Hellfire Schematic
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Hellfire | Elite Hellfire | Hellfire Schematic |
( T ) | HELLFIRE SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Vehicle Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Hellfire or Elite Hellfire • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
2,500 for All Levels of Equipped Unit | ||||
RESTRICTED AVAILABILITY | ||||
For Info On How To Obtain This Item See History of Availability | ||||
SCHEMATIC QUICK NAVIGATION | ||||
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Basic Information
The Hellfire Schematic has 5 Component Slots each containing 2 to 7 Upgradable Items.
Schematic Summary
HELLFIRE SCHEMATIC SUMMARY ( T ) | ||
Heavy Tank Engine | Hellfire Missile | Adv. Targeting System |
Medium Treads | Medium Armor | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Hellfire Missile
107 | INFERNO MISSILE : Add Fire Effect On Damage ( AoE ) ( Edit ) | ||||||||
Status Effect Weapon : Napalm | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,800,000 | 1,800,000 | 600,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 900,000 | 5s | 7 | 45,000 | 22,500 | 500 | SEE BELOW |
3 | 3,600,000 | 3,600,000 | 1,200,000 | 5s | 8 | 60,000 | 30,000 | 500 | SEE BELOW |
4 | 4,500,000 | 4,500,000 | 1,500,000 | 5s | 9 | 75,000 | 37,500 | 500 | SEE BELOW |
5 | 5,400,000 | 5,400,000 | 1,800,000 | 5s | 10 | 90,000 | 45,000 | 500 | SEE BELOW |
6 | 6,300,000 | 6,300,000 | 2,800,000 | 5s | 10 | 105,000 | 52,500 | 500 | SEE BELOW |
INFERNO MISSILE : Level Description | |||||||||
1 | Adds Tiny Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
2 | Adds Small Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
3 | Adds Medium Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
4 | Adds Large Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
5 | Adds Giant Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
6 | Adds Giant Fire Effect ( ) • Shots Create a Fire Area of Effect ( AoE ) | ||||||||
108 | CRYO MISSILE : Add Freeze Effect On Damage ( AoE ) ( Edit ) | ||||||||
Status Effect Weapon : Cryo | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,800,000 | 1,800,000 | 600,000 | 5s | 30,000 | 15,000 | 500 | SEE BELOW | |
2 | 2,700,000 | 2,700,000 | 900,000 | 5s | 7 | 45,000 | 22,500 | 500 | SEE BELOW |
3 | 3,600,000 | 3,600,000 | 1,200,000 | 5s | 8 | 60,000 | 30,000 | 500 | SEE BELOW |
4 | 4,500,000 | 4,500,000 | 1,500,000 | 5s | 9 | 75,000 | 37,500 | 500 | SEE BELOW |
5 | 5,400,000 | 5,400,000 | 1,800,000 | 5s | 10 | 90,000 | 45,000 | 500 | SEE BELOW |
6 | 6,300,000 | 6,300,000 | 2,800,000 | 5s | 10 | 105,000 | 52,500 | 500 | SEE BELOW |
CRYO MISSILE : Level Description | |||||||||
1 | Adds Tiny Cryo Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
2 | Adds Small Cryo Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
3 | Adds Medium Cryo Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
4 | Adds Cryo Fire Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
5 | Adds Cryo Fire Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
6 | Adds Giant Cryo Effect ( ) • Shots Create a Cryo Area of Effect ( AoE ) | ||||||||
109 | BALLISTIC MISSILE : Reduced Reload Time ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,800,000 | 1,800,000 | 1,200,000 | 5s | 30,000 | 25,000 | 500 | - 10% Reload Time | |
2 | 2,700,000 | 2,700,000 | 1,800,000 | 5s | 7 | 45,000 | 37,500 | 500 | - 20% Reload Time |
