Bishop Schematic

From War Commander Wiki
Jump to navigation Jump to search
Bishop   Bishop Schematic

 ( T ) BISHOP SCHEMATIC
CATEGORY SCHEMATIC CLASS UPGRADE BUILDING BishopSchematic-MainPic.png
Schematic Vehicle Schematic Workshop
UNLOCK REQUIREMENTS
Bishop    Level 1 Workshop
SCHEMATIC COMPONENT CAPACITY
500 To 1,500 Depending On Units Level
SCHEMATIC QUICK NAVIGATION
<< CATEGORY PAGE T UNIT CUSTOMIZATION >>
      

Basic Info

The Bishop Schematic has 5 Component Slots each containing 1 to 5 Components.

Schematic Summary

BISHOP SCHEMATIC SUMMARY   ( T )
Relic  Training 
BishopSchematic-MainPic.png
Generator  Wheels  Armor 
Press Down Arrow Button to View the Components of each Slot.    Hover over individual Components to view each.

Component Slots

Generator


1160 FERVOR ( Epic Tech ) : Changes the effect of the Bishop Aura. ( Charge Time )  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Fervor.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A 5 0 0 0 SEE BELOW
FERVOR : Level Description
1 Reduces Charge Time by 50% for Friendly Units within Aura
1195 ANTI-MINE AURA ( Epic Tech ) : Changes the effect of the Bishop Aura. ( Reduced Land Mine Damage )  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Anti-Mine Aura.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 0 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 0 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 0 SEE BELOW
ANTI-MINE AURA : Level Description
1 Grants - 15% Mine Damage reduction to units in the Aura
2 Grants - 30% Mine Damage reduction to units in the Aura
3 Grants - 45% Mine Damage reduction to units in the Aura
1196 REFLEX AURA ( Epic Tech ) : Changes the effect of the Bishop Aura. ( Movement Speed )  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Reflex Aura.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 0 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 0 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 0 SEE BELOW
REFLEX AURA : Level Description
1 Grants + 4% Movement Speed to Units in the Aura
2 Grants + 8% Movement Speed to Units in the Aura
3 Grants + 12% Movement Speed to Units in the Aura
1197 LUMOS AURA ( Epic Tech ) : Changes the Effect of the Bishop Aura. ( Enemy Darkstorm Aura )  ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Lumos Aura.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 0 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 0 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 0 SEE BELOW
LUMOS AURA : Level Description
1 Aura Range is 300    Reduces the Effect of Enemy Darkstorm Aura by - 10% for 15 seconds
Enemy Darkstorm must be within the Bishop Aura.
2 Aura Range is 400    Reduces the Effect of Enemy Darkstorm Aura by - 20% for 25 seconds
Enemy Darkstorm must be within the Bishop Aura.
3 Aura Range is 500    Reduces the Effect of Enemy Darkstorm Aura by - 30% for 35 seconds
Enemy Darkstorm must be within the Bishop Aura.
1198 FATALITY AURA ( Epic Tech ) : Changes the effect of the Bishop Aura. (Damage to Buildings/Busted Status)  ( Edit )
Busted-ICON.png  Status Effect Weapon : Busted  Busted-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Fatality Aura.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 0 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 0 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 0 SEE BELOW
FATALITY AURA : Level Description
1 Grants Busted ( BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect and +10% Damage vs Buildings to Units in the Aura
2 Grants Busted ( BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect and +20% Damage vs Buildings to Units in the Aura
3 Grants Busted ( BUSTED STATUS EFFECT : Prevents affected Structures from spawning Last Stand Defenders when destroyed. Once applied Busted remians in effect until structure is destroyed or the attack is ended. ) Status Effect and +30% Damage vs Buildings to Units in the Aura
1341 IMMOLATION AURA ( Epic Tech ) : Aura applies Napalm to enemy Units and increases Damage vs Zombies to friendly Units.  ( Edit )
Napalm-ICON.png  Status Effect Weapon : Napalm  Napalm-ICON.png
RESTRICTED AVAILABILITY : See History of Availability For More Information
File:Techicon-Immolation Aura.png Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal/Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 20,000,000 20,000,000 2h 46m N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 5h 33m N / A N / A 500 SEE BELOW
4 20,000,000 20,000,000 8h 20m N / A N / A 500 SEE BELOW
5 20,000,000 20,000,000 11h 6m N / A N / A 500 SEE BELOW
6 20,000,000 20,000,000 13h 53m N / A N / A 500 SEE BELOW
IMMOLATION AURA : Level Description
1 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +5% Damage to Zombies
2 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +10% Damage to Zombies
3 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +15% Damage to Zombies
4 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +20% Damage to Zombies
5 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +25% Damage to Zombies
6 Aura applies Napalm ( NAPALM STATUS EFFECT : Affected targets recieve a Time Released Damage over the duration of the Effect. ) Status Effect    Grants Friendly Units +40% Damage to Zombies

