Heavy Gunner Schematic
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Heavy Gunner | Elite Heavy Gunner | Heavy Gunner Schematic |
( T ) | HEAVY GUNNER SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Elite Heavy Gunner • Level 1 Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
2,000 for All Levels of Equipped Unit | ||||
SCHEMATIC QUICK NAVIGATION | ||||
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Basic Info
The Heavy Gunner Schematic has 4 Component Slots each containing 3 to 6 Upgradable Items.
Schematic Summary
HEAVY GUNNER SCHEMATIC SUMMARY ( T ) | ||
Infantry Armor | Machine Gun Rounds | |
Machine Gun | Infantry Training | |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Machine Gun
030 | BELT FEEDER : Increased Machine Gun Fire Rate ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | + 10% Fire Rate |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | + 20% Fire Rate |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15,000 | 0 | 500 | + 30% Fire Rate |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18,750 | 0 | 500 | + 40% Fire Rate |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22,000 | 0 | 500 | + 50% Fire Rate |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | + 60% Fire Rate |
031 | PRECISION BARREL : Range Increase ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 2 | 15,000 | 2,500 | 500 | + 5 Range |
2 | 1,350,000 | 1,350,000 | 300,000 | 5s | 4 | 22,000 | 3,750 | 500 | + 10 Range |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 6 | 30,000 | 5,000 | 500 | + 15 Range |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 8 | 37,500 | 6,250 | 500 | + 20 Range |
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 500 | + 25 Range | ||
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | + 30 Range | ||
032 | SAWED-OFF BARREL : Wider Cone of Damage ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
16 | 900,000 | 900,000 | 200,000 | 5s | 6 | 15,000 | 2,500 | 500 | + 5 Slash Damage |
267 | OPTIMIZED ASSAULT BARREL ( Epic Tech ) : Increased Damage, Range, and Rate of Fire ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 6 | 60,000 | 30,000 | 500 | SEE BELOW |
2 | 5,400,000 | 5,400,000 | 1,200,000 | 5s | 7 | 90,000 | 45,000 | 500 | SEE BELOW |
3 | 7,200,000 | 7,200,000 | 1,600,000 | 5s | 8 | 120,000 | 60,000 | 500 | SEE BELOW |
4 | 9,000,000 | 9,000,000 | 2,000,000 | 5s | 9 | 150,000 | 75,000 | 500 | SEE BELOW |
5 | 10,800,000 | 10,800,000 | 2,400,000 | 5s | 10 | 180,000 | 90,000 | 500 | SEE BELOW |
6 | 12,600,000 | 12,600,000 | 2,800,000 | 5s | 10 | 210,000 | 105,000 | 500 | SEE BELOW |
OPTIMIZED ASSAULT BARREL : Level Description | |||||||||
1 | + 5% Damage to All • + 5% Range • + 10% Fire Rate | ||||||||
2 | + 10% Damage to All • + 10% Range • + 20% Fire Rate | ||||||||
3 | + 15% Damage to All • + 15% Range • + 30% Fire Rate | ||||||||
4 | + 20% Damage to All • + 20% Range • + 40% Fire Rate | ||||||||
5 | + 25% Damage to All • + 25% Range • + 50% Fire Rate | ||||||||
6 | + 30% Damage to All • + 30% Range • + 60% Fire Rate | ||||||||
Machine Gun Rounds
008 | HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | SEE BELOW |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | SEE BELOW |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | SEE BELOW |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | SEE BELOW |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | SEE BELOW |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | SEE BELOW | ||
REFLEX TRAINING : Level Description | |||||||||
1 | - 10% Damage • Adds Tiny Splash Radius | ||||||||
2 | - 10% Damage • Adds Small Splash Radius | ||||||||
3 | - 10% Damage • Adds Medium Splash Radius | ||||||||