3 | 3,600,000 | 3,600,000 | 2,000,000 | 5s | 8 | 60,000 | 50,000 | 500 | - 30% Reload Time |
4 | 4,500,000 | 4,500,000 | 2,000,000 | 5s | 9 | 75,000 | 62,500 | 500 | - 40% Reload Time |
5 | 5,400,000 | 5,400,000 | 2,000,000 | 5s | 10 | 90,000 | 75,000 | 500 | - 50% Reload Time |
6 | 6,300,000 | 6,300,000 | 4,000,000 | 5s | 10 | 105,000 | 500 | - 50% Reload Time | |
159 | DUEL MISSILE PAYLOAD ( Epic Tech ) : Enables Firing Two Missiles Quickly ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 6 | 64,000 | 32,250 | 500 | + 10% Damage to Vehicles |
2 | 5,805,000 | 5,805,000 | 1,290,000 | 5s | 7 | 96,750 | 48,375 | 500 | + 20% Damage to Vehicles |
3 | 7,740,000 | 7,740,000 | 1,720,000 | 5s | 8 | 129,000 | 65,500 | 500 | + 30% Damage to Vehicles |
4 | 9,675,000 | 9,675,000 | 2,150,000 | 5s | 9 | 161,250 | 80,625 | 500 | + 40% Damage to Vehicles |
5 | 11,610,000 | 11,610,000 | 2,580,000 | 5s | 10 | 193,500 | 96,750 | 500 | + 50% Damage to Vehicles |
6 | 13,545,000 | 13,545,000 | 3,010,000 | 5s | 10 | 500 | + 60% Damage to Vehicles | ||
Advanced Targeting System
110 | ACTIVE TARGETING : Increased Damage To All Ground Units ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 15,000 | 0 | 500 | SEE BELOW | |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 7 | 22,500 | 0 | 500 | SEE BELOW |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 8 | 30,000 | 0 | 500 | SEE BELOW |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 9 | 37,500 | 0 | 500 | SEE BELOW |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 10 | 45,000 | 0 | 500 | SEE BELOW |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | SEE BELOW | ||
ACTIVE TARGETING : Level Description | |||||||||
1 | + 10% Damage to Infantry • + 10% Damage to Vehicles | ||||||||
2 | + 20% Damage to Infantry • + 20% Damage to Vehicles | ||||||||
3 | + 30% Damage to Infantry • + 30% Damage to Vehicles | ||||||||
4 | + 40% Damage to Infantry • + 40% Damage to Vehicles | ||||||||
5 | + 50% Damage to Infantry • + 50% Damage to Vehicles | ||||||||
6 | + 60% Damage to Infantry • + 60% Damage to Vehicles | ||||||||
035 | PRECISION TARGETING : Increased Damage to Buildings & Barricades ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 15,000 | 0 | 500 | - 10% Damage to Buildings | |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 7 | 22,500 | 0 | 500 | - 20% Damage to Buildings |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 8 | 60,000 | 30,000 | 500 | - 30% Damage to Buildings |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 9 | 75,000 | 37,000 | 500 | - 40% Damage to Buildings |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 10 | 90,000 | 500 | - 50% Damage to Buildings | |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | - 60% Damage to Buildings | ||
158 | BRIMSTONE TARGETING SYSTEM ( Epic Tech ) : Enables Firing of Brimstone Missiles ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 6 | 64,000 | 32,250 | 500 | SEE BELOW |
2 | 5,805,000 | 5,805,000 | 1,290,000 | 5s | 7 | 96,750 | 48,375 | 500 | SEE BELOW |
3 | 7,740,000 | 7,740,000 | 1,720,000 | 5s | 8 | 129,000 | 65,500 | 500 | SEE BELOW |
4 | 9,675,000 | 9,675,000 | 2,150,000 | 5s | 9 | 161,250 | 80,625 | 500 | SEE BELOW |
5 | 11,610,000 | 11,610,000 | 2,580,000 | 5s | 10 | 193,500 | 96,750 | 500 | SEE BELOW |
6 | 13,545,000 | 13,545,000 | 3,010,000 | 5s | 10 | 500 | SEE BELOW | ||