Wheels


1149 IMPROVED TREADS ( Limited Tech ) : Increases Movement Speed ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Improved Treads.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 + 10% Movement Speed
2 10,000,000 10,000,000 0 12h N / A N / A 500 + 20% Movement Speed
3 20,000,000 20,000,000 0 1d N / A N / A 500 + 30% Movement Speed
1150 THICK TIRES ( Limited Tech ) : Reduces Sustain Damage Taken ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Thick Tires.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
THICK TIRES : Level Description
1 - 5% Damage Taken from Sustain Damage ( SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. )
2 - 10% Damage Taken from Sustain Damage ( SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. )
3 - 15% Damage Taken from Sustain Damage ( SUSTAIN DAMAGE - Sustain Damage fires projectiles at a very fast rate, but each individual one deals low damage. It is very effective against Light Vehicles. )
0000 TACTICAL TIRES ( Limited Tech ) : Decreases Movement Speed & Reduces Damage Taken From All ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Tactical Tires.png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 10,000,000 10,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
TACTICAL TIRES : Level Description
1 - 10% Movement Speed     - 10% Damage Taken from All
2 - 20% Movement Speed     - 10% Damage Taken from All
3 - 30% Movement Speed     - 10% Damage Taken from All

Armor


1151 ( U ) CERAMIC ARMOR ( Uncommon Limited Tech ) : Reduces Damage Taken From Burst Damage ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Ceramic Armor.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 20,000,000 20,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
( U ) CERAMIC ARMOR : Level Description
1 - 10% Damage Taken from Burst Damage ( BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. )
2 - 15% Damage Taken from Burst Damage ( BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. )
3 - 20% Damage Taken from Burst Damage ( BURST DAMAGE - Burst Damage is known for slow rate of fire, but very high damage per round. It is very effective against Heavy Vehicles. )
1152 ( U ) EXPLOSIVE ARMOR ( Uncommon Limited Tech ) : Reduces Damage Taken From Area Damage ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Explosive Armor.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 20,000,000 20,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
( U ) EXPLOSIVE ARMOR : Level Description
1 - 10% Damage Taken from Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )
2 - 15% Damage Taken from Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )
3 - 20% Damage Taken from Area Damage ( AREA DAMAGE - Area Damage projectiles usually arc and travel slowly, but cause gigantic explosions. It is very effective against Infantry. )

Training


1153 ( R ) FRONTLINE TRAINING ( Rare Limited Tech ) : Grants Armor up Mode when Damage is taken ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Frontline Training.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 20,000,000 20,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
( R ) FRONTLINE TRAINING : Level Description
1 - 90% Damage Taken for 3 seconds after taking Damage for the first time in combat
2 - 90% Damage Taken for 5 seconds after taking Damage for the first time in combat
3 - 90% Damage Taken for 7 seconds after taking Damage for the first time in combat
1154 ( R ) TACTICAL TRAINING ( Rare Limited Tech ) : Increases Movement Speed when Damage is taken ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Tactical Training.PNG
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A N / A N / A 500 SEE BELOW
2 20,000,000 20,000,000 0 12h N / A N / A 500 SEE BELOW
3 20,000,000 20,000,000 0 1d N / A N / A 500 SEE BELOW
( R ) TACTICAL TRAINING : Level Description
1 + 50% Movement Speed for 5 seconds after taking Damage for the first time in combat
2 + 75% Movement Speed for 5 seconds after taking Damage for the first time in combat
3 + 100% Movement Speed for 5 seconds after taking Damage for the first time in combat

