Heavy Operator
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Heavy Operator | Heavy Operator Schematic |
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CLASS | UPGRADE METHOD | PRODUCTION METHOD |
Special Forces • Infantry | Veteran Experience | Barracks |
SPLASH DAMAGE | SPACE | INFANTRY | VEHICLE | AIR | BUILDING | MAP SPEED |
NO | 75 | BEST | BEST | GOOD | BEST | 1.0 |
UNLOCK REQUIREMENTS | PURCHASE RESTRICTIONS |
Sniper • Lead Unit • Level 8 Academy | 1 pack per Unlock • Maximum 12 Unlocks |
( T ) • ( C ) | SEMI-UNIQUE UNIT | |
Semi-Unique Units have an Initial Production Limit of 1 but allow for additional Limit Increases | ||
Stat Progression
Rank | ICON | Upgrade Cost | Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |
Veteran Experience Points | Metal | Oil | |||||||
1 | N / A | 8 | 3,125,000 | 3,125,000 | 1.3 | 182,813 | 500 | 4,320 | |
2 | 50,000 | 8 | N / A | N / A | 1.3 | 185,625 | 500 | 4,548 | |
3 | 90,000 | 8 | N / A | N / A | 1.3 | 188,438 | 500 | 4,776 | |
4 | 140,000 | 8 | N / A | N / A | 1.3 | 191,250 | 500 | 5,004 | |
5 | 230,000 | 8 | N / A | N / A | 1.3 | 194,063 | 500 | 5,232 | |
6 | 270,000 | 8 | N / A | N / A | 1.3 | 196,875 | 500 | 5,460 | |
7 | 350,000 | 8 | N / A | N / A | 1.3 | 199,688 | 500 | 5,688 | |
8 | 440,000 | 8 | N / A | N / A | 1.3 | 202,500 | 500 | 5,916 | |
9 | 540,000 | 8 | N / A | N / A | 1.3 | 205,313 | 500 | 6,144 | |
10 | 650,000 | 8 | N / A | N / A | 1.3 | 208,125 | 500 | 6,372 | |
11 | 770,000 | 8 | N / A | N / A | 1.3 | 210,938 | 500 | 6,600 | |
12 | 900,000 | 8 | N / A | N / A | 1.3 | 213,750 | 500 | 6,828 | |
13 | 1,040,000 | 8 | N / A | N / A | 1.3 | 216,563 | 500 | 7,056 | |
14 | 1,190,000 | 8 | N / A | N / A | 1.3 | 219,375 | 500 | 7,284 | |
15 | 1,350,000 | 8 | N / A | N / A | 1.3 | 222,188 | 500 | 7,512 | |
16 | 1,520,000 | 8 | N / A | N / A | 1.3 | 225,000 | 500 | 7,728 | |
17 | 1,700,000 | 8 | N / A | N / A | 1.3 | 227,813 | 500 | 7,956 | |
18 | 1,900,000 | 8 | N / A | N / A | 1.3 | 230,625 | 500 | 8,184 | |
19 | 2,150,000 | 8 | N / A | N / A | 1.3 | 233,438 | 500 | 8,412 | |
20 | 2,500,000 | 8 | N / A | N / A | 1.3 | 236,250 | 500 | 8,640 | |
Total | 17,750,000 | Note : Showing Data from Non-Customized Unit | |||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. |
Unit Promotion Stats
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Rank | Icon | Promotion Cost | Promotion Time |
Speed | Health | Range | Damage (DPS) | |
Metal | Oil | |||||||
30 ( P1 ) | ![]() |
41,250,000 | 41,250,000 | 1d 10h 47m | 1.3 | 354,375 | 500 | 12,960 |
Numbers listed are for a Max Level Barracks • For more info see Unit Promotion |
Unit Highlights
Heavy Operators are members of a Special Forces Fireteam. Add them to add durability and range to the team.
