Malcolm
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Malcolm | Malcolm Schematic |
<< PREV | 001 | MALCOLM | NEXT >> |
CLASS | FACTION | UPGRADE | PRODUCTION | |||
Infantry | ![]() |
Survivors | ![]() |
Academy | ![]() |
Barracks |
DAMAGE TYPE | RELOAD | CLIP | DAM / SHOT | FIRE RATE | TARGETS | SPLASH | ||||
BURST | ![]() |
0 ( N/As ) | 1 | 3,340,000 | 1 ( N/A ) | ![]() |
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NO |
UNLOCK REQUIREMENTS | SIZE | UNLOCK RESTRICTIONS |
Level 1 Academy | 250 | Maximum 1 Unlock |
( T ) • ( C ) | ![]() ![]() |
|
Hero version of the Sharpshooter • Talents : Busted • Play Dead | ||
( T ) • ( C ) | RESTRICTED AVAILABILITY | |
For More Information On How To Obtain This Item See History of Availability | ||
Stat Progression
Level | Upgrade Cost | Upgrade Time |
Academy | Speed | Health | Range | Damage | |||
Metal | Oil | Thorium | Per Sec | Per Shot | ||||||
1 | N / A | N / A | N / A | N / A | 1 | 1.1 | 2,800,000 | 575 | 1,204,938 | 2,440,000 |
2 | 1 Training Token | 7,000,000 | 5s | 1.1 | 2,900,000 | 575 | 1,254,321 | 2,540,000 | ||
3 | 2 Training Token | 8,000,000 | 5s | 1.1 | 3,000,000 | 575 | 1,303,704 | 2,640,000 | ||
4 | 3 Training Token | 9,000,000 | 5s | 1.1 | 3,100,000 | 575 | 1,353,087 | 2,740,000 | ||
5 | 4 Training Token | 10,000,000 | 5s | 1.1 | 3,200,000 | 575 | 1,402,469 | 2,840,000 | ||
6 | 5 Training Token | 10,000,000 | 5s | 1.1 | 3,300,000 | 575 | 1,451,852 | 2,940,000 | ||
7 | 6 Training Token | 10,000,000 | 5s | 1.1 | 3,400,000 | 575 | 1,501,235 | 3,040,000 | ||
8 | 7 Training Token | 10,000,000 | 5s | 1.1 | 3,500,000 | 575 | 1,550,617 | 3,140,000 | ||
9 | 8 Training Token | 10,000,000 | 5s | 1.1 | 3,600,000 | 575 | 1,600,000 | 3,240,000 | ||
10 | 9 Training Token | 10,000,000 | 5s | 2.2 | 3,700,000 | 575 | 1,649,383 | 3,340,000 | ||
Total | 45 Training Tokens | 84,000,000 | 40s | Note : Showing Data from Non-Customized Unit | ||||||
Levels 2 thru 10 require Malcolm specific Faction Training Tokens to upgrade instead of Metal & Oil. |
Build and Repair Information
Build & Repair Times For Malcolm ( T ) | |||||||
LEVEL | BUILD TIME | BUILD COST | REPAIR TIME ![]() |
GOLD COST ![]() | |||
1 - 10 | 02s | 49,500,000 ![]() |
32m 54s | ? Gold | |||
TIMES listed are for a Level 40 Barracks. To view TIMES for other levels hover mouse over the ![]() IF listed number is AMBER in color, it is derived from estimated calculation, and may exibit error(s). |
Unit Hightlight
Malcolm is a Gen II Faction Hero ( ) version of the Sharpshooter.
- OFFENSIVE HIGHLIGHTS :
- Sniper Rifle :
- Fires High Caliber Bullets that deals Burst Damage (
).
- Bullets inflict Additional Damage ( Unknown Percentage ) to Infantry Units. ( Ref )
- Fires High Caliber Bullets that deals Burst Damage (
- Personal Spotter :
- Damage :
- Malcolm has greater Damage than a Level 20 Sharpshooter.
- Sniper Rifle :
- DEFENSIVE HIGHLIGHTS :
- General Immunity :
- Malcolm is immune to the following Status Effects :
- Malcolm is immune to the following Status Effects :
- Durability :
- Malcolm has greater Health than a Level 20 Sharpshooter.
