Introduction
Event Information
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GENERAL EVENT INFORMATION
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EVENT STARTS
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September 25, 2014
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Operation: Iron Lord Sector Start Times
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EVENT ENDS
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October 01, 2014
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EVENT NUMBER
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30
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29 Days since last Special Event
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EVENT CLASS
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Hybrid
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Players Must Complete Both Attack and Defense Objectives
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ANTAGONIST
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Ironstrike
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Commanded By : Odin
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EVENT DURATION
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6 Days
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Event Shop open an additional 48 Hours
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EVENT PROGRESSION
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Wave System
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Continuous Progression of Attack and Defense Waves
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eXP PAYOUTS
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Progressive
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Starting at 600 xp and Increasing with each successive Wave
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NUMBER OF WAVES
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Infinite
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As many Waves as the Player can Complete
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BONUS eXP
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Yes
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Time Sensitive Bonus XP Targets available in Fortresses
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PLAYER ASSISTANCE
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No
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Event Bases are Player Exclusive
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Event Prizes
Previous Event Prizes ( Sale & Checkpoint )
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Prize
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Reg eXP Cost
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Sale eXP Cost
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Unlocking Requirements
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Classification
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Stinger
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9,500 xp
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4,750 xp
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Sniper
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Infantry
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Drone Silo
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12,500 xp
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6,250 xp
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Airfield
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Building
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Reaper Drone
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15,000 xp
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7,500 xp
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Cobra
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Aircraft
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Plasma Cannon Turret
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22,500 xp
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11,250 xp
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Lv 6 Defense Lab
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Turret
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Flame Assault Vehicle
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25,000 xp
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12,500 xp
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Paladin
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Vehicle
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Stinger Schematic
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30,000 xp
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15,000 xp
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Stinger
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Schematic
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Reaper Drone Schematic
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30,000 xp
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15,000 xp
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Reaper Drone
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Schematic
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FAV Schematic
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34,000 xp
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17,000 xp
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Flame Assault Vehicle
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Schematic
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Mega Tank - Elite
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34,000 xp
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17,000 xp
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Mega Tank
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Vehicle
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Rocket Silo
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53,000 xp
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26,500 xp
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None
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Building
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Behemoth
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Complete Wave 10
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None
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Vehicle
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Behemoth Schematic
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Complete Wave 20
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Behemoth
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Schematic
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Blitz Shells
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Complete Wave 30
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Reaper Drone Schematic
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Epic Tech
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Last Chance Sale! ( Removed from Event Shop at end of Event )
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Prize
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Complete Wave
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Unlocking Requirements
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Classification
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BFG
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Complete Wave 71
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None
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Vehicle
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Event HUD
Pre-Event
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During the Event
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Post-Event
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Countdown to Start
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Time, Wave, XP & Bonus Info
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USE IT OR LOSE IT
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Detailed Play Information
Defense Waves
- Successful Defense- The Player's Base is considered successfully defended when all attacking Rogue Units have been eliminated while preventing the Player's Command Center from being destroyed.
- Repeatable Waves - The Player must repeat any stage in which the Command Center is destroyed in order to move on to the next Wave.
- Surrender - The Player may surrender a Defense Wave at any time during the Rogue Attack. After which the Player may then Repair and Adjust the Base Defenses and restart that Wave from the beginning.
- 360 Deg. Defense - The Rogue Faction may attack the Player's Base from any direction. This is also true for each repeated Wave.
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Attack Waves - Ironstrike Base
- Event Base - Another non-Fortress Event Bases the player will be required to Attack and Destroy this Event will be the Ironstrike Base. Most of these bases will contain one or more Radar Jammers reducing the Players Attack Range on all Units used in the battle, this will be indicated by an orange triangle above all effected units (). This reduction will remain in effect until all Radar Jammers are destroyed.
- Exclusive Event Base - Each Player has a Ironstrike Base attached to their Base for each Ironstrike Base Attack Wave. Only the attached Player may attack this base, to all other Players the Event Base appears as in a Protected Bubble.
- Single Attack Direction - Players may surround a Ironstrike Base with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the battle from a single direction, the Southwest.
- Unlimited Attacks - The Player may stop and start an attack on an Event Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO Attack Time Limit for completing an Ironstrike Base.
- Wave Completion - To complete a Ironstrike Base, the Player must destroy all Buildings and Turrets found within.
- Frequency - The Player faces a Ironstrike Base Attack Wave every 10 Waves starting with Wave 5.
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Attack Waves - Island Bases
- Island Base - Occasionally the Player will be required to Attack and Destroy an Island Base which being surrounded by water limits the type of Offensive Weapons which may be deployed in an attack.
- Island Base Weapon Restrictions - The Player may only Attack an Island Base from the air, NO Ground Units may deployed as they cannot travel across the water. This Limits the weapons that may or may not be use to the following :
- Player Specific Island Bases - Each Player will have solo access to the Island Bases when they are required to complete the wave. To all other players these bases will appear to be under a Damage Protection Bubble.
