Lancer
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Lancer | Lancer Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Survivors | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
80 ( 2.0 sec ) | 3 | 1,370,000 | 30 ( 0.75 ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 185 | Ground Capacity Limit |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 24 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 1.8 | 3,200,000 | 600 | 159,204 | 800,000 |
2 | 25,000,000 | 25,000,000 | 0 | 12h | 2 | 1.8 | 3,400,000 | 600 | 165,174 | 830,000 |
3 | 50,000,000 | 50,000,000 | 0 | 1d | 3 | 1.8 | 3,600,000 | 600 | 171,144 | 860,000 |
4 | 75,000,000 | 75,000,000 | 0 | 1d 12h | 4 | 1.8 | 3,800,000 | 600 | 177,114 | 890,000 |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 5 | 1.8 | 4,000,000 | 600 | 183,084 | 920,000 |
6 | 125,000,000 | 125,000,000 | 0 | 2d 12h | 6 | 1.8 | 4,200,000 | 600 | 189,054 | 950,000 |
7 | 150,000,000 | 150,000,000 | 0 | 3d | 7 | 1.8 | 4,400,000 | 600 | 195,024 | 980,000 |
8 | 175,000,000 | 175,000,000 | 0 | 4d | 8 | 1.8 | 4,600,000 | 600 | 200,994 | 1,010,000 |
9 | 200,000,000 | 200,000,000 | 0 | 5d | 9 | 1.8 | 4,800,000 | 600 | 206,964 | 1,040,000 |
10 | 225,000,000 | 225,000,000 | 0 | 7d | 10 | 1.8 | 5,000,000 | 600 | 265,839 | 1,070,000 |
11 | 1 Training Token | 1,000,000 | 5s | 11 | 1.8 | 5,200,000 | 600 | 273,292 | 1,100,000 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 12 | 1.8 | 5,400,000 | 600 | 280,745 | 1,130,000 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 13 | 1.8 | 5,600,000 | 600 | 288,199 | 1,160,000 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 14 | 1.8 | 5,800,000 | 600 | 295,652 | 1,190,000 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 15 | 1.8 | 6,000,000 | 600 | 303,105 | 1,220,000 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 15 | 1.8 | 6,200,000 | 600 | 310,559 | 1,250,000 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 15 | 1.8 | 6,400,000 | 600 | 318,012 | 1,280,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 15 | 1.8 | 6,600,000 | 600 | 325,465 | 1,310,000 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 15 | 1.8 | 6,800,000 | 600 | 332,919 | 1,340,000 | |
20 | 10 Training Tokens | 10,000,000 | 5s | 15 | 1.8 | 7,000,000 | 600 | 657,600 | 1,370,000 | |
Total | 690,000,000 | 690,000,000 | 55,000,000 | 26d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Lancer specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build & Repair Information
Build & Repair Times For Lancer ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2s | 25,000,000 ![]() |
26m 48s | ? | |||
TIMES listed are for a Level 20 Barracks. To view TIMES for other levels hover your mouse cursor over the ![]() |
Unit Highlights
- The Lancer is a GEN III • Infantry for the Survivors (
) Faction.
- OFFENSIVE HIGHLIGHTS :
- Howitzer :
- The Lancer team operates a Howitzer that is capable of launching arching Projectiles that deals Area Damage (
).
- Prior to attacking the team must setup the Howitzer which takes a total of 3 seconds.
- The Lancer deals additional Damage ( Unknown Percentage ) to Vehicles Units. ( Ref )
- The Lancer team operates a Howitzer that is capable of launching arching Projectiles that deals Area Damage (
- Base Defense Range :
- Howitzer :
- DEFENSIVE HIGHLIGHTS :
- The Lancer is immune to the following Status Effects :
•
- The Lancer is immune to the following Status Effects :
Talents
- LEVEL 10 TALENT - PRACTICED HANDS :
- Lancer gains the Practiced Hands Talent at Level 10 :
- Reduces Set Up Time by -30%. ( From 3 to 2 seconds )
- Lancer gains the Practiced Hands Talent at Level 10 :
- LEVEL 20 TALENT - VOLLEY FIRE :
- Lancer gains the Volley Fire Talent at Level 20 :
- Gains the ability to fire in a 3 Round Bursts ( Increasse Clip Size to 3 ).
