Infiltrator
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Infiltrator | Infiltrator Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Infantry | Veteran Experience | Barracks |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
YES | 60 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | PURCHASE RESTRICTIONS |
Sniper • Infiltrator Leader | 4 pack per Unlock • Maximum 6 Unlocks |
( T ) • ( C ) | LIMITED UNIT | |
Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
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Stat Progression
Rank | ICON | Upgrade Cost | Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 3,000,000 | 3,000,000 | 1.5 | 121,875 | 500 | 563 | ||
2 | 50,000 | N / A | N / A | 1.5 | 123,750 | 500 | 584 | ||
3 | 90,000 | N / A | N / A | 1.5 | 125,626 | 500 | 604 | ||
4 | 140,000 | N / A | N / A | 1.5 | 127,500 | 500 | 626 | ||
5 | 230,000 | N / A | N / A | 1.5 | 129,375 | 500 | 647 | ||
6 | 270,000 | N / A | N / A | 1.5 | 131,250 | 500 | 667 | ||
7 | 350,000 | N / A | N / A | 1.5 | 133,125 | 500 | 688 | ||
8 | 440,000 | N / A | N / A | 1.5 | 135,000 | 500 | 710 | ||
9 | 540,000 | N / A | N / A | 1.5 | 136,875 | 500 | 730 | ||
10 | 650,000 | N / A | N / A | 1.5 | 138,750 | 500 | 751 | ||
11 | 770,000 | N / A | N / A | 1.5 | 140,625 | 500 | 771 | ||
12 | 900,000 | N / A | N / A | 1.5 | 142,500 | 500 | 793 | ||
13 | 1,040,000 | N / A | N / A | 1.5 | 144,375 | 500 | 814 | ||
14 | 1,190,000 | N / A | N / A | 1.5 | 146,250 | 500 | 834 | ||
15 | 1,350,000 | N / A | N / A | 1.5 | 148,125 | 500 | 854 | ||
16 | 1,520,000 | N / A | N / A | 1.5 | 150,000 | 500 | 897 | ||
17 | 1,700,000 | N / A | N / A | 1.5 | 151,875 | 500 | 938 | ||
18 | 1,900,000 | N / A | N / A | 1.5 | 153,750 | 500 | 980 | ||
19 | 2,150,000 | N / A | N / A | 1.5 | 155,625 | 500 | 1,021 | ||
20 | 2,500,000 | N / A | N / A | 1.5 | 157,500 | 500 | 1,064 | ||
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats
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Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | ![]() |
33,000,000 | 33,000,000 | 1d 3h 50m | 1.5 | 236,250 | 500 | 1,595 |
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion |
Unit Highlights
The Infiltrator is a members of a Special Forces Fireteam. Add them to add Stealth and range to the team.
- Main Function :
- Basic Member of a Special Forces Fireteam
- Available Fireteam Leaders : All Special Forces Leaders including Brother Jeremiah, Kara & Sheila.
- Basic Member of a Special Forces Fireteam
- Primary Attacks :
- Primary Weapon : Sub-Machine Gun ( SMG )
- Long Range
- Damage Type : Area of Effect ( AoE )
- Damage Per Round : 625 ( At Rank 20 )
- Clip Size : 4
- Fire Rate : 2 / second
- Reload : 0.35 seconds
- Slash Radius : 60
- Secondary Weapon : Grenade Launcher
- Short Range
- Medium-High Damage
- AoE Burst Firing
- Single Target :
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields (
)
- Primary Weapon : Sub-Machine Gun ( SMG )
- Dual Fire :
- Units with Dual Fire will alternate between fire modes ( Long-Range & Close-Range ) depending on the Target's range from unit.
- For targets at Long Range the Primary weapon is always used.
- For targets at Short Range the Secondary weapon is always used.
- Units with Dual Fire will alternate between fire modes ( Long-Range & Close-Range ) depending on the Target's range from unit.
