 425 | 450 | 365 | 9 | 426 | 450 | 410 | 461 | 400 |
4 | 511 | 443 | 450 | 475 | 385 | 9 | 461 | 475 | 443 | 511 | 425 |
5 | 548 | 479 | 468 | 500 | 410 | 10 | 498 | 500 | 479 | 548 | 450 |
6 | 600 | 479 | 468 | 525 | 410 | 380 | 498 | 525 | 479 | 548 | 450 |
7 | 600 | 479 | 468 | 550 | 410 | 380 | 498 | 550 | 479 | 548 | 450 |
8 | 660 | 540 | 520 | 600 | 470 | 440 | 550 | 600 | 530 | 610 | 510 |
9 | |||||||||||
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Table Reflects Non-Customized Range Stats Only !!! |
History of Availability
Viper Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
45,000 xp | Operation: Desert Recon |
Prize Hold | ![]() |
Unavailable | Operation: Devil's Grip |
Prize Hold | ![]() |
Unavailable | Operation: Red Storm (2014) |
eXP Increase • REMOVED | ![]() |
50,000 xp | Operation: Hellstorm 2 |
Offered in Event Shop Continuously Except Where Otherwise Stated // eXP = Event Experience Points / WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Viper received the ability to be upgraded to Level 16 in the Game Update of Aug 06, 2014.
- The Viper lost the ability to be placed into Bunkers in the Game Update of June 12, 2014.
- The Viper reduced its Capacity Cost from 500 to 250 in the Game Update of May 29, 2014.
- The Viper received the ability to be upgraded to Level 15 in the Game Update of Apr 02, 2014.
- The Viper received the ability to be upgraded to Level 14 in the Game Update of Jan 08, 2014.
- The Viper was introduced via the [Event Shop]] during Operation: Desert Recon ( Nov 21, 2013 ).
- No Further Updates
Additional Facts
- The Viper produces the Corrosion (
) Status Effect.
- The Viper cannot be placed in any type of Bunker.
Trivia
- The Viper is the fourth Unique Unit and the first Unique Infantry Unit to be introduced.
- The Viper is the fourth Unit with the ability to Shoot on the Move.
- In Order to have a Level 13+ Viper the Player must be a Minimum of Level 31.
- Pixel Sheet Code : 67
Firsts & Records
- War Commander Records :
Quotes
Click Expand to View Additional Quotes
“ | The state-of-the-art Viper sprints and shoots Corrosion shells at enemy targets, weakening enemy defenses while soaking up damage. | ” |
— In-Game Description |
“ | The Thorium infused Viper has increased movement speed and its corrosive effect amplifies damage even further. | ” |
— Level 5 Description |
Related Pages
External Links
- Kixeye Forum ( 05/01/2014 ) - Veteran Unit Levels Part 2! - ( Official ) - Relative Information
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Concept Art by
Artist : Mr-Donkeygoat
Video
For more videos on this topic see : Viper Additional Video
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Categories:
- Unique Unit
- Status Effect Weapon
- Status Effect - Corrosion
- Restricted Availability
- Unavailable Unit
- Infantry
- Anti-Ground
- Shoot On The Move
- Ground Unit
- Mech
- Special Event Prize
- A to Z