Cerberus
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Cerberus | Cerberus Schematic |
<< PREV | 001 | CERBERUS | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Corpus | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
80 ( 2.0 sec ) | 1 | 600,000 | 1 ( N/A ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 375 | Ground Capacity Limit |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 12 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 1.5 | 3,200,000 | 300 | 135,537 | 410,000 |
2 | 25,000,000 | 25,000,000 | 0 | 12h | 2 | 1.5 | 3,400,000 | 305 | 138,843 | 420,000 |
3 | 50,000,000 | 50,000,000 | 0 | 1d | 3 | 1.5 | 3,600,000 | 310 | 142,149 | 430,000 |
4 | 75,000,000 | 75,000,000 | 0 | 1d 12h | 4 | 1.5 | 3,800,000 | 315 | 145,455 | 440,000 |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 5 | 1.5 | 4,000,000 | 320 | 148,760 | 450,000 |
6 | 125,000,000 | 125,000,000 | 0 | 2d 12h | 6 | 1.5 | 4,200,000 | 325 | 152,066 | 460,000 |
7 | 150,000,000 | 150,000,000 | 0 | 3d | 7 | 1.5 | 4,400,000 | 330 | 155,372 | 470,000 |
8 | 175,000,000 | 175,000,000 | 0 | 4d | 8 | 1.5 | 4,600,000 | 335 | 158,678 | 480,000 |
9 | 200,000,000 | 200,000,000 | 0 | 5d | 9 | 1.5 | 4,800,000 | 340 | 161,983 | 490,000 |
10 | 225,000,000 | 225,000,000 | 0 | 7d | 10 | 1.5 | 5,000,000 | 350 | 165,289 | 500,000 |
11 | 1 Training Token | 1,000,000 | 5s | 11 | 1.5 | 5,200,000 | 350 | 168,595 | 510,000 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 12 | 1.5 | 5,400,000 | 350 | 171,901 | 520,000 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 13 | 1.5 | 5,600,000 | 350 | 175,207 | 530,000 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 14 | 1.5 | 5,800,000 | 350 | 178,512 | 540,000 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 15 | 1.5 | 6,000,000 | 350 | 181,818 | 550,000 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 15 | 1.5 | 6,200,000 | 350 | 185,124 | 560,000 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 15 | 1.5 | 6,400,000 | 350 | 188,430 | 570,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 15 | 1.5 | 6,600,000 | 350 | 191,736 | 580,000 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 15 | 1.5 | 6,800,000 | 350 | 195,041 | 590,000 | |
20 | 10 Training Tokens | 10,000,000 | 5s | 15 | 1.5 | 7,000,000 | 350 | 198,347 | 600,000 | |
Total | 690,000,000 | 690,000,000 | 55,000,000 | 26d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Cerberus specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build & Repair Information
Build & Repair Times For Cerberus ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 02s | 50,000,000 ![]() |
54m 06s | 6 Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Cerberus is a Gen III • Infantry for the Corpus Faction (
)
- OFFENSIVE HIGHLIGHTS :
- Hand Cannon :
- Fires Plasma Orbs that deals Burst Damage (
).
- Plasma Orbs produces a Splash Radius of 20.
- Fires Plasma Orbs that deals Burst Damage (
- Cerberus Drone :
- The Cerberus is able to produce and deploy Cerberus Drones that can soak Enemy Fire.
- See Below for more information.
- The Cerberus is able to produce and deploy Cerberus Drones that can soak Enemy Fire.
- Hand Cannon :
- OFFENSIVE HIGHLIGHTS :
- General Immunity :
- The Cerberus is immune to the following Status Effects :
- The Cerberus is immune to the following Status Effects :
- General Immunity :
Cerberus Drone Functionality
- Upon deployment, the Cerberus spawns with 2 Cerberus Drones.
- Cerberus Drone count Increases from From 2 to 4 at Level 10.
- CERBERUS DRONE :
- Unit Class :
- Classified as Infantry (
).
- Classified as Infantry (
- High Priority :
- Forces Enemy Units and Turrets to prioritize the Cerberus Drone over other Units.
- Respawn Rate :
- The Cerberus Drone will Respawn near the Cerberus after it's destruction at a Rate of ?? seconds.
- Respawn Rate is greatly Increased at Level 20.
- The Cerberus Drone will Respawn near the Cerberus after it's destruction at a Rate of ?? seconds.
- Unit Class :
Talents
- LEVEL 10 TALENT - Tactical Fabrication :
- Increases the amount of Cerberus Drones the Cerberus can deploy ( From 2 to 4 ).
