Operation: Cerberus

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SPECIAL EVENT # 26
Cerberus-EventsPageBanner.jpg
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Introduction

Operation: Cerberus is the 26th Special Event to be presented in War Commander . <br.> In most cases Commanders are challenged to complete increasingly more difficult waves of battle against one or more Rogue Factions. With the successful completion of each wave in the allotted time the Player is awarded with special Event Experience Points (eXP) which they may in turn use to unlock Special Event Prizes in the Event Shop.
The Event Format for each Special Event may vary, see below for more information.

Event Information

SCHEDULED OPERATION DATES
EVENT STARTS May 22, 2014 Depending on the Sector
EVENT ENDS May 28, 2014 Depending on the Sector
GENERAL EVENT INFORMATION
EVENT NUMBER 26 Currently Special Event Schedule is 1 per month.
FORMAT Hybrid Both Attack and Defense Waves
ANTAGONIST Eastern Horde Commanded by General Mutoto
DURATION 6 Days Event Store open an additional 48 Hours
NUMBER OF WAVES Infinite As many Waves as the Player can Complete
BONUS eXP WAVES YES 3 Stage Fortress Compounds - See below for more info.
eXP PER WAVE Progressive Starting at 600 eXP and Increasing with each successive Wave


New Event Prizes

New Event Shop Wave Checkpoint Prizes
Prize Complete Wave Unlocking Requirements Classification
Devastator Barrel Wave 21 Mortar Team Epic Tech
Guardian Plating Wave 51 Hercules Epic Tech
Banshee Wave 61 Thunderbolt Aircraft
Banshee Schematic Wave 71 Banshee Schematic
Banshee Wingman Wave 81 Banshee Schematic Epic Tech
Peacekeeper Warhead Wave 91 Banshee Schematic Epic Tech
Cerberus Trophy Wave 151 None War Trophy
DevestatorBarrel-EventShopInfo.png GuardianPlating-EventShopInfo.png Banshee-EventShopInfo.png Banshee-Schematic-EventShopInfo.png
Banshee-Wingman-EventShopInfo.png Banshee-PeacekeeperWarhead-EventShopInfo.png Banshee-OperationCerberus-EventShopInfo.png
Sale & Checkpoint of Previous Event Prizes
Prize Reg eXP Cost Sale eXP Cost Unlocking Requirements Classification
Gladiator 10,000 xp 7,500 xp Sniper Infantry
Drone Silo 12,500 xp 9,375 xp Level 3 Command Center Building
Reaper Drone 15,000 xp 11,250 xp Cobra Aircraft
Plasma Turret 22,500 xp 16,875 xp Level 6 Defense Lab Turret
Gladiator - Elite 30,000 xp 22,500 xp Gladiator Vehicle
Hellfire Tank - Elite Complete Wave 11 Challenger Vehicle
Shock Tank Complete Wave 16 Paladin Vehicle
Hellfire Schematic Complete Wave 22 Hellfire Schematic
Laser Tank Schematic Complete Wave 31 Laser Tank Schematic
Last Chance Sale! ( Removed from Event Shop at end of Event )
Prize Reg eXP Cost Last eXP Cost Unlocking Requirements Classification
None - - - -
Past Prizes Unavailable This Event:
Elite Mortar Team / Vanquisher / Elite Vanquisher  / Widowmaker Prime
Reaper Drone Schematic / Blitz Shells / Laser CannonsBrimstone Targeting System
Double Barrel Launcher / Dual Missile Payload  / Gold Core Battery / Missile Barrage
Optimized Assault Barrel / Wingman / Double Barrel Launcher

Event HUD

Pre-Event During the Event Post-Event
Cerberus-EventBox-1-Countdown.jpg Cerberus-EventBox-2-Start.jpg
Cerberus uioli.jpg
Countdown to Start Time, Wave, XP & Bonus Info USE IT OR LOSE IT

Detailed Play Information

Defense Waves

  • Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
  • Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
  • Surrender - The Player may surrender a defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
  • 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.

