Introduction
Event Information
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GENERAL EVENT INFORMATION
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EVENT STARTS
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July 24, 2014
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Operation: Iron March Sector Start Times
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EVENT ENDS
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July 30, 2014
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EVENT NUMBER
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28
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29 Days since last Special Event
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EVENT CLASS
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Hybrid
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Players Must Complete Both Attack and Defense Objectives
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ANTAGONIST
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M.A.Y.H.E.M.
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Commanded By : Odin
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EVENT DURATION
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6 Days
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Event Shop open an additional 48 Hours
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EVENT PROGRESSION
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Wave System
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Continuous Progression of Attack and Defense Waves
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eXP PAYOUTS
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Progressive
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Starting at 600 xp and Increasing with each successive Wave
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NUMBER OF WAVES
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Infinite
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As many Waves as the Player can Complete
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BONUS eXP
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Yes
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Time Sensitive Bonus XP Targets available in Fortresses
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PLAYER ASSISTANCE
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No
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Event Bases are Player Exclusive
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Event Prizes
Previous Event Prizes ( Sale & Checkpoint )
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Prize
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Reg eXP Cost
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Sale eXP Cost
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Unlocking Requirements
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Classification
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Stinger
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9,500 xp
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4,750 xp
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Sniper
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Infantry
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Reaper Drone
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15,000 xp
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7,500 xp
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Cobra
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Aircraft
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Drone Silo
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12,500 xp
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9,375 xp
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Lv 3 Command Center
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Building
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Reaper Drone Schematic
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30,000 xp
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15,000 xp
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Reaper Drone
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Schematic
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Stinger Schematic
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30,000 xp
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15,000 xp
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Stinger
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Schematic
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Elite Mega Tank
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34,000 xp
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17,000 xp
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Mega Tank
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Vehicle
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Warhawk Schematic
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35,000 xp
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17,500 xp
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Warhawk
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Schematic
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Hover Tank
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40,000 xp
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20,000 xp
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Challenger
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Vehicle
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Hellstorm
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Wave 11
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None
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Aircraft
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Hellstorm Schematic
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Wave 21
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Hellstorm
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Schematic
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Last Chance Sale! ( Removed from Event Shop at end of Event )
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Prize
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Reg eXP Cost
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Last eXP Cost
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Unlocking Requirements
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Classification
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None
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0 xp
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0 xp
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None
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None
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Event HUD
Pre-Event
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During the Event
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Post-Event
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Countdown to Start
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Time, Wave, XP & Bonus Info
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USE IT OR LOSE IT
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Detailed Play Information
Defense Waves
- Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
- Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
- Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
- 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
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Attack Waves - Orbital Laser Base
- Event Base - The non-Fortress, non-Island Event Bases that the Player will be required to Attack and Destroy this Event will be the M.A.Y.H.E.M. Orbital Laser Event Base.
- Exclusive Event Base - Each Player has a M.A.Y.H.E.M. Orbital Laser Event Base attached to their Base for each Standard Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
- Unlimited Attacks - The Player may stop and start an attack on an Orbital Laser Event Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO Attack Time Limit for completing an M.A.Y.H.E.M. Orbital Laser Event Base.
- Wave Completion - To complete a Orbital Laser Event Base, the Player must destroy all Buildings and Turrets found within.
- Frequency - 8 of the first 50 Waves are the Orbital Laser Event Bases starting with Wave 4.
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Attack Waves - Island Bases
- Island Base - Occasionally the Player will be required to Attack and Destroy M.A.Y.H.E.M. Island Bases which will limit the type of Offensive Weapons which may be deployed in the attack.
- Island Base Weapon Restrictions - The Player may only Attack the Island Bases with Aircraft, Missile Silo Missiles & the New Mercenaries Mech. NO Ground Unit may be used since they cannot travel across the water.
- Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
- Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO time limit for completing a Island Base.
- Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets found within.
- Frequency - 5 of the first 50 Waves are Island Bases.
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Fortress Waves
- M.A.Y.H.E.M. Fortress - For this Event, the Fortresses are called M.A.Y.H.E.M. Fortress.
- M.A.Y.H.E.M. Fortress Location - As a Player reaches a Fortress Wave they will have a M.A.Y.H.E.M. Fortress attached to their Base that only they may attack. The M.A.Y.H.E.M. The M.A.Y.H.E.M. Fortress icon will only be visible on the World Map during a Fortress Wave.
- M.A.Y.H.E.M. Fortress Layout - Each M.A.Y.H.E.M. Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
- Single Attack Direction - Players may surround a M.A.Y.H.E.M. Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
- M.A.Y.H.E.M. Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the M.A.Y.H.E.M. Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the M.A.Y.H.E.M. Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the M.A.Y.H.E.M. Fortress. Once the M.A.Y.H.E.M. Fortress has Reset the Player may make another attempt at completing the Wave.