- General Immunity :
Spotter Functionality
Upon deployment, Malcolm will spawn a Spotter to aid him.
- SPOTTER :
- Sniper Rifle :
- Fires High Caliber Bullets that deals Burst Damage (
).
- Able to fire upon both Air and Ground targets.
- Fires High Caliber Bullets that deals Burst Damage (
- Area Of Influence :
- Grants a + 25 Range bonus to Malcolm and nearby Sharpshooters.
- The Spotter has an Area of Influence with a diameter range of 250.
- All units receiving Range buff will display a the Influence Icon (
) above them.
- Grants a + 25 Range bonus to Malcolm and nearby Sharpshooters.
- Sniper Rifle :
Talents
- LEVEL 1 TALENT - Busted :
- Malcolm will apply the Busted (
) Status Effect :
- Prevents affected Buildings from spawning Last Stand Defenders upon destruction.
- Malcolm will apply the Busted (
- LEVEL 1 TALENT - Play Dead :
- Malcolm has a chance to revive within 15 seconds after dying.
- Reviving is limited to only ONCE per battle.
- Once Revived Malcolm may freely retreat from and re-deploy back into a battle at any time.
- Malcolm has a chance to revive within 15 seconds after dying.
- LEVEL 6 TALENT - Simultaneous Hero Deployment :
- Malcolm gains the ability to be Deployed in Battle alongside other Faction Heroes.
- LEVEL 10 TALENT - Renowned Levels :
- Malcolm's Movement Speed is doubled ( 1.1 to 2.2 ).
Effective Unit Levels vs Turret
Turret Level | Malcolm Level Required to Out Range ( Edit ) | |||||||||||||||||||
COMMAND | HEAVY | STANDARD | ||||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
4 | 1 | 1 | 1 | 575 | 1 | 1 | 1 | 1 | 1 | 1 | 575 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 575 | 575 |
5 | 1 | 1 | 1 | 600 | 1 | 1 | 1 | 1 | 1 | 1 | 600 | 1 | 700 | 1 | 1 | 1 | 1 | 1 | 600 | 600 |
6 | 600 | 611 | 611 | 625 | 1 | 1 | 1 | 1 | 1 | 1 | N / A | 1 | 700 | 1 | 1 | 1 | 1 | 1 | N / A | N / A |
7 | 600 | 661 | 661 | 650 | 1 | 1 | 1 | 1 | 1 | 1 | N / A | 1 | 700 | 1 | 1 | 1 | 1 | 1 | N / A | N / A |
8 | 660 | 700 | 700 | 700 | 600 | 1 | 600 | 1 | 600 | 1 | N / A | 1 | 700 | 1 | 600 | 1 | 610 | 1 | N / A | N / A |
9 | 660 | 700 | 700 | 700 | 600 | 1 | 600 | 1 | 600 | 1 | N / A | 1 | 700 | 575 | 600 | 600 | 620 | 1 | N / A | N / A |
10+ | 660 | 700 | 700 | 700 | 625 | 600 | 600 | 600 | 600 | 1 | N / A | 1 | 700 | 600 | 600 | 600 | 620 | 600 | N / A | N / A |
Table Reflects Non-Customized Unit Range Stats Only • Hover Mouse Over Images For Turret Identification |
Schematic Summary
MALCOLM SCHEMATIC SUMMARY ( T ) | ||
Relic | ||
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Ammo | Gear | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
History of Availability
EVENT SHOP STATUS | eXP COST | SPECIAL EVENT | DATE | |
INTRODUCED • REMOVED | ![]() |
1,500,000 xp • ![]() |
Operation: Red Revelation | Feb 22, 2019 |
ADDED • REMOVED | ![]() |
1,500,000 xp • ![]() |
Operation: Final Reckoning | Jun 13, 2019 |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- Malcolm gained the ability to upgraded to Level 10 in the Game Update of Nov 20, 2019.