- Main Function :
- Basic Member of a Special Forces Fireteam
- Available Fireteam Leaders : All Special Forces Leaders including Brother Jeremiah, Kara & Sheila.
- Provide Durability and Extended Range at the cost of speed.
- Basic Member of a Special Forces Fireteam
- Primary Attacks :
- Weapon : Light Machine Gun ( LMG )
- Damage Type : Sustain
- Damage Per Round : 720 ( At Rank 20 )
- Clip Size : 6
- Fire Rate : 40 / second
- Reload : 0.35 seconds
- Single Target
- Move and Shoot ability
- Damage penetrates through Invulnerability Shields (
)
- Up to 50% Damage will penetrate through shielded units.
- Weapon : Light Machine Gun ( LMG )
Production Times & Repair Information
Level 10 Barracks Build & Repair Times For Heavy Operator ( T ) | |||||
RANK | BUILD TIME | REPAIR TIME | |||
1 - 20 | 1d 10h 22m | ||||
30 ( P1 ) | N / A | 57m | |||
Repair times may be calculated by adding 5% for each level of Barracks below Level 10. |
Effective Unit Levels vs Turrets
Turret Level | Level of Heavy Operator Required to Out Range Each Turret Type | |||||||||||||||
Avalanche | Blitz | Cryo | Fire Bomb | Flood | Hellfire | Ion | Laser | Machine | Micro | Mortar | Napalm | Overwatch | Plasma | Rocket | Shock | |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 511 | 1 | 1 | 511 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 511 | 1 | 511 | 1 |
5 | 500 | 548 | 1 | 500 | 561 | 1 | 500 | 1 | 1 | 700 | 1 | 500 | 561 | 1 | 548 | 1 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | 1 | 700 | 1 | 525 | 611 | 1 | 548 | 1 |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | 1 | 700 | 1 | 550 | 661 | 1 | 548 | 1 |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 1 | 1 | 700 | 550 | 600 | 700 | 530 | 610 | 510 |
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Table Reflects Non-Customized Range Stats Only !!! |
Schematic Summary
HEAVY OPERATOR SCHEMATIC SUMMARY ( T ) | ||
- | Custom | |
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Class | Class (Cont.) | Class (Cont.) |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
Heavy Operator Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | ![]() |
135,000 xp | Genesis |
eXP Sale | ![]() |
101,250 xp | Rapture |
eXP Sale • REMOVED | ![]() |
101,250 xp | Operation: Nighthawk |
RETURNED to Event Shop • REMOVED | ![]() |
101,250 xp | Operation: Nightfall |
RETURNED to Event Shop | ![]() |
135,000 xp | Operation: Wildfire |
vXP Reduced | ![]() |
30,000 xp | Operation: Stormfront |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
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AVAILABILITY STATUS | WAVE CHECKPOINT | EVENT | |
1st Appearance | ![]() |
Wave 30 | Onslaught |
2nd Appearance | ![]() |
Wave 20 | Winter Onslaught |
3rd Appearance | ![]() |
Wave 20 | Horde Onslaught |
4th Appearance | ![]() |
Wave 10 | Monumental Death Onslaught |
5th Appearance | ![]() |
Wave 10 | Hound Roast Onslaught • Aug 11, 2016 |
Only Available For Listed Events |
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GEAR STORE STATUS | MEDAL COST | GAME UPDATE | |
ADDED to Gear Store | ![]() |
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Game Update of Jan 12, 2016 • Additional Info |
Price Reduction | ![]() |
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Game Update Mar 24, 2016 ( Unannounced ) |
Price Increased | ![]() |
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Game Update of Aug 03, 2016 |
Price Reduction | ![]() |
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Game Update of Sep 01, 2016 |
Offered in Gear Store Continuously |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Heavy Operator restructured both its vXP Rates & Upgrade Requirements in the Game Update of Nov 10, 2015.
- The Heavy Operator received an increase in Health & DPS for Rank P1 in the Game Update of Nov 10, 2015.
