SPLASH DAMAGE
|
SPACE
|
INFANTRY
|
VEHICLE
|
AIR
|
BUILDING
|
MAP SPEED
|
YES
|
100
|
NOT GREAT
|
BEST
|
CAN'T HIT
|
OK
|
1.1
|
|
UNLOCK REQUIREMENTS
|
Level 6 Academy
|
|
( T ) • ( C )
|
ELITE ENHANCEMENTS
|
|
Ability to Fire on Multiple Targets at Once.
|
|
Stat Progression
|
Level
|
Upgrade Cost
|
Upgrade Time
|
Academy Level
|
Production Cost
|
Speed
|
Health
|
Range
|
Damage (DPS)
|
Metal
|
Oil
|
Thorium
|
Metal
|
Oil
|
1
|
N / A
|
N / A
|
N / A
|
N / A
|
6
|
16,000
|
20,000
|
1.0
|
3,500
|
300
|
2,623
|
2
|
3,000,000
|
2,700,000
|
0
|
1d
|
6
|
19,200
|
26,000
|
1.0
|
3,650
|
310
|
3,279
|
3
|
4,500,000
|
4,050,000
|
0
|
|
7
|
23,000
|
33,800
|
1.0
|
3,800
|
320
|
|
4
|
6,000,000
|
5,400,000
|
0
|
|
7
|
27,600
|
44,000
|
1.0
|
4,000
|
330
|
3,672
|
5
|
7,500,000
|
6,750,000
|
0
|
|
8
|
33,200
|
57,200
|
1.0
|
4,150
|
340
|
|
6
|
9,320,000
|
8,388,000
|
0
|
|
8
|
39,800
|
74,400
|
1.0
|
4,300
|
350
|
|
7
|
11,390,630
|
10,251,600
|
0
|
|
9
|
47,800
|
96,800
|
1.0
|
4,500
|
360
|
4,721
|
8
|
17,085,950
|
15,377,400
|
1,600,000
|
5s
|
9
|
57,400
|
125,800
|
1.2
|
4,700
|
370
|
5,246
|
9
|
25,628,930
|
23,066,000
|
1,800,000
|
5s
|
10
|
75,000
|
200,000
|
1.2
|
5,500
|
380
|
5,902
|
10
|
25,628,930
|
23,066,000
|
2,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
8,000
|
400
|
6,557
|
11
|
25,628,930
|
23,066,000
|
2,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
8,800
|
400
|
7,213
|
12
|
29,700,000
|
29,700,000
|
2,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
9,600
|
400
|
|
13
|
32,670,000
|
32,670,000
|
3,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
10,400
|
400
|
|
14
|
32,670,000
|
32,670,000
|
3,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
11,200
|
400
|
|
15
|
32,670,000
|
32,670,000
|
3,000,000
|
5s
|
10
|
100,000
|
225,000
|
1.2
|
12,000
|
400
|
9,836
|
16
|
49,005,000
|
44,104,500
|
4,000,000
|
5d 5h
|
10
|
100,000
|
225,000
|
1.2
|
12,800
|
400
|
10,492
|
|
Total
|
312,398,370
|
293,929,500
|
22,400,000
|
|
|
Yellow indicates increase from previous level. Underline Indicates Max Value.
|
Build & Repair Times
|
Level 10 Barracks Build & Repair Times Per Elite Gladiator Level ( T )
|
|
|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
|
LEVEL 5
|
LEVEL 6
|
LEVEL 7
|
LEVEL 8
|
LEVEL 9
|
LEVEL 10+
|
BUILD
|
0m 0s
|
1h 14m
|
1h 15m
|
1h 16m
|
1h 17m
|
1h 17m
|
1h 18m
|
1h 19m
|
1h 20m
|
1h 21m
|
REPAIR
|
|
22m 17s
|
|
|
23m 06s
|
23m 23s
|
23m 40s
|
23m 56s
|
24m 13s
|
24m 29s
|
Level 10 Barracks Repair Costs Per Elite Gladiator Level
|
METAL
|
|
5,760
|
|
|
|
11,940
|
14,340
|
|
|
30,000
|
OIL
|
|
7,800
|
|
|
|
22,320
|
29,040
|
|
|
67,500
|
|
Info shown is for a Level 10+ Barracks • Lower Levels may be calculated by adding 5% for each level below Level 10.
