Devout
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Devout | Devout Schematic |
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CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Sentinels | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | ![]() |
5 ( 0,125 sec ) | 1 | 248,250 | 1 ( N / A ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 100 | Ground Capacity Limit |
( T ) • ( C ) | SEMI-LIMITED UNIT | |
Semi-Limited Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 45 have been unlocked the production limit becomes infinite. | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Time |
Academy | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N / A | 1 | 3.0 | 10,920,000 | 500 | 800,000 | 120,000 | |||
2 | 12h | 1 | 3.0 | 11,388,000 | 500 | 845,000 | 126,750 | |||
3 | 1d | 1 | 3.0 | 11,856,000 | 500 | 890,000 | 133,500 | |||
4 | 1d 12h | 1 | 3.0 | 12,324,000 | 500 | 935,000 | 140,250 | |||
5 | 2d | 1 | 3.0 | 12,792,000 | 500 | 980,000 | 147,000 | |||
6 | 2d 12h | 11 | 3.0 | 13,260,000 | 500 | 1,025,000 | 153,750 | |||
7 | 3d | 12 | 3.0 | 13,728,000 | 500 | 1,070,000 | 160,500 | |||
8 | 3d 12h | 13 | 3.0 | 14,196,000 | 500 | 1,115,000 | 167,250 | |||
9 | 4d | 14 | 3.0 | 14,664,000 | 500 | 1,160,000 | 174,000 | |||
10 | 4d 12h | 15 | 4.0 | 15,132,000 | 500 | 1,205,000 | 180,750 | |||
11 | 5d | 15 | 4.0 | 15,600,000 | 500 | 1,250,000 | 187,500 | |||
12 | 5d 12h | 16 | 4.0 | 16,068,000 | 500 | 1,295,000 | 194,250 | |||
13 | 6d | 16 | 4.0 | 16,536,000 | 500 | 1,340,000 | 201,000 | |||
14 | 6d 12h | 17 | 4.0 | 17,004,000 | 500 | 1,385,000 | 207,750 | |||
15 | 7d | 17 | 4.0 | 17,472,000 | 500 | 1,430,000 | 214,500 | |||
16 | 7d 14h | 18 | 4.0 | 17,940,000 | 500 | 1,475,000 | 221,250 | |||
17 | 8d 12h | 18 | 4.0 | 18,408,000 | 500 | 1,520,000 | 228,000 | |||
18 | 9d 18h | 19 | 4.0 | 18,876,000 | 500 | 1,565,000 | 234,750 | |||
19 | 11d 6h | 19 | 4.0 | 19,344,000 | 500 | 1,610,000 | 241,500 | |||
20 | 13d | 20 | 4.0 | 19,812,000 | 500 | 1,655,000 | 248,250 | |||
Total | 102d 14h | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Academy Level. |
Build & Repair Information
Build & Repair Times For Devout ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 2s | 27,000,000 ![]() |
Coming Soon | ? | |||
TIMES listed are for a Level 20 Barracks. To view TIMES for other levels hover your mouse cursor over the ![]() |
Unit Highlights
- The Devout is a Gen IV • Infantry for the Sentinels (
) Faction.
- OFFENSIVE HIGHLIGHTS :
- Handheld Minigun
- The Devout handhelds a Minigun capable of firing Bullets that deal Sustain Damage (
).
- The Devout may target and fire upon both enemy Ground Units & standard altitude Air forces.
- The Devout handhelds a Minigun capable of firing Bullets that deal Sustain Damage (
- Shadow Alliance Killer (
) :
- The Devout does Additional Damage and Takes Reduced Damage against Shadow Alliance Units.
- Currently these units are : Darkblade • Darkshroud • Sarkis Boss • Shade • Smokestorm • Shadowbane • Shadow Guard • Shadowhound • Shadowstalker • Shadow Soldier
- The Devout does Additional Damage and Takes Reduced Damage against Shadow Alliance Units.
- High Priority :
- Handheld Minigun
- DEFENSIVE HIGHLIGHTS :
- General Immunity
- The Devout is immune to the following Status Effects :
- The Devout is immune to the following Status Effects :
- General Immunity
Talents
- LEVEL 10 TALENT ( File:Lv-10-Talent-Box-ICON.png ) :
- The Devout, upon reaching Level 10, recieves a +30% Increase to Movement Speed ( From 3.0 to 4.0 ).
- LEVEL 20 TALENT ( File:Lv-20-Talent-Box-ICON.png ) :
- The Devout, upon reaching Level 20, recieves a -15% Decrease in Damage Taken from All.
- FACTION TALENT (
) - Faction Bonus :
- The Devout gains 20,000 Armor and - 75% Sustain Damage Resistance while the Sentinel Faction Bonus is Active.