- The Heavy Operator became eligible as Member for all Lead Unit's Fireteams in the Game Update of Oct 21, 2015.
- The Heavy Operator became available to be placed in any Lv 9+ Bunkers in the Game Update of Oct 01, 2015.
- The Heavy Operator became available for Unit Promotion in the Game Update of Sep 14, 2015.
- The Heavy Operator increased it Maximum Purchase during the Special Event : Covenant ( Apr 23, 2015 )
- The Heavy Operator was introduced via the Event Shop during the Special Event : Genesis ( Mar 19, 2015 )
- No Further Updates
Additional Facts
- The Heavy Operator is upgraded via Veteran Experience ( vXP )
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- 10% of Damage Dealt
- ??% of Damage Received
- vXP Rates ( Percentage of Damage awarded as vXP ) :
- The Heavy Operator may be place in any type of Level 9+ Bunker.
- The Heavy Operator will NOT target and fire upon
- Any Missiles launched from the Missile Silo.
- Any Hellfire Missiles fired from the Hellfire.
- The Heavy Operator WILL target and fire upon
- Any Hellfire Missiles fired from the Hellstorm.
- The Heavy Operator is able to shoot on move ONLY when facing on target.
- For a full comparison with other Special Forces see Special Forces.
Trivia
- The Heavy Operator at Rank 20 requires 1 minute of Repairs for every approximately 3,938 Damage it sustains.
- The Heavy Operator purchase limit was raised from 8 to 12 during Covenant.
- The Heavy Operator had no HOLD PERIOD in the Event Shop.
- The Heavy Operator was introduced by the Sentinels
- Pixel Sheet Code : 127
Firsts & Records
- War Commander First :
- First Special Forces Class Unit to be introduced - ( 3 Tie ) Lead Operator, Operator & Heavy Operator
- Event Shop First :
- First Special Forces Class Unit to be offered in Event Shop - ( 3 Tie ) Lead Operator, Operator & Heavy Operator
Quotes
Click Expand to View Additional Quotes
“ | The Heavy Operator is a member of a Special Forces team that trades a little speed for greater durability and range than the regular Operator. ( Max purchasable : 8 ) | ” |
— Event Shop Description |
Related Pages
External Links
- Kixeye Forum ( 02/27/15 ) - War Commander March Content Roadmap ( Official ) - First mention of Special Forces
- Kixeye Forum ( 03/09/15 ) - Special Forces - Preview Guide ( Official ) - Preview of Special Forces
- Kixeye Forum ( 03/12/15 ) - Veteran Experience - Guide ( Official ) - Special Forces operational info
- Kixeye Forum ( 03/12/15 ) - GENESIS ( Official ) - Introduction Special Event
- Kixeye Forum ( 09/15/15 ) - Unit Promotion has Arrived! ( Official ) - Unit Promotion Info
- Kixeye Forum ( 10/01/15 ) - Bunker Fortifications ( Official ) - Bunker Inclusion
- Kixeye Forum ( 09/13/15 ) - Hidden Unit Stats: Revealed! ( Official ) - Previously unreleased data
- Kixeye Forum ( 11/15/15 ) - vXP Unit - Stats ( Official ) - Full Published Stat List
- Kixeye Forum ( 11/09/15 ) - Powering Up: Fixing Unit Progression ( Official ) - Discussion on vXP Restructure
Gallery - Animated
Gallery
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Gallery - Historical
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Game Update Sep 16, 2015
Unit Promotion IntroductionGame Update Oct 01, 2015
Bunker Inclusion
Video
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Categories:
- Special Forces
- Infantry
- Unit
- Veteran Experience Upgraded
- Semi-Unique Unit
- Promotion Available
- Special Forces - Infantry
- Special Forces - Operator
- Anti-Ground
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- Anti-Invulnerability Shield
- Shoot On The Move
- Special Event Prize
- Gear Store Unit
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