Sharpshooter
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Sharpshooter | Sharpshooter Schematic |
<< PREV | 001 | SHARPSHOOTER | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Survivors | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
80 ( 2.0 sec ) | 1 | 1,320,000 | 1 ( N/A ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 250 | Ground Capacity Limit |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 18 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 1.1 | 1,000,000 | 550 | 296,296 | 600,000 |
2 | 25,000,000 | 25,000,000 | 0 | 12h | 2 | 1.1 | 1,025,000 | 550 | 311,111 | 630,000 |
3 | 50,000,000 | 50,000,000 | 0 | 1d | 3 | 1.1 | 1,050,000 | 550 | 325,926 | 660,000 |
4 | 75,000,000 | 75,000,000 | 0 | 1d 12h | 4 | 1.1 | 1,075,000 | 550 | 340,741 | 690,000 |
5 | 100,000,000 | 100,000,000 | 0 | 2d | 5 | 1.1 | 1,100,000 | 550 | 355,556 | 720,000 |
6 | 125,000,000 | 125,000,000 | 0 | 2d 12h | 6 | 1.1 | 1,125,000 | 550 | 370,370 | 750,000 |
7 | 150,000,000 | 150,000,000 | 0 | 3d | 7 | 1.1 | 1,150,000 | 550 | 385,185 | 780,000 |
8 | 175,000,000 | 175,000,000 | 0 | 4d | 8 | 1.1 | 1,175,000 | 550 | 400,000 | 810,000 |
9 | 200,000,000 | 200,000,000 | 0 | 5d | 9 | 1.1 | 1,200,000 | 550 | 414,815 | 840,000 |
10 | 225,000,000 | 225,000,000 | 0 | 7d | 10 | 1.1 | 1,225,000 | 550 | 429,630 | 870,000 |
11 | 1 Training Token | 1,000,000 | 5s | 11 | 1.1 | 1,250,000 | 550 | 444,444 | 900,000 | |
12 | 2 Training Tokens | 2,000,000 | 5s | 12 | 1.1 | 1,275,000 | 550 | 459,259 | 930,000 | |
13 | 3 Training Tokens | 3,000,000 | 5s | 13 | 1.1 | 1,300,000 | 550 | 474,074 | 960,000 | |
14 | 4 Training Tokens | 4,000,000 | 5s | 14 | 1.1 | 1,325,000 | 550 | 488,889 | 990,000 | |
15 | 5 Training Tokens | 5,000,000 | 5s | 15 | 1.1 | 1,350,000 | 550 | 503,704 | 1,020,000 | |
16 | 6 Training Tokens | 6,000,000 | 5s | 15 | 1.1 | 1,375,000 | 550 | 518,519 | 1,050,000 | |
17 | 7 Training Tokens | 7,000,000 | 5s | 15 | 1.1 | 1,400,000 | 550 | 533,333 | 1,080,000 | |
18 | 8 Training Tokens | 8,000,000 | 5s | 15 | 1.1 | 1,425,000 | 550 | 548,148 | 1,110,000 | |
19 | 9 Training Tokens | 9,000,000 | 5s | 15 | 1.1 | 1,450,000 | 550 | 562,963 | 1,140,000 | |
20 | 10 Training Tokens | 10,000,000 | 5s | 15 | 1.1 | 1,500,000 | 575 | 651,852 | 1,320,000 | |
Total | 690,000,000 | 690,000,000 | 55,000,000 | 26d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Sharpshooter specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build & Repair Information
Build & Repair Times For Sharpshooter ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 02s | 33,000,000 ![]() |
32m 54s | 4 Gold | |||
TIMES listed are for a Level 20 Barracks. To view TIMES for other levels hover your mouse cursor over the ![]() |
Effective Unit Levels vs Turret
Turret Level | Level of Sharpshooter Required to Out Range Each Turret Type | ||||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rail | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 20 | 1 | 1 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 575 | 1 | 1 |
5 | 1 | 1 | 1 | 1 | 20 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 20 | 1 | 600 | 1 | 1 |
6 | 1 | 600 | 1 | 1 | 611 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 611 | 1 | 625 | 1 | 1 |
7 | 20 | 600 | 1 | 20 | 661 | 1 | 20 | 1 | 1 | 700 | 1 | 20 | 661 | 1 | 650 | 1 | 1 |
8 | 600 | 660 | 1 | 600 | 700 | 1 | 600 | 1 | 1 | 700 | 20 | 600 | 700 | 1 | 700 | 610 | 1 |
9 | 600 | 660 | 20 | 600 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 600 | 700 | N / A | 700 | N / A | N / A |
10 | N / A | 660 | 600 | 600 | 700 | N / A | N / A | N / A | N / A | N / A | N / A | 600 | 700 | N / A | 700 | N / A | N / A |
11 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
12 | N / A | 660 | N / A | N / A | 700 | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A | N / A |
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Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
SHARPSHOOTER SCHEMATIC SUMMARY ( T ) | ||
Specialization | Relic | |
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Ammo | Gear | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | ![]() |
375,000 xp | Operation: Source Code | May 17, 2018 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | F3 & F4 | Operation: Source Code | May 17, 2018 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Sharpshooter was introduced via the Event Shop & as WCP during Operation: Source Code ( May 17, 2018 ).