- LEVEL 20 TALENT - Hyper Deployment :
- Increases the Cerberus Drone Respawn Rate.
Effective Unit Levels vs Turret
Turret Level | Cerberus Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 361 | 361 | 361 | 500 | 400 | 355 | 400 | 387 | 400 | 5 | 500 | 3 | 700 | 364 | 400 | 355 | 361 | 350 | 500 | 500 |
2 | 411 | 411 | 411 | 525 | 425 | 379 | 425 | 400 | 425 | 9 | 525 | 5 | 700 | 394 | 425 | 379 | 411 | 375 | 525 | 525 |
3 | 461 | 461 | 461 | 550 | 450 | 410 | 450 | 425 | 450 | 365 | 550 | 7 | 700 | 426 | 450 | 410 | 461 | 400 | 550 | 550 |
4 | 511 | 511 | 511 | 575 | 475 | 443 | 475 | 450 | 475 | 385 | 575 | 9 | 700 | 461 | 475 | 443 | 511 | 425 | 575 | 575 |
5 | 548 | 561 | 561 | 600 | 500 | 479 | 500 | 468 | 500 | 410 | 600 | 10 | 700 | 498 | 500 | 479 | 548 | 450 | 600 | 600 |
6 | 600 | 611 | 611 | 625 | 525 | 479 | 525 | 468 | 525 | 410 | N / A | 380 | 700 | 498 | 525 | 479 | 548 | 450 | N / A | N / A |
7 | 600 | 661 | 661 | 650 | 550 | 479 | 550 | 468 | 550 | 410 | N / A | 380 | 700 | 498 | 550 | 479 | 548 | 450 | N / A | N / A |
8 | 660 | 700 | 700 | 700 | 600 | 540 | 600 | 520 | 600 | 470 | N / A | 440 | 700 | 550 | 600 | 530 | 610 | 510 | N / A | N / A |
9 | 660 | 700 | 700 | 700 | 600 | 550 | 600 | 560 | 600 | 500 | N / A | 500 | 700 | 575 | 600 | 600 | 620 | 550 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
CERBERUS SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
![]() | ||
Weapon | Body Armor | Drones |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | ![]() |
550,000 xp | Operation: Rising Sun | Jul 19, 2018 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | F3 & F4 | Operation: Rising Sun | Jul 19, 2018 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Cerberus was introduced via the Event Shop & as WCP during Operation: Rising Sun ( Jul 19, 2018 ).
- No Further Updates
Additional Facts
- The Hero Version (
) of the Cerberus is Leonard.
- The Cerberus drops its Semi-Limited status once 12 have been unlocked for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- The Cerberus Drone possess NO Weaponry so therefore does NO Damage to the enemy.
- CHARGE & RELOAD UNIT : Cerberus is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
- Cerberus Training Tokens are or have been available via the following :
- The Event Shop during Operation: Rising Sun. - INTRODUCTION
- The Cerberus is a Direct Fire Weapon which requires a direct line of sight to its target.
- The Cerberus has a 1.1 Platoon Speed on the World Map.
Trivia
- Cerberus at Level 10 requires 1 minute of Repairs for approximately every 75,758 Damage it sustains. (
).
- Cerberus at Level 20 requires 1 minute of Repairs for approximately every 106,061 Damage it sustains. (
).
- Pixel Sheet Code ( Cerberus ) : 396 & 396.dead
- Pixel Sheet Code ( Drones ) : 398 & 398.dead
Firsts & Records
- War Commander First :
Quotes
“ | Surrounded by two heavily armored drones, Cerberus excel at protecting others. At level 10, their drone pack expands by two while at 20, they deploy drones faster. | ” |
— Event Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 07/18/18 ) - Operation: Rising Sun - ( Official ) - Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
AcademySemi-Unique Unit
Production Limit MessageCerberus
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
For more videos on this topic see : Cerberus Additional Video
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Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Burst Damage Weapon
- Unit
- Faction Unit
- Corpus - Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Corpus - Faction Infantry
- Semi-Limited Unit
- Restricted Availability
- Charge Unit
- Reload Unit
- Chaage & Reload Unit
- Direct Fire Weapon
- 3rd Generation Faction Unit
- 3rd Generation Faction Infantry
- 3rd Generation Corpus Unit
- 3rd Generation Corpus Infantry
- Escort Drone Spawning Unit
- Special Event Prize
- Special Event Tier Prize
- A to Z