Templar
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Templar | Templar Schematic |
<< PREV | 001 | TEMPLAR | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Sentinels | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
SUSTAIN | ![]() |
60 ( 1.5 sec ) | 12 | 5,900,000 | 35 ( 0.875s ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
None Or Unknown | 150 | None Or Unknown |
( T ) • ( C ) | HARD-CAPPED UNIT | |
Hard-Capped Units have an Initial Production Limit of 1 but allow for additional Limit Increases to be unlocked. Once 44 have been unlocked, no more can be unlocked beyond the hard cap. | ||
Stat Progression
Level | Upgrade Time |
Academy | Speed | Health | Range | Damage | ||||
Per Sec | Per Shot | |||||||||
1 | N/A | 3.3 | 51,000,000 | 500 | 4,266,667 | 4,000,000 | ||||
2 | 9h 12m | 3.3 | 52,000,000 | 500 | 4,373,333 | 4,100,000 | ||||
3 | 18h 18m | 3.3 | 53,000,000 | 500 | 4,480,000 | 4,200,000 | ||||
4 | 1d 3h 30m | 3.3 | 54,000,000 | 500 | 4,586,667 | 4,300,000 | ||||
5 | 1d 12h 43m | 3.3 | 55,000,000 | 500 | 4,693,333 | 4,400,000 | ||||
6 | 1d 21h 48m | 3.3 | 56,000,000 | 500 | 4,800,000 | 4,500,000 | ||||
7 | 2d 7h | 3.3 | 57,000,000 | 500 | 4,906,667 | 4,600,000 | ||||
8 | 2d 16h 6m | 3.3 | 58,000,000 | 500 | 5,013,333 | 4,700,000 | ||||
9 | 3d 1h 18m | 3.3 | 59,000,000 | 500 | 5,120,000 | 4,800,000 | ||||
10 | 3d 10h 30m | 3.3 | 60,000,000 | 500 | 5,226,667 | 4,900,000 | ||||
11 | 3d 19h 36m | 3.3 | 61,000,000 | 500 | 5,333,333 | 5,000,000 | ||||
12 | 4d 4h 48m | 3.3 | 62,000,000 | 500 | 5,440,000 | 5,100,000 | ||||
13 | 4d 16h | 3.3 | 63,000,000 | 500 | 5,546,667 | 5,200,000 | ||||
14 | 5d 2h 6m | 3.3 | 64,000,000 | 500 | 5,653,333 | 5,300,000 | ||||
15 | 5d 13h 18m | 3.3 | 65,000,000 | 500 | 5,760,000 | 5,400,000 | ||||
16 | 6d 1h 24m | 3.3 | 66,000,000 | 500 | 5,866,667 | 5,500,000 | ||||
17 | 6d 14h 36m | 3.3 | 67,000,000 | 500 | 5,973,333 | 5,600,000 | ||||
18 | 7d 5h 48m | 3.3 | 68,000,000 | 500 | 6,080,000 | 5,700,000 | ||||
19 | 7d 23h 54m | 3.3 | 69,000,000 | 500 | 6.186,667 | 5,800,000 | ||||
20 | 8d 23h 6m | 3.3 | 70,000,000 | 500 | 6,293,333 | 5,900,000 | ||||
Total | 77d 8h 49m | Note : Showing Data from Non-Customized Unit | ||||||||
Yellow indicates increase from previous level. Underline Indicates Max Value. * Estimated Required Academy Level. |
Build and Repair Information
Build & Repair Times For Templar ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 20 | 1d 0h 50m | 28,000,000 ![]() |
17m 33s | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Highlights
- The Templar is a Series I • Infantry for the Sentinels Faction (
)
- OFFENSIVE HIGHLIGHTS
- Rapid-Fire Railgun:
- The Templar is a mechanized soldier armed with a Rapid-Fire Railgun.
- This weapon fires high velocity Projectiles that deals Sustain Damage (
) on impact.
- This weapon fires high velocity Projectiles that deals Sustain Damage (
- The Templar is a mechanized soldier armed with a Rapid-Fire Railgun.
- Rapid-Fire Railgun:
- DEFENSIVE HIGHLIGHTS
- Series I Infantry Perk - Electromagnetism:
- Grants the Templar immunity to the Darkstorm's Darkness Aura. Weapon negates the Armor of the Onyx Faction.