- Stealth :
- Stealth Capable
- Remains cloaked in combat until it fires a shot
- Re-Cloaks when out of combat
- Stealth Capable
- Defense :
- Strong against Burst Damage
- Neutral against Sustained Damage
- Weak against AoE Damage
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Infiltrator ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 1d 2h 39m | ||||
30 ( P1 ) | N / A | ||||
Repair times may be calculated by adding 5% for each level of Barracks below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Infiltrator Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 511 | 1 | 1 | 511 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 511 | 1 | 511 | 1 |
5 | 500 | 548 | 1 | 500 | 561 | 1 | 500 | 1 | 1 | 700 | 1 | 500 | 561 | 1 | 548 | 1 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | 1 | 700 | 1 | 525 | 611 | 1 | 548 | 1 |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | 1 | 700 | 1 | 550 | 661 | 1 | 548 | 1 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 1 | 1 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
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Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
INFILTRATOR SCHEMATIC SUMMARY ( T ) | ||
Custom | ||
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Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Infiltrator Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
96,000 xp | Operation: Nighthawk |
Last Chance / REMOVED | ![]() |
96,000 xp | Operation: Frostbite |
Offered in Event Shop Continuously Except Where Otherwise Stated // eXP = Event Experience Points / WCP = Wave Checkpoint Prize |
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AVAILABILITY STATUS | WAVE CHECKPOINT | EVENT | |
1st Appearance | ![]() |
Wave 30 | Winter Onslaught |
Offered Only In Listed Special Events |
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GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | ![]() |
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Game Update of Dec 02, 2015 |
REMOVED | ![]() |
N / A | Game Update of Mar 29, 2016 |
Offered in Gear Store Continuously |
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AVAILABILITY STATUS | ROGUE BASE | GAME UPDATE | ||
ADDED to Prize Draw | ![]() |
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Sarkis Base • Lv80 Corpus | Feb 02, 2016 |
Offered via Prize Draw Continuously Except For Otherwise Listed |
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SPECIAL GIFT | Number of Prize | PRICE | OFFER DATES | |
Kixmas - Day 8 | ![]() |
8 + 500K Thorium | Free | December 18, 2016 |
Special Gold Offers Are For A Limited Time Only • Not All Players Receive The Same Offers At The Same Time • Dates & Price May Vary |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Infiltrator restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Infiltrator received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Infiltrator became eligible as Member for all Lead Unit's Fireteams in the Game Update of Oct 21, 2015.
- The Infiltrator became available to be placed in any Lv 9+ Bunkers in the Game Update of Oct 01, 2015.
- The Infiltrator became available for Unit Promotion in the Game Update of Sep 14, 2015.
- The Infiltrator was introduced via the Event Shop during the Operation: Nighthawk ( Jul 23, 2015 )
- No Further Updates
Additional Facts
- The Infiltrator is upgraded via Veteran Experience ( vXP )
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- 10% of Damage Dealt
- ??% of Damage Received
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- The Infiltrator requires a few seconds to Cloak once it has stopped firing.
- The Infiltrator can NOT be targeted when Cloaked.
- Any Unit previously targeting but not yet engaging will loose the target if the Infiltrator is given a time to re-cloak.
- The Infiltrator may be place in any type of Level 9+ Bunker.
- The Infiltrator will NOT target and fire upon
- Any Missiles launched from the Missile Silo.
- Any Hellfire Missiles fired from the Hellfire.
- The Infiltrator WILL target and fire upon
- Any Hellfire Missiles fired from the Hellstorm.
- The Infiltrator are able to shoot on move ONLY when facing on target.
- For a full comparison with other Special Forces see Special Forces.
Trivia
- The Infiltrator at Rank 20 requires 1 minute of Repairs for every approximately 5,625 Damage it sustains.
- The Infiltrator did not have a Hold Period in the Event Shop.
- The Infiltrator was introduced by the Corpus Rogue Faction.
- Pixel Sheet Code : 149
Firsts & Records
- War Commander First :
- First Special Forces Class Unit with the ability use Stealth - ( Tie ) Infiltrator & Infiltrator Leader
- First Infantry Unit with the ability use Stealth - ( Tie ) Infiltrator & Infiltrator Leader
- First Special Forces Class Unit with the ability use Dual Fire - ( Tie ) Infiltrator & Infiltrator Leader
- First Infantry Class Unit with the ability use Dual Fire - ( Tie ) Infiltrator & Infiltrator Leader
Quotes
“ | Infiltrators fire SMGs from afar and utilize Grenade Launcher on anyone who gets close. With Corpus' Stealth technology they are extremely formidable. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 07/16/15 ) - Operation: Nighthawk - ( Official ) - Event Briefing
- Kixeye Forum ( 09/15/15 ) - Unit Promotion has Arrived! ( Official ) - Unit Promotion Info
- Kixeye Forum ( 10/01/15 ) - Bunker Fortifications ( Official ) - Bunker Inclusion
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
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Gallery - Historical
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Game Update Sep 14, 2015
Unit Promotion IntroductionGame Update Oct 01, 2015
Bunker Inclusion
Video
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Categories:
- Special Forces
- Infantry
- Unit
- Veteran Experience Upgraded
- Limited Unit
- Restricted Availability
- Promotion Available
- Special Forces - Infantry
- Special Forces - Infiltrator
- Stealth Weapon
- Anti-Aircraft
- Anti-Ground
- Anti-Invulnerability Shield
- Shoot On The Move
- Special Event Prize
- Gear Store Unit
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