- Unlimited Attacks - The Player may stop and start an attack on an Island Base as many times as they find necessary to complete the wave.
- Unlimited Time - There is NO time limit for completing an Island Base.
- Island Base Wave Completion - To complete a Island Base, the Player must destroy all Buildings and Turrets located on the Island.
- Frequency - 8 of the first 50 Waves are Island Bases.
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Attack Waves - Ironstrike Fortress
- Ironstrike Fortress - For this Event, the Fortresses are called Ironstrike Fortresses.
- Ironstrike Fortress Location - As a Player reaches a Fortress Wave they will have a Ironstrike Fortress attached to their Base that only they may attack. The Ironstrike Fortress icon will only be visible on the World Map during a Fortress Wave.
- Ironstrike Fortress Layout - Each Coalition Fortress Wave will be a different Layout each with a progressively stronger Defense setup.
- Single Attack Direction - Players may surround a Coalition Fortress with Platoons to use during the attack, however, regardless of the Platoon's position all Units will enter the Attack from the Southeast.
- Ironstrike Fortress Time Limit - Players must completely destroy all Buildings and Turrets found in the Ironstrike Fortress within 70 minutes in order to complete the Wave. Failure to do so in the allotted time will cause the Fortress to completely RESET back to full Health. This Timer is shown in the base's info box on the World Map. The Timer Starts with your first attack on the Ironstrike Fortress. Once the Fortress has Reset the Player may make another attempt at completing the Wave.
- Unlimited Attacks - The Player may stop and start an attack on a Ironstrike Fortress as many times as they find necessary to complete the wave as long as they still have time remaining on the Ironstrike Fortress Clock.
- Ironstrike Fortress Frequency - The Player must complete a Ironstrike Fortress every 10th Wave ( Starting Wave 10 ).
- Bonus XP Targets - Ironstrike Fortress Waves give the Player a chance to earn Bonus XP by destroying the Bonus XP Targets identified with Bonus Icons above them. However, these bonuses are only available for the first 5 minutes of the attack ( Timer on screen ) at which time any undestroyed bonuses will expire. The Wave XP and collected Bonus XP are added together and paid out when the Ironstrike Fortress is fully destroyed. If the Ironstrike Fortress is RESET, so are the Bonuses.
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Experience Point Bonus
- XP Modifier - The XP Bonus Modifier, once active will apply a percentage increase ( base on the Level of the Modifier ) to the awarded Experience Point at the completion of every Wave for a limited time. This XP Modifier may be found as part of the Event Box.
- XP Modifier Activation & Increase - The XP Bonus Modifier is given or increased at the successful completion of any ATTACK WAVE ( Event Base or Fortress ) and will remain active for 3 hours. If additional attack waves is completed while the current XP Bonus Modifier is still active the Modifier Clock is reset and then the modifier level is increase unit the maximum level is reached. If the Modifier is at the maximum percentage the it will cease to increase but the Clock will still be reset again to 3 hours.
- XP Modifier Level - The XP Bonus Modifier has 5 levels : 4%, 8%, 12%, 16% and 20%. The level is increased 4% for each attack done within the an active modifier duration. If the modifier is allowed to expire the level is reset to the beginning and must be re-stacked.
- XP Modifier Duration - Once obtained the XP Bonus Modifier will last for a duration of 3 hours. If no other attack wave are completed within this time the modifier will expire and the bonus will be returned to zero. If another attack wave is completed in this time the clock will be reset to 3 hours. This could potentially allow a Player, once reached to maintain a 20% bonus for as long as they can continue to play.
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Ending of a Special Event
A Special Event ends in one of two ways :
- The Official Event Clock expires. The event runs for a limited time of 6 days, after which time the Special Event Rogue Base ( if any ) will be removed from the World Map and all waves will be halted.
- The Player reaches a Wave that he or she can not successfully defend or complete, thus forcing the Player to resign from the event.
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Event Shop
Event Experience Points (eXP)
- The Player is awarded eXP for every successfully completed wave during an active Event. These points may be tracked by the Player in the Event Panel located above the Mission Panel while both on the World Map and in the Player's Base.
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Special Event Prizes
- The Event Shop may only be accessed while inside the Player's Base.
- As the Player acquires eXP, they may at any time during and up to 48 hours after the end of the Event, choose to spend all or a portion of their eXP on one or more of the newly introduced Special Event Prizes in the Event Shop.
- Also available in the Event Shop are all the past Special Event Prizes excluding any Removed or Locked Special Event Prizes .
- The Event Shop is split into two separate sections:
- Unowned - Shows all current and past Special Event Prizes not currently unlocked by the Player.
- Owned - Shows all Special Event Prizes the Player has previously unlocked during the current and all past events.