BRIMSTONE TARGETING SYSTEM : Level Description | |||||||||
1 | Faster, Low Flying Hellfire Missiles • + 10% Damage To Buildings | ||||||||
2 | Faster, Low Flying Hellfire Missiles • + 20% Damage To Buildings | ||||||||
3 | Faster, Low Flying Hellfire Missiles • + 30% Damage To Buildings | ||||||||
4 | Faster, Low Flying Hellfire Missiles • + 40% Damage To Buildings | ||||||||
5 | Faster, Low Flying Hellfire Missiles • + 50% Damage To Buildings | ||||||||
6 | Faster, Low Flying Hellfire Missiles • + 60% Damage To Buildings | ||||||||
Medium Armor
043 | MEDIUM STEEL PLATED ROOF : Reduced Damage From Air Units ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 1 | 15,000 | 0 | 500 | - 5% Damage from Aircraft |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 3 | 22,500 | 0 | 500 | - 10% Damage from Aircraft |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 5 | 30,000 | 0 | 500 | - 15% Damage from Aircraft |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 7 | 37,500 | 0 | 500 | - 20% Damage from Aircraft |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 10 | 45,000 | 0 | 500 | - 25% Damage from Aircraft |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | - 30% Damage from Aircraft | ||
044 | MEDIUM HARDENED ARMOR : Reduced Damage From Ground Units ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 1 | 15,000 | 0 | 500 | - 5% Damage from Ground |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 3 | 22,500 | 0 | 500 | - 10% Damage from Ground |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 5 | 30,000 | 0 | 500 | - 15% Damage from Ground |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 7 | 37,500 | 0 | 500 | - 20% Damage from Ground |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 10 | 45,000 | 0 | 500 | - 25% Damage from Ground |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | - 30% Damage from Ground | ||
087 | IONIZED ARMOR : Reduced Damage From Energy Weapons ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 6 | 30,000 | 5,000 | 500 | SEE BELOW |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 7 | 45,000 | 7,5000 | 500 | SEE BELOW |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 8 | 500 | SEE BELOW | ||
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 9 | 500 | SEE BELOW | ||
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 10 | 500 | SEE BELOW | ||
6 | 6,300,000 | 6,300,000 | 2,420,000 | 5s | 10 | 500 | SEE BELOW | ||
IONIZED ARMOR : Level Description | |||||||||
1 | - 10% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
2 | - 20% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
3 | - 25% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
4 | - 30% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
5 | - 35% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
6 | - 40% Damage Taken From Plasma, Lasers & Elcticity | ||||||||
093 | LIGHTWEIGHT ARMOR : Increased Speed, Slightly Increased Damage From All ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 1 | 15,000 | 0 | 500 | SEE BELOW |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 3 | 22,500 | 0 | 500 | SEE BELOW |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 5 | 30,000 | 0 | 500 | SEE BELOW |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 7 | 37,500 | 0 | 500 | SEE BELOW |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 10 | 45,000 | 0 | 500 | SEE BELOW |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | SEE BELOW | ||