4 | - 10% Damage • Adds Large Splash Radius | ||||||||
5 | - 10% Damage • Adds Giant Splash Radius | ||||||||
6 | + 5% Damage • Adds Giant Splash Radius | ||||||||
009 | INCENDIARY ROUND : Shots Set Targets on Fire ( Edit ) | ||||||||
Status Effect Weapon : Napalm | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 2 | 7,500 | 0 | 500 | Adds Tiny Fire Effect |
2 | 675,000 | 675,000 | 0 | 20m | 4 | 11,250 | 0 | 500 | Adds Small Fire Effect |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 6 | 30,000 | 5,000 | 500 | Adds Medium Fire Effect |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 8 | 37,500 | 6,250 | 500 | Adds Large Fire Effect |
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 45,000 | 7,500 | 500 | Adds Giant Fire Effect |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | SEE BELOW |
INCENDIARY ROUND : Level Description | |||||||||
6 | + 5 Damage to All • Adds Giant Fire Effect ( ) | ||||||||
010 | ARMOR PIERCING ROUND : Increased Damage to Vehicles ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 6 | 7,500 | 0 | 500 | + 10% Damage from Vehicles |
2 | 675,000 | 675,000 | 0 | 20m | 7 | 11,250 | 0 | 500 | + 20% Damage from Vehicles |
3 | 900,000 | 900,000 | 0 | 40m | 8 | 15.000 | 0 | 500 | + 30% Damage from Vehicles |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 9 | 18.750 | 0 | 500 | + 40% Damage from Vehicles |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | + 50% Damage from Vehicles |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | + 60% Damage from Vehicles | ||
320 | CORROSION SHELLS : Adds Corrosion Status Effects ( Edit ) | ||||||||
Status Effect Weapon : Corrosion | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 10 | 15.000 | 7,500 | 500 | SEE BELOW |
2 | 1,350,000 | 1,350,000 | 300,000 | 5s | 10 | 22,500 | 11,250 | 500 | SEE BELOW |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 10 | 30,000 | 15,000 | 500 | SEE BELOW |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 10 | 500 | SEE BELOW | ||
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 500 | SEE BELOW | ||
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | SEE BELOW | ||
CORROSION SHELLS : Level Description | |||||||||
1 | Adds Tiny Corrosive Effect ( ) | ||||||||
2 | Adds Small Corrosive Effect ( ) | ||||||||
3 | Adds Medium Corrosive Effect ( ) | ||||||||
4 | Adds Large Corrosive Effect ( ) | ||||||||
5 | Adds Giant Corrosive Effect ( ) | ||||||||
6 | + 5% Damage to All • Adds Giant Corrosive Effect ( ) | ||||||||
321 | BUCKSHOT SHELLS : Increased Damage to Unique Units ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 10 | 15.000 | 7,500 | 500 | + 10 Damage to Uniques |
2 | 1,350,000 | 1,350,000 | 300,000 | 5s | 10 | 22,500 | 11,250 | 500 | + 20 Damage to Uniques |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 10 | 30,000 | 15,000 | 500 | + 30 Damage to Uniques |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 10 | 500 | + 40 Damage to Uniques | ||
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 500 | + 50 Damage to Uniques | ||
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | + 60 Damage to Uniques | ||
322 | EAGLE SHELLS : Increased Damage to Aircraft ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 10 | 15.000 | 7,500 | 500 | + 10 Damage to Aircraft |
2 | 1,350,000 | 1,350,000 | 300,000 | 5s | 10 | 22,500 | 11,250 | 500 | + 20 Damage to Aircraft |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 10 | 30,000 | 15,000 | 500 | + 30 Damage to Aircraft |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 10 | 500 | + 40 Damage to Aircraft | ||
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | 45,000 | 22,500 | 500 | + 50 Damage to Aircraft |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | + 60 Damage to Aircraft | ||