- Status Effect Immunity:
- The Templar is Immune to the following Status Effects:
•
•
•
- The Templar is Immune to the following Status Effects:
- Series I Infantry Perk - Electromagnetism:
Talents
Effective Unit Levels vs Turrets
Turret Level | Templar Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 500 | 1 | 500 | 1 | 700 | 1 | 1 | 500 | 1 | 1 | 500 | 500 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 525 | 1 | 525 | 1 | 700 | 1 | 1 | 525 | 1 | 1 | 525 | 525 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 550 | 1 | 550 | 1 | 700 | 1 | 1 | 550 | 1 | 1 | 550 | 550 |
4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 575 | 1 | 700 | 511 | 1 | 575 | 511 | 1 | 575 | 575 |
5 | 500 | 548 | 1 | 500 | 561 | 1 | 500 | 1 | 600 | 1 | 600 | 1 | 500 | 561 | 1 | 600 | 548 | 1 | 600 | 600 |
6 | 525 | 600 | 1 | 525 | 611 | 1 | 525 | 1 | N / A | 1 | N / A | 1 | 700 | 611 | 1 | 625 | 548 | 1 | N / A | N / A |
7 | 550 | 600 | 1 | 550 | 661 | 1 | 550 | 1 | N / A | 1 | N / A | 1 | 700 | 661 | 1 | 650 | 548 | 1 | N / A | N / A |
8 | 600 | 660 | 540 | 600 | 700 | 520 | 600 | 1 | N / A | 1 | N / A | 550 | 700 | 700 | 530 | 700 | 610 | 510 | N / A | N / A |
9 | 600 | 660 | 550 | 600 | 700 | 560 | 600 | 500 | N / A | 500 | N / A | 575 | 700 | 700 | 600 | 700 | 620 | 550 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 550 | N / A | 550 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
Template:Templar Schematic Summary
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED | File:Templar-FleetingPeace.png | 140,000 eXP | Operation: Fleeting Peace | Aug 5, 2021 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
ARMS CACHE STATUS | TRACK | MISSION | SPECIAL EVENT | DATE | |
INTRODUCTION | Mission | 5 | Operation: Fleeting Peace | Aug 5, 2021 | |
Offered Only In The Above Listed Special Events |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Templar was introduced via the Event Shop during Operation: Fleeting Peace ( Aug 5, 2021 )
- No Further Updates
Additional Information
- The Templar is susceptible to the following Status Effects:
•
•
•
•
•
•
•
- The Templar has a maximum Unlock Limit of 44.
- The Player may NOT own or unlock more than the limit allows.
- RELOAD UNIT : Templar is a unit that utilizes RELOAD time as opposed to Charge time in its firing cycle. ( Ref )
- The Templar is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
- Templar at Level 1 requires 1 minute of Repairs for approximately every 2,905,983 Damage it sustains. (
).
- Templar at Level 10 requires 1 minute of Repairs for approximately every 3,418,803 Damage it sustains. (
).
- Templar at Level 20 requires 1 minute of Repairs for approximately every 3,988,604 Damage it sustains. (
).
- The Templar is the 7th Infantry to be introduced for the Sentinels overall.
- The Templar was introduced alongside with it's Build and Upgrade Logistic during Operation: Fleeting Peace. ( Aug 5, 2021 )
- Pixel Sheet Code: 712 & 712.dead.
Firsts and Records
- War Commander Firsts
Quotes
“ | The Templar brings the righteous fury.
| ” |
— WAR COMMANDER JULY PREVIEW [src] |
Related Pages
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|
External Links
- Kixeye Forum ( 06/25/2021 ) - WAR COMMANDER JULY PREVIEW - ( Official ) - Brief Introduction of Unit
- Kixeye Forum ( 06/30/2021 ) - OPERATION: OUT OF THE BREACH - ( Official ) - Unit Introduction
Gallery - Animated
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Unit Details
Academy
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Infantry
- Ground Unit
- Universal / Faction Training Token Upgrade
- Sustain Damage Weapon
- Unit
- Faction Unit
- Sentinels - Faction Unit
- Series 1 Faction Unit
- Faction Infantry
- Series 1 Faction Infantry
- Sentinels - Faction Infantry
- Hard Capped Unit
- Reload Unit
- Direct Fire Weapon