Elite Marauder
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Marauder | Elite Marauder |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD | |||
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Mercenary Mech | Mercenary Camp | Mercenary Camp | |||
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
---|---|---|---|---|---|---|
NO | 225 | BEST | OK | GOOD | OK | N / A |
UNLOCK REQUIREMENTS |
Level 1 Mercenary Camp • Level 1 Tech Center |
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( T ) • ( C ) | ELITE ENHANCEMENTS | |
Increased Rate of Fire • Adds Corrosion Status Effect | ||
( T ) • ( C ) | ![]() ![]() |
|
Increases The Amount Of All Incoming Damage • Causes Additional Damage Over Time ( DoT ) | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Merc Camp |
Tech Cntr |
Production Cost | Speed | Health | Range | Damage (DPS) | ||||
Metal | Oil | Thorium | Metal | Oil | Thor | ||||||||
1 | 5,000,000 | 4,500,000 | 0 | 2d | 1 | 1 | 150,000 | 150,000 | 0 | 2.0 | 12,095 | 290 | 782 |
2 | 3,750,000 | 3,750,000 | 0 | 1d | 1 | 195,000 | 195,000 | 0 | 2.0 | 14,432 | 300 | 806 | |
3 | 5,250,000 | 4,725,000 | 0 | 1d 7h 12m | 2 | 253,000 | 253,000 | 0 | 2.0 | 16,770 | 310 | ||
4 | 7,350,000 | 6,615,000 | 0 | 1d 13h 36m | 2 | 329,600 | 329,600 | 0 | 2.0 | 19,107 | 320 | ||
5 | 10,290,000 | 9,261,000 | 0 | 1d 20h 55m | 3 | 428,400 | 428,400 | 0 | 2.0 | 21,445 | 325 | ||
6 | 14,406,000 | 12,965,400 | 0 | 2d 5h 55m | 3 | 557,000 | 557,000 | 0 | 2.0 | 23,782 | 330 | ||
7 | 20,168,400 | 18,151,600 | 0 | 2d 16h 42m | 4 | 724,200 | 724,200 | 0 | 2.0 | 26,120 | 335 | ||
8 | 27,010,000 | 24,309,000 | 0 | 3d 5h 38m | 4 | 941,400 | 941,400 | 0 | 2.0 | 28,457 | 340 | ||
9 | 27,010,000 | 24,309,000 | 0 | 3d 21h 10m | 5 | 1,250,000 | 1,250,000 | 0 | 2.0 | 30,795 | 345 | 994 | |
10 | 27,010,000 | 24,309,000 | 1,000,000 | 3d 21h 10m | 5 | 1,750,000 | 1,750,000 | 75,000 | 2.1 | 33,132 | 355 | 1,003 | |
11 | 27,010,000 | 24,309,000 | 1,500,000 | 3d 21h 10m | 5 | 2,000,000 | 2,000,000 | 100,000 | 2.1 | 37,532 | 355 | ||
12 | 28,883,750 | 26,270,375 | 2,000,000 | 3d 21h 10m | 5 | 2,250,000 | 2,250,000 | 112,500 | 2.1 | 39,732 | 355 | ||
13 | 30,905,600 | 28,109,300 | 2,500,000 | 3d 21h 10m | 7 | 2,500,000 | 2,250,000 | 125,000 | 2.1 | 41,932 | 355 | ||
14 | 30,905,600 | 28,109,300 | 3,000,000 | 3d 21h 10m | 7 | 2,500,000 | 2,500,000 | 125,000 | 2.1 | 44,132 | 355 | 1,046 | |
15 | 30,905,600 | 28,109,300 | 3,500,000 | 3d 21h 10m | 7 | 3,000,000 | 3,000,000 | 150,000 | 2.1 | 46,322 | 355 | ||
16 | 46,858,400 | 41,722,000 | 4,000,000 | 4d 6h 29m | 10 | 3,000,000 | 3,000,000 | 150,000 | 2.1 | 48,532 | 355 | 1,066 | |
Total | 17,500,000 | 45d 8h 37m | |||||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Thorium Technology Advantage | Level : 10 | The Unit Receives a Slight Increase In Speed |
Build Times
Level 10 Mercenary Camp Build Times Per Elite Marauder Level | ||||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10+ | |
BUILD | 13m 45s | 13m 45s | 13m 45s | 13m 45s | 13m 45s | 20m 0s | 5s | |||
Times for other Mercenary Camp Levels may be calculated by adding 5% for each level below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Elite Marauder Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 400 | 361 | 355 | 400 | 361 | 387 | 400 | 4 | 3 | 700 | 364 | 400 | 361 | 355 | 361 | 10 |
2 | 425 | 411 | 379 | 425 | 411 | 400 | 425 | 8 | 4 | 700 | 394 | 425 | 411 | 379 | 411 | 375 |
3 | 450 | 461 | 410 | 450 | 461 | 425 | 450 | 365 | 6 | 700 | 426 | 450 | 461 | 410 | 461 | 400 |
