Infiltrator Leader
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Infiltrator Leader | Infiltrator Leader Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Infantry | Veteran Experience | Barracks |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
YES | 200 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | PURCHASE RESTRICTIONS |
Sniper | 1 pack per Unlock • Maximum 9 Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
---|---|---|
Stat Progression
Rank | ICON | Upgrade Cost | Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 10,000,000 | 10,000,000 | 1.5 | 250,000 | 500 | 626 | ||
2 | 50,000 | N / A | N / A | 1.5 | 250,000 | 500 | 655 | ||
3 | 90,000 | N / A | N / A | 1.5 | 250,000 | 500 | 686 | ||
4 | 140,000 | N / A | N / A | 1.5 | 250,000 | 500 | 715 | ||
5 | 230,000 | N / A | N / A | 1.5 | 250,000 | 500 | 746 | ||
6 | 270,000 | N / A | N / A | 1.5 | 250,000 | 500 | 774 | ||
7 | 350,000 | N / A | N / A | 1.5 | 250,000 | 500 | 805 | ||
8 | 440,000 | N / A | N / A | 1.5 | 250,000 | 500 | 834 | ||
9 | 540,000 | N / A | N / A | 1.5 | 250,000 | 500 | 865 | ||
10 | 650,000 | N / A | N / A | 1.5 | 250,000 | 500 | 894 | ||
11 | 770,000 | N / A | N / A | 1.5 | 250,000 | 500 | 924 | ||
12 | 900,000 | N / A | N / A | 1.5 | 250,000 | 500 | 969 | ||
13 | 1,040,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,013 | ||
14 | 1,190,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,057 | ||
15 | 1,350,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,103 | ||
16 | 1,520,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,147 | ||
17 | 1,700,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,191 | ||
18 | 1,900,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,236 | ||
19 | 2,150,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,295 | ||
20 | 2,500,000 | N / A | N / A | 1.5 | 250,000 | 500 | 1,355 | ||
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats
Promotion Stats for the Infiltrator Leader ( T ) | ||||||||
Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | 110,000,000 | 110,000,000 | 3d 20h 46m | 1.5 | 375,000 | 500 | 2,032 | |
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion |
Unit Highlights
The Infiltrator Leader is a Special Forces Lead Unit for a Special Forces Fireteam.
- Main Function :
- Creates and Manages a Special Forces Fireteam.
- The Fireteam may consist of up to 4 additional members
- Available Fireteam Members : All Non-Leader Special Force Infantry
- The Fireteam may consist of up to 4 additional members
- Creates and Manages a Special Forces Fireteam.
- Primary Attacks :
- Primary Weapon : Sub-Machine Gun ( SMG )
- Long Range
- Damage Type : Area of Effect ( AoE )
- Damage Per Round : 796 ( At Rank 20 )
- Clip Size : 4
- Fire Rate : 2 / second
- Reload : 0.35 seconds
- Slash Radius : 60
- Secondary Weapon : Grenade Launcher
- Short Range
- Medium-High Damage
- AoE Burst Firing
- Single Target :
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields ( )
- Primary Weapon : Sub-Machine Gun ( SMG )
- Dual Fire :
- Units with Dual Fire will alternate between fire modes ( Long-Range & Close-Range ) depending on the Target's range from unit.
- For targets at Long Range the Primary weapon is always used.
- For targets at Short Range the Secondary weapon is always used.
- Units with Dual Fire will alternate between fire modes ( Long-Range & Close-Range ) depending on the Target's range from unit.