Relic


982 DIAMOND TECH ( Diamond Epic Tech ) : Increases Damage Dealt & Reduces Damage from All ( Edit )
RESTRICTED AVAILABILITY : See History of Availability For More Information
Techicon-Diamond Tech ( Sentinels ).png
Upgrade Cost Upgrade Time Workshop
Level
Equip Cost / Unit Capacity Used Description
Metal Oil Thorium Metal / Oil Thor
1 N / A N / A N / A N / A 8,200,000 8,200,000 0 SEE BELOW
2 50,000,000 50,000,000 0 3d 12,500,000 12,500,000 0 SEE BELOW
3 100,000,000 100,000,000 0 5d 12,500,000 12,500,000 0 SEE BELOW
4 200,000,000 200,000,000 0 7d 0 SEE BELOW
DIAMOND TECH : Level Description
1 + 1% Damage Dealt to All    - 1% Damage Received from All Sources
2 + 3% Damage Dealt to All    - 3% Damage Received from All Sources
3 + 6% Damage Dealt to All    - 6% Damage Received from All Sources
4 + 10% Damage Dealt to All    - 10% Damage Received from All Sources

Slot Compatibility

COMPONENT SLOT SCHEMATICS SHARING COMPONENT SLOT  ( T )
Generator Bishop    Tony ( T )
Wheels Bishop    Tony ( T )
Armor Bishop    Tony ( T )
Training Bishop    Tony ( T )
Relic Bishop    Tony ( T )

Component Capacity

COMPONENT CAPACITY FOR EACH LEVEL OF KRAKEN  ( T )
LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
500 500 500 500 1,000 1,000 1,000 1,000 1,000 1,500
MAXIMUM COMPONENT CAPACITY = 1,500 

Update History

Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates

  • No Further Updates.

Additional Information

  • The Bishop Schematic has NO Lost Tech Components.
  • The Bishop Schematic has 6 Epic Tech Components.
    • Including 1 Diamond Tech
  • The Bishop Schematic has 7 Limited Tech Components.
  • Units must enter the equipped Aura to become influenced and begin receiving by it benefit.
    • Once influenced a unit may leave the Aura and remain influenced for a short time as determined by the aura type and level.
    • Ally units display the Bishop Buff Icon ( BishopBuff-ICON-Mini.png ) for the duration of the influence.
  • A enemy Darkstorms under the influence of the Lumos Aura will display the Debuff Icon ( Debuff-ICON.png ) above it.

Trivia

  • The Bishop Schematic is available in Workshop upon unlocking Bishop.
  • The Fervor Aura is the only aura that changes the color of the Bishop's engine glow, from amber to yellow.
    • This is dispite the fact that the glow is changed to match each aura's color on the tech icons.
  • The Anti-Mine, Fatality, Lumos and Reflex Aura's were introduced and offered only in a bundle for 450k Medals in the Gear Store.
  • Tactical Tires is intened to reduce the speed of equipped units allowing them to stay closer to slower moving units.

Firsts & Records

  • War Commander First :
    • First Schematic to have tech ( Multiple Aura's ) that caused the display of the Bishop Buff Icon ( BishopBuff-ICON-Mini.png ) - Bishop Schematic
    • First Schematic to have tech ( Lumos Aura ) that caused the display of the Debuff Icon ( Debuff-ICON.png ) - Bishop Schematic