- Malcolm increased ( corrected ) its Range to 575 in the Game Update of Feb 28, 2019
- Malcolm was introduced via the Event Shop during Operation: Red Revelation ( Feb 22, 2019 )
- No Further Updates
Additional Facts
- Malcolm is a Infantry Faction Hero (
), therefore:
- Has a Production Limit of ONE.
- May NOT be placed in a Bunker.
- May NOT be placed in the same Platoon Squad as another Hero.
- May NOT be placed in the Base Defenders Platoon with another Hero ( Unless otherwise stated ).
- May NOT be deployed into an attack with another Hero ( Unless otherwise stated ).
- CHARGE UNIT : Malcolm is a unit that utilizes CHARGE time as opposed to Reload time in its firing cycle. ( Ref )
- Malcolm Training Tokens are or have been available via the following :
- Gear Store Exchange - Availabe for purchase with Blood Thorium in the Gear Store Exchange.
- Malcolm has a 1.0 Platoon Speed on the World Map.
- Malcolm is a Direct Fire Weapon which requires a direct line of sight to its target.
Trivia
- Malcolm at Level 1 requires 1 minute of Repairs for approximately every 69,632 Damage it sustains. (
).
- Malcolm at Level 5 requires 1 minute of Repairs for approximately every 79,580 Damage it sustains. (
).
- Malcolm at Level 10 requires 1 minute of Repairs for approximately every 92,014 Damage it sustains. (
).
- Malcolm was first introduced as Malcolm ( S ) a Single Use Hero during Operation: Wargames. ( Nov 22, 2018 )
- Malcolm spawns a Sharpshooter with its rifle as a Spotter as apposed to the non-armed spotter spawned by the Sharpshooter.
- Pixel Sheet Code : 431 & 431.dead
First and Records
- War Commander Firsts :
Quotes
“ | Malcolm deploys with a fully armed spotter that can attack enemies. | ” |
— Event Briefing Description [src] |
Related Pages
|
External Links
- Kixeye Forum ( 11/21/2019 ) - 9.47 RELEASE NOTES - ( Official ) - Renowned Levels Introduction
- Kixeye Forum ( 11/22/2018 ) - Operation: Wargames - ( Official ) - Single Use Introduction Event Briefing
- Kixeye Forum ( 2/22/2019 ) - Operation: Red Revelation Briefing - ( Official ) - Standard Introduction Event Briefing
- Kixeye Forum ( 06/21/17 ) - FAQ GUIDE - FACTION TRAINING TOKENS - ( Official ) - Faction Training Token Information
Gallery
Event Description
Operation: Red RevelationUnique Unit
Production Limit Message{{PAGENAME}}
Faction Training Token
Required for Upgrade Lv's 2 thru 5
( C ) | MERCENARY UNITS | ( EDIT ) |
Akiko • Blaze • Bludgeon • Dr. Logan • Elite Marauder • Elite Striker • Elite Wrecker • Shredder • Singe • Stormchaser | ||
( C ) • ( C ) | RETIRED • UNRELEASED UNITS | ( EDIT ) |
Banshee • Behemoth • Crusader • Flamethrower • Gatling Truck • Gladiator • Heavy Gunner • Hellfire • Hellstorm • Hercules • Hover Tank • Humvee • Laser Tank • Marauder • Medic • Mega Tank • Mortar Team • Razorback • Rhino • Rifleman • Shock Tank • Spectre • Striker • Suicide Truck • Tech • Valkyrie • Vanquisher • Viper • Warhawk • Widowmaker Prime • Wrecker | ||
UH-60 Chopper ( Unreleased ) | ||
Categories:
- Infantry
- Ground Unit
- Burst Damage Weapon
- Anti-Ground
- Anti-Airborne
- Unit
- Faction Unit
- 0st Generation Faction Unit
- Faction Infantry
- 0st Generation Faction Infantry
- Faction Hero
- 0st Generation Faction Hero
- Survivors - Faction Hero
- Survivors - Faction Unit
- Survivors - Faction Infantry
- Faction Training Token Upgrade
- Game Character
- Game Character - Playable
- Hero
- 3rd Generation Faction Hero
- Restricted Availability
- Charge Unit
- Direct Fire Weapon
- Renowned Hero
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