- Lancer gains the Volley Fire Talent at Level 20 :
Effective Unit Levels vs Turret
Turret Level | Level of Lancer Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 600 | 1 | 1 |
6 | 1 | 600 | 1 | 1 | 611 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 611 | 1 | 625 | 1 | 1 |
7 | 1 | 600 | 1 | 1 | 661 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 661 | 1 | 650 | 1 | 1 |
8 | 600 | 660 | 1 | 600 | 700 | 1 | 600 | 1 | 1 | 700 | 1 | 600 | 700 | 1 | 700 | 610 | 1 |
9 | 600 | 660 | 1 | 600 | 700 | 1 | 600 | 1 | 1 | 700 | 1 | 600 | 700 | 600 | 700 | 620 | 1 |
10 | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 1 | 1 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
12+ | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | 700 | N / A | 700 | N / A | N / A |
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Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
LANCER SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
![]() | ||
Equipment | Ammo | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | ![]() |
282,000 xp | Operation: Metamorphosis | Jan 24, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | F3 & F4 | Operation: Metamorphosis | Jan 24, 2019 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Lancer received a New Appearance in the Game Update of Aug 21, 2019
- The Lancer was introduced via the Event Shop & as WCP during Operation: Metamorphosis ( Jan 24, 2019 ).
- No Further Updates
Additional Facts
- The Lancer is a Generation III Faction Unit for the Survivors faction.
- The Lancer may NOT be placed in a any type of Bunker.
- The Lancer drops its Semi-Limited status once 24 have been unlocked allowing for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- The Lancer is an Indirect Fire weapon which does NOT require a line of sight to its Target.
- Lancer Training Tokens are or have been available via the following :
- They were available in the Event Shop for eXP during Operation: Metamorphosis.
- Lancer is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
- The Lancer has a 0.8 Platoon Speed on the World Map.
Trivia
- The Lancer at Level 10 requires 1 minute of Repairs for approximately every 152,594 Damage it sustains. (
).
- The Lancer at Level 20 requires 1 minute of Repairs for approximately every 213,632 Damage it sustains. (
).
- The Lancer is the second Generation III Infantry unit released for the Survivors faction.
- The first was the Sharpshooter.
- The Lancer is the third 2 Man Team unit to be introduced.
- The 1st and 2nd where the Mortar Team & Elite Mortar Team respectively.
- Pixel Sheet Code : 448 & 448.dead
Firsts & Records
- War Commander First :
- War Commander Records :
Quotes
“ | Setting up this large cannon takes time but once ready, enemy vehicles stad little chance of survival. Lancer teams are called in when enemy vehicles need to be dealt a lethal blow. Unit Range incereases by 150 while defending your base. | ” |
— In-Game Description [src] |
Related Pages
External Links
- Kixeye Forum ( 01/23/19 ) - Operation: Metamorphosis - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
- Kixeye Forum ( 01/24/19 ) - Known Issue With the Lancer - ( Official ) - Issue with the Lancer displaying the wrong range.
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
AcademySemi-Unique Unit
Production Limit MessageLancer
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
To veiw Videos on this topic see : Lancer Additional Video
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Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Burst Damage Weapon
- Unit
- Faction Unit
- Survivors - Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Survivors - Faction Infantry
- Semi-Limited Unit
- Restricted Availability
- Indirect Fire Weapon
- 3rd Generation Faction Unit
- 3rd Generation Faction Infantry
- 3rd Generation Survivors Unit
- 3rd Generation Survivors Infantry
- Special Event Prize
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