LIGHTWEIGHT ARMOR : Level Description | |||||||||
1 | + 5% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
2 | + 10% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
3 | + 15% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
4 | + 20% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
5 | + 25% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
6 | + 30% Movement Speed • + 10% Acceleration • + 10% Damage Taken From All | ||||||||
094 | HEAVYWEIGHT ARMOR : Reduced Damage From All, Slightly Reduced Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 1 | 15,000 | 0 | 500 | SEE BELOW |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 3 | 22,500 | 0 | 500 | SEE BELOW |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 5 | 30,000 | 0 | 500 | SEE BELOW |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 7 | 37,500 | 0 | 500 | SEE BELOW |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 10 | 45,000 | 0 | 500 | SEE BELOW |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 10 | 500 | SEE BELOW | ||
HEAVYWEIGHT ARMOR : Level Description | |||||||||
1 | - 2% Damage Taken From All • - 10% Movement Speed | ||||||||
2 | - 4% Damage Taken From All • - 10% Movement Speed | ||||||||
3 | - 6% Damage Taken From All • - 10% Movement Speed | ||||||||
4 | - 8% Damage Taken From All • - 10% Movement Speed | ||||||||
5 | - 10% Damage Taken From All • - 10% Movement Speed | ||||||||
6 | - 12% Damage Taken From All • - 10% Movement Speed | ||||||||
378 | Ltd. STEEL FRAME ( Limited Tech ) : Reduces Fire Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 9 | 500 | SEE BELOW | ||
2 | 48,600,000 | 48,600,000 | 1,200,000 | 5s | 9 | 500 | SEE BELOW | ||
3 | 64,800,000 | 64,800,000 | 1,600,000 | 5s | 9 | 500 | SEE BELOW | ||
4 | 81,000,000 | 81,000,000 | 2,000,000 | 5s | 10 | 500 | SEE BELOW | ||
5 | 97,200,000 | 97,200,000 | 2,400,000 | 5s | 10 | 500 | SEE BELOW | ||
6 | 113,400,000 | 113,400,000 | 2,800,000 | 5s | 10 | 500 | SEE BELOW | ||
Ltd. STEEL FRAME : Level Description | |||||||||
1 | - 12% Damage taken from Fire • - 10% Damage taken from Plasma, Lasers & Electricity | ||||||||
2 | - 14% Damage taken from Fire • - 10% Damage taken from Plasma, Lasers & Electricity | ||||||||
3 | - 16% Damage taken from Fire • - 15% Damage taken from Plasma, Lasers & Electricity | ||||||||
4 | - 18% Damage taken from Fire • - 15% Damage taken from Plasma, Lasers & Electricity | ||||||||
5 | - 20% Damage taken from Fire • - 20 Damage taken from Plasma, Lasers & Electricity | ||||||||
6 | - 20% Damage taken from Fire • - 20% Damage taken from Plasma, Lasers & Electricity • + 10% Damage to All | ||||||||
378 | STEEL FRAME ( Epic Tech ) : Reduces Fire Damage Taken ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N/A | N/A | N/A | N/A | 9 | 540,000 | 46,000 | 500 | See Below |
2 | 48,600,000 | 48,600,000 | 1,248,000 | 5s | 9 | 500 | See Below | ||
3 | 64,800,000 | 64,800,000 | 1,664,000 | 5s | 9 | 500 | See Below | ||
4 | 81,000,000 | 81,000,000 | 2,080,000 | 5s | 10 | 500 | See Below | ||
5 | 97,200,000 | 97,200,000 | 2,496,000 | 5s | 10 | 500 | See Below | ||
6 | 113,400,000 | 113,400,000 | 2,900,000 | 5s | 10 | 500 | See Below | ||
STEEL FRAME : Level Descriptions | |||||||||
1 | - 2% Damage taken from Fire | ||||||||
2 | - 4% Damage taken from Fire | ||||||||