4 | 475 | 511 | 443 | 475 | 511 | 450 | 475 | 385 | 8 | 700 | 461 | 475 | 511 | 443 | 511 | 425 |
5 | 500 | 548 | 479 | 500 | 561 | 468 | 500 | 410 | 10 | 700 | 498 | 500 | 561 | 479 | 548 | 450 |
6 | 525 | 600 | 479 | 525 | 611 | 468 | 525 | 410 | 380 | 700 | 498 | 525 | 611 | 479 | 548 | 450 |
7 | 550 | 600 | 479 | 550 | 661 | 468 | 550 | 410 | 380 | 700 | 498 | 550 | 661 | 479 | 548 | 450 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 470 | 440 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
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Table Reflects Non-Customized Range Stats Only !!! |
History of Availability
Elite Marauder Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
Wave 41 | Operation: Iron March |
Prize Hold | ![]() |
Unavailable | Operation: Iron Reign |
RETURNED to Event Shop | ![]() |
7,500 xp | Operation: Iron Lord |
vXP Increase • REMOVED | ![]() |
3,500 xp | Operation: Dragon's Oath |
RETURNED to Event Shop • eXP Increase | ![]() |
34,188 xp | Operation: Scorched Earth |
eXP Sale | ![]() |
29,000 xp | Genesis |
eXP Sale | ![]() |
29,000 xp | Covenant |
eXP Sale | ![]() |
29,000 xp | Revelation |
eXP Sale | ![]() |
29,000 xp | Rapture |
eXP Sale | ![]() |
29,000 xp | Operation: Nighthawk |
Last Chance • REMOVED | File:EliteMarauder-Nightmare.png | 29,000 xp | Operation: Nightmare |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Elite Marauder removed its Restricted Availability status in the Game Update of Jul 06, 2016.
- The Elite Marauder was introduced via the Event Shop during Operation: Iron March - ( Jul 24, 2014 )
- No Further Updates
Additional Facts
- The Elite Marauder is Single Use Only.
- Therefore may only be deployed one time regardless of whether or not it is destroyed in the Attack.
- The Elite Marauder is deployed from the Air via the Mech Entry Pod making it the only Ground Unit able to fight on previously unreachable areas such as Island Bases.
- The Elite Marauder is immune to the Shock (
) Status Effect.
Trivia
- The Elite Marauder does NOT require the Marauder to be Unlocked.
- The Elite Marauder replaced all existing Marauder when that mech was Retired.
- The In-Game Description of for the Elite Marauder states that the Elite status adds immunity to Shock. This however is an error as ALL Mercenary Mechs are inherently immune to Shock.
- Pixel Sheet Code : 81.skin2.v3 & 81.skin2.v3.dead
Quotes
Click Expand to View Additional Quotes
“ | The Elite Marauder sprays your foes with lethal machine gun technology. | ” |
— Event Shop Description |
“ | This Mech is a jack-of-all trades solution. Elite status greatly increases its rate of fire, adds corrosion, and adds immunity to Shock. | ” |
— In-Game Description |
“ | SHELL SPITTER - Pump their corpses with bullets, Commander. | ” |
— Level 10 Message [src] |
“ | KING OF THE HILL - Spray and pray, Commander. | ” |
— Level 15 Message [src] |
“ | GET SOME - Machine guns don't miss! | ” |
— Level 15 Message [src] |
Related Pages
External Links
- Kixeye Forum ( 07/24/14 ) - Operation: Iron March - ( Official ) - Event Thread
- Kixeye Forum ( 07/16/14 ) - July Event - New Unit Puzzle!! - ( Official ) - OVER!
- Kixeye Forum ( 06/09/16 ) - UPDATE DETAILS: UNIT INFO, UNIQUES, and ELITES! ( Official ) - Info on Retirement
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Event Shop Description
Old
Video
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
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UH-60 Chopper ( Unreleased ) | ||