Buzzsaw
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Buzzsaw | Buzzsaw Schematic |
<< PREV | 001 | BUZZSAW | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | Survivors | Academy | Barracks | |||
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | 45 ( 1.13 sec ) | 10 | 106,250 | 6 ( 6.67 ) | NO | |||||
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 250 | Ground Capacity Limit |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 18 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 2.5 | 2,730,000 | 450 | 219,583 | 65,875 |
2 | 20,000,000 | 20,000,000 | 0 | 12h | 2.5 | 2,860,000 | 455 | 226,667 | 68,000 | |
3 | 30,000,000 | 30,000,000 | 0 | 1d | 2.5 | 2,990,000 | 460 | 233,750 | 70,125 | |
4 | 40,000,000 | 40,000,000 | 0 | 1d 12h | 2.5 | 3,120,000 | 465 | 240,833 | 72,250 | |
5 | 50,000,000 | 50,000,000 | 0 | 2d | 2.5 | 3,250,000 | 470 | 247,917 | 74,375 | |
6 | 70,000,000 | 70,000,000 | 0 | 2d 12h | 2.5 | 3,380,000 | 475 | 255,000 | 76,500 | |
7 | 90,000,000 | 90,000,000 | 0 | 3d | 2.5 | 3,510,000 | 480 | 262,083 | 78,625 | |
8 | 110,000,000 | 110,000,000 | 0 | 4d | 2.5 | 3,640,000 | 485 | 269,167 | 80,750 | |
9 | 130,000,000 | 130,000,000 | 0 | 5d | 2.5 | 3,770,000 | 490 | 276,250 | 82,875 | |
10 | 150,000,000 | 150,000,000 | 0 | 7d | 2.5 | 3,900,000 | 495 | 283,333 | 85,000 | |
11 | 1 Training Token | 1,000,000 | 5s | 2.5 | 4,030,000 | 500 | 290,417 | 87,125 | ||
12 | 2 Training Tokens | 2,000,000 | 5s | 2.5 | 4,160,000 | 505 | 297,500 | 89,250 | ||
13 | 3 Training Tokens | 3,000,000 | 5s | 2.5 | 4,290,000 | 510 | 304,583 | 91,375 | ||
14 | 4 Training Tokens | 4,000,000 | 5s | 2.5 | 4,420,000 | 515 | 311,667 | 93,500 | ||
15 | 5 Training Tokens | 5,000,000 | 5s | 2.5 | 4,550,000 | 520 | 318,750 | 95,625 | ||
16 | 6 Training Tokens | 6,000,000 | 5s | 2.5 | 4,680,000 | 525 | 325,833 | 97,750 | ||
17 | 7 Training Tokens | 7,000,000 | 5s | 2.5 | 4,810,000 | 530 | 332,917 | 99,875 | ||
18 | 8 Training Tokens | 8,000,000 | 5s | 2.5 | 4,940,000 | 535 | 340,000 | 102,000 | ||
19 | 9 Training Tokens | 9,000,000 | 5s | 2.5 | 5,070,000 | 540 | 347,083 | 104,125 | ||
20 | 10 Training Tokens | 10,000,000 | 5s | 2.5 | 5,200,000 | 550 | 404,762 | 106,250 | ||
Total | 690,000,000 | 690,000,000 | 55,000,000 | 26d 12h | Note : Showing Data from Non-Customized Unit | |||||
Levels 11 thru 20 require Buzzsaw specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Time
Build & Repair Times For Buzzsaw ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME | GOLD COST | |||
1 - 20 | 02s | 33,000,000 | 37m 02s | 5 Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the icon above. IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Buzzsaw is an Gen III • Infantry Unit for the Survivors Faction ( )
- OFFENSIVE HIGHLIGHTS :
- AA Machine Gun :
- May Target any Airborne Unit including High Altitude Aircraft.
- Fires shells that deals Sustain Damage ( ).
- AA Machine Gun :
- DEFENSIVE HIGHLIGHTS :
- TBA
- The Buzzsaw .... TBA
- TBA
Talents
- LEVEL 10 TALENT - Wind Up :
- Increases the Fire Rate by upto ??% as the Buzzsaw takes Damage.
- LEVEL 20 TALENT - Quick Loader :
- Decreases the Reload Time of Buzzsaw by an 25% at Level 20.
- Reload goes from 60 ( 1.50 sec ) to 45 ( 1.13 sec ).
- Decreases the Reload Time of Buzzsaw by an 25% at Level 20.
