Leonard
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Leonard | Leonard Schematic |
<< PREV | 001 | LEONARD | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Corpus | ![]() |
Academy | ![]() |
Academy |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
80 ( 2.0s ) | 1 | 1,900,000 | 1 ( n/a ) | ![]() |
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YES |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 375 | Maximum 1 Unlock |
( T ) • ( C ) | ![]() ![]() |
|
Hero version of the Cerberus • Talents : Tactical Fabrication • Hyper Deployment | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 1.5 | 10,000 | 350 | 333 | 1,000 |
2 | 1 Training Tokens | 100,000,000 | 5s | 15 | 1.5 | 12,500 | 350 | 367 | 1,100 | |
3 | 2 Training Tokens | 100,000,000 | 5s | 15 | 1.5 | 15,000 | 350 | 400 | 1,200 | |
4 | 3 Training Tokens | 100,000,000 | 5s | 15 | 1.5 | 17,500 | 350 | 433 | 1,300 | |
5 | 4 Training Tokens | 100,000,000 | 5s | 15 | 1.5 | 20,000 | 350 | 476 | 1,400 | |
6 | 5 Training Tokens | 100,000,000 | 5s | 2.0 | 22,500 | 350 | 495,868 | 1,500,000 | ||
7 | 6 Training Tokens | 100,000,000 | 5s | 2.0 | 25,000 | 350 | 528,926 | 1,600,000 | ||
8 | 7 Training Tokens | 100,000,000 | 5s | 2.0 | 27,500 | 350 | 561,984 | 1,700,000 | ||
9 | 8 Training Tokens | 100,000,000 | 5s | 2.0 | 30,000 | 350 | 595,041 | 1,800,000 | ||
10 | 9 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
11 | 10 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
12 | 10 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
13 | 10 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
14 | 10 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
15 | 10 Training Tokens | 100,000,000 | 5s | 2.0 | 32,500 | 350 | 628,099 | 1,900,000 | ||
Total | 45 Training Tokens | 500,000,000 | 20s | Note : Showing Data from Non-Customized Unit | ||||||
Levels 2 thru 10 require Leonard specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Unit Highlights
- Leonard is a Gen III • Faction Hero (
) version of the Cerberus.
- OFFENSIVE HIGHLIGHTS :
- Hand Cannon :
- Leonard wields a powerful Hand Cannon that can inflict Burst Damage (
).
- Produces a Splash Radius of ??.
- Leonard wields a powerful Hand Cannon that can inflict Burst Damage (
- Damage :
- Hand Cannon :
- DEFENSIVE HIGHLIGHTS :
- Drone Deployment :
- Leonard is capable of producing Drones to aid him during combat.
- See Below for more information.
- Leonard is capable of producing Drones to aid him during combat.
- General Immunity :
- Leonard is immune to the following Status Effects :
- Leonard is immune to the following Status Effects :
- Damage :
- Drone Deployment :
Drone Functionality
- Upon deployment, Leonard will spawn multiple Drones to aid him.
- DRONES :
- Ground Drones :
- 4 Cerberus Drones (
) are spawned upon Leonard's deployment.
- Are High Priority.
- Classified as a Vehicle.
- May NOT be controlled by the Player.
- 4 Cerberus Drones (
- Airborne Drones :
- 2 Airborne Drones (
) and 1 Controller Drone (
) are spawned upon Leonard's deployment.
- Are High Priority.
- Classified as an Aircraft.
- May NOT be controlled by the Player.
- 2 Airborne Drones (
- Ground Drones :
- DRONES :
- Drones will continuously respawn 2.5 seconds after they are destroyed. - Need Verification
- Drones are also destroyed if Leonard retreats from combat.
