Aggressor
Jump to navigation
Jump to search
Aggressor | Aggressor Schematic |
<< PREV | 001 | AGGRESSOR | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Survivors | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 5 ( 0.125 sec ) | 1 | 178,740 | 1 ( 0.025 ) | YES | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Barracks | 100 | None Or Unknown |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 45 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Time |
Academy | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N / A | 1 | 2.5 | 10,866,960 | 550 | 691,200 | 86,400 | |||
2 | 12h | 1 | 2.5 | 11,625,120 | 550 | 730,080 | 91,260 | |||
3 | 1d | 1 | 2.5 | 12,383,280 | 550 | 768,960 | 96,120 | |||
4 | 1d 12h | 1 | 2.5 | 13,141,440 | 550 | 807,840 | 100,980 | |||
5 | 2d | 1 | 2.5 | 13,899,600 | 550 | 846,880 | 105,860 | |||
6 | 2d 12h | 11 | 2.5 | 14,657,760 | 550 | 885,600 | 110,700 | |||
7 | 3d | 12 | 2.5 | 15,415,920 | 550 | 924,480 | 115,560 | |||
8 | 3d 12h | 13 | 2.5 | 16,174,080 | 550 | 963,360 | 120,420 | |||
9 | 4d | 14 | 2.5 | 16,932,240 | 550 | 1,002,240 | 125,280 | |||
10 | 4d 12h | 15 | 2.5 | 17,690,400 | 550 | 1,041,120 | 130,140 | |||
11 | 5d | 15 | 2.5 | 18,448,560 | 550 | 1,080,000 | 135,000 | |||
12 | 5d 12h | 16 | 2.5 | 19,206,720 | 550 | 1,118,880 | 139,860 | |||
13 | 6d | 16 | 2.5 | 19,964,880 | 550 | 1,157,760 | 144,720 | |||
14 | 6d 12h | 17 | 2.5 | 20,723,040 | 550 | 1,196,640 | 149,580 | |||
15 | 7d | 17 | 2.5 | 21,481,200 | 550 | 1,235,520 | 154,440 | |||
16 | 7d 14h | 18 | 2.5 | 22,239,360 | 550 | 1,274,400 | 159,300 | |||
17 | 8d 12h | 18 | 2.5 | 22,997,520 | 550 | 1,313,280 | 164,160 | |||
18 | 9d 18h | 19 | 2.5 | 23,755,680 | 550 | 1,352,160 | 169,020 | |||
19 | 11d 6h | 19 | 2.5 | 24,513,840 | 550 | 1,391,040 | 173,880 | |||
20 | 13d | 20 | 2.5 | 25,272,000 | 550 | 1,429,920 | 178,740 | |||
Total | 102d 14h | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Academy Level. |
Build and Repair Information
Build & Repair Times For Aggressor ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 20 | 02s | 27,000,000 | Coming Soon | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Aggressor is a Gen IV • Infantry for the Survivors Faction ( )
- OFFENSIVE HIGHLIGHTS
- Chain Gun :
- Wielding a massive Chain Gun, the Aggressor is able to fire Explosive Bullets that deals Sustain Damage ( ).
- Explosive Bullets produces a Splash Radius of ??
- Wielding a massive Chain Gun, the Aggressor is able to fire Explosive Bullets that deals Sustain Damage ( ).
- Chain Gun :
- DEFENSIVE HIGHLIGHTS
- General Immunity :
- The Aggressor is Immune to the following Status Effects : •
- General Immunity :
Talents
- PASSIVE TALENT :
- Increases the Splash Radius of the Aggressor the longer they fire.
- The Boost is RESET when the Aggressor stops firing.
- Increases the Splash Radius of the Aggressor the longer they fire.
- LEVEL 10 TALENT ( :
- Reduces the Damage Taken by - 20% when the Aggressor is stationary for 1 second.
- The Boost is RESET when the Aggressor starts moving.
- Reduces the Damage Taken by - 20% when the Aggressor is stationary for 1 second.
