Helios
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Helios | Helios Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | Corpus | Tech Center | War Factory | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
PLASMA | 80 ( 2.0 sec ) | 1 | 10,000 | 1 ( 0.025s ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 300 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 20 have been unlocked, no more can be unlocked beyond the hard cap. | ||
( T ) • ( C ) | STATUS EFFECT WEAPON : CONFUSION | |
Causes affected Unit(s) to move in a random direction for a set duration. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Time |
Tech Center | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 1 | 5.0 | 41,000 | 550 | 2,700 | 8,100 | |||
2 | 9d 12h | 1 | 5.0 | 42,000 | 550 | 2,733 | 8,200 | |||
3 | 18h 18m | 1 | 5.0 | 43,000 | 550 | 2,767 | 8,300 | |||
4 | 1d 3h 30m | 1 | 5.0 | 44,000 | 550 | 2,800 | 8,400 | |||
5 | 1d 12h 43m | 1 | 5.0 | 45,000 | 550 | 2,833 | 8,500 | |||
6 | 1d 21h 48m | 11 | 5.0 | 46,000 | 550 | 2,867 | 8,600 | |||
7 | 2d 7h | 12 | 5.0 | 47,000 | 550 | 2,900 | 8,700 | |||
8 | 2d 16h 6m | 13 | 5.0 | 48,000 | 550 | 2,933 | 8,800 | |||
9 | 3d 1h 18m | 14 | 5.0 | 49,000 | 550 | 2,967 | 8,900 | |||
10 | 3d 10h 30m | 15 | 5.0 | 50,000 | 550 | 3,000 | 9,000 | |||
11 | 3d 19h 36m | 15 | 5.0 | 51,000 | 550 | 3,033 | 9,100 | |||
12 | 4d 4h 48m | 16 | 5.0 | 52,000 | 550 | 3,067 | 9,200 | |||
13 | 4d 16h | 16 | 5.0 | 53,000 | 550 | 3,100 | 9,300 | |||
14 | 5d 2h 6m | 17 | 5.0 | 54,000 | 550 | 3,133 | 9,400 | |||
15 | 5d 13h 18m | 17 | 5.0 | 55,000 | 550 | 3,167 | 9,500 | |||
16 | 6d 1h 24m | 18 | 5.0 | 56,000 | 550 | 3,200 | 9,600 | |||
17 | 6d 14h 36m | 18 | 5.0 | 57,000 | 550 | 3,233 | 9,700 | |||
18 | 7d 5h 48m | 19 | 5.0 | 58,000 | 550 | 3,267 | 9,800 | |||
19 | 7d 23h 54m | 19 | 5.0 | 59,000 | 550 | 3,300 | 9,900 | |||
20 | 8d 23h 6m | 20 | 5.0 | 60,000 | 550 | 3,333 | 10,000 | |||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Tech Center Level. |
Build and Repair Information
Build & Repair Times For Helios ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 20 | 1d 12h 33m | 57,000,000 | 35m 06s | ? Gold | |||
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Helios is a Series I • Light Vehicle for the Corpus Faction ( )
- OFFENSIVE HIGHLIGHTS
- Solar Generator:
- Equipped with Solar Generator, the Helios can fire Plasma Orbs that deals Plasma Damage ( ).
- The orbs produces a Splash Radius of ??, and a 10% chance to produce an explosion that leaves a Fire Pool ( ) when targeting Ground Targets.
- Enemy Units passing through the fiery pool will be applied the Fire ( ) Status Effect that lasts for 5 seconds.
- This Weapon has a unlisted Charge-Up Time of 1 second.
- The orbs produces a Splash Radius of ??, and a 10% chance to produce an explosion that leaves a Fire Pool ( ) when targeting Ground Targets.
- Equipped with Solar Generator, the Helios can fire Plasma Orbs that deals Plasma Damage ( ).
- Solar Generator:
- DEFENSIVE HIGHLIGHTS
- General Immunity:
- The Helios is immune to the following Status Effects : • •
- General Immunity:
- VUNERABILITY HIGHLIGHTS :
- Susceptible Status Effects :
- The Helios is vulnerable to the following Status Effects : • • • • • •
- Susceptible Status Effects :
Talents
- SERIES 1 PERK - UV Radiation Technology :
- LEVEL 10 TALENT ( ) :
- Grants the Helios + 50% faster acceleration.