Related Pages

External Links

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Navigation

        ( T )      ( C ) .........................................................INFANTRY SCHEMATICS ( EDIT )        
  Elite Legion    Heavy Gunner    Hercules    Mortar Team    Sarkis    Shadow Sarkis    Sniper    Stinger    Suicide Bomber    Valkyrie    Viper X    Wraith
      Commando    Grenadier    Heavy Operator    Infiltrator    Infiltrator Leader    Lead Commando    Lead Grenadier    Lead Heavy Operator    Lead Operator    Lead Preserver    Operator    Preserver
Brother Jeremiah    Kara    Sheila
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Detonator    Liberator Spartan ZK Acolyte
Weaver Luke None
GEN II Breacher    War Dog Drakon Chaplain
Max    Skipjack Santiago Burnside
GEN III Buzzsaw    Lancer    Sharpshooter Artemis    Cerberus    Escort Sentry    Seraph
Malcolm Braden    Leonard Laura
GEN IV Controller None Absolver    Devout
None None None
SERIES I Wastelander Hoplite Templar
None Jenny None
UNIQUE Bounty Hunter    Romero Ares Adam
        ( C ) .........................................................VEHICLE SCHEMATICS ( EDIT )        
  Behemoth    BFG X    Challenger    Hydra    FAV    Gatling Truck    Growler    Guardian    Hellfire   Hover Tank    Humvee    Inferno    Javelin    Laser Tank    Mega Tank    Paladin    Razorback    Rhino    Ronin    Scorcher    Scorpion    Suicide Truck    Vanquisher
Hellhound    Howler    Jackal    Nightmare    Punisher    Tempest    Ultra Tank    Warhorse
Baldur    Dante    Doran    Jericho
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Disruptor    Hammer Hades    Phalanx Purifier    Seeker    Vindicator
Mikey    Roland Andrew    Matt Ardra    Nick    Sunder
GEN II Technical Cyclops Caretaker
Kyle Polly Galen
GEN III Excavator Hermes    Ogre Annihilator    Bishop    Overseer
Alan None Tony
GEN IV None Gorgon Penance
None None None
SERIES I Abraham    Solrunner Helios    Phobos Crucible    Lightbringer
None None None
UNIQUE Destroyer    Dreadnought    Outback
Screamer    War Rig
Darkstorm    H.I.V.E.    Kraken    Nova     Proteus   Pegasus    Proteus   Cardinal    Executioner    Judge    Juggernaut    Morningstar    Leviathan    Prophet
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary BFG    Legendary Hellfire    Legendary Laser Tank    Legendary Mega Tank
        ( C ) .........................................................AIRCRAFT SCHEMATICS ( EDIT )        
  Archangel    Banshee    Cobra    Hellstorm    Hornet    Night Owl    Oni Mk. II    Phantom    Raptor    Reapernbsp;Drone    Sandstorm    Spectre    Thunderbolt    Titan    Warhawk    Wing Drone    Yellowjacket
Cyclone    Hailstorm    Nimbus
Deena    Pandora
SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector.  SURVIVORS  SURVIVORS - The Survivors are former refugees who militarized after escaping subjugation at the hands of the Sentinels. They fight for the freedom of the Sector. Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources.  CORPUS  Faction : CORPUS - Corpus Technologies is a private corporation with its own personal army. They fight to gain control of the Sector's precious resources. SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.  SENTINELS  SENTINELS - The Sentinels believe the Machine God will come one day to reclaim the world. They fight to reshape the world in the Machine God's image.
GEN I Bonesaw Apollo    Fury Valiant
Rick Nyx    Oren Dylan
GEN II None None None
GEN III Ace    Gunship Manticore    Sphinx Envoy
Denis Neil Martin
GEN IV Twinblade None None
None None None
SERIES I Doppler Echo Dervish
None None None
UNIQUE Chopper Company    Siege Squadron Blackout Herald    Shepherd
LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.   LEGENDARY   LEGENDARY - Units that may ONLY be placed in the PvP Platoon for use in attacking Enemy Player Bases & Platoons.
Legendary Hellstorm    Legendary Raptor
SCHEMATIC RELATED PAGES
Epic Tech    Limited Tech    Diamond Epic Tech    Lost Tech    Unit Customization    Workshop