Ho-Ho-Holdout ( Dec 2020 )

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Defend-EventBox-Icon.png   PvE DEFENSE EVENT # 12   Defend-EventBox-Icon.png
HoHoHoldout-HeaderBanner.png
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Introduction

Ho-Ho-Holdout ( Dec 2020 ) is the 12th PvE Defense Event to be presented in War Commander.
PvE Defense Events are Mini-Events .....

General Information

Holdout is a series of 3 Bases that the Player must protect from series of swarming Enemy Units. Each Base scales up in Difficulty and each Base contains 3 Waves of Enemies where the Player defend against. Success in defending in each series of Waves will award the Player with Event Experience Points (eXP) that the Player may use to purchase various items from the Event Store, such as:

If the Player is successful at defeating all of the 3 Holdout Bases, the Player will be awarded a Logistic from an Arms Cache. A Bonus Holdout Base is unlocked upon the defeat of the 3 Holdout Bases that yields additional Event Experience Points (eXP) that the Player can earn.


Event Information

GENERAL EVENT INFORMATION
EVENT STARTS December 18, 2020

Holdout Mk VI

EVENT ENDS December 21, 2020
EVENT NUMBER 8 12th Holdout PvE Defense Event
EVENT CLASS PvE Defense Players Must Successfully Defend Against A Series of Attacks By Rogue Forces
ANTAGONIST Shadow Alliance Commanded By : Goro Tazaki]]
EVENT DURATION 3 Days 3 Days - May Be Limited Depending On Player's Individual Start Time & Date
EVENT PROGRESSION Wave System A Limited Succession of Progressively Harder Waves
TOTAL WAVES 3 Waves A Base Is Completed When The 3rd Wave Has Been Successfully Defeated
WAVE CHECKPOINTS Various Waves Every Defeated Wave Marks A Player's Progression And Awards Prizes
PLAYER ASSISTANCE NO Player May NOT Receive Assistance From Friendly Commanders
SPECIAL NOTES Ho-Ho-Holdout ( Dec 2020 ) CAN be Repeated to earn additional Checkpoint Prizes using Restart Tokens

Notable Event Prizes

NEW EVENT SHOP PRIZES
EVENT SHOP eXP PRIZE eXP COST UNLOCKING REQUIREMENTS CLASSIFICATION
Diamond Tech - Blackout Diamond Tech File:DiamondTech(Blackout)-HoHoHoldout.png 4,500,000 xp Level 5 Workshop Diamond Epic Tech
Cyberpunk - Helios Tech File:Cyberpunk(Helios)-HoHoHoldout.png 875,000 xp Level 5 Workshop    Helios Limited Tech
12h Helios Upgrade Boost File:HeliosUpgradeBoost(12Hours)-HoHoHoldout.png 180,000 xp NONE Upgrade Logistic
36h Helios Upgrade Boost File:HeliosUpgradeBoost(36Hours)-HoHoHoldout.png 540,000 xp NONE Upgrade Logistic
48h Helios Upgrade Boost File:HeliosUpgradeBoost(48Hours)-HoHoHoldout.png 720,000 xp NONE Upgrade Logistic
Click Picture Icon above to view Larger Image    Only Showing Prizes That Are INTRODUCED In This Event

Holdout I


HOLDOUT I WAVE CHECKPOINT PRIZES
CHECKPOINT PRIZE WAVE COMPETED UNLOCKING or UPGRADE REQUIREMENTS CLASSIFICATION
25,000 xp Wave 1 N / A Event Experience Points
25,000 xp Wave 2 N / A Event Experience Points
100,000 xp Wave 3 N / A Event Experience Points

Holdout II


WAVE CHECKPOINT PRIZES
CHECKPOINT PRIZE WAVE COMPETED UNLOCKING or UPGRADE REQUIREMENTS CLASSIFICATION
50,000 xp Wave 1 N / A Event Experience Points
100,000 xp Wave 2 N / A Event Experience Points
200,000 xp Wave 3 N / A Event Experience Points