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Use It Or Lose It
Following the conclusion of the Special Event :
- The Event Shop will remain open for 48 Hours.
- Any unused eXP at the time the Event Shop closes will be lost.
- If a Player has no remaining eXP at the end of the Event the Event Shop will close immediately.
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Event Base & Fortress Layouts
Ironstike Base Layouts
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Wave
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Layout
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Wave
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Layout
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5
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55
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15
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65
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25
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75
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35
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85
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45
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95
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Island Base Layouts
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Wave
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Layout
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Wave
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Layout
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29
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69
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39
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79
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49
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89
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59
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99
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Ironstrike Fortress Layouts
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Wave
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Layout
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Wave
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Layout
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10
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60
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20
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70
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30
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80
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40
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90
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50
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100
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Wave Attack / Defense Breakdown
NOTE: Numbers for first 100 Waves.
Attack vs Defense Breakdown
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Attack Waves
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Defense Waves
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Wave Count
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28
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72
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Attack Wave Breakdown
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Wave Count
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% of Attacks
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Event Bases
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10
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36 %
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Island Bases
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8
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29 %
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Fortresses
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10
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36 %
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Wave Notes & Highlights
Listed here are Highlights of significant Waves. Shown waves may contain content not listed. Press [Expand] to see full list..
Click Expand to View Additional Wave Notes
- Wave 01 - (D) - Demonstration Wave to show the Chimera in action. At its conclusion the Player is awarded 600 eXP and their Base is Restored to its prior state.
Additional Information
- Operation: Iron Lord is the third in the "IRON" series that started with Operation: Iron March followed by Operation: Iron Reign.
- Operation: Iron Lord is the first Special Event to have a Last Chance sale be a Wave Checkpoint Prize.
- Operation: Iron Lord holds the record for the most Sale Prizes ( Both WCP & eXP ) with 12.
- Operation: Iron Lord is the first Special Event to offer Prizes that were not originally introduced and available via the Event Shop :
- The Behemoth - Awarded for completing Wave 10 is also available
- The Behemoth Schematic - Awarded for completing Wave 20 is also available
- Operation: Iron Lord is the first Special Event to offer a Limited Tech Components as Prizes.
- The maximum Shadow Ops ( Cycle 3 ) Damage Buff for Operation: Iron Lord is 8%.
- Despite being referenced in the Event Instructions Operation: Iron Lord did not include Rush Bases.
- The Mysterious Mech Army Leader originally referenced in the 2nd Event Message of Operation: Iron March was finally identified in Operation: Iron Lord as Goro Tazaki.
Related Pages
External Links
Quotes
Click Expand to View Additional Quotes
“ | The power of Mech Mercenaries can no longer be denied. Mysterious figure Goro Tazaki has emerged as the leader of the mechanical army - alluding to his unstoppable faction as the remnants of the Ryu-Kai. Don't forget, Commander - keep your allies close, but your enemies closer. | ” |
| — Pre-Event Description #1 |
“ | Odin and the Ironstrike still hold a substantial part of the World Map in their clutches. Deploy your Mech Mercenaries and act before it's too late. Operation: Iron Lord begins 9/25 - can we count on you, Commander? | ” |
| — Pre-Event Description #2 |
“ | During event times, we tend to experience a higher number of players online, and this can cause some of the connection and attack issues you've experienced with.. I can assure you that our game team is working to ensure a stable and smooth event experience for everyone, and I thank you for your patience. If you have any other questions or gameplay issues, please respond to Kixeye on yor email as opening another ticket will slow down our ability to get back to you. Good luck out there! | ” |
| — KIXEYE Announcement |
“ | Operation: Iron Lord begins in less than 24 hours, Commander! Put an end to the Ironstrike Assault and the Chimera will be yours. Think you can end Odin's reign once and for all? God speed, Commander. | ” |
| — Pre-Event Description #3 |
“ | Operation: Iron Lord has begun! Tear apart all Ironstrike Bases in sight and the Chimera will be yours. Best of luck, Commander. | ” |
| — Event Description - Start |
Gallery - Animation
Chimera Unique Helicopter Info
Animated Radar Jammer in wild (Event Base)
Gallery - Event Messages
Images may have been resized to fit in the page. Click to enlarge.
Event Message #1 :
Event Description
Event Message #2 :
Event Description
Event Message #3 :
Event Description
Event Message #4 :
Event Start
Event Message #5 :
24 Hour Warning
Event Message #6 :
Event End
Gallery - Event Misc
Images may have been resized to fit in the page. Click to enlarge.
Goro Tazaki
Leader of the Mech Army
Background for
Iron Strike Bases
Background for
Island Bases
Gallery - Event Shop
Images may have been resized to fit in the page. Click to enlarge.
Ion Cannon
Hercules Limited Tech
Ablative Armor
Behemoth Limited Tech
Ablative Armor
Banshee Limited Tech
Complete Event Shop
Operation: Iron Lord
Video
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