Attack Waves - Event Base

  • Event Base - The non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Eastern Horde Event Base.
  • Exclusive Event Base - Each Player has a Eastern Horde Event Base attached to their Base for each Standard Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
  • Unlimited Attacks - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
  • Unlimited Time - There is NO Attack Time Limit for completing an Eastern Horde Event Base.
  • Wave Completion - To complete a standard Event Base, the Player must destroy all Buildings and Turrets found within.
  • Frequency - The Player faces a standard Attack Wave every 10 Waves starting with Wave 5. ( Wave 1 - Banshee Demo Not Included )

Cerberus-EventBase-Icon.png

Fortress Waves

  • Fortress Compound - For this Event, the Fortresses are called Fortress Compounds.
  • Fortress Location - Each Player will have a Player Exclusive Fortress Compound located near their Base ( up to 10 Hexes away ) on Fortress Attack Waves. Like the Event Base these Fortress Compounds will appear in a Protection Bubble to other players.
  • Fortress Compound Layout - The Fortress Compounds consist of 3 Bases ( 2 Satellites & 1 Core ) covering 3 Hexagons on the World Map. Together they are considered a single wave, thus the player must destroy all 3 to complete the wave.
    • Satellite 1 - Spawn Location : Southwest. Contains an Island that can only be accessed by Aircraft or Valkyrie. Must be destroyed prior to attacking Satellite 2.
    • Satellite 2 - Spawn Loacation : Southwest. Contains a river seperating two land masses but both can be accessed by Ground Unit through the use of a bridge. Must be destroyed prior to attacking the Core.
    • The Core - Spawn Location : Southeast - Contains pits that hinder the movements of any Ground Units used in the Attack.
  • Single Attack Direction - Players may surround a Fortress Compound with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from a single direction depending on the which of the three compound bases being attacked.
  • Wave Completion - Players must completely destroy all Buildings and Turrets in all three of the Bases to complete the wave.
  • Time Limit - Players must completely destroy all Buildings and Turrets in all three of the Bases in the Fortress Compound in 120 minutes to complete Wave. Failure to do so will in the allotted time will cause the all 3 Bases to completely RESET back to full Health. This Timer is shown above the Event Box when the Play is on a Fortress Wave. The Timer Starts with your first attack on the first Satellite Base of the Compound. Once the Fortress Compound has Reset the Player may make another attempt at completing the Wave.
  • Unlimited Attacks - The Player may stop and start an attack on a Fortress Compound as many time as they find necessary to complete the wave as long as they still have time on the remaining on Fortress Compound Clock.
  • Satellite Bonus - If the Player completely Destroys both Satellite Bases in the first 15 minute of the attack on the Compound the player will receive a bonus of 500 eXP.
  • Fortresses Compound Frequency - The Player must complete a Fortress Compound every 10th Wave (Starting Wave 10).
Cerberus-Fortress-Icon-Animated.gif




Cerberus-3Backgrounds-low.png




Cerberus-FortressClock.png



Cerberus-CoreDestroyedBonus-Wings-200.gif
Cerberus-Insturctions.png



Experience Point Bonus.

  • XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
  • XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Compound  Fortress ) and will remain active for 3 hours.  If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached.  If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
  • XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
  • XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.


Cerberus-Bonus-Animation-(325).gif
Cerberus-Standard-XP-Wings-325.gif

Ending of a Special Event.

A Special Event ends in one of two ways:

  1. The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base will be removed from the World Map and all waves will be halted.
  2. The Player reaches a wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.

Event Shop

Event Experience Points (eXP)

  • The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
Cerberus-EventBox-2-Start.jpg

Special Event Prizes

  • The Event Shop may only be accessed while inside the Player's Base.
  • As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
  • Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
  • The Event Shop is split into two seperate sections:
    • Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
    • Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.


Cerberus-EventShop-3-Display.png


Use It Or Lose It

Following the conclusion of the Special Event:

  • The Event Shop will remain open for 48 Hours.
  • Any unused eXP at the time the Event Shop closes will be lost.
  • If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
Cerberus-UseItOrLoseIt.png