Effective Unit Levels vs Turret
Turret Level | Devout Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 1 | 1 | 1 | 500 | 1 | 1 | 1 | 1 | 1 | 1 | 500 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 500 | 500 |
2 | 1 | 1 | 1 | 525 | 1 | 1 | 1 | 1 | 1 | 1 | 525 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 525 | 525 |
3 | 1 | 1 | 1 | 550 | 1 | 1 | 1 | 1 | 1 | 1 | 550 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 550 | 550 |
4 | 511 | 511 | 511 | 575 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 700 | 1 | 1 | 1 | 511 | 1 | 575 | 575 |
5 | 548 | 561 | 561 | 600 | 500 | 1 | 500 | 1 | 500 | 1 | 600 | 1 | 700 | 1 | 500 | 1 | 548 | 1 | 600 | 600 |
6 | 600 | 611 | 611 | 625 | 525 | 1 | 525 | 1 | 525 | 1 | N / A | 1 | 700 | 1 | 525 | 1 | 548 | 1 | N / A | N / A |
7 | 600 | 661 | 661 | 650 | 550 | 1 | 550 | 1 | 550 | 1 | N / A | 1 | 700 | 1 | 550 | 1 | 548 | 1 | N / A | N / A |
8 | 660 | 700 | 700 | 700 | 600 | 540 | 600 | 520 | 600 | 1 | N / A | 1 | 700 | 550 | 600 | 530 | 610 | 510 | N / A | N / A |
9 | 660 | 700 | 700 | 700 | 600 | 550 | 600 | 560 | 600 | 500 | N / A | 500 | 700 | 575 | 600 | 600 | 620 | 550 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
DEVOUT SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
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Arms | Back | Legs |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | ![]() |
250,000 xp | Operation: Smoke and Shadow | Dec 5, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Faction | 1 • 3 • 4 | Operation: Smoke and Shadow | Dec 5, 2019 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Devout gained the Shadow Alliance Killer Perk via an Unannounced Change in the Game Update of Dec 12, 2019
- The Devout was introduced via the Event Shop & as a WCP during Operation: Smoke and Shadow ( Dec 5, 2019 )
- No Further Updates
Additional Information
- The Devout drops its Semi-Limited status once 45 have been unlocked allowing for unlimited production.
- However, production may still be limited by overall available Land Unit Capacity.
- RELOAD UNIT : Devout is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Devout is a Direct Fire Weapon which requires a direct line of sight to its target.
- The Devout has a 1.1 Platoon Speed on the World Map.
Trivia
- Devout at Level 1 requires 1 minute of Repairs for approximately every 611,257 Damage it sustains. (
).
- Devout at Level 10 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (
).
- Devout at Level 20 requires 1 minute of Repairs for approximately every ???,??? Damage it sustains. (
).
- Pixel Sheet Code : 533 & 533.dead
Firsts and Records
- War Commander Firsts
- First Gen IV Faction Unit overall to be introduced in War Commander. - Devout
- First Gen IV Faction Infantry Unit to be introduced in War Commander. - Devout
- First Gen IV Faction Unit overall to be introduced for the Sentinels Faction - Devout
- First Gen IV Faction Infantry Unit to be introduced for the Sentinels Faction - Devout
- First Gen IV Faction Unit overall to not use Resources to Upgrade - Devout
Quotes
“ | With faith as its shield, this enhanced soldier marches at the spearhead of a Sentinels assault, clearing out the enemy and ensuring safe passage for their allies. Gains Additional Armor and Sustain Damage Resist while Faction Bonus is Active. | ” |
— Introduciton Event Briefing [src] |
“ | This huge infantry unit is armed with a mini-gun, a large pool of health, and a hail of bullets that pack a punch. The Devout is the first unit worthy enough to be called Gen IV. | ” |
— 9.49 Release Notes [src] |
Related Pages
|
External Links
- Kixeye Forum ( 12/04/2019 ) - Operation: Smoke and Shadow - ( Official ) - Introduction Event Briefing
- Kixeye Forum ( 12/04/2019 ) - 9.49 Release Notes - ( Official ) - Introduction Game Update
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
AcademyEvent Description
Operation: Smoke and Shadow
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- 4th Generation Unit Faction Unit
- Faction Infantry
- 4th Generation Unit Faction Infantry
- Sentinels - Faction Infantry
- Semi-Limited Unit
- Restricted Availability
- Reload Unit
- Direct Fire Weapon
- 4th Generation Faction Unit
- 4th Generation Faction Infantry
- 4th Generation Sentinels Unit
- 4th Generation Sentinels Infantry
- Special Event Prize
- Special Event Tier Prize
- A to Z
- Shadow Alliance Killer