Hellstorm Schematic
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Hellstorm | Elite Hellstorm | Hellstorm Commander | Hellstorm Schematic |
( T ) | HELLSTORM SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Aircraft Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Hellstorm or Elite Hellstorm • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
2,000 for All Levels of Equipped Unit | ||||
RESTRICTED AVAILABILITY | ||||
For Info On How To Obtain This Item See History of Availability | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< PREV | CATEGORY PAGE | T | UNIT CUSTOMIZATION | NEXT >> |
Basic Info
The Hellstorm Schematic has a few differences depending on if it is applied to the Hellstorm or the Elite Hellstorm.
- When Applied To The Hellstorm:
- The Hellstorm Schematic has a Maximum Component Capacity of 1,600 ( 100 Space per Level of Hellstorm )
- The Hellstorm Schematic has 4 Component Slots, each containing 3 to 4 Upgradable Items.
- When Applied To The Elite Hellstorm:
- The Hellstorm Schematic has a Maximum Component Capacity of 2,400 ( 150 Space per Level of Elite Hellstorm )
- The Hellstorm Schematic has 5 Component Slots, each containing 3 to 4 Upgradable Items.
- The Hellstorm Schematic gains 1 additional Component Slot : HELLSTORM BALLISTICS.
- The Hellstorm Schematic can be equipped with theMissile Barrage ( Epic Tech ).
Schematic Summary
HELLSTORM SCHEMATIC SUMMARY ( ELITE ) ( T ) | ||
Hellstorm Rotors | Hellstorm Pilot | |
Hellstorm Armor | Hellstorm Missiles | Hellstorm Ballistics |
Press Down Arrow Button to View the Components of each Slot • Hover over individual Components to view each. |
Component Slots
Hellstorm Missiles
236 | NAPALM MISSILES : Adds Fire Effect on Damage ( Edit ) | ||||||||
Status Effect Weapon : Napalm | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
NAPALM MISSILES : Level Description | |||||||||
1 | + 10% Damage to Infantry • Shots Create a Fire AoE | ||||||||
2 | + 20% Damage to Infantry • Shots Create a Fire AoE | ||||||||
3 | + 30% Damage to Infantry • Shots Create a Fire AoE | ||||||||
4 | + 40% Damage to Infantry • Shots Create a Fire AoE | ||||||||
5 | + 50% Damage to Infantry • Shots Create a Fire AoE | ||||||||
6 | + 60% Damage to Infantry • Shots Create a Fire AoE | ||||||||
237 | CORROSION MISSILES : Adds Corrosion Effect on Damage ( Edit ) | ||||||||
Status Effect Weapon : Corrosion | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | Adds Tiny Corrosion Effect | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | Adds Small Corrosion Effect | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | Adds Med Corrosion Effect | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | Adds Large Corrosion Effect | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | Adds Giant Corrosion Effect | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
CORROSION MISSILES : Level Description | |||||||||
6 | + 10% Damage to Infantry • Adds Giant Corrosion Effect | ||||||||
238 | SHOCK MISSILES : Adds Shock Effect on Damage ( Edit ) | ||||||||
Status Effect Weapon : Shock | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
SHOCK MISSILES : Level Description | |||||||||
1 | + 10% Damage to Buildings • Adds Tiny Shock Effect | ||||||||
2 | + 20% Damage to Buildings • Adds Small Shock Effect | ||||||||
3 | + 30% Damage to Buildings • Adds Medium Shock Effect | ||||||||
4 | + 40% Damage to Buildings • Adds Large Shock Effect | ||||||||
5 | + 50% Damage to Buildings • Adds Giant hock Effect | ||||||||
6 | + 60% Damage to Buildings • Adds Giant Shock Effect | ||||||||
239 | PEACEKEEPER MISSILES : Enables the Firing of Peacekeeper Missiles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
PEACEKEEPER MISSILES : Level Description | |||||||||
1 | + 5% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
2 | + 10% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
3 | + 15% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
4 | + 20% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
5 | + 25% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
6 | + 30% Damage to All • Replace Missile with a Tactical Nuke | ||||||||
Hellstorm Pilot
233 | TOP GUN : Increased Movement Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 8 | 30,000 | 15,000 | 500 | + 5% Movement Speed |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 9 | 45,000 | 22,500 | 500 | + 10% Movement Speed |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | + 15% Movement Speed | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | + 20% Movement Speed | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | + 25% Movement Speed | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | + 30% Movement Speed | |
234 | CHOSEN ONE : Increased Turn Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | + 10% Turn Speed | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | + 15% Turn Speed | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | + 20% Turn Speed | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | + 25% Turn Speed | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | + 30% Turn Speed | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