- LEVEL 20 TALENT ( ) :
- Increases the Damage Dealt while firing by + 20% over 5 seconds.
- The Boost is RESET when the Aggressor stops firing.
- Increases the Damage Dealt while firing by + 20% over 5 seconds.
- FACTION TALENT ( ) - Faction Bonus :
- As the Faction Trait is active, the Aggressor gains a Minor Speed Boost per Kill, up to + 20%.
Effective Unit Levels vs Turrets
Turret Level | Aggressor Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 1 | 1 | 575 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 575 | 575 |
5 | 1 | 1 | 1 | 600 | 1 | 1 | 1 | 1 | 1 | 1 | 600 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 600 | 600 |
6 | 600 | 611 | 611 | 625 | 1 | 1 | 1 | 1 | 1 | 1 | N / A | 1 | 700 | 1 | 1 | 1 | 1 | 1 | N / A | N / A |
7 | 600 | 661 | 661 | 650 | 1 | 1 | 1 | 1 | 1 | 1 | N / A | 1 | 700 | 1 | 1 | 1 | 1 | 1 | N / A | N / A |
8 | 660 | 700 | 700 | 700 | 600 | 1 | 600 | 1 | 600 | 1 | N / A | 1 | 700 | 1 | 600 | 1 | 610 | 1 | N / A | N / A |
9 | 660 | 700 | 700 | 700 | 600 | 1 | 600 | 1 | 600 | 1 | N / A | 1 | 700 | 575 | 600 | 600 | 620 | 1 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 1 | N / A | 1 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
AGGRESSOR SCHEMATIC SUMMARY ( T ) | ||
- | ||
Armor | Equipment | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Aggressor Event Shop History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | File:Penance-TiesThatBind.png | 600,000 xp | Operation: Sanctuary | Sep 3, 2020 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Aggressor Special Event Tier Prize History | |||||
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Main | 6 | Operation: Sanctuary | Sep 3, 2020 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Aggressor was introduced via the Event Shop during Operation: Sanctuary ( Sep 3, 2020 )
- No Further Updates
Additional Information
- The Aggressor drops its Semi-Limited status once 45 have been unlocked for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- RELOAD UNIT : Aggressor is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Aggressor is a Direct Fire Weapon which requires a direct line of sight to its target.
- The Aggressor has a ?.? Platoon Speed on the World Map.
Trivia
- Aggressor at Level 1 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- Aggressor at Level 10 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- Aggressor at Level 20 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. ().
- The Aggressor is the 9th Infantry to be introduced for Survivors overall.
- Pixel Sheet Code : 602 & 602.dead
Firsts and Records
- War Commander Firsts
- First Gen IV Survivors Infantry to produce Sustain Damage. - Aggressor
- First Gen IV to produce Splash Radius from Sustain Damage. - Aggressor
- First Gen IV Infantry to produce Splash Radius from Sustain Damage. - Aggressor
- First Gen IV that inherently has Increased Movement Speed per Kill Bonus without Limited Tech. - Aggressor
Quotes
“ | The new Survivor unit, the Aggressor.
| ” |
— DRAKE'S MONTHLY PREVIEW - SEPTEMBER [src] |
Related Pages
|
|
External Links
- Kixeye Forum ( 08/29/2020 ) - DRAKE'S MONTHLY PREVIEW - SEPTEMBER - ( Official ) - Brief Introduction of Unit
- Kixeye Forum ( 09/03/2020 ) - OPERATION: SANCTUARY - ( Official ) - Unit Introduction
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
- Aggressor-UnitDetails.png
Unit Details
Academy - Aggressor-EventDescription.gif
Event Description
Operation: Sanctuary - Aggressor-UnlockMessage.png
Unlock Message
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Faction Unit
- Survivors - Faction Unit
- 4th Generation Unit Faction Unit
- Faction Infantry
- 4th Generation Unit Faction Infantry
- Survivors - Faction Infantry
- Semi-Limited Unit
- Restricted Availability
- Reload Unit
- Direct Fire Weapon