Infantry Armor
014 | EXPOSURE SUIT : Immune to Freeze ( ) ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 4 | 15,000 | 2,500 | 500 | Immune to Slow |
016 | IMPACT PADDING : Immune to Concussion ( ) ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 6 | 7,500 | 0 | 500 | Immune to Concussion |
017 | POWERED SKINSUIT ( Lost Tech ) : Immune to Freeze ( ) and Concussion ( ) ( Edit ) | ||||||||
Lost Tech Found In Ruins of M.A.Y.H.E.M., Ironstrike & Ryu-Kai Bases | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 10 | 30,000 | 5,000 | 500 | SEE BELOW |
2 | N / A | N / A | N / A | N / A | 10 | 45,000 | 7,500 | 500 | SEE BELOW |
3 | N / A | N / A | N / A | N / A | 10 | 500 | SEE BELOW | ||
4 | N / A | N / A | N / A | N / A | 10 | 500 | SEE BELOW | ||
5 | N / A | N / A | N / A | N / A | 10 | 500 | SEE BELOW | ||
6 | 3,150,000 | 3,150,000 | 1,312,500 | 5s | 10 | 500 | SEE BELOW | ||
POWERED SKINSUIT : Level Description | |||||||||
1 | Immune To Slow ( ) / Immune To Concussion ( ) | ||||||||
2 | Immune To Slow ( ) • Immune To Concussion ( ) • - 25% Damage From Mines | ||||||||
3 | Immune To Slow ( ) • Immune To Concussion ( ) • - 30% Damage From Mines | ||||||||
4 | Immune To Slow ( ) • Immune To Concussion ( ) • - 35% Damage From Mines | ||||||||
5 | Immune To Slow ( ) • Immune To Concussion ( ) • - 40% Damage From Mines | ||||||||
6 | Immune To Slow ( ) • Immune To Concussion ( ) • Immune to Corrosion ( ) • - 80% Damage From Mines | ||||||||
018 | BODY ARMOR : Incoming Turret Damage Reduced ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | + 5% Damage from Turrets |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | + 10% Damage from Turrets |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | + 15% Damage from Turrets |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | + 20% Damage from Turrets |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | + 25% Damage from Turrets |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 500 | + 30% Damage from Turrets | ||
019 | BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 7 | 15,000 | 15,000 | 500 | SEE BELOW |
BOMB DISPOSAL SUIT - Level Descriptions | |||||||||
1 | - 15% Damage From All Sources • Immune to Mines | ||||||||
383 | HEAVY ARCTIC CAMO ( Limited Tech ) : Immune to Mines / Reduced Damage From All ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | N / A | N / A | N / A | N / A | 1 | 15,000 | 0 | 500 | SEE BELOW |
HEAVY ARCTIC CAMO : Level Description | |||||||||
1 | - 20% Damage Taken From All • Immune to Mines • Changes the Appearance of the Heavy Gunner | ||||||||
Infantry Training
011 | TROOP CONDITIONING : Troops Can Move Move Quickly In Battle ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | + 5% Movement Speed |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | + 10% Movement Speed |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | + 15% Movement Speed |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | + 20% Movement Speed |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | + 25% Movement Speed |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | + 30% Movement Speed |
012 | REFLEX TRAINING : Cycle Between 2 Targets • FIre Rate Increased ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 450,000 | 450,000 | 0 | 5m | 1 | 7,500 | 0 | 500 | SEE BELOW |
2 | 675,000 | 675,000 | 0 | 20m | 3 | 11,250 | 0 | 500 | SEE BELOW |
3 | 900,000 | 900,000 | 0 | 40m | 5 | 15.000 | 0 | 500 | SEE BELOW |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18.750 | 0 | 500 | SEE BELOW |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 22.500 | 0 | 500 | SEE BELOW |