CHOSEN ONE : Level Description | |||||||||
6 | + 30% Turn Speed • + 15% Movement Speed | ||||||||
235 | WARRIOR : Reduced Damage From Stinger Missiles & Flak ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
WARRIOR : Level Description | |||||||||
1 | - 10% Damage from Flak • - 50% Damage from Missiles | ||||||||
2 | - 20% Damage from Flak • - 55% Damage from Missiles | ||||||||
3 | - 25% Damage from Flak • - 60% Damage from Missiles | ||||||||
4 | - 30% Damage from Flak • - 65% Damage from Missiles | ||||||||
5 | - 35% Damage from Flak • - 75% Damage from Missiles | ||||||||
6 | - 35% Damage from Flak • - 75% Damage from Missiles • + 5% Movement Speed | ||||||||
Hellstorm Rotors
199 | AIRSTREAM ROTORS : Increased Movement Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | + 5% Movement Speed | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | + 10% Movement Speed | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | + 15% Movement Speed | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 8 | 75,000 | 37,500 | 500 | + 20% Movement Speed |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 9 | 90,000 | 45,000 | 500 | + 25% Movement Speed |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | + 30% Movement Speed | |
200 | REINFORCED ROTORS : Reduced Damage from Flak ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
REINFORCED ROTORS : Level Description | |||||||||
1 | - 10% Damage from Flak | ||||||||
2 | - 20% Damage from Flak | ||||||||
3 | - 25% Damage from Flak | ||||||||
4 | - 30% Damage from Flak | ||||||||
5 | - 35% Damage from Flak | ||||||||
6 | - 35% Damage from Flak • + 5% Damage to All | ||||||||
201 | DAMAGE CONTROL : Reduced Damage from Stinger Missiles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
DAMAGE CONTROL : Level Description | |||||||||
1 | - 4% Damage from Stinger Missiles | ||||||||
2 | - 8% Damage from Stinger Missiles | ||||||||
3 | - 12% Damage from Stinger Missiles | ||||||||
4 | - 16% Damage from Stinger Missiles | ||||||||
5 | - 20% Damage from Stinger Missiles | ||||||||
6 | - 24% Damage from Stinger Missiles | ||||||||
Hellstorm Armor
196 | FLAK SHELL : Reduce Damage from Flak ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | - 4% Damage From Flak | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | - 8% Damage From Flak | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | - 12% Damage From Flak | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | - 16% Damage From Flak | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | - 20% Damage From Flak | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | - 25% Damage From Flak | |
197 | AERIAL RESILIENCE : Reduced Damage from Aircraft ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | - 5% Damage From Aircraft | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | - 10% Damage from Aircraft | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | - 15% Damage from Aircraft | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | - 20% Damage from Aircraft | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | - 25% Damage from Aircraft | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | - 30% Damage from Aircraft | |
198 | LIGHT ARMOR : Increased Speed / Slightly Increased Damage from All ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
LIGHT ARMOR : Level Description | |||||||||
1 | + 5% Movement Speed • + 10% Acceleration • + 10% Damage Taken from All | ||||||||
2 | + 10% Movement Speed • + 10% Acceleration • + 10% Damage Taken from All | ||||||||
3 | + 15% Movement Speed • + 10% Acceleration • + 10% Damage Taken from All | ||||||||
4 | + 20% Movement Speed • + 10% Acceleration • + 10% Damage Taken from All | ||||||||
5 | + 30% Movement Speed • + 10% Acceleration • + 10% Damage Taken from All | ||||||||
6 | + 35% Movement Speed • + 20% Acceleration | ||||||||
Hellstorm Ballistics ( Only Available on Elite Hellstorm )
ELITE HELLSTORM EXCLUSIVE COMPONENT CATEGORY SLOT |
240 | RAPID FIRE : Increased Fire Rate ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | + 10% Fire Rate | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | + 20% Fire Rate | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | + 30% Fire Rate | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | + 40% Fire Rate | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | + 50% Fire Rate | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
RAPID FIRE : Level Description | |||||||||
6 | + 60% Fire Rate • - 60% Reload Time | ||||||||
241 | BRIMSTONE MISSILES : Enables Firing of Brimstone Missile ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | SEE BELOW | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | SEE BELOW | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | SEE BELOW | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | SEE BELOW | |