Event Base & Fortress Compound Layouts

Eastern Hoard Event Bases Layouts
Wave Layout Wave Layout
5 Cerberus Event Base Layout-5.jpg   55 Cerberus Event Base Layout-55.jpg
15 Cerberus Event Base Layout-15.jpg   65 Cerberus Event Base Layout-65.jpg
25 Cerberus Event Base Layout-25.jpg   75 Cerberus Event Base Layout-75.jpg
35 Cerberus Event Base Layout-35.jpg   85 NoInfoYet.jpg
45 Cerberus Event Base Layout-45.jpg   95 NoInfoYet.jpg
Fortress Compound Layouts
Wave Satellite 1 Satellite 2 Core
10 Cerberus-Fortress-Layout-10-1.jpg Cerberus-Fortress-Layout-10-2.jpg   Cerberus-Fortress-Layout-10-3.jpg
20 Cerberus-Fortress-Layout-20-1.jpg Cerberus-Fortress-Layout-20-2.jpg   Cerberus-Fortress-Layout-20-3.jpg
30 Cerberus-Fortress-Layout-30-1.jpg Cerberus-Fortress-Layout-30-2.jpg   Cerberus-Fortress-Layout-30-3.jpg
40 Cerberus-Fortress-Layout-40-1.jpg Cerberus-Fortress-Layout-40-2.jpg   Cerberus-Fortress-Layout-40-3.jpg
50 Cerberus-Fortress-Layout-50-1.jpg Cerberus-Fortress-Layout-50-2.jpg   Cerberus-Fortress-Layout-50-3.jpg
60 Cerberus-Fortress-Layout-60-1.jpg Cerberus-Fortress-Layout-60-2.jpg   Cerberus-Fortress-Layout-60-3.jpg
70 Cerberus-Fortress-Layout-70-1.jpg NoInfoYet.jpg   Cerberus-Fortress-Layout-70-3.jpg
80 Cerberus-Fortress-Layout-80-1.jpg Cerberus-Fortress-Layout-80-2.jpg   Cerberus-Fortress-Layout-80-3.jpg
90 NoInfoYet.jpg NoInfoYet.jpg   NoInfoYet.jpg
100 NoInfoYet.jpg NoInfoYet.jpg   NoInfoYet.jpg

Wave Attack / Defense Breakdown

NOTE: Numbers for first 100 Waves.

Attack vs Defense Breakdown
Attack Waves Defense Waves
Wave Count 20 80
Attack Wave Breakdown
Wave Count % of Attacks
Event Bases 10 50 %
Fortresses 10 * 50 %
  • 3 Part Fortress Compounds counted as 1 Wave.

Wave Notes & Highlights

Listed here are Highlights of significant Waves. Shown waves may contain content not listed.

States of Repair - Cerberus Command Center

Normal Damaged Destroyed
CC Cerberus.png CC Cerberus.damaged.png CC Cerberus.destroyed.png
100% - 50% Health 49% - 1% Health 0% Health

Additional Information

  • Operation: Cerberus is the first event to feature a Fortress Compound.
  • Operation: Cerberus is the first to have all New Prizes be Wave Checkpoint Prizes since the creation of the Event Shop.
  • Operation: Cerberus is the first to have the Demo Wave be an Attack of a Event Base. The Level 35 Event Base is used to demonstrate the new Banshee. This is also the first time the Player is allowed to take control of the unit being demonstrated.
  • Operation: Cerberus Event Bases are only attached the Players Base when they are currently on an Attack Wave featuring the Event Base. It will vanish from the World Map after being fully destroyed until it is again needed.
  • Operation: Cerberus has the highest eXP potential of any previous Special Event. By raising and maintaining the eXP Bonus Modifier at its maximum the Player may recieve up to 44,336 eXP for completing the first 39 Waves.  For comparison, the Player, on average only would have collected approximatly 35,000 eXP for the completing the same amount of waves during Operation: Hellstorm 2.

Related Pages

External Links

Quotes

Click Expand to View Additional Quotes


The vision of the blind can be the strongest of all, Commander! Your largest threat yet looms just over the horizon. The Child prophet has returned - are you prepared for his wrath?
  — Pre-Event Description #1 

General Mutoto and his Eastern Horde have begun construction of Mega Fortresses throughout the World Map. It's time to face your toughest test yet, Commander. Operation: Cerberus begins 5/22 - can we count on you?
  — Pre-Event Description #2 

The battle begins in less than 24 hours, Commander! Fight through Eastern Horde Mega Fortresses and the Banshee aircraft could be yours. Are you ready for Operation: Cerberus?
  — Pre-Event Description #3 

NO FLY ZONE - Want to blast enemy aircraft out of the sky? Wreak enough havoc on General Mutoto's forces and the Rocket Silo can be yours. Operation: Cerberus begins 5/22.
  — E-mail Event Announcement 

