Lancer Schematic
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Lancer | Lancer Schematic |
( T ) | LANCER SCHEMATIC | |
CATEGORY | SCHEMATIC CLASS | UPGRADE BUILDING | ||
Schematic | Infantry Schematic | Workshop | ||
UNLOCK REQUIREMENTS | ||||
Lancer • Level ? Workshop | ||||
SCHEMATIC COMPONENT CAPACITY | ||||
500 To 1,500 Depending On Units Level | ||||
SCHEMATIC QUICK NAVIGATION | ||||
<< | CATEGORY PAGE | T | UNIT CUSTOMIZATION | >> |
Information
The Lancer Schematic has 4 Component Slots each containing 1 to 2 Components.
Schematic Summary
LANCER SCHEMATIC SUMMARY ( T ) | ||
War Paint | ||
Equipment | Ammo | Training |
Press Down Arrow Button to View the Components of each Slot. • Hover over individual Components to view each. |
Component Slots
Equipment
1229 | AUTO-LOADER ( Limited Tech ) : Reduces Reload Time ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | - 10% Reload Time | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | - 15% Reload Time | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | - 20% Reload Time | |
1230 | AUTO-LOADER ( Limited Tech ) : Increases Range ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 10 Range | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 20 Range | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 30 Range | |
Ammo
1231 | CONCUSSION ROUNDS ( Limited Tech ) : Shots Apply Concussion Status Effect ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Concussion | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( U ) CONCUSSION ROUNDS : Level Description | |||||||||
1 | Applies 2 Seconds of Concussion ( ) | ||||||||
2 | Applies 3 Seconds of Concussion ( ) | ||||||||
3 | Applies 4 Seconds of Concussion ( ) | ||||||||
1232 | EMP SHELLS ( Limited Tech ) : Shots Apply Shock Status Effect ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Status Effect Weapon : Shock | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( U ) EMP SHELLS : Level Description | |||||||||
1 | Equipped Unit Shocks ( ) for 1 Second with each Attack | ||||||||
2 | Equipped Unit Shocks ( ) for 2 Seconds with each Attack | ||||||||
3 | Equipped Unit Shocks ( ) for 3 Seconds with each Attack | ||||||||
1343 | FIRE SHELLS ( Epic Tech ) : Changes Damage Type to Fire Damage and increases Damage dealt to Zombies ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 20,000,000 | 20,000,000 | 2h 46m | N / A | N / A | 500 | SEE BELOW | ||
3 | 20,000,000 | 20,000,000 | 5h 33m | N / A | N / A | 500 | SEE BELOW | ||
4 | 20,000,000 | 20,000,000 | 8h 20m | N / A | N / A | 500 | SEE BELOW | ||
5 | 20,000,000 | 20,000,000 | 11h 6m | N / A | N / A | 500 | SEE BELOW | ||
6 | 20,000,000 | 20,000,000 | 13h 53m | N / A | N / A | 500 | SEE BELOW | ||
FIRE SHELLS : Level Description | |||||||||
1 | Changes Damage Type to Fire Damage ( ) | ||||||||
2 | Changes Damage Type to Fire Damage ( ) • +5% Damage to Zombies | ||||||||
3 | Changes Damage Type to Fire Damage ( ) • +10% Damage to Zombies | ||||||||
4 | Changes Damage Type to Fire Damage ( ) • +15% Damage to Zombies | ||||||||
5 | Changes Damage Type to Fire Damage ( ) • +20% Damage to Zombies | ||||||||
6 | Changes Damage Type to Fire Damage ( ) • +25% Damage to Zombies | ||||||||
Training
1233 | STAUNCH DEFENSE ( Limited Tech ) : Increases Movement Speed ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | + 20% Movement Speed | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | + 30% Movement Speed | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | + 40% Movement Speed | |
1234 | ORDNANCE TRAINING ( Limited Tech ) : Increases Splash Size & Damage vs. Buildings ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal / Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | N / A | N / A | 500 | SEE BELOW | |
2 | 10,000,000 | 10,000,000 | 0 | 12h | N / A | N / A | 500 | SEE BELOW | |
3 | 20,000,000 | 20,000,000 | 0 | 1d | N / A | N / A | 500 | SEE BELOW | |
( R ) ORDNANCE TRAINING : Level Description | |||||||||
1 | + 10% Splash Size • + 10% Damage to Buildings | ||||||||
2 | + 20% Splash Size • + 20% Damage to Buildings | ||||||||
3 | + 30% Splash Size • + 30% Damage to Buildings | ||||||||
War Paint
1339 | BATTLEWORN ( Epic Tech ) : Grants Battleworn War Paint ( Edit ) | ||||||||
RESTRICTED AVAILABILITY : See History of Availability For More Information | |||||||||
Upgrade Cost | Upgrade Time | Workshop Level |
Equip Cost / Unit | Capacity Used | Description | ||||
Metal | Oil | Thorium | Metal/Oil | Thor | |||||
1 | N / A | N / A | N / A | N / A | 0 | 0 | 0 | Grants Battleworn War Paint | |
Slot Compatibility
COMPONENT SLOT | SCHEMATICS SHARING COMPONENT SLOT | |||
NONE | Shares NO Schematic Slots with any other schematics | ( T ) | Shares NO Schematic Slots with any other schematics | ( T ) |
Component Capacity
COMPONENT CAPACITY FOR EACH LEVEL OF LANCER ( T ) | |||||||||
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | LEVEL 9 | LEVEL 10 |
500 | 500 | 500 | 500 | 500 | 1000 | 1000 | 1000 | 1000 | 1500 |
MAXIMUM COMPONENT CAPACITY = 1500 | |||||||||
Update History
Listed in Reverse Chronological Order -- Click [ Expand ] to View Earliest Updates
- The Lancer Schematic gained the Battleworn War Paint during Operation: Dead Fall ( Oct 3, 2019)
- The Lancer Schematic gained the Fire Shells via Gear Store in the Game Update of Sep 26, 2019.