BRIMSTONE MISSILES : Level Description | |||||||||
1 | + 10% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
2 | + 20% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
3 | + 30% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
4 | + 40% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
5 | + 50% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
6 | + 60% Damage to Buildings • Faster, Low Flying Hellfire Missiles | ||||||||
242 | WRECKING BALL : Increased Damage vs All ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 30,000 | 15,000 | 500 | + 5% Damage to All | |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 45,000 | 22,500 | 500 | + 10% Damage to All | |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 60,000 | 30,000 | 500 | + 15% Damage to All | |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 75,000 | 37,500 | 500 | + 20% Damage to All | |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | + 25% Damage to All | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 105,000 | 52,500 | 500 | + 30% Damage to All | |
243 | MISSILE BARRAGE ( Epic Tech ) : Enables The Firing Of Multiple Missiles At Once ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 60,000 | 30,000 | 500 | SEE BELOW | |
2 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 90,000 | 45,000 | 500 | SEE BELOW | |
3 | 7,200,000 | 7,200,000 | 1,600,000 | 5s | 120,000 | 60,000 | 500 | SEE BELOW | |
4 | 9,000,000 | 9,000,000 | 2,000,000 | 5s | 150,000 | 75,000 | 500 | SEE BELOW | |
5 | 10,800,000 | 10,800,000 | 2,400,000 | 5s | 180,000 | 90,000 | 500 | SEE BELOW | |
6 | 12,600,000 | 12,600,000 | 2,800,000 | 5s | 210,000 | 105,000 | 500 | SEE BELOW | |
MISSILE BARRAGE : Level Description | |||||||||
1 | + 5 % Damage to All • Fires 2 Missiles at Once | ||||||||
2 | + 10 % Damage to All • Fires 2 Missiles at Once | ||||||||
3 | + 15% Damage to All • Fires 2 Missiles at Once | ||||||||
4 | + 20% Damage to All • Fires 2 Missiles at Once | ||||||||
5 | + 25% Damage to All • Fires 3 Missiles at Once | ||||||||
6 | + 30% Damage to All • Fires 3 Missiles at Once | ||||||||
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
NONE | Shares NO Schematic Slots with any other schematics | ( T ) |
History of Availability
Hellstorm Schematic Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | 35,000 xp | Operation: Hellstorm 2 | |
Prize Hold | Unavailable | Operation: Floodgate & Operation: Floodgate 2 | |
RETURNED to Event Shop | 35,000 xp | Operation: Cerberus | |
Wave Check Point Sale | Wave 21 | Operation: Iron March | |
eXP Restructure | 220,000 xp | Operation: Dragon's Oath | |
eXP Decrease | 100,000 xp | Operation: Inferno | |
eXP Decrease | 6,838 xp | Operation: Scorched Earth | |
Last Chance • REMOVED | 6,838 xp | Operation: Descent | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Hellstorm Schematic made its full Component Capacity available at all levels in the Game Update of Mar 24, 2016.
- The Hellstorm Schematic became available for Hellstorm Cmdr with start of Cycle #3 of Shadow Ops.
- The Hellstorm Schematic gained the ability to be upgraded to Level 6 in the Game Update of Jul 10, 2014.
- The Hellstorm Schematic was introduced via the Event Shop during Operation: Hellstorm 2. ( Feb 20, 2014 )
- No Further Updates.
Additional Information
- The Component Slot : Hellstorm Ballistics is only available for the Elite Hellstorm.
- The Hellstorm Schematic when applied to the Elite Hellstorm gains an extra 500 Component Capacity.
- The Hellstorm Schematic has NO Lost Tech components.
- The Hellstorm Schematic has 1 Epic Tech Component :
- The Missile Barrage. ( For Elite Hellstorm Only ).
- The Hellstorm Schematic has NO Limited Tech components.
Trivia
- The Hellstorm Schematic is shared with the Hellstorm Commander ( minus the Hellstorm Ballistics Slot ).
- The Customized Hellfire Missiles: Napalm, Corrosion, Shock and Peacekeeper travel approximately twice as fast as the Standard Hellfire Missiles fired by the Hellstorm tanking only about 3.5 sec to reach the target.
- The Missile Barrage component is represented by 2 different Icons on the Workshop
- One for levels 1 - 4 and another for Level 5 & 6
Quotes
“ | The Hellstorm Schematic allows you to customize the Hellstorm in your Workshop. Win the Elite Hellstorm to unlock an extra Component slot. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 07/10/14 ) - Hell On Earth ( Official ) - Level 6 Components Added.
- Kixeye Forum ( 03/24/16 ) - WrongThinker Thinks #06 - Components: Building a Better Unit (Part II) - ( Official )
Gallery - Animated
Gallery
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Video
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
Categories:
- Restricted Availability
- Schematic
- Aircraft Schematic
- Standard Unit Schematic
- Standard Aircraft Schematic
- Status Effect Weapon
- Status Effect - Corrosion
- Status Effect - Napalm
- Status Effect - Shock
- Energy Weapon
- Special Event Prize
- A to Z