|
Effective Unit Levels vs Turret
|
Turret Level
|
Level of Elite Gladiator Required to Out Range Each Turret Type
|
|
Avalanche
|
Blitz
|
Cryo
|
Fire Bomb
|
Flood
|
Hellfire
|
Ion
|
Laser
|
Machine
|
Micro
|
Mortar
|
Napalm
|
Overwatch
|
Plasma
|
Rocket
|
Shock
|
1
|
400
|
8
|
7
|
400
|
8
|
10
|
400
|
3
|
2
|
700
|
8
|
400
|
8
|
7
|
8
|
7
|
2
|
425
|
411
|
9
|
425
|
411
|
400
|
425
|
5
|
3
|
700
|
10
|
425
|
411
|
9
|
411
|
9
|
3
|
450
|
461
|
410
|
450
|
461
|
425
|
450
|
8
|
4
|
700
|
426
|
450
|
461
|
410
|
461
|
400
|
4
|
475
|
511
|
443
|
475
|
511
|
450
|
475
|
10
|
5
|
700
|
461
|
475
|
511
|
443
|
511
|
425
|
5
|
500
|
548
|
479
|
500
|
561
|
468
|
500
|
410
|
6
|
700
|
498
|
500
|
561
|
479
|
548
|
450
|
6
|
525
|
600
|
479
|
525
|
611
|
468
|
525
|
410
|
10
|
700
|
498
|
525
|
611
|
479
|
548
|
450
|
7
|
550
|
600
|
479
|
550
|
661
|
468
|
550
|
410
|
10
|
700
|
498
|
550
|
661
|
479
|
548
|
450
|
8
|
600
|
660
|
540
|
600
|
700
|
520
|
600
|
470
|
440
|
700
|
550
|
600
|
700
|
530
|
610
|
510
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Table Reflects Non-Customized Range Stats Only !!!
|
Related Special Ops
|
RELATED SPECIAL OPs ( T )
|
|
NAME
|
ICON
|
CLASS
|
LEVEL
|
DESCRIPTION
|
BENEFIT LENGTH
|
EXTEND COST
|
Gladiators Ready
|
|
Defensive
|
Uncommon
|
8 max level Elite Gladiators deploy when your Base is under Attack.
|
12h
|
100,000
|
|
More Information and a the Full List of Ops available here: Special Ops
|
History of Availability
Elite Gladiator Shadow Ops History
|
AVAILABILITY STATUS
|
PRIZE TIER
|
CYCLE NUMBER
|
CYCLE DATES
|
Introduction
|
|
Tier 2
|
Cycle # 1 thru 3
|
Jan 27, 2014 Thru Sept 25, 2014
|
Appearance
|
|
Tier 2
|
Cycle # 5
|
Oct 31, 2014 Thru Nov 18, 2014
|
Appearance
|
|
Tier 2
|
Cycle # 7
|
Dec 26, 2014 Thru Jan 23, 2015
|
|
Only Offered As Shadow Ops Prize For Dates Listed
|
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
Additional Facts
- The Elite Gladiator requires the Gladiator to be unlocked prior to be selected in the Event Shop.
- The Elite Gladiator does not require the Gladiator to be unlocked prior to being obtained via Shadow Ops.
- The Elite Gladiator is vulnerable the Status Effect : Shock () despite being classified as a Infantry unit.
- The Elite Gladiator is immune to the Status Effect : Concussion () despite being classified as a Infantry unit.
- The Elite Gladiator has the ability to fire at two targets simultaneously.
- The Elite Gladiator may NOT be placed in any type of Bunker.
- The Elite Gladiator CANNOT target or hit any Missile, Rocket or Projectile such as the Hellfire Missile.
Trivia
- Pixel Sheet Code : 48.skin2
Quotes
“ | Using multi-targeting technology, the Elite Gladiator Mech is capable of unleashing on entire platoons of tanks at once. | ” |
| — In-game description |
“ | With enhanced mobility and two independent targets the Elite Thorium powered Gladiator is a terror on the battlefield. | ” |
| — Level 10 description |
Related Pages
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
In Game Appearance
Actual Size
Level 7 Stats with a Level 10 Barracks
Level 10 Stats with a Level 10 Barracks
Video
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