Introduction
Event Information
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GENERAL EVENT INFORMATION
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EVENT STARTS
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August 21, 2014
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Operation: Iron Lord Sector Start Times
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EVENT ENDS
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August 27, 2014
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EVENT NUMBER
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29
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21 Days since last Special Event
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EVENT CLASS
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Hybrid
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Players Must Complete Both Attack and Defense Objectives
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ANTAGONIST
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Ironstrike
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Commanded By : Odin
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EVENT DURATION
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6 Days
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Event Shop open an additional 48 Hours
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EVENT PROGRESSION
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Wave System
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Continuous Progression of Attack and Defense Waves
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eXP PAYOUTS
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Progressive
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Starting at 600 xp and Increasing with each successive Wave
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NUMBER OF WAVES
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Infinite
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As many Waves as the Player can Complete
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BONUS eXP
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Yes
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Time Sensitive Bonus XP Targets available in Fortresses
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PLAYER ASSISTANCE
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No
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Event Bases are Player Exclusive
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Event Prizes
Previous Event Prizes ( Sale & Checkpoint )
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Prize
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Reg eXP Cost
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Sale eXP Cost
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Unlocking Requirements
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Classification
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Stinger
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9,500 xp
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4,750 xp
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Sniper
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Infantry
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Drone Silo
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12,500 xp
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6,250 xp
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Lv 3 Command Center
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Building
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Reaper Drone
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15,000 xp
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7,500 xp
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Cobra
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Aircraft
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Plasma Cannon Turret
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22,500 xp
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11,250 xp
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Lv 6 Defense Lab
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Turret
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Reaper Drone Schematic
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30,000 xp
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15,000 xp
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Reaper Drone
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Schematic
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Stinger Schematic
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30,000 xp
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15,000 xp
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Stinger
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Schematic
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Elite Mega Tank
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34,000 xp
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17,000 xp
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Mega Tank
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Vehicle
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Rocket Silo
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53,000 xp
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26,500 xp
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None
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Building
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Flame Assault Vehicle
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Complete Wave 11
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Paladin
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Vehicle
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FAV Schematic
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Complete Wave 21
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FAV
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Schematic
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Laser Cannons - Epic Tech
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Complete Wave 31
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Hercules
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Epic Tech
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Last Chance Sale! ( Removed from Event Shop at end of Event )
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Prize
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Reg eXP Cost
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Last eXP Cost
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Unlocking Requirements
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Classification
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NONE
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N/A
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N/A
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N/A
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N/A
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Event HUD
Pre-Event
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During the Event
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Post-Event
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Countdown to Start
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Time, Wave, XP & Bonus Info
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USE IT OR LOSE IT
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Detailed Play Information
Defense Waves
- Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
- Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
- Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
- 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
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Attack Waves - Rush Base
- Rush Base - One of the non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Rush Base. These Bases are lightly Defended but the Players is required to completely destroy the base to complete in a very limited amount of time.
- Exclusive Rush Base - Each Player has a Rush Base attached to their Base for each Rush Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
- Unlimited Attacks - The Player may stop and start an attack on a Rush Base as many times as they find necessary to complete the wave.
- Time Limit - There is a 7 Minute Attack Time Limit for completing a Rush Base. Failure to complete the Rush Base within the Time Limit will cause the Base to completely reset. The Player may then try again to complete the Base within 7 Min.
- Wave Completion - To complete a Rush Base, the Player must destroy all Buildings and Turrets found within in the allotted time.
- Frequency - The Player faces a Rush Wave every 10 Waves starting with Wave 4.
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Attack Waves - Ironstrike Base
- Event Base - Another non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Ironstrike Base. Most of these bases will contain one or more Radar Jammers reducing the Players Attack Range on all Units used in the battle, this will be indicated by an orange triangle above all effected units (). This reduction will remain in effect until all Radar Jammers are destroyed.
- Exclusive Event Base - Each Player has a Ironstrike Base attached to their Base for each Ironstrike Base Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
- Single Attack Direction - Players may surround a Ironstrike Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the battle from a single direction, the Southwest.
- Unlimited Attacks - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO Attack Time Limit for completing an Ironstrike Base.
- Wave Completion - To complete a Ironstrike Base, the Player must destroy all Buildings and Turrets found within.
- Frequency - The Player faces a Ironstrike Base Attack Wave every 10 Waves starting with Wave 5.
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Attack Waves - Island Bases
- Island Base - Occasionally the Player will be required to Attack and Destroy an Island Base which being surrounded by water limits the type of Offensive Weapons which may be deployed in an attack.
- Island Base Weapon Restrictions - The Player may only Attack an Island Base from the air, NO Ground Units may deployed as they cannot travel across the water. This Limits the weapons that may or may not be use to the following :
- Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
- Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO time limit for completing an Island Base.
- Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets located on the Island.
- Frequency - 8 of the first 50 Waves are Island Bases.
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Attack Waves - Coalition Fortress
- Coalition Fortress - For this Event, the Fortresses are called Coalition Fortresses, ( M.A.Y.H.E.M. & Ironstrike )
- Coalition Fortress Location - As a Player reaches a Fortress Wave they will have a Coalition Fortress attached to their Base that only they may attack. The Coalition Fortress icon will only be visible on the World Map during a Fortress Wave.