Effective Unit Levels vs Turrets
Turret Level | Level of Buzzsaw Required to Out Range Each Turret Type ( Edit ) | |||||||||||||||||||
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 12 | 1 | 700 | 1 | 1 | 1 | 1 | 12 | 1 | 1 | 12 | 12 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 17 | 1 | 700 | 1 | 1 | 1 | 1 | 17 | 1 | 1 | 17 | 17 |
3 | 2 | 4 | 1 | 2 | 4 | 1 | 2 | 1 | 550 | 1 | 700 | 1 | 2 | 4 | 1 | 550 | 4 | 1 | 550 | 550 |
4 | 7 | 14 | 1 | 7 | 14 | 2 | 7 | 1 | 575 | 1 | 700 | 4 | 7 | 14 | 1 | 575 | 14 | 1 | 575 | 575 |
5 | 12 | 20 | 7 | 12 | 561 | 5 | 12 | 1 | 600 | 1 | 700 | 11 | 12 | 561 | 7 | 600 | 20 | 2 | 600 | 600 |
6 | 17 | 600 | 7 | 17 | 611 | 5 | 17 | 1 | N / A | 1 | 700 | 11 | 17 | 611 | 7 | 625 | 20 | 2 | N / A | N / A |
7 | 550 | 600 | 7 | 550 | 661 | 5 | 550 | 1 | N / A | 1 | 700 | 11 | 550 | 661 | 7 | 650 | 20 | 2 | N / A | N / A |
8 | 600 | 660 | 20 | 600 | 700 | 16 | 600 | 6 | N / A | 1 | 700 | 550 | 600 | 700 | 18 | 700 | 610 | 14 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 12 | N / A | 12 | 700 | 575 | 600 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 625 | 660 | 600 | 600 | 700 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 700 | 600 | 700 | 630 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
BUZZSAW SCHEMATIC SUMMARY ( T ) | ||
. | ||
Loader | Armor | Ammo |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Buzzsaw Event Shop History | ||||
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCTION • REMOVED | 376,000 xp | Operation: Final Reckoning | Jun 13, 2019 | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Buzzsaw was introduced via the Event Shop and as a WCP during Operation: Final Reckoning ( Jun 13, 2019 )
- No Further Updates
Additional Information
- The Buzzsaw drops its Semi-Limited status once 18 have been unlocked for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- RELOAD UNIT : Buzzsaw is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- Buzzsaw Training Tokens are or have been available via the following :
- The Event Shop during Operation: Final Reckoning. - INTRODUCTION
- The Buzzsaw is an Direct Firing weapon requiring a line of sight to its target.
- The Buzzsaw has a 1.1 Platoon Speed on the World Map.
Trivia
- The Buzzsaw at Level 1 requires 1 minute of Repairs for approximately every 60,314 Damage it sustains. ().
- The Buzzsaw at Level 10 requires 1 minute of Repairs for approximately every 86,136 Damage it sustains. ().
- The Buzzsaw at Level 20 requires 1 minute of Repairs for approximately every 114,884 Damage it sustains. ().
- The Buzzsaw is the 3rd Gen III • Non-Hero Infantry Unit to be introduced for the Survivors.
- Preceded by the Lancer & Sharpshooter.
- The Buzzsaw is the 3rd pure Anti-Airborne Infantry to be introduced overall.
- The Buzzsaw is the 2nd pure Anti-Airborne Faction Infantry to be introduced overall.
- The first was the Seraph.
- Pixel Sheet Code : 482 & 482.dead
Firsts & Records
- War Commander Firsts :
- First pure Anti-Airborne Faction Infantry to be introduced for the Survivors - Buzzsaw
Quotes
“ | Clearinig the skies by filling them with lead, the Buzzsaw cuts up air units who approach without proper clearance | ” |
— Op. Final Reckoning Briefing [src] |
“ | Anti-Air Infantry - Air units are starting to take notice, the roster of Anti-Air Infantry is getting bigger. Operation: Final Reckoning is introducing Buzzsaw the survivor's anti-air Unit. Buzzsaw is a lean, mean, aircraft killing machine. Buzzsaw joins the Seraph as the second of three AA Infantry units. This is part of an ongoing effort to provide more options to commanders to take down air Units from the comfort of the ground. Buzzsaw, Seraph, and the upcoming Corpus AA Infantry, Artemis complete a versatile trio of anti-air infantry that will match multiple play styles and faction allegiances. | ” |
— Game Update 06/12/2019 [src] |
Related Pages
|
External Links
- Kixeye Forum ( 06/11/2019 ) - Operation: Final Reckoning Event Briefing - ( Official ) - Introduction Event information
Video
To veiw Videos on this topic see : Buzzsaw Additional Video
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
BarracksEvent Description
Operation: Final ReckoningBuzzsaw
Faction Training Token
Required for Upgrade Lv's 11 thru 20
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Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Faction Unit
- Survivors - Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Survivors - Faction Infantry
- Semi-Limited Unit
- Restricted Availability
- Reload Unit
- 3rd Generation Faction Unit
- 3rd Generation Faction Infantry
- 3rd Generation Survivors Unit
- 3rd Generation Survivors Infantry
- Special Event Prize
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