Holdout III


WAVE CHECKPOINT PRIZES
CHECKPOINT PRIZE WAVE COMPETED UNLOCKING or UPGRADE REQUIREMENTS CLASSIFICATION
125,000 xp Wave 1 N / A Event Experience Points
125,000 xp Wave 2 N / A Event Experience Points
250,000 xp Wave 3 N / A Event Experience Points

Holdout Completion Prize


HOLDOUT COMPLETION PRIZE
CHECKPOINT PRIZE WAVE COMPETED UNLOCKING or UPGRADE REQUIREMENTS CLASSIFICATION
Logistics Arms Cache MoreInfoIcon-1.png N / A Completion of Holdout I, II & III Bases Logistics

Bonus Holdout


WAVE CHECKPOINT PRIZES
CHECKPOINT PRIZE WAVE COMPETED UNLOCKING or UPGRADE REQUIREMENTS CLASSIFICATION
250,000 xp Wave 1 N / A Event Experience Points
250,000 xp Wave 2 N / A Event Experience Points
500,000 xp Wave 3 N / A Event Experience Points

Event Shop

Event Experience Points ( eXP )

  • The Player is awarded eXP for every successful Defense per Wave per Base. These points may be tracked by the Player in the Event Store while in the Player's Base.

Special Event Prizes

Detailed Play Information

Defense Objective Defend-EventBox-Icon.png

  • Defense of Rogue Attack - The Player is required to Defend against 3 Waves of Attacks from Rogue Forces in order to complete the a single Holdout Base.
    • There are 4 Holdout Bases, which are :
      • Holdout I
      • Holdout II
      • Holdout III
      • Bonus Holdout ( Unlocked upon the completion of the previous 3 Holdout Bases )
  • Platoon Deployment - The Player is only allowed to deploy ONE Platoon to be used in Defending against the Rogue Attacks.
    • Deployed Units CANNOT be Retreated.
    • The Player CAN use Defensive Uniques ( ClassBoxICON-Defensive.png ) in the Holdout Bases.
  • Rogue Units - Each Defensive Wave may consist of Units in any number and combination of Ground, Air Units or both. The higher the Wave the harder the difficulty.
  • Successful Defense - The Player is considered successfully Defended when all attacking Rogue Units have been eliminated while preventing the Player's Deployed Units from being eliminated.
  • Repeatable Objective - The Player must repeat any wave in which the Player's Deployed Units is killed in order to move on to the next Wave.
  • Bonus Crates - Additional Bonus Crates are spawned at random intervals and will grant the Player specific Abilities upon claimed.
    • See below for detailed information.
  • Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack by clicking the END ATTACK button. After which the Player may then Repair and Adjust the composition of the Platoon and restart that Wave from the beginning.
  • Base Defender Platoon Damage - All units in the Base Defender Platoon are NOT returned to their original Health at the conclusion of each Wave.
  • Multiple Direction Defense - For each wave the Rogue Faction will attack the Player's Platoon from one to all directions depending the Map. Each time a wave is repeated the Units may rotate their positions in the attack.


BattleBegins-Countdown-(3-Start).png


Bonus Crate Functionality

  • Bonus Crates are spawned at random intervals around the map. These Crates will grant the Player a special Ability upon being claimed.
    • In order to claim the Bonus Crate, the Player must have their Unit stand on top of the Crate to claim them.
BonusCrates-Animated.gif
  • Bonus Crates only inhabit the battlefield for a specific amount of time before self-destructing.
  • The Abilities that may be granted upon the claiming of Bonus Crates are as follow :