3 | - 6% Damage taken from Fire • - 5% Damage taken from Plasma, Lasers & Electricity | ||||||||
4 | - 8% Damage taken from Fire • - 5% Damage taken from Plasma, Lasers & Electricity | ||||||||
5 | - 10% Damage taken from Fire • - 10% Damage taken from Plasma, Lasers & Electricity | ||||||||
6 | - 10% Damage taken from Fire • - 10% Damage taken from Plasma, Lasers & Electricity • + 5% Damage to All | ||||||||
Heavy Tank Engine
063 | MAGNUM HEAVY TANK ENGINE : Higher Top Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,170,000 | 1,170,000 | 0 | 13m | 19,500 | 0 | 500 | + 5% Movement Speed | |
2 | 1,755,000 | 1,755,000 | 0 | 52m | 29,250 | 0 | 500 | + 10% Movement Speed | |
3 | 2,340,000 | 2,340,000 | 0 | 1h 44m | 39,000 | 0 | 500 | + 15% Movement Speed | |
4 | 2,295,000 | 2,295,000 | 0 | 3h 28m | 7 | 48,750 | 0 | 500 | + 20% Movement Speed |
5 | 3,510,000 | 3,510,000 | 0 | 6h 56m | 10 | 58,500 | 0 | 500 | + 25% Movement Speed |
6 | 7,245,000 | 7,245,000 | 1,610,000 | 5s | 10 | 500 | + 30% Movement Speed | ||
064 | HIGH RPM HEAVY TRANSMISSION : Higher Acceleration ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,170,000 | 1,170,000 | 0 | 13m | 19,500 | 0 | 500 | + 10% Higher Acceleration | |
2 | 1,755,000 | 1,755,000 | 0 | 52m | 29,250 | 0 | 500 | + 20% Higher Acceleration | |
3 | 2,340,000 | 2,340,000 | 0 | 1h 44m | 39,000 | 0 | 500 | + 30% Higher Acceleration | |
4 | 2,295,000 | 2,295,000 | 0 | 3h 28m | 8 | 48,750 | 0 | 500 | + 40% Higher Acceleration |
5 | 3,510,000 | 3,510,000 | 0 | 6h 56m | 10 | 58,500 | 0 | 500 | + 50% Higher Acceleration |
6 | 7,245,000 | 7,245,000 | 1,610,000 | 5s | 10 | 500 | + 50% Higher Acceleration | ||
065 | SUPERCHARGED HEAVY ENGINE ( Lost Tech ) : Higher Top Speed & Acceleration ( Edit ) | ||||||||
Lost Tech Found In Ruins of Armored Corps & Ironstrike Bases | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 49,500 | 8,250 | 500 | SEE BELOW |
2 | N / A | N / A | N / A | N / A | 45,000 | 7,500 | 500 | SEE BELOW | |
3 | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |||
4 | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |||
5 | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |||
6 | 7,245,000 | 7,245,000 | 1,610,000 | 5s | 10 | 500 | SEE BELOW | ||
SUPERCHARGED HEAVY ENGINE : Level Description | |||||||||
1 | + 10% Acceleration • + 5% Movement Speed | ||||||||
2 | + 20% Acceleration • + 10% Movement Speed | ||||||||
3 | + 30% Acceleration • + 15% Movement Speed | ||||||||
4 | + 40% Acceleration • + 20% Movement Speed | ||||||||
5 | + 50% Acceleration • + 25% Movement Speed | ||||||||
6 | + 60% Acceleration • + 30% Movement Speed | ||||||||
Medium Treads
033 | UPGRADED TREADS : Higher Top Speed ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 0 | 10m | 2 | 15,000 | 0 | 500 | + 5% Movement Speed |
2 | 1,350,000 | 1,350,000 | 0 | 40m | 3 | 22,500 | 0 | 500 | + 10% Movement Speed |
3 | 1,800,000 | 1,800,000 | 0 | 1h 20m | 4 | 30,000 | 0 | 500 | + 15% Movement Speed |
4 | 2,250,000 | 2,250,000 | 0 | 2h 40m | 5 | 37,500 | 0 | 500 | + 20% Movement Speed |
5 | 2,700,000 | 2,700,000 | 0 | 5h 20m | 6 | 45,000 | 0 | 500 | + 25% Movement Speed |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 7 | 500 | + 30% Movement Speed | ||
035 | MINESWEEPER TREADS : Reduced Damage from Mines ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 1,800,000 | 1,800,000 | 400,000 | 5s | 2 | 30,000 | 5,000 | 500 | - 25% Damage From Mines |