- Unlimited Attacks - The Player may stop and start an attack on a M.A.Y.H.E.M. Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the M.A.Y.H.E.M. Fortress Clock.
- M.A.Y.H.E.M. Fortress Frequency - The Player must complete a M.A.Y.H.E.M. Fortress every 10th Wave ( Starting Wave 10 ).
- Bonus XP Targets - M.A.Y.H.E.M. Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the M.A.Y.H.E.M. Fortress is fully destroyed. If the M.A.Y.H.E.M. Fortress is RESET, so are the Bonuses.
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Experience Point Bonus
- XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
- XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
- XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
- XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
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Ending of a Special Event
A Special Event ends in one of two ways :
- The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
- The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
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Event Shop
Event Experience Points (eXP)
- The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
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Special Event Prizes
- The Event Shop may only be accessed while inside the Player's Base.
- As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
- Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
- The Event Shop is split into two separate sections:
- Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
- Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
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Use It Or Lose It
Following the conclusion of the Special Event :
- The Event Shop will remain open for 48 Hours.
- Any unused eXP at the time the Event Shop closes will be lost.
- If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
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Event Base & Fortress Layouts
Event Base Layouts
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Wave
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Layout
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Wave
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Layout
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Wave
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Layout
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Wave
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Layout
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4
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43
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67
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87
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14
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46
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73
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93
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23
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53
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75
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95
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26
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56
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77
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97
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33
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63
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83
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36
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65
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85
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Island Base Layouts
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Wave
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Layout
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Wave
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Layout
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Wave
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Layout
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7
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54
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82
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17
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62
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88
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24
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68
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92
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34
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72
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98
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44
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78
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Fortress Layouts
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Wave
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Layout
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Wave
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Layout
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10
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60
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20
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70
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30
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80
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40
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90
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50
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100
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Wave Attack / Defense Breakdown
NOTE: Numbers for first 100 Waves.
Attack vs Defense Breakdown
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Attack Waves
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Defense Waves
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Wave Count
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46
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54
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Attack Wave Breakdown
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Wave Count
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% of Attacks
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Event Bases
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22
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48 %
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Island Bases
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14
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30 %
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Fortresses
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10
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22 %
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Wave Notes & Highlights
Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes
Additional Information
- Operation: Iron March is the first Event in which the Player is able to use the Defense Bonuses that have been previously acquired from completing Phases of the Shadow Ops missions.
- Operation: Iron March introduces the Orbital Laser Building found in Event Bases and some Fortresses.
- For Operation: Iron March all Rocket Silos found on the Fortress, Island & Obital Laser Bases are loaded with Patriot Rockets.
- The Operation: Iron March Demo Wave features the new Elite Striker.
- Operation: Iron March features the return of the Banshee and Banshee Schematic to the Event Shop.
- Operation: Iron March Event Base Icons show the Command Center from Operation: Floodgate, however the Bases & Fortresses have a standard Command Center.
- Operation: Iron March contained a substantial increase in the number of Attack Waves. A total of 46 in the first 100 were Attack Waves.
- This is an increase of 16 Attack Waves from the previous Event, Operation: Cerberus 2.
- This is the most Attack Waves in a Hybid Event to date.
Event Firsts & Records
Related Pages
External Links
Quotes
Click Expand to View Additional Quotes
“ | Few armies stand up to the force of human steel and live to tell the tale. The M.A.Y.H.E.M. Faction is on the loose, but an Iron March is close behind. Battle begins 7/24 - can we count on you? | ” |
| — Event Message #1 |
“ | A mysterious leader and his army of mechs have stepped in to aid you fight against the M.A.Y.H.E.M. Faction. These mercenaries could provide the push you need to end Odin's reign once and for all. Operation: Iron March being 7/24! | ” |
| — Event Message #2 |
“ | M.A.Y.H.E.M. stongholds have spread like wildfire throughout the World Map. Harnessing the power of Mech Mercenaries is your only hope, Commander - win out and they could be yours. Operation: Iron March begins in less than 24 hours! | ” |
| — Event Message #3 |
“ | Operational: Iron March is underway! Destroy all M.A.Y.H.E.M. Bases and Wreckers, Strikers, and Marauders could be yours. God speed, Commander! | ” |
| — Event Message #4 |
“ | There's less than 24 hours left to stop the M.A.Y.H.E.M. Faction. It's time to show what you've got, Commander! | ” |
| — Event Message #5 |
Animated Photo
Animated Mercenaries on Wave 1
Gallery
Event Message #1 :
Pre-Event Description #1
Event Message #2 :
Pre-Event Description #2
Event Message #3 :
Pre-Event Description #3
Event Message #4 :
Event Start
Event Message #5 :
24hrs Remaining
Event Message #6 :
Event Ends
Mercenary Mech Leader
Identity Unknown
Event Art
Large Event Banner
New Prizes Puzzle Solution
Video
Navigation