Talents
- LEVEL 6 TALENT ( File:Lv-10-Talent-Box-ICON.png ) :
- LEVEL 10 TALENT ( File:Lv-20-Talent-Box-ICON.png ) :
- Increases Leonard's deployed Airborne Drone count by + 2. ( From 2 to 4 )
Build and Repair Information
Build & Repair Times For Leonard ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 10 | 02s | 100,000,000 ![]() |
54m 06s | 6 Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Effective Unit Levels vs Turret
Turret Level | Level of Leonard Required to Out Range Each Turret Type ( Edit ) | |||||||||||||||||||
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1 | 400 | 361 | 355 | 400 | 361 | 387 | 400 | 1 | 500 | 1 | 700 | 364 | 400 | 361 | 355 | 500 | 361 | 350 | 500 | 500 |
2 | 425 | 411 | 379 | 425 | 411 | 400 | 425 | 1 | 525 | 1 | 700 | 394 | 425 | 411 | 379 | 525 | 411 | 375 | 525 | 525 |
3 | 450 | 461 | 410 | 450 | 461 | 425 | 450 | 365 | 550 | 1 | 700 | 426 | 450 | 461 | 410 | 550 | 461 | 400 | 550 | 550 |
4 | 475 | 511 | 443 | 475 | 511 | 450 | 475 | 385 | 575 | 1 | 700 | 461 | 475 | 511 | 443 | 575 | 511 | 425 | 575 | 575 |
5 | 500 | 548 | 479 | 500 | 561 | 468 | 500 | 410 | 600 | 1 | 700 | 498 | 500 | 561 | 479 | 600 | 548 | 450 | 600 | 600 |
6 | 525 | 600 | 479 | 525 | 611 | 468 | 525 | 410 | N / A | 380 | 700 | 498 | 525 | 611 | 479 | 625 | 548 | 450 | N / A | N / A |
7 | 550 | 600 | 479 | 550 | 661 | 468 | 550 | 410 | N / A | 380 | 700 | 498 | 550 | 661 | 479 | 650 | 548 | 450 | N / A | N / A |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 470 | N / A | 440 | 700 | 550 | 600 | 700 | 530 | 700 | 610 | 510 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 500 | N / A | 500 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
LEONARD SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
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Weapon | Body Armor | Drones |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | ![]() |
1,500,000 xp • ![]() |
Operation: Final Reckoning | June 13, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
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GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store ( Exchange ) | File:Leonard-GearStore-Exchange.png | 3 ![]() |
Game Update of ??? ??, ???? |
Offered in Gear Store Continuously |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Leonard gained the ability to be Upgraded to Level 6 thru Level 10 in the Game Update of Apr 24, 2020
- Leonard was introduced via the Event Shop during Operation: Final Reckoning ( Jun 13, 2019 )
- No Further Updates
Additional Facts
- Leonard is a Infantry Faction Hero (
), therefore:
- Has a Production Limit of ONE.
- May NOT be placed in a Bunker.
- May NOT be placed in the same Platoon Squad as another Hero.
- May NOT be placed in the Base Defenders Platoon with another Hero ( Unless otherwise stated ).
- May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
- Leonard costs 100% more Thorium (
) than the Cerberus to produce. ( 100,000,000
)
- CHARGE & RELOAD UNIT : Leonard is a unit that utilizes both CHARGE time & RELOAD time in its firing cycle. ( Ref )
- Leonard'sDrones posses NO Weapons, therefore they CANNOT cause any Damage.
- Leonard Training Tokens are or have been available via the following :
- Gear Store Exchange - Availabe for purchase with Blood Thorium in the Gear Store Exchange.
- Leonard is a Direct Fire Weapon which requires a direct line of sight to its target.
- Leonard has a 1.1 Platoon Speed on the World Map.
Trivia
- Leonard at Level 1 requires 1 minute of Repairs for approximately every 151,235 Damage it sustains. (
).
- Leonard at Level 5 requires 1 minute of Repairs for approximately every 302,470 Damage it sustains. (
).
- Leonard at Level 10 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (
).
- Leonard was first introduced as a Single Use Hero during Operation: Great Awakening. ( Apr 18, 2019 )
- The Airborne Drone (
) deployed by Leonard reassembles the Advanced Stealth Drones deployed by the Blackout.
- Pixel Sheet Code : 459 and 459.dead
- Pixel Sheet Code ( Air Drone ) : 467
First and Records
- War Commander Firsts :
- First GEN III Faction Hero to be introduced for the Corpus Faction - Leonard
- First Faction Hero to inherently spawn their own Defensive Drones - Leonard
- First GEN III Faction Hero to inherently spawn their own Defensive Drones - Leonard
- First Corpus Faction Hero to inherently spawn their own Defensive Drones - Leonard
Quotes
“ | With his drones, including some that fly, whom he affectionately refers to as his "boys,"Leonard is an expert controller. Unlike other Cerberus, Leonard and his drones operate like a family. | ” |
— Unit Details [src] |
Related Pages
|
External Links
- Kixeye Forum ( 04/24/2020 ) - 10.17 RELEASE NOTES - ( Official ) - Renowned Levels Introduction Thread
- Kixeye Forum ( 06/11/2019 ) - Operation: Final Reckoning - ( Official ) - Event Briefing
- Kixeye Forum ( 06/21/2017 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
Tech CenterEvent Description
Operation: Final ReckoningUnique Unit
Production Limit MessageLeonard
Faction Training Token
Required for Upgrade Lv's 2 thru 5
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Categories:
- Infantry
- Ground Unit
- Burst Damage Weapon
- Anti-Ground
- Anti-Airborne
- Unit
- Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Faction Hero
- 0st Generation Faction Hero
- Corpus - Faction Hero
- Corpus - Faction Unit
- Corpus - Faction Infantry
- Faction Training Token Upgrade
- Game Character
- Game Character - Playable
- Hero
- 3rd Generation Faction Hero
- Restricted Availability
- Information Verification Needed
- Charge Unit
- Reload Unit
- Chaage & Reload Unit
- Direct Fire Weapon
- 3rd Generation Faction Unit
- 3rd Generation Faction Infantry
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