BONUS CRATE ABILITIES
Ability Effect Duration
Shock For All Grants Allied Units ability to apply Shock Status Effect ( SHOCK STATUS EFFECT : Renders all affected targets unable to Move or Fire Weapons for the duration of the Effect. ) 60 Seconds
Corrosion For All Grants Allied Units ability to apply Corrosion Status Effect ( CORROSION STATUS EFFECT : Casues all affectd Targets to recieve an Increase in Damage Taken from all sources for the duration of the effect. • Corrosion also causes its own Time Released Damage over the duration of the effect. ) 60 Seconds
Zombifier For All Grants Allied Units ability to apply Plague Status Effect ( PLAGUE STATUS EFFECT : Affected Buildings produce NPC Zombies as Last Stand Defenders which fight for the Attacker. • Affected Infantry & Vehicles will aslo produce a single Zombie which will also fight for the Attacker. ) 60 Seconds
Stealth For All Grants Allied Units Stealth ability 60 Seconds
Bishop Backup Spawns 2 Bishops N / A
War Dog Backup Spawns 2 War Dogs N / A
Billy Goat Backup Spawns 2 Billy Goats N / A
Onyx Backup Spawns 2 Onyx C Spiders N / A
Hot Rod Backup Spawns 3 Hot Rods N / A
Meteor Shower Calls in a Thorium Meteor Shower that crashes on the Battlefield, dealing Damage upon impact and creats Thorium Fire AoE that Damages Allied and Enemy Units alike N / A
Missile Strike Launches multiple Peacekeeper Missiles randomly in the Battlefield and deals Damage to Enemy Units N / A
Present Drop Spawns a Phantom that drops presents that Damages enemies N / A

Base Layouts

Template:Ho-Ho-Holdout ( Dec 2020 ) Base Layouts-(12-16-2020)

Additional Information

  • There are 12 Waves in total in Ho-Ho-Holdout ( Dec 2020 ).
    • Including 3 Waves from Holdout I.
    • Including 3 Waves from Holdout II.
    • Including 3 Waves from Holdout III.
    • Including 3 Waves from Bonus Holdout.
  • A Restart Token is awarded upon the completion of Holdout III, allowing the Player to restart the entire Event again.

Trivia

  • Ho-Ho-Holdout ( Dec 2020 ) is similar to the Onslaught and Invasion modes, except Ho-Ho-Holdout ( Dec 2020 ) takes place in it's own Base and requires the Player to only 1 Platoon to participate.

Quote


Holdout consists of a series of three bases that you must protect with your platoons. These bases scales up in difficulty and each one consists of enemies. Beating each wave rewards you with experience that you can use to purchase items in the Holdout Store
  — Ho-Ho-Holdout Description [src]

Related Pages

External Links

  • Kixeye Forum ( 12/16/2020 ) - HO-HO-HOLDOUT - ( Official ) - Event Briefing


Gallery - Event Features

Gallery - Event & Base Instructions

Images may have been resized to fit in the page. Click on an image to view actual size.

Gallery - Event Shop

Gallery - Map Icons

Navigation

TierBonus-ICON.PNG   SPECIAL EVENTS  T )   TierBonus-ICON.PNG
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
Defend-EventBox-Icon.png   PvE OFFENSIVE & DEFENSE EVENTS   Defend-EventBox-Icon.png
0. Operation: Badger Run    1. Onslaught    2. Winter Onslaught    3. Horde Onslaught    4. Wasteland Onslaught    5. Silver Skull Onslaught    6. Monumental Death Onslaught    7. Hound Roast Onslaught    8. Thor Galore Onslaught    9. Zombie Invasion    10. Pure Thor Onslaught    11. Survivor's Onslaught    12. Onslaught 12    13. Onslaught 13    14. Onslaught 14    15. Onslaught 15    16. Onslaught 16    17. Onslaught 17    18. Zombie Onslaught
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   Holdout I    Holdout II    Holdout III    Holdout IV    Holdout V    Holdout VI    Holdout VII    Holdout VIII    Holdout IX    Holdout X    Holdout 11

   Ho-Ho-Holdout

   Showdown I    Showdown II    Showdown III    Showdown IV
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