- LEVEL 20 TALENT ( ) :
- Shots fired by the Helios applies the Confusion Status Effect ( ) for 1 second.
- FACTION TALENT ( ) - Faction Bonus :
- The Helios gains + 15% increased Movement Speed.
Schematic Summary
HELIOS SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
Frame | Generator | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Helios Event Shop History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED | 225,000 eXP | Operation: Wargames III | Nov 5, 2020 | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Helios Special Event Tier Prize History | |||||
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Mission | 6 | Operation: Wargames III | Nov 5, 2020 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Helios recieved a compression to it's stats in the Game Update of Mar 25, 2022.
- The Helios was introduced via the Event Shop during Operation: Wargames III ( Nov 5, 2020 )
- No Further Updates
Additional Information
- The Helios has a maximum Unlock Limit of 20.
- The Player may NOT own or unlock more than the limit allows.
- CHARGE & RELOAD UNIT : Helios is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
- The Helios is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
- Helios at Level 1 requires 1 minute of Repairs for approximately every 1,136 Damage it sustains. ().
- Helios at Level 10 requires 1 minute of Repairs for approximately every 1,385 Damage it sustains. ().
- Helios at Level 20 requires 1 minute of Repairs for approximately every 1,663 Damage it sustains. ().
- The Helios is the 12th Vehicle to be introduced for Corpus overall.
- The Helios is the 5th Light Vehicle to be introduced for Corpus overall.
- The Helios was introduced alongside with it's Build and Upgrade Logistic during Operation: Wargames III. ( Nov 5, 2020 )
- The Helios derives it's name from the Helios, the god and personification of the Sun.
- Pixel Sheet Code : 611 & 611.dead
Firsts and Records
- War Commander Firsts
- First Series I Faction Unit to be introduced overall - Helios
- First Series I Faction Unit Vehicle to be introduced overall - Helios
- First Series I Faction Unit Light Vehicle to be introduced overall - Helios
- First Series I Faction Unit to inherently produce Plasma Damage - Helios
- First Series I Faction Unit Vehicle to inherently produce Plasma Damage - Helios
- First Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
- First Series I Faction Unit to be introduced for the Corpus Faction - Helios
- First Series I Faction Unit Vehicle to be introduced for the Corpus Faction - Helios
- First Series I Faction Unit Light Vehicle to be introduced for the Corpus Faction - Helios
- First Corpus Series I Faction Unit to inherently produce Plasma Damage - Helios
- First Corpus Series I Faction Unit Vehicle to inherently produce Plasma Damagen - Helios
- First Corpus Series I Faction Unit Light Vehicle to inherently produce Plasma Damage - Helios
- First Series I Faction Unit to utilize a chance-based mechanic - Helios
- First Corpus Series I Faction Unit to utilize a chance-based mechanic - Helios
Quotes
“ | Let there be light with the Helios.
| ” |
— DRAKE'S MONTHLY PREVIEW - JULY [src] |
“ | Equipped with a powerful Solar Generator, the Helios lights the way for Corpus. The energy it generates can either be unleashed in a devastating beam or to cut through the darkness, such as the Darkstorm Aura. | ” |
— Event Description [src] |
“ | Equipped with a powerful Solar Generator, the Helios lights the wy for Corpus. The energy it generates can be directed to enemy forces, with a chance to cause explosions. | ” |
— Event Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 03/25/2022 ) - 12.06.5 RELEASE NOTES - ( Official ) - Stat Compression Update
- Kixeye Forum ( 10/31/2020 ) - WAR COMMANDER NOVEMBER PREVIEW - ( Official ) - Brief Introduction of Unit
- Kixeye Forum ( 11/05/2020 ) - OPERATION: WARGAMES III - ( Official ) - Unit Introduction
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
Tech CenterEvent Description
Operation: Wargames III
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Categories:
- Light Vehicle
- Ground Unit
- Shock Immunity
- Universal / Faction Training Token Upgrade
- Plasma Damage Weapon
- Unit
- Vehicle
- Faction Unit
- Corpus - Faction Unit
- Series 1 Faction Unit
- Faction Vehicle
- Series 1 Faction Vehicle
- Corpus - Faction Vehicle
- Hard Capped Unit
- Status Effect Weapon
- Status Effect - Confusion
- Restricted Availability
- Charge Unit
- Reload Unit
- Chaage & Reload Unit
- Direct Fire Weapon