- Coalition Fortress Layout - Each Coalition Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
- Single Attack Direction - Players may surround a Coalition Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
- Coalition Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the Coalition Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the Coalition Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Coalition Fortress. Once the Coalition Fortress has Reset the Player may make another attempt at completing the Wave.
- Unlimited Attacks - The Player may stop and start an attack on a Coalition Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the Coalition Fortress Clock.
- Coalition Fortress Frequency - The Player must complete a Coalition Fortress every 10th Wave ( Starting Wave 10 ).
- Bonus XP Targets - Coalition Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the Coalition Fortress is fully destroyed. If the Coalition Fortress is RESET, so are the Bonuses.
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Experience Point Bonus
- XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
- XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
- XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
- XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
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Ending of a Special Event
A Special Event ends in one of two ways :
- The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
- The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
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Event Shop
Event Experience Points (eXP)
- The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
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Special Event Prizes
- The Event Shop may only be accessed while inside the Player's Base.
- As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
- Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
- The Event Shop is split into two separate sections:
- Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
- Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
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Use It Or Lose It
Following the conclusion of the Special Event :
- The Event Shop will remain open for 48 Hours.
- Any unused eXP at the time the Event Shop closes will be lost.
- If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
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Event Base & Fortress Layouts
Rush Base Layouts
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Wave
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Layout
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Wave
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Layout
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4
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54
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14
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64
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24
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74
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34
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84
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44
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94
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Ironstike Base Layouts
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Wave
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Layout
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Wave
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Layout
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5
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55
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15
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65
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25
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75
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35
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85
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45
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95
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Coalition Fortress Layouts
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Wave
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Layout
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Wave
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Layout
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10
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60
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20
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70
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30
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80
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40
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90
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50
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100
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Island Base Layouts
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Wave
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Layout
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Wave
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Layout
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29
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69
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39
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79
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49
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89
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59
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99
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Wave Attack / Defense Breakdown
NOTE: Numbers for first 100 Waves.
Attack vs Defense Breakdown
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Attack Waves
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Defense Waves
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Wave Count
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38
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62
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Attack Wave Breakdown
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Wave Count
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% of Attacks
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Rush Bases
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10
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26%
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Jammer Bases
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10
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26%
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Island Bases
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8
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21%
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Fortresses
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10
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26%
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States of Repair - Event Command Center
Normal
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Damaged
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Destroyed
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100% - 50% Health
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49% - 1% Health
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0% Health
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Wave Notes & Highlights
Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes
Additional Information
- Operation: Iron Reign features a new Rogue Faction called Ironstrike, which is a coalition of three separate existing factions, Armored Corps, M.A.Y.H.E.M. and Highway Zealots. Odin, the leader of M.A.Y.H.E.M. has stepped froward as the Leader of Ironstike.
- Operation: Iron Reign introduced the Radar Jammer. This powerful Ironstrike defensive structure reduces the range of all attacking Units. Destroying all Radar Jammers will restore full combat range.
- Operation: Iron Reign also saw the introduction of the Ion Turret, developed by Ironstike with Shield Disabling Ion Technology.
- Operation: Iron Reign was the first Special Event to offer a Commander Unit as a Prize : the Vanquisher Commander.
- Operation: Iron Reign was the first Special Event to feature a Non-Fortress Base with a Time Limit for its completion. The Rush Base has a Time Limit of 7 minutes on its completion.
- Due to a 3 Phase Shadow Op Cycle Players may only have a maximum Special Event Damage Buff of 6% for Operation: Iron Reign.
- Operation: Iron Reign is the secound Special Event to feature more than one Rogue Faction working together. The first was Operation: Crossfire, which had the Armored Corps & Hell Hounds form a temporary alliance.
- Due to several delays in the start of Operation: Iron Reign the event was extended the event by 1 day, ending on August 28th, 2014.
Related Pages
External Links
Quotes
Click Expand to View Additional Quotes
“ | The wrath of Mech Mercenaries has been felt far and wide, but the remnants of MAYHEM won't stay quite for long. Even with the World Map in chaos, Odin has not yet begun to fight. Operation: Iron Reign begins 8/21 - prepare fo the worst, Commander. | ” |
| — Event Message #1 |
“ | In a tactical play to regain supremacy, M.A.Y.H.E.M., Armored Corps, and Highway Zealots have joined forces as the Ironstrike. With Odin at the helm, this new faction is a force to be reckoned with. Be ready for anything, Commander - war begins 8/21! | ” |
| — Pre-Event Description #2 |
“ | Operation: Iron Reign begins in less than 24 hours, Commander! Resist the Ironstrike uprising and the Vanquisher Commander will be yours. Think you're up to the challenge? Prepare for war. | ” |
| — Pre-Event Description #3 |
“ | Quote Here. | ” |
| — Event Description - Start |
Animated Gallery
Vanquisher Commander Info
Gallery
Event Message #1 :
First Event Description
Event Message #2
2nd Event Description
Event Message #3
24 Hours to Start
Event Message #4
Event Start
Event Message #5 :
24 Hour Warning
Event Message #6 :
Event End
Sneek Peek Prize Puzzle
Wraith
Sneek Peek Prize Puzzle
Vanquisher Commander
Ironstrike Base Background
Premiere Event
Video
Navigation