Holdout Mk VI ( Oct 2019 )
Jump to navigation
Jump to search
PvE DEFENSE EVENT # 6 | ||
<< Previous Event | PvE DEFENSE EVENT MAIN ( T ) | To Be Announced >> |
Introduction
Holdout Mk VI ( Oct 2019 ) is the 6th PvE Defense Event to be presented in War Commander.
PvE Defense Events are Mini-Events .....
General Information
Holdout is a series of 3 Bases that the Player must protect from series of swarming Enemy Units. Each Base scales up in Difficulty and each Base contains 3 Waves of Enemies where the Player defend against. Success in defending in each series of Waves will award the Player with Prizes such as :
- Units
- Workshop Components for Units.
- Faction Training Tokens for a specific Unit.
If the Player is successful at defeating all of the 3 Holdout Bases, the Player will be awarded a Logistic from an Arms Cache. A Bonus Holdout Base is unlocked upon the defeat of the 3 Holdout Bases.
Event Information
GENERAL EVENT INFORMATION | ||
EVENT STARTS | October 25, 2019 |
Holdout Mk VI |
EVENT ENDS | October 28, 2019 | |
EVENT NUMBER | 6 | 6th Holdout PvE Defense Event |
EVENT CLASS | PvE Defense | Players Must Successfully Defend Against A Series of Attacks By Rogue Forces |
ANTAGONIST | Kane's Forces | Commanded By : Zachariah Kane |
EVENT DURATION | 3 Days | 3 Days - May Be Limited Depending On Player's Individual Start Time & Date |
EVENT PROGRESSION | Wave System | A Limited Succession of Progressively Harder Waves |
TOTAL WAVES | 3 Waves | A Base Is Completed When The 3rd Wave Has Been Successfully Defeated |
WAVE CHECKPOINTS | Various Waves | Every Defeated Wave Marks A Player's Progression And Awards Prizes |
PLAYER ASSISTANCE | NO | Player May NOT Receive Assistance From Friendly Commanders |
SPECIAL NOTES | Holdout Mk VI ( Oct 2019 ) CAN be Repeated to earn additional Checkpoint Prizes using Restart Tokens | |
Detailed Play Information
Defense Objective
|
|
Bonus Crate Functionality
- Bonus Crates are spawned at random intervals around the map. These Crates will grant the Player a specific Ability upon being claimed.
- In order to claim the Bonus Crate, the Player must have their Unit stand on top of the Crate to claim them.
- Bonus Crates only inhabit the battlefield for a specific amount of time before self-destructing.
- The Abilities that may be granted upon the claiming of Bonus Crates are as follow :
BONUS CRATE ABILITIES | ||||
Ability | Effect | Duration | ||
Shock For All | Grants Allied Units ability to apply Shock Status Effect ( ) | 60 Seconds | ||
Corrosion For All | Grants Allied Units ability to apply Corrosion Status Effect ( ) | 60 Seconds | ||
Zombifier For All | Grants Allied Units ability to apply Plague Status Effect ( ) | 60 Seconds | ||
Bishop Backup | Spawns 2 Bishops | N / A | ||
War Dog Backup | Spawns 2 War Dogs | N / A | ||
Billy Goat Backup | Spawns 2 Billy Goats | N / A | ||
Onyx Backup | Spawns 2 Onyx C Spiders | N / A | ||
Hot Rod Backup | Spawns 3 Hot Rods | N / A | ||
Meteor Shower | Calls in a Thorium Meteor Shower that crashes on the Battlefield, dealing Damage upon impact and creats Thorium Fire AoE that Damages Allied and Enemy Units alike | N / A | ||
Missile Strike | Launches multiple Peacekeeper Missiles randomly in the Battlefield and deals Damage to Enemy Units | n / A | ||
Zombie Backup | Spawns 1 Zombie Catapult | N / A | ||
Base Layouts
HOLDOUT BASE LAYOUTS ( EDIT ) | |||
LEVEL | HOLDOUT I LAYOUT | LAYOUT INFO | |
Level 40 File:HoldoutBase-I-Lv40-MapIcon.png |
Date Valid : | Oct 25, 2019 | |
Payout : | See Below | ||
Availability : | Scheduled Spawns | ||
Special Defense : | See Above | ||
Competed When : | All Waves Defeated | ||
Background : | |||
LEVEL | HOLDOUT II LAYOUT | LAYOUT INFO | |