- Stealth :
- Stealth Capable
- Remains cloaked in combat until it fires a shot
- Re-Cloaks when out of combat
- Stealth Capable
- Defense :
- Strong against Burst Damage
- Neutral against Sustained Damage
- Weak against AoE Damage
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Infiltrator Leader ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 3d 16h 53m | ||||
30 ( P1 ) | N / A | 1h 27m | |||
Repair times may be calculated by adding 5% for each level of Barracks below Level 10. |
Effective Unit Levels vs Turret
Turret Level | Level of Infiltrator Leader Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 511 | 1 | 1 | 511 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 511 | 1 | 511 | 1 |
5 | 500 | 548 | 1 | 500 | 561 | 1 | 500 | 1 | 1 | 700 | 1 | 500 | 561 | 1 | 548 | 1 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | 1 | 700 | 1 | 525 | 611 | 1 | 548 | 1 |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | 1 | 700 | 1 | 550 | 661 | 1 | 548 | 1 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 1 | 1 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
INFILTRATOR LEADER SCHEMATIC SUMMARY ( T ) | ||
Command | Tactics | Custom |
Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Infiltrator Leader Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | 44,000 xp | Operation: Nighthawk | |
Last Chance / REMOVED | 44,000 xp | Operation: Frostbite | |
Offered in Event Shop Continuously Except Where Otherwise Stated // eXP = Event Experience Points / WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Infiltrator Leader restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Infiltrator Leader received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Infiltrator Leader removed all Fireteam Member Eligibility Restrictions in the Game Update of Oct 21, 2015.
- The Infiltrator Leader became available to be placed in any Lv 9+ Bunkers in the Game Update of Oct 01, 2015.
- The Lead Infiltrator became available for Unit Promotion in the Game Update of Sep 14, 2015.
- The Infiltrator Leader was introduced via the Event Shop during the Operation: Nighthawk ( Jul 23, 2015 )
- No Further Updates
Additional Facts
- The Infiltrator Leader is upgraded via Veteran Experience ( vXP )
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- 10% of Damage Dealt
- ??% of Damage Received
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- The Infiltrator Leader requires a few seconds to Cloak once it has stopped firing.
- The Infiltrator Leader can NOT be targeted when Cloaked.
- Any Unit previously targeting but not yet engaging will loose the target if the Infiltrator is given a time to re-cloak.
- The Infiltrator Leader may be place in any type of Level 9+ Bunker.
- The Infiltrator Leader will NOT target and fire upon
- Any Missiles launched from the Missile Silo.
- Any Hellfire Missiles fired from the Hellfire.
- The Infiltrator Leader WILL target and fire upon
- Any Hellfire Missiles fired from the Hellstorm.
- The Infiltrator Leader are able to shoot on move ONLY when facing on target.
- For a full comparison with other Special Forces see Special Forces.
Trivia
- The Infiltrator Leader at Rank 1 through 20 requires 1 minute of Repairs for every approximately 2,717 Damage it sustains.
- The Infiltrator Leader at Rank P1 requires 1 minute of Repairs for every approximately 4,310 Damage it sustains.
- The Infiltrator Leader gains no additional Health, Range or Speed as it rises in Rank until it reaches P1.
- The Infiltrator Leader did not have a Hold Period in the Event Shop.
- The Infiltrator Leader was introduced by the Corpus Rogue Faction.
- Pixel Sheet Code : 148
Firsts & Records
- War Commander First :
- First Special Forces Class Unit with the ability use Stealth - ( Tie ) Infiltrator & Infiltrator Leader
- First Infantry Unit with the ability use Stealth - ( Tie ) Infiltrator & Infiltrator Leader
- First Special Forces Class Unit with the ability use Dual Fire - ( Tie ) Infiltrator & Infiltrator Leader
- First Infantry Class Unit with the ability use Dual Fire - ( Tie ) Infiltrator & Infiltrator Leader
Quotes
“ | The formation leader fro Infiltrators. They keep the stealthed squad inline and utilize their Grenade Launchers and SMG's to wreak havoc on their targets. | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 07/16/15 ) - Operation: Nighthawk - ( Official ) - Event Briefing
- Kixeye Forum ( 09/15/15 ) - Unit Promotion has Arrived! ( Official ) - Unit Promotion Info
- Kixeye Forum ( 10/01/15 ) - Bunker Fortifications ( Official ) - Bunker Inclusion
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
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Gallery - Historical
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Game Update Sep 14, 2015
Unit Promotion IntroductionGame Update Oct 01, 2015
Bunker Inclusion
Video
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Categories:
- Special Forces
- Infantry
- Unit
- Veteran Experience Upgraded
- Semi-Unique Unit
- Restricted Availability
- Promotion Available
- Special Forces - Infantry
- Lead Unit
- Special Forces - Infiltrator
- Stealth Weapon
- Anti-Ground
- Anti-Aircraft
- Anti-Invulnerability Shield
- Duel Fire Weapon
- Shoot On The Move
- A to Z