2 | 2,700,000 | 2,700,000 | 600,000 | 5s | 3 | 45,000 | 7,500 | 500 | - 40% Damage From Mines |
3 | 3,600,000 | 3,600,000 | 800,000 | 5s | 4 | 60,000 | 10,000 | 500 | - 60% Damage From Mines |
4 | 4,500,000 | 4,500,000 | 1,000,000 | 5s | 5 | 75,000 | 12,500 | 500 | - 80% Damage From Mines |
5 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 6 | 90,000 | 15,000 | 500 | - 95% Damage From Mines |
6 | 6,300,000 | 6,300,000 | 1,400,000 | 5s | 7 | 500 | - 98% Damage From Mines | ||
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
HEAVY TANK ENGINE | Hellfire • Mega Tank • Vanquisher | ( T ) |
MEDIUM ARMOR | Challenger • FAV • Hellfire • Humvee • Laser Tank • Paladin • Rhino | ( T ) |
MEDIUM TREADS | Laser Tank • Hellfire • Rhino | ( T ) |
History of Availability
Hellfire Schematic Event Shop History | |||
EVENT SHOP STATUS | eXP COST / WCP | SPECIAL EVENT | |
INTRODUCTION | 30,000 xp | Operation: Deadpoint 2 | |
Prize Hold | Unavailable | Operation: Undead Rising | |
RETURNED to Event Shop | 30,000 xp | Operation: Desert Recon | |
WCP Sale | Wave 22 | Operation: Floodgate | |
WCP Sale | Wave 31 | Operation: Floodgate 2 | |
WCP Sale | Wave 22 | Operation: Cerberus | |
WCP Sale | Wave 31 | Operation: Cerberus 2 | |
eXP Price Increase | 35,000 xp | Operation: Dragon's Oath | |
eXP Price Decrease | 14,720 xp | Operation: Inferno | |
eXP Price Decrease | 6,838 xp | Operation: Scorched Earth | |
Last Chance • REMOVED | 6,838 xp | Operation: Descent | |
Offered in Event Shop Continuously Except Where Otherwise Stated • eXP = Event Experience Points • WCP = Wave Checkpoint Prize |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Hellfire Sch. gained access to its Full Capacity at all levels of the unit in the Game Update of Mar 24, 2016.
- The Hellfire Sch. increased its Capacity to 2,500 ( 500 Slot ) in the Game Update of Mar 24, 2016.
- The Hellfire Sch. changed all levels of all components to use 500 capacity in the Game Update of Mar 24, 2016.
- The Hellfire Sch. gained Steel Frame via Shadow Ops : Cycle #6 on Nov 28, 2014.
- The Hellfire Sch. gained Ltd. Steel Frame via the Gear Store in the Game Update of Nov 26, 2014.
- The Hellfire Sch. gained Level 6 Components in the Game Update of Jun 18, 2014.
- The Hellfire Sch. gained Brimstone Targeting System via the Event Shop during Operation: Devil's Grip ( Dec 19, 2013 ).
- The Hellfire Sch. gained Dual Missile Payload via the Event Shop during Operation: Devil's Grip ( Dec 19, 2013 ).
- The Hellfire Schematic was introduced via the Event Shop during Operation: Deadpoint 2 ( Sep 26, 2013 ).
- No Further Updates.
Additional Information
- The Hellfire Schematic has 1 Lost Tech components.
- The Hellfire Schematic has 3 Epic Tech components.
- The Hellfire Schematic has 1 Limited Tech components.
Quotes
Click Expand to View Additional Quotes
“ | The Hellfire schematic allows you to customize this vehicle! Equip your Hellfires with extra armor and more powerful missiles to make them rain death upon the enemy. | ” |
— Event Shop Description |
“ | Modify your Hellfire to your exact specifications! | ” |
— Shared unlocked post on Facebook |
Related Pages
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
Video
For more videos on this topic see : Hellfire Schematic Additional Video
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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