Level 60 File:HoldoutBase-II-Lv60-MapIcon.png |
Date Valid : | Oct 25, 2019 | |
Payout : | See Below | ||
Availability : | Scheduled Spawns | ||
Special Defense : | See Above | ||
Competed When : | All Waves Defeated | ||
Background : | |||
LEVEL | HOLDOUT III LAYOUT | LAYOUT INFO | |
Level 80 File:HoldoutBase-I-Lv80-MapIcon.png |
Date Valid : | Oct 25, 2019 | |
Payout : | See Below | ||
Availability : | Scheduled Spawns | ||
Special Defense : | See Above | ||
Competed When : | All Waves Defeated | ||
Background : | |||
LEVEL | BONUS HOLDOUT LAYOUT | LAYOUT INFO | |
Level 200 File:HoldoutBase-BonusBase-Lv200-MapIcon.png |
Date Valid : | Oct 25, 2019 | |
Payout : | See Below | ||
Availability : | Scheduled Spawns | ||
Special Defense : | See Above | ||
Competed When : | All Waves Defeated | ||
Background : | |||
Click a Layout Image to see FULL SIZE version |
Event Prizes
Holdout I
WAVE CHECKPOINT PRIZES | ||||
CHECKPOINT PRIZE | WAVE COMPETED | UNLOCKING or UPGRADE REQUIREMENTS | CLASSIFICATION | |
Gunship x1 • Restart Token x2 | Wave 1 | Adequate Storage Capacity | Aircraft | |
Assorted Components Arms Cache | Wave 2 | Gunship | Limited Tech | |
Assorted Training Tokens Arms Cache | Wave 3 | Gunship, Ace & Overseer | Faction Training Token | |
Holdout II
WAVE CHECKPOINT PRIZES | ||||
CHECKPOINT PRIZE | WAVE COMPETED | UNLOCKING or UPGRADE REQUIREMENTS | CLASSIFICATION | |
Excavator x1 | Wave 1 | Adequate Storage Capacity | Vehicle | |
Assorted Components Arms Cache | Wave 2 | Excavator | Limited Tech | |
Assorted Training Token Arms Cache | Wave 3 | Excavator / Ace / Overseer | Faction Training Token | |
Holdout III
WAVE CHECKPOINT PRIZES | ||||
CHECKPOINT PRIZE | WAVE COMPETED | UNLOCKING or UPGRADE REQUIREMENTS | CLASSIFICATION | |
Ace x1 • Lancer x2 | Wave 1 | Adequate Storage Capacity | Aircraft / Infantry | |
Assorted Components Arms Cache | Wave 2 | Lancer / Ace | Limited Tech | |
Assorted Training Token Arms Cache | Wave 3 | Lancer / Ace / Overseer | Faction Training Token | |
Holdout Completion Prize
HOLDOUT COMPLETION PRIZE | ||||
CHECKPOINT PRIZE | WAVE COMPETED | UNLOCKING or UPGRADE REQUIREMENTS | CLASSIFICATION | |
Logistic Arms Cache | N / A | Completion of Holdout I, II & III Bases | Logistic | |
Bonus Holdout
WAVE CHECKPOINT PRIZES | ||||
CHECKPOINT PRIZE | WAVE COMPETED | UNLOCKING or UPGRADE REQUIREMENTS | CLASSIFICATION | |
Assorted Warpaints Arms Cache | Wave 1 | Annihilator / Hermes / Lancer / Overseer | Limited Tech | |
Assorted Warpaints Arms Cache | Wave 2 | Annihilator / Hermes / Lancer / Overseer | Limited Tech | |
Assorted Prizes Arms Cache | Wave 3 | Annihilator / Hermes / Lancer / Overseer | Logistic / Limited Tech | |
Additional Information
- There are 12 Waves in total in Holdout Mk VI ( Oct 2019 ).
- Including 3 Waves from Holdout I.
- Including 3 Waves from Holdout II.
- Including 3 Waves from Holdout III.
- Including 3 Waves from Bonus Holdout.
- A Restart Token is awarded upon the completion of Holdout I and Holdout III, allowing the Player to restart the entire Event again.
Trivia
- Holdout Mk VI ( Oct 2019 ) is similar to the Onslaught and Invasion modes, except Holdout Mk VI ( Oct 2019 ) takes place in it's own Base and requires the Player to only 1 Platoon to participate.
Quote
“ | Holdout consists of a series of three bases that you must protect with your platoons. These bases scales up in difficulty and each one consists of enemies. Beating each wave rewards you with units, components, tokens, or other powerful prizes! | ” |
— Holdout VI Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 10/24/19 ) - HOLDOUT VI - ( Official ) - Event Briefing
Gallery
Categories:
- PvE Defense
- Event
- Mini-Event