- The Lancer Schematic gained the ( R ) Ordnance Training via Shadow Ops • Cycle #56 ( Jan 31, 2019 )
- The Lancer Schematic gained the ( R ) Cardio Training via Shadow Ops • Cycle #56 ( Jan 31, 2019)
- The Lancer Schematic gained the ( U ) EMP Shells via Shadow Ops • Cycle #56 ( Jan 31, 2019 )
- The Lancer Schematic gained the ( U ) Concussion Rounds via Shadow Ops • Cycle #56 ( Jan 31, 2019 )
- The Lancer Schematic gained the Rifled Barrel via Shadow Ops • Cycle #56 ( Jan 31, 2019 )
- The Lancer Schematic gained the Auto-loader via Shadow Ops • Cycle #56 ( Jan 31, 2019 )
- The Lancer Schematic was introduced via the Workshop in the Game Update of Jan 31, 2019
- No Further Updates.
Additional Information
- The Lancer Schematic has NO Lost Tech Components.
- The Lancer Schematic has 6 Limited Tech Component
- Including 2 Uncommon Limited Tech.
- Including 2 Rare Limited Tech.
Trivia
- The Lancer Schematic is available in Workshop upon unlocking the Lancer.
- The Lancer Schematic has NO native Components, all component's Availability is Restricted.
Firsts & Records
- War Commander First :
- First .... - Lancer Schematic
External Links
- Kixeye Forum ( 01/31/19 ) - 9.05 Downtime & Release Notes - ( Official ) - Introduction Update
- Kixeye Forum ( 01/31/19 ) - Shadow Ops: Blinding Light Chapter 1 - ( Official ) - Initial Components
Gallery
Images may have been resized to fit in the page. Click on an image to view actual size.
G.U. Jan 31, 2019
Introduction Update
( T ) • ( C ) | .........................................................INFANTRY SCHEMATICS | ( EDIT ) | |
Elite Legion • Heavy Gunner • Hercules • Mortar Team • Sarkis • Shadow Sarkis • Sniper • Stinger • Suicide Bomber • Valkyrie • Viper X • Wraith | |||
Commando • Grenadier • Heavy Operator • Infiltrator • Infiltrator Leader • Lead Commando • Lead Grenadier • Lead Heavy Operator • Lead Operator • Lead Preserver • Operator • Preserver | |||
Brother Jeremiah • Kara • Sheila | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Detonator • Liberator | Spartan ZK | Acolyte |
Weaver | Luke | None | |
GEN II | Breacher • War Dog | Drakon | Chaplain |
Max • Skipjack | Santiago | Burnside | |
GEN III | Buzzsaw • Lancer • Sharpshooter | Artemis • Cerberus • Escort | Sentry • Seraph |
Malcolm | Braden • Leonard | Laura | |
GEN IV | Controller | None | Absolver • Devout |
None | None | None | |
SERIES I | Wastelander | Hoplite | Templar |
None | Jenny | None | |
UNIQUE | Bounty Hunter • Romero | Ares | Adam |
( C ) | .........................................................AIRCRAFT SCHEMATICS | ( EDIT ) | |
Archangel • Banshee • Cobra • Hellstorm • Hornet • Night Owl • Oni Mk. II • Phantom • Raptor • Reapernbsp;Drone • Sandstorm • Spectre • Thunderbolt • Titan • Warhawk • Wing Drone • Yellowjacket | |||
Cyclone • Hailstorm • Nimbus | |||
Deena • Pandora | |||
SURVIVORS | CORPUS | SENTINELS | |
GEN I | Bonesaw | Apollo • Fury | Valiant |
Rick | Nyx • Oren | Dylan | |
GEN II | None | None | None |
GEN III | Ace • Gunship | Manticore • Sphinx | Envoy |
Denis | Neil | Martin | |
GEN IV | Twinblade | None | None |
None | None | None | |
SERIES I | Doppler | Echo | Dervish |
None | None | None | |
UNIQUE | Chopper Company • Siege Squadron | Blackout | Herald • Shepherd |
LEGENDARY | |||
Legendary Hellstorm • Legendary Raptor | |||
SCHEMATIC RELATED PAGES | |||
Epic Tech • Limited Tech • Diamond Epic Tech • Lost Tech • Unit Customization • Workshop | |||
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