Operation: Cerberus in underway! Take down all Eastern Horde Mega Fortress in sight before time runs out. Win out and the Banshee could be yours. God speed, Commander!
  — Event Description - Start 

Known Event Issues

Hit Expand to View This Section

Listed here are bugs that have been identified with this Unit. Once fixed each issue will be moved to Resolved. Existing Known Bugs :

  • 1 missing fortress bases
  • 2

Resolved Bugs :

  • 1
  • 2

Forum Discussion Links :

  • 1

Animated Photo

Gallery

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Navigation

TierBonus-ICON.PNG   SPECIAL EVENTS  T )   TierBonus-ICON.PNG
1 & 4. Rogue Assault    2. Operation: Red Storm    3. Operation: Warhawk    5. Operation: Hellfire    6. Operation: Red Sky    7. Operation: Rolling Thunder    8. Operation: Undead Harvest    9. Operation: Shockwave    10. Operation: Hellstorm    11. Operation: Red Swarm    12. Operation: Warlord    13. Operation: Crossfire    14. Operation: Front Line    15. Operation: Archangel    16. Operation: Halcyon    17. Operation: Deadpoint    18. Operation: Deadpoint 2    19. Operation: Undead Rising    20. Operation: Desert Recon    21. Operation: Devil's Grip    22. Operation: Red Storm (2014)    23. Operation: Hellstorm 2    24. Operation: Floodgate    25. Operation: Floodgate 2    26. Operation: Cerberus    27. Operation: Cerberus 2    28. Operation: Iron March    29. Operation: Iron Reign    30. Operation: Iron Lord    31. Operation: Undead Swarm    32. Operation: Dragon's Oath    33. Operation: Inferno    34. Operation: Afterburn    35. Operation: Scorched Earth    36. Genesis    37. Covenant    38. Revelation    39. Rapture    40. Operation: Nighthawk    41. Operation: Nightmare    42. Operation: Nightfall    43. Operation: Night's End    44. Operation: Wildfire    45. Operation: Frostbite    46. Operation: Aftermath    47. Operation: Remnants   48. Operation: Descent    49. Operation: Isolation    50. Operation: Retribution    51. Operation: Omega    52. Operation: Stormfront    53. Operation: Dogs of War    54. Operation: Death From Above    55. Operation: Death From Below    56. Nightmare: Death From Below    57. Operation: Unholy Alliance    58. Operation: The Righteous Ones    59. Operation: Brother's Wrath    60. Operation: The New Age    61. Operation: Roadkill    62. Operation: Smoke and Mirrors    63. Operation: The Greater Good    64. Operation: Into Chaos    65. Nightmare: Into Chaos    66. Operation: True Believers    67. Operation: Blind Faith    68. Operation: The Divide    69. Operation: Resurrection    70. Nightmare: Resurrection    71. Operation: Thorium Rush    72. Operation: Espionage    73. Operation: The Source of Power    74. Operation: Road to Hell    75. Operation: Dreams of the Machine God    76. Operation: Sins of Our Fathers    77. Operation: Source Code    78. Operation: Deus Ex Machina    79. Operation: Rising Sun    80. Operation: Heatwave    81. Operation: Meltdown    82. Operation: Burning Dead    83. Nightmare: Burning Dead    84. Operation: Wargames    85. Operation: Red Exodus    86. Operation: Metamorphosis    87. Operation: Red Revelation    88. Operation: Righteous Return    89. Operation: Great Awakening    90. Operation: Deliverance    91. Operation: Final Reckoning    92. Operation: Wargames 2    93. Operation: Solitude    94. Operation: Shattered Alliance    95. Operation: Dead Fall    96. Nightmare: Dead Fall    97. Operation: War Of Shadows    98. Operation: Smoke and Shadow    99. Operation: Agents of Chaos    100. Operation: Chaos Century    101. Operation: Chaos Apocalypse    102. Operation: Thunderstorm    103. Operation: Storm's Eye    104. Operation: Stormchaser    105. Operation: Exiled Honor    106. Operation: Tied That Bind    107. Operation: Sanctuary    108. Operation: Burning Rivalry    109. Nightmare: Buried Alive    110. Operation: Wargames III    112. Operation: Thorium Dawn    112. Operation: The Thorium Trail    113. Operation: The Price Of Thorium    114. Operation: Fistful Of Thorium    115. Operation: Day Of Ascension
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