6 | 3,150,000 | 3,150,000 | 700,000 | 5s | 10 | 52,500 | 26,250 | 500 | SEE BELOW |
REFLEX TRAINING : Level Description | |||||||||
1 | - 10% Reload Time • Cycles Between 2 Targets | ||||||||
2 | - 20% Reload Time • Cycles Between 2 Targets | ||||||||
3 | - 30% Reload Time • Cycles Between 2 Targets | ||||||||
4 | - 40% Reload Time • Cycles Between 2 Targets | ||||||||
5 | - 50% Reload Time • Cycles Between 2 Targets | ||||||||
6 | - 60% Reload Time • Cycles Between 2 Targets | ||||||||
013 | AGILITY : Troops Pass Through Walls & Barricades Without Hindrance ( Edit ) | ||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal | Thor | |||||
1 | 900,000 | 900,000 | 200,000 | 5s | 8 | 15,000 | 2,500 | 500 | Move Through Walls |
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |
INFANTRY ARMOR | Heavy Gunner • Mortar Team • Suicide Bomber | ( T ) |
INFANTRY TRAINING | Heavy Gunner • Mortar Team • Sniper • Suicide Bomber | ( T ) |
MACHINE GUN | Gatling Truck • Heavy Gunner • Humvee • Valkyrie | ( T ) |
MACHINE GUN ROUNDS | Gatling Truck • Heavy Gunner | ( T ) |
Schematic Adjusted Range Stats
HG Level |
Standard Ranges |
Adjusted Ranges Per Optimized Assault Barrel or Precision Barrel Level | |||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | ||
1 | 180 / 216 | 185 / 222 | - | - | - | - | - |
2 | 194 / 233 | 199 / 239 | 204 / 245 | - | - | - | - |
3 | 207 / 248 | 212 / 254 | 217 / 260 | 222 / 266 | - | - | - |
4 | 215 / 258 | 220 / 264 | 225 / 270 | 230 / 276 | 235 / 282 | - | - |
5 | 223 / 268 | 228 / 274 | 233 / 280 | 238 / 286 | 243 / 292 | 248 / 298 | 253 / 304 |
6 | 238 / 286 | 243 / 292 | 248 / 298 | 253 / 304 | 258 / 310 | 263 / 316 | 268 / 322 |
7 | 241 / 289 | 246 / 295 | 251 / 301 | 256 / 307 | 261 / 313 | 266 / 319 | 271 / 325 |
8 | 244 / 293 | 249 / 299 | 254 / 305 | 259 / 311 | 264 / 317 | 269 / 323 | 274 / 329 |
9 | 250 / 300 | 255 / 306 | 260 / 312 | 265 / 318 | 270 / 324 | 275 / 330 | 280 / 336 |
10+ | 280 / 336 | 285 / 342 | 290 / 348 | 295 / 354 | 300 / 360 | 305 / 366 | 310 / 372 |
White Numbers Represent Customized Standard Ranges / Orange Numbers Are Customized Range +20% vs Air. |
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Heavy Gunner Sche. gained access to its Full Capacity at all levels of the unit in the Game Update of Mar 24, 2016.
- The Heavy Gunner Sch. increased its Capacity to 2,000 ( 500 Slot ) in the Game Update of Mar 24, 2016.
- The Heavy Gunner Sch. changed all levels of all components to use 500 capacity in the Game Update of Mar 24, 2016.
- The Heavy Gunner Schematic added Heavy Arctic Camo in the Game Update of Dec 10, 2014.
- The Heavy Gunner Schematic received Level 6 Components in the Game Update of Jun 26, 2014.
- The Heavy Gunner Schematic gained the Optimized Assault Barrel during Operation: Floodgate.
- The Heavy Gunner Schematic was introduced in the Game Update of Jun 27, 2013.
- No Further Updates.
Additional Information
- The Heavy Gunner Schematic has 1 Epic Tech Component.
- The Heavy Gunner Schematic has 1 Lost Tech Component.
- The Heavy Gunner Schematic has 1 Limited Tech Component.
- Heavy Arctic Camo, The Limited Tech component for the Infantry Armor slot, is exclusively for the Heavy Gunner Schematic and not shared with other Schematics that us the Infantry Armor slot.
Trivia
- The Heavy Gunner Schematic is available in Workshop upon unlocking Heavy Gunner.
Firsts & Records
- War Commander First :
- First Infantry Schematic to be introduced - ( Tie ) Heavy Gunner Schematic & Suicide Bomber Schematic
Related Pages
External Links
- Kixeye Forum ( 06/27/13 ) - 6/27 - Introducing Customizable Units - ( Official ) - Schematic Intro
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||