- No Further Updates
Additional Facts
- The Sharpshooter is a Generation III Faction Unit for the Survivors faction.
- CHARGE UNIT : Sharpshooter is a unit that utilizes CHARGE time as opposed to Reload time in its firing cycle. ( Ref )
- The Sharpshooter deals additional Damage ( Unknown Percentage ) to Infantry Units. ( Ref )
- The Sharpshooter comes with the option of two different built-in Specializations via the Schematic :
- Sniper Camo - Gives the Sharpshooter Stealth until it fires.
- Spotter - Spawns a Spotter unit alongside the Sharpshooter that grants it additional Range.
- If the Spotter dies, the Sharpshooter loses the Range buff.
- A Spotter will add additional Range to every Sharpshooter nearby.
- LEVEL 10 TALENT - Busted :
- The Sharpshooter, upon reaching Level 10, begins to apply the Busted (
) Status Effect :
- Affected buildings are prevented from spawning Last Stand Defenders upon their destruction.
- The Sharpshooter, upon reaching Level 10, begins to apply the Busted (
- LEVEL 20 TALENT - Play Dead :
- The Sharpshooter, upon reaching Level 20, gains a chance to revive to battle 15 seconds after dying :
- Reviving is limited to one per battle per Sharpshooter.
- After reviving in a battle, the Sharpshooter will be dead and require full repairs.
- If the Sharpshooter is the last living unit and he dies, the battle will end before he revives.
- The Sharpshooter, upon reaching Level 20, gains a chance to revive to battle 15 seconds after dying :
- The Sharpshooter drops its Semi-Limited status once 18 have been unlocked allowing for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- The Sharpshooter is an Direct Firing weapon.
- Sharpshooter has a 1.0 Platoon Speed on the World Map.
Trivia
- The Sharpshooter at Level 10 requires 1 minute of Repairs for approximately every 30,473 Damage it sustains. (
).
- The Sharpshooter at Level 20 requires 1 minute of Repairs for approximately every 37,313 Damage it sustains. (
).
- The Sharpshooter Training Token was introduced and available in the Event Shop during Operation: Source Code. ( Ref )
- The Sharpshooter is a 3rd Generation Faction Unit.
- The Sharpshooter's artwork was originally used for the Marksman prior to it changing it's name the Commando. ( Ref )
- Pixel Sheet Code : 375 & 375.dead
Firsts & Records
- War Commander First :
- First GEN III Infantry Unit to be introduced - Sharpshooter
- First GEN III Unit to be introduced for the Survivors faction - Sharpshooter
Quotes
“ | A lot of patience, a good ghillie suit, and a high powered rifle are all this soldier needs to conquer the enemy. | ” |
— Event Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 05/16/18 ) - Operation: Source Code Briefing - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Upgrade Window
AcademySemi-Unique Unit
Production Limit MessageSharpshooter
Faction Training Token
Required for Upgrade Lv's 11 thru 20
Video
For more videos on this topic see : Sharpshooter Additional Video
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Categories:
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