Hermes
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Hermes | Hermes Schematic |
<< PREV | 001 | HERMES | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Vehicle | ![]() |
Corpus | ![]() |
Tech Center | ![]() |
War Factory |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
AREA | ![]() |
60 ( 1.5 sec ) | 2 | 620,625 | 20 ( 0.5 sec ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Challenger • Level 6 Tech Center | 200 ![]() |
None Or Unknown |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 30 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | ![]() ![]() |
|
Sets Targets On Fire Causing Additional Time Released Damage Over Duration of Effect | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Tech Center | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N/ A | N / A | N / A | 6.0 | 4,220,000 | 500 | 240,000 | 300,000 | |
2 | 25,000,000 | 25,000,000 | 0 | 12h | 6.0 | 4,240,000 | 500 | 253,500 | 316,875 | |
3 | 50,000,000 | 50,000,000 | 0 | 1d | 6.0 | 4,260,000 | 500 | 267,000 | 333,750 | |
4 | 75,000,000 | 75,000,000 | 0 | 1d 12h | 6.0 | 4,280,000 | 500 | 280,500 | 350,750 | |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 6.0 | 4,300,000 | 500 | 294,000 | 367,500 | |
6 | 125,000,000 | 125,000,000 | 0 | 2d 12h | 6.0 | 4,320,000 | 500 | 307,500 | 384,375 | |
7 | 150,000,000 | 150,000,000 | 0 | 3d | 6.0 | 4,340,000 | 500 | 321,000 | 401,250 | |
8 | 175,000,000 | 175,000,000 | 0 | 4d | 6.0 | 4,360,000 | 500 | 334,500 | 418,125 | |
9 | 200,000,000 | 200,000,000 | 0 | 5d | 6.0 | 4,380,000 | 500 | 348,000 | 435,000 | |
10 | 225,000,000 | 225,000,000 | 0 | 7d | 6.0 | 4,400,000 | 500 | 361,500 | 451,875 | |
11 | 1 Training Token | 1,000,000 | 5s | 6.0 | 4,420,000 | 500 | 375,000 | 468,750 | ||
12 | 2 Training Tokens | 2,000,000 | 5s | 6.0 | 4,440,000 | 500 | 388,500 | 485,625 | ||
13 | 3 Training Tokens | 3,000,000 | 5s | 6.0 | 4,460,000 | 500 | 402,000 | 502,500 | ||
14 | 4 Training Tokens | 4,000,000 | 5s | 6.0 | 4,480,000 | 500 | 415,500 | 519,375 | ||
15 | 5 Training Tokens | 5,000,000 | 5s | 6.0 | 4,500,000 | 500 | 429,000 | 536,250 | ||
16 | 6 Training Tokens | 6,000,000 | 5s | 6.0 | 4,520,000 | 500 | 442,500 | 553,125 | ||
17 | 7 Training Tokens | 7,000,000 | 5s | 6.0 | 4,540,000 | 500 | 456,000 | 570,000 | ||
18 | 8 Training Tokens | 8,000,000 | 5s | 6.0 | 4,560,000 | 500 | 469,000 | 586,875 | ||
19 | 9 Training Tokens | 9,000,000 | 5s | 6.0 | 4,580,000 | 500 | 483,000 | 603,750 | ||
20 | 10 Training Tokens | 10,000,000 | 5s | 6.0 | 4,600,000 | 500 | 496,500 | 620,625 | ||
Total | 1,125,000,000 | 1,125,000,000 | 55,000,000 | 26d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Hermes specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Information
Build & Repair Times For Hermes ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 02s | 30,000,000 ![]() |
21m 24s | ? Gold | |||
TIMES listed are for a Level 33 War Factory. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Hermes is a Gen III • Light Vehicle for the Corpus Faction (
)
- OFFENSIVE HIGHLIGHTS
- Missile Launcher :
- The Hermes fires arching Missiles that deal Area Damage (
).
- Missiles produce a Splash Radius of 30.
- The Hermes fires arching Missiles that deal Area Damage (
- Missile Launcher :
- DEFENSIVE HIGHLIGHTS
- General Immunity :
- The Hermes is Immune to Status Effects :
- The Hermes is Immune to Status Effects :
- General Immunity :
Talents
- LEVEL 10 TALENT :
- Increases Projectile Splash Radius by 25% ( from a radius of 30 to 39 ).
- LEVEL 20 TALENT :
- Missiles leave behind a Fire Area of Effect ( AoE ) on the ground below the missile's impact.
- Missiles must impact a Ground Unit to produce the AoE.
- Ground Units passing through AoE will be inflicted with the Napalm (
) Status Effect.
- AoE will remain for a period of ? seconds.
- Missiles leave behind a Fire Area of Effect ( AoE ) on the ground below the missile's impact.
Effective Unit Levels vs Turrets
Turret Level | Hermes Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 500 | 1 | 500 | 1 | 700 | 1 | 1 | 500 | 1 | 1 | 500 | 500 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 525 | 1 | 525 | 1 | 700 | 1 | 1 | 525 | 1 | 1 | 525 | 525 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 550 | 1 | 550 | 1 | 700 | 1 | 1 | 550 | 1 | 1 | 550 | 550 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 575 | 1 | 700 | 511 | 1 | 575 | 511 | 1 | 575 | 575 |
5 | 500 | 548 | 1 | 500 | 561 | 1 | 500 | 1 | 600 | 1 | 600 | 1 | 500 | 561 | 1 | 600 | 548 | 1 | 600 | 600 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | N / A | 1 | N / A | 1 | 700 | 611 | 1 | 625 | 548 | 1 | N / A | N / A |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | N / A | 1 | N / A | 1 | 700 | 661 | 1 | 650 | 548 | 1 | N / A | N / A |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 1 | N / A | 1 | N / A | 550 | 700 | 700 | 530 | 700 | 610 | 510 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 500 | N / A | 500 | N / A | 575 | 700 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
HERMES SCHEMATIC SUMMARY ( T ) | ||
War Paint | . | |
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Rocket | Chassis | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | ![]() |
226,000 xp | Operation: Wargames 2 | Jul 11, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | ![]() |
Faction | 1 • 3 • 4 | Operation: Wargames 2 | Jul 11, 2019 |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Hermes was introduced via the Event Shop during Operation: Wargames 2 ( Jul 11, 2019 )
- No Further Updates
Additional Information
- The Hermes drops its Semi-Limited status once 30 have been unlocked for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- RELOAD UNIT : Hermes is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- Hermes Training Tokens are or have been available via the following :
- The Event Shop during Operation: Wargames 2. - INTRODUCTION
- The Hermes has the ability to Shoot On The Move.
- The Hermes is a Indirect Fire Weapon which which fires in an Arc and does NOT require a direct line of sight to its target.
- The Hermes is a Full 360° Targeting weapon which may fire at tagets regardless of the its direction of travel.
- The Hermes has a 0.5 Platoon Speed on the World Map.
Trivia
- Hermes at Level 1 requires 1 minute of Repairs for approximately every 161,342 Damage it sustains. (
).
- Hermes at Level 10 requires 1 minute of Repairs for approximately every 168,224 Damage it sustains. (
).
- Hermes at Level 20 requires 1 minute of Repairs for approximately every 175,871 Damage it sustains. (
).
- The Hermes has the fastest Platoon Speed of any Unit with a speed of 0.5.
- Surpassing the Rocket Buggy, eHumvee and War Dog with their Platoon Speeds of 0.6.
- The Hermes is the 3rd Light Vehicle to be introduced for Corpus overall.
- A Hermes Logistic was introduced during Holdout Mk V. ( July 26, 2019 )
- The Hermes derives its name from the Hermes, a Greek God of trades, heraldry, merchants, commerce, roads, thieves, trickery, sports, travelers, and athletes.
- Pixel Sheet Code : 501 & 501.dead
Firsts and Records
- War Commander Firsts
- First Gen III Light Vehicle to be introduced - Hermes
- First Gen III Vehicle to be introduced for the Corpus Faction - Hermes
- First Gen III Light Vehicle to be introduced for the Corpus Faction - Hermes
- First Gen III Light Vehicle to be have the ability to Move and Shoot - Hermes
- First Gen III Corpus Light Vehicle to be have the ability to Move and Shoot - Hermes
- First Motorcycle Unit to be introduced - Hermes
- War Commander Records
Quotes
“ | Darting in and out of comabt while launching missiles, the Hermes is a near perfect fast attack vehicle. | ” |
— Event Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 07/10/2019 ) - Operation: Wargames 2 - ( Official ) - Brief Introduction of Unit
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
BarracksEvent Description
Operation: DeliveranceHermes
Faction Training Token
Required for Upgrade Lv's 11 thru 20
( C ) | MERCENARY UNITS | ( EDIT ) |
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( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Light Vehicle
- Ground Unit
- Shock Immunity
- Universal / Faction Training Token Upgrade
- Area Damage Weapon
- Unit
- Vehicle
- Faction Unit
- Corpus - Faction Unit
- 3rd Generation Faction Unit
- Faction Vehicle
- 3rd Generation Faction Vehicle
- Corpus - Faction Vehicle
- Semi-Limited Unit
- Status Effect Weapon
- Status Effect - Napalm
- Restricted Availability
- Reload Unit
- Shoot On The Move
- Indirect Fire Weapon
- Full 360° Targeting
- Special Event Prize
- Special Event Tier Prize
